To me its a 1/10 on the annoyance scale and I see it as one of those things that will probably be tweaked in the future like the food items being moved below the commodities in the replicator menu.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
It reminds me of how "claim reputation token" can not be hidden or removed, even after redemption in the Reputation tab.
Adding a few more clicks here, a few more clicks there.
It really is annoying.
I think I'm pretty positive with the other changes, even if they did scale back doffing. I just hate the inventory tab for R&D being placed before assets.
Well, when you've had to click two or three times, instead of the one click, 50, 100, 500, 1000 times, you will understand why this decision is malicious. It's like the constant confirmation messages. They are unnecessary, and distract from the game with irritation.
"Why yes, I do want to dock at Earth Spacedock. That's why I clicked "Dock." Was there somewhere else here I am supposed to be able to frackin' dock here?" :mad:
For those rules lawyer types getting hung up on their Merriam-Webster bookmarks, for any conversation, look at the context. The context for this conversation is a game. Games are made for enjoyment. Decisions that impede or remove enjoyment from a game are destructive of the game play. Hence, malicious. If you need further help, go back to grade school. Is that clear enough so that *even you* can understand it?
Who's braimfart of an idea was it to put R&D between Inventory and Assets? That is nothing short of malicious.
Tab doesn't bother me as much as when you go to sell items out of your inventory, it prioritizes the R&D stuff. So you have to scroll through a ton of crafting junk to sell your real junk. :rolleyes:
Comments
annoying, dumb, maybe even a little odd, but not malicious.
why is this of all things a problem?
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Candles inside the buttom of the cake who are these people
məˈliSHəs/
adjective: malicious
characterized by malice; intending or intended to do harm.
"malicious destruction of property"
Failing to see how they destroyed your property or caused you any kind of harm. https://www.youtube.com/watch?v=8Gv0H-vPoDc Just saying.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
^^^^^ FOR THIS REASON ALONE, it is evil.
But it's not malicious. The choice for it's location follow's Cryptics UI guidelines:
1.) Find a spot.
2.) Stick it there.
3.) Next issue.
Adding a few more clicks here, a few more clicks there.
It really is annoying.
I think I'm pretty positive with the other changes, even if they did scale back doffing. I just hate the inventory tab for R&D being placed before assets.
It hinders my play style.
"Why yes, I do want to dock at Earth Spacedock. That's why I clicked "Dock." Was there somewhere else here I am supposed to be able to frackin' dock here?" :mad:
For those rules lawyer types getting hung up on their Merriam-Webster bookmarks, for any conversation, look at the context. The context for this conversation is a game. Games are made for enjoyment. Decisions that impede or remove enjoyment from a game are destructive of the game play. Hence, malicious. If you need further help, go back to grade school. Is that clear enough so that *even you* can understand it?
Tab doesn't bother me as much as when you go to sell items out of your inventory, it prioritizes the R&D stuff. So you have to scroll through a ton of crafting junk to sell your real junk. :rolleyes: