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Fleet Ar'kif build advice

stofskstofsk Member Posts: 1,744 Arc User
edited July 2014 in Romulan Discussion
I went from a Fleet Mogai to a Fleet Ar'kif today. The former had four tac consoles which were vulnerability locators for plasma weapons. The Fleet Ar'kif has five tac console slots. My question is basic, should I put a 5th tac console in there, or should I put in the Ar'kif's special console and combine it with the quad cannons?

The obvious answer to me is put in a 5th tac console, but I remember that annihilation mode gives a boost to weapon power and the two piece does something, boost plasma damage and energy weapon spec. So I'm just curious. Thoughts?

EDIT Unless the tooltip is bugged, or isn't telling the whole story, the focused singularity modulator + quad plasmas do more damage from the 10% bonus 2-piece set than if I replaced with a purple mk XI plasma console I had in storage. I also get the plasma beam thing.
Post edited by stofsk on

Comments

  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    If you use plasma, use 5 tac consoles for them AND arkif 2pc (Console+Quadcannons). Never change a tac console for a universal one in a real dps build.
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    What's in these science and eng slots that are so important?;)
  • stofskstofsk Member Posts: 1,744 Arc User
    edited July 2014
    noblet wrote: »
    What's in these science and eng slots that are so important?;)
    Tachyokinetic converter, borg console, the zero point energy console, a dilth mine armour console with +HullHP, and the valdore console. Of these, only the dilth mine console I would be willing to trade off for the Arky's console. But I'm loathe to ditch it, because I paid for it in dilth and I feel obliged to use it :V

    EDIT In all seriousness I might just ditch the armour console.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited July 2014
    Ok I got another question. I want to put an engineer boff in the universal slot, for either EPtS3 or EPtW3. Which ever goes in the Lt Commander slot the other will go in the ensign slot along with an ET1. (Lt ability is aux2dampener because I got the doff that buffs it)

    I'm not sure which one to go with. If I use annihilation mode, then it seems reasonable to go with EPtS3 just to offset the -10 shield power penalty. And I figure with 5 tac consoles plus the 2-set bonus I should be doing reasonable damage. Enough that looking at a bit more survivability is warranted.
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    stofsk wrote: »
    Tachyokinetic converter, borg console, the zero point energy console, a dilth mine armour console with +HullHP, and the valdore console. Of these, only the dilth mine console I would be willing to trade off for the Arky's console. But I'm loathe to ditch it, because I paid for it in dilth and I feel obliged to use it :V

    EDIT In all seriousness I might just ditch the armour console.

    Yeah, just ditch it. +Hullhp, lol.;)

    Frankly, you can also ditch the tachyo console for embassy flow cap, which adds 1/3 of a tac console worth of dmg, assuming you use plasma, cuts your aggro by 2/3, and adds more power from plasmonic leech. It outdps the tiny bit of crit from tachyo. As for the turn, I'm sure you turn well enough anyway.:P
    stofsk wrote: »
    Ok I got another question. I want to put an engineer boff in the universal slot, for either EPtS3 or EPtW3. Which ever goes in the Lt Commander slot the other will go in the ensign slot along with an ET1. (Lt ability is aux2dampener because I got the doff that buffs it)

    I'm not sure which one to go with. If I use annihilation mode, then it seems reasonable to go with EPtS3 just to offset the -10 shield power penalty. And I figure with 5 tac consoles plus the 2-set bonus I should be doing reasonable damage. Enough that looking at a bit more survivability is warranted.

    Ppl use epts for shield heal and damage reduction, power is an afterthought. Eptw is the one they use mainly for power and not other effects. You'll have to decide what you need yourself. But if you have -threat console, eptw will likely be better.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited July 2014
    noblet wrote: »
    Yeah, just ditch it. +Hullhp, lol.;)
    Alright you've twisted my arm
    Ppl use epts for shield heal and damage reduction, power is an afterthought. Eptw is the one they use mainly for power and not other effects. You'll have to decide what you need yourself. But if you have -threat console, eptw will likely be better.
    I'm leaning towards EPtS3 because I feel I'm a little bit squishy. Damage on the other hand doesn't seem like it needs the buff.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    EptW3 is better dps-wise. Sure, EptS3 makes the ship very sturdy, but since you are having the Valdore-Console you shouldnt have to much of a Shieldproblem. The Squishiness of Arkif is mostly hull, which is why I use Aux2Sif. You can even have Engineering Team on the Ensign Eng.

    I fly mine with EptW3 and without Valdore, and have no problems, the performance even increased, thanks to a more dps-orientated Console (I use 2 embassy flow-caps with Pla, giving me more power and the plasmaproc, which here is not to be underestimated in overall damage).
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    woodwhity wrote: »
    EptW3 is better dps-wise. Sure, EptS3 makes the ship very sturdy, but since you are having the Valdore-Console you shouldnt have to much of a Shieldproblem. The Squishiness of Arkif is mostly hull, which is why I use Aux2Sif. You can even have Engineering Team on the Ensign Eng.

    I fly mine with EptW3 and without Valdore, and have no problems, the performance even increased, thanks to a more dps-orientated Console (I use 2 embassy flow-caps with Pla, giving me more power and the plasmaproc, which here is not to be underestimated in overall damage).

    Easy for you to say. You have 2 -threat consoles, he has zero. Of course you don't need tank if you don't actually get hit. Lol...:D

    Oh, and they don't give extra plasma proc for plasma weapons, only for weapons other than plasma.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Just get rid of the Arkif console (the special singularity beam and the special mode are useless not to mention its bugged as hell), and go for 4 forwards plasma DHCs, 2 afterwards plasma turrets and a hyper plasma torpedo.

    Well, that is 1 choice. You could just replace the hyper plasma for another turret, but i think the hyper plasma its just great, and its worthy all the time if you know how to use it.

    So, fill all your tactical console slots with plasma infusers, and get the plasmonic leech instead trying to boost your weapons power with EPTW. And thats it. Then, in my case i got the romulan set, that boost plasma damage as well.

    This is because i just wanted a pure romulan build, but im sure there are more builds more effective than this. But i can tell you, that i really own everything in advanced difficulty (i dont play in elite since it is a waste).
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    noblet wrote: »
    Easy for you to say. You have 2 -threat consoles, he has zero. Of course you don't need tank if you don't actually get hit. Lol...:D

    Oh, and they don't give extra plasma proc for plasma weapons, only for weapons other than plasma.

    Well, since I almost exclusively pug I could have 100 -th consoles and still be the borgenemy nr. 1^^

    That being said, its always an option to use EptS3 and EptW1, you lose a bit dps, but you gain much survivability.
    Just get rid of the Arkif console (the special singularity beam and the special mode are useless not to mention its bugged as hell), and go for 4 forwards plasma DHCs, 2 afterwards plasma turrets and a hyper plasma torpedo.

    Well, that is 1 choice. You could just replace the hyper plasma for another turret, but i think the hyper plasma its just great, and its worthy all the time if you know how to use it.

    So, fill all your tactical console slots with plasma infusers, and get the plasmonic leech instead trying to boost your weapons power with EPTW. And thats it. Then, in my case i got the romulan set, that boost plasma damage as well.

    This is because i just wanted a pure romulan build, but im sure there are more builds more effective than this. But i can tell you, that i really own everything in advanced difficulty (i dont play in elite since it is a waste).

    Wow, I am impressed someone can say that "advice" with a straight face. Removing 10% flat-plasma-dmg and using a Torp aft, which can only be fired if you mess up your flightstyle (you dont use the console because its great or anything, but because of the big bonus it gives).
    EptW is a must for dmg, as it is also a flat 10% increase of energy damage.
    The plasmonic is a must-have too. Its not one or the other, its both.
    Also you completely disregarding KCB (and 2pc).

    The rep-set only boost plasma-dmg with base-dmg, which results only in 2,x% flat plasma dmg.
    And it synergies in an Arkif are so low, they cost more dmg than they give.

    And yeah, its episodes in advanced difficulty are soo hard, it really can be used to measure a build...not. Even on Elite such things are childplay. Though the same can be said to almost any content, there is still a big difference between STF(s and -like) content and episodes.

    Its a nice tale, but bad advice to someone looking to improve his build.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    woodwhity wrote: »
    Wow, I am impressed someone can say that "advice" with a straight face. Removing 10% flat-plasma-dmg and using a Torp aft, which can only be fired if you mess up your flightstyle (you dont use the console because its great or anything, but because of the big bonus it gives).
    EptW is a must for dmg, as it is also a flat 10% increase of energy damage.
    The plasmonic is a must-have too. Its not one or the other, its both.
    Also you completely disregarding KCB (and 2pc).

    The rep-set only boost plasma-dmg with base-dmg, which results only in 2,x% flat plasma dmg.
    And it synergies in an Arkif are so low, they cost more dmg than they give.

    And yeah, its episodes in advanced difficulty are soo hard, it really can be used to measure a build...not. Even on Elite such things are childplay. Though the same can be said to almost any content, there is still a big difference between STF(s and -like) content and episodes.

    Its a nice tale, but bad advice to someone looking to improve his build.

    Dude, you dont know how the hyper plasma works, thats all. The flanking arc of the hyper plasma can be triggered even if you are almost in front of your target. Meaning, you only need to shot the first torp and you can just turn around and keep firing. Besides, you have more than enough turn rate to make the hyper plasma works as a defensive lethal weapon. That is how i play, and i tell you again, i dont have any problems.

    EptW for damage?? dude, again, plasmonic leech and forget about it. You will have all the damage you want. Im running my Arkif at 90 weapons power using plasmonic leech. Of course i dont have auxiliary power at all xD, and my speed is very limited, but i dont need anything else. I can switch between system configurations and my maximum power in all systems maintains. I dont even need to use batteries, or other transfer abilities.

    Yes, the reputation boost is not enough but what?? you saying that, because it is not enough i should not use it?? lol, and i wonder why this game is more power creeped every day xD.

    And sorry my friend, im TIRED of playing elite STFS, and watever content you like to show me, i have more than enough with my build, its 200% effective in every situation, maybe you just want to troll the forums again , spreading the power creep??
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2014
    A spire sing core, could offer up some wp mitigation as well, so you may want to consider one of those as well.

    Using emp2w3, or emp2s3 either one is good.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2014
    Dude, you dont know how the hyper plasma works, thats all. The flanking arc of the hyper plasma can be triggered even if you are almost in front of your target. Meaning, you only need to shot the first torp and you can just turn around and keep firing. Besides, you have more than enough turn rate to make the hyper plasma works as a defensive lethal weapon. That is how i play, and i tell you again, i dont have any problems.

    EptW for damage?? dude, again, plasmonic leech and forget about it. You will have all the damage you want. Im running my Arkif at 90 weapons power using plasmonic leech. Of course i dont have auxiliary power at all xD, and my speed is very limited, but i dont need anything else. I can switch between system configurations and my maximum power in all systems maintains. I dont even need to use batteries, or other transfer abilities.

    Yes, the reputation boost is not enough but what?? you saying that, because it is not enough i should not use it?? lol, and i wonder why this game is more power creeped every day xD.

    And sorry my friend, im TIRED of playing elite STFS, and watever content you like to show me, i have more than enough with my build, its 200% effective in every situation, maybe you just want to troll the forums again , spreading the power creep??


    Woody actually knows exactly what he's talking about. The op asked for useful advice, not whatever hodgepodge of random TRIBBLE that someone put together that "seems to work".

    Oh lord. Eptw definitely gives damage. No reason to forget about it. As for the rest of that paragraph i dont even.

    In your paper build, cause I do hope you aren't actually using that, you didn't even have the basics right.

    Telling someone how to play effectively is definitely trolling and definitely power creeping. Woody you should be ashamed of yourself.
    pvp = small package
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    Dude, you dont know how the hyper plasma works, thats all. The flanking arc of the hyper plasma can be triggered even if you are almost in front of your target. Meaning, you only need to shot the first torp and you can just turn around and keep firing. Besides, you have more than enough turn rate to make the hyper plasma works as a defensive lethal weapon. That is how i play, and i tell you again, i dont have any problems.

    EptW for damage?? dude, again, plasmonic leech and forget about it. You will have all the damage you want. Im running my Arkif at 90 weapons power using plasmonic leech. Of course i dont have auxiliary power at all xD, and my speed is very limited, but i dont need anything else. I can switch between system configurations and my maximum power in all systems maintains. I dont even need to use batteries, or other transfer abilities.


    EptW, aside from energy, adds a flat bonus on energy weapon damage. Even if it would not give bonus power, its worth using. And by using it you can have all powerlevels high. I play with 85 Weapon power base, but more important shield power is (now with buffs) at 100, engines over 75 and aux around 100. I dont have any speedproblems or such. Plasmonic leech is must-have, no question. But use both, or advice both.

    And for the hyperplasma, you lose damage if you need to turn around. especially on low enginepower. Even if you dont consider this, its not worth replacing KCB with it, or another turret.

    And tbh, you propose inferior builds, that is whats called trolling. Proposing the best possible build is what you should do if someone asks for advice. And if you take all powercreep has to offer, yes, advice to take it.


    I dont care what you use and what you play like, its your choice. I only care if someone gives good advice or not. You dont. And to make it worse, you dont even though you know better. And that is trolling.
  • albinovampire987albinovampire987 Member Posts: 0 Arc User
    edited July 2014
    This is a pretty awesome ship! I use essentially the same BOFF layout as my Scimitar/Falchion, a typical Aux2Batt build, with eptw and eng team 1, sci team 1 and HE2. The valdore console keeps my shields regenerating. Fore i have 2 AP DHC, AP DBB and the gravimetric photon torp. Aft is the omni AP beam, experimental proton beam, and the kinetic cutting beam.
    Galactic Horde.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    I love this ship advice i would give is use rom/plas get ur base attack stats to around acc 25% critH 20% critS 130% then u could be like me n 2 man CSE with time left on the optional :D
    gs9kwcxytstg.jpg
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited July 2014
    This is a pretty awesome ship! I use essentially the same BOFF layout as my Scimitar/Falchion, a typical Aux2Batt build, with eptw and eng team 1, sci team 1 and HE2. The valdore console keeps my shields regenerating. Fore i have 2 AP DHC, AP DBB and the gravimetric photon torp. Aft is the omni AP beam, experimental proton beam, and the kinetic cutting beam.

    Actually, it's not the same as the scimitar. There are considerable differences. A fleet mate said the same thing the other day and I pointed this out to him as well.
    DOFF layout could be the same for some setups, but BOFF setup is different.
    BOFF layout on the Fleet Ar'Kif is more or less a destroyer layout with CDR and LT Tactical.
    The scimitar has a CDR tactical, but the universal LCDR and ENS gives it a 7 tactical like an escort, a 5 tactical like a battle cruiser, or 4 tactical for more of a cruiser setup. Granted, not many cruisers have a CDR tactical, but that's what makes it so OP. BFAW3 and APB3, with A2B?
    The two ships are different in many other ways as well.

    For accuracy sake, it could have both uni stations for tactical, for a total of 8 tactical abilities, but I doubt many folks find it acceptable enough to run it for long that way.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    ryakidrys wrote: »
    For accuracy sake, it could have both uni stations for tactical, for a total of 8 tactical abilities, but I doubt many folks find it acceptable enough to run it for long that way.

    Correct, a DHC-Ship needs only 6 slots to function optimal without Doffs (2 TT, 2APB, 2 CRF/CSV). For normal PvE lt.cmd. eng is best, for NWS lt.cmd. Sci.

    And A2B on it would be the same as flying with lv1 gear and no Doffs^^ A gimp beyound reason.
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