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Returning after a LONG absence. Would like to know if my build is still good.

asmodeus451asmodeus451 Member Posts: 257 Arc User
edited July 2014 in The Academy
Hello everyone, let me just cut right to the chase: I quit playing STO quite some time ago, and now I've been feeling the itch to play it again, to the point of rolling a new character to re-learn everything.

But I still have my old main toon, and I'd like to find out if the build i've got for him is still viable/useful. Mostly because i'd hate for all the hours put into him to go to waste.

So I loaded up the Gateway and copied everything I could get onto THIS: http://skillplanner.stoacademy.com/?build=novek8_0

the above link has his Ship, Traits, Skills, and Boffs all filled in as they sit right now.

i'd like to hear 2 things from you guys: How good/bad is it as it is, and how could it be improved?

looking forward to hearing your thoughts
Tenebris lux mea est
Post edited by asmodeus451 on

Comments

  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited July 2014
    It's OK. Could be improved with fleet consoles (the new fleet tac consoles are awesome), fleet or rep shields, sing core, deflector, and impulse drive, and I suppose that you could use fleet plasma if you really wanted to, but it's essentially workable as an endgame ship. Traits and skills are fine, too.
  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    edited July 2014
    thanks for the reply.

    unfortunately, while I am going to be playing agian, i dont plan on devoting much time to the game. certainly not enough to contribute to a Fleet

    anyone else care to weigh in?
    Tenebris lux mea est
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited July 2014
    thanks for the reply.

    unfortunately, while I am going to be playing agian, i dont plan on devoting much time to the game. certainly not enough to contribute to a Fleet

    anyone else care to weigh in?

    Not sure what to make of that build. Why not move the Ex beam to the rear and use 4 front DBB’s? Far more focuses DPS. Was there a reason to have a Tac 2 and Torp High Yield 1? I would swap them around. There are a lot of new traits to look at.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    what do you want your of your build? full op pve setup, full pvp or a mix of both?

    what you already got there is fine for pve content without a fuss.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    look this game is more like farmville you need to grind fleet n reps to get the best stuff. but that does not mean you have to be in a big fleet to get the best stuff. as long as your in a fleet and it has provisions and you have permission to buy fleet stuff you can ask on in game chat channel (NoP Public Service) for fleet map invites to get the higher tier fleet stuff.

    dont know why your running the jem 2 set when your running rom plas unless its to stop crew loss crew does f all when in combat. you might be better running the KHG set or adapted maco as it called fed side boost torp 25% dmg plus boues to crew replacement when in combat or out of combat
    gs9kwcxytstg.jpg
  • ovinspaceovinspace Member Posts: 310
    edited July 2014
    Getting the fleet gear requires tons of fleet credit, obtained from giving to a fleet, in particular fleet marks or dil, fine if you have a huge store of either. One work around is if you completed the doff reps you can start submitting fleet commendation reports for free fleet credit( 8 hourish doff mission); also a 50% extra dil weekend is coming up so you could find yourself with the currency to get fleet gear much more quickly than you'd think. For example any stored omega rep points can be turned in for 750 dil per 50 over that weekend, anyone that has done a lot of stfs could have thousands of those.

    During that weekend each day a quick ISE will give approaching 4000 dil for 5 mins play, whereas dps superstars will do it in a minute.

    There is an AP space set that includes a 360 degree beam and a warp core that directly boots AP damage, both free with mission replay
    http://sto.gamepedia.com/Ancient_Obelisk_Technology_Set
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited July 2014
    @ OP

    I think i remember your name from a few months ago...i cant remember if i was giving you gear advice or if you were giving me advice hehe. I actually recently came back myself thats and your thread was one of the first ones i saw.

    Anyways, looking at at your stoacademy link i think that if you have access to the Rom Plasma gear you should go with that. I have a Scim in full RomPlas beam arrays, KCB and some other stuff and doing the old borg ESTFs is still kinda fun. Below is a link to my build

    http://skillplanner.stoacademy.com/?build=newbscimmod1_0

    Only thing i think i messed up on is taking two tac teams and two BFAW when it's an Aux to Batt boat (A2B). Also all my BoFFs are Superior Romulan Operative and i have one Reman BoFF that has Subterfuge. I hear that with this you can have BoFFs that are basic Romulan Operative and you'll be fine. I also have 3 very rare Technician doffs (10 of 10 x3) and an EPTx Damage Control Engineer DoFF. I dont know if anything has changed but last i checked the technician doffs were needed if you plan on running an A2B boat. You could go with an old school x2 EPTS and x2 EPTW and some torpedo boff abilities and run a DHC boat with the Rom launchers too, my alt that also has a Scim runs that setup and it's still pretty decent.

    Dont be afraid to post on the Romulan Shipyards subforum to get build advice. Only thing i would check on is if your ship and BoFF layout is good enough for the new Voth and 8472 content. I stopped playing when the Dyson Sphere stuff was released and IIRC because of the abilities enemy NPCs had people had to rework some of their boff abilities (ie taking science team to counter Voth abilities).
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