I have an object (a console).
It has a default prompt.
The default prompt dialog tree has one success-exit.
The story-mission demand that you Interact with Object [that console].
But the story-mission never completes. Even though I reach that success-exit of the default prompt.
I remember it worked a year ago, has anything changed?
You can't have a default dialog's success trigger something but you can use a "Dialog Prompt Reached" trigger to be based off a specific (last) prompt from the default dialog.
Unfortunately, depending on how the default dialogue was structured things might get complicated.
That's what I do in one of my missions. I have a bunch of doors with consoles, each of which can't be opened until you do something elsewhere. I just have one specific dialog option on the console's default dialog that doesn't become available until you've completed the right task. Then, when they do finally complete the other task, the winning dialog is turned on and the door is set to disappear when that particular dialog is reached.
Comments
Unfortunately, depending on how the default dialogue was structured things might get complicated.