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Atrox Carrier 16k build info

synthiasuicidesynthiasuicide Member Posts: 458 Arc User
edited July 2014 in Federation Discussion
Ok, Any help to up the DPS would be apprecieated. I had this ship since it was released but only played with it back then for about a week and didn't like it. loved the looks, didn't like the performance.
But, since so many things have changed, I wanted to revisit it.

http://skillplanner.stoacademy.com/?build=viola_0

Still playing with either -th or +thr consoles on it. The build shows -th, didn't see a +thr option.

I use 2X Conn officers, Purple for Tac Team.
3X Energy Weapons officers for Beam Specials for FAW
1X Warp Core engineer.

A lot of the gear was just what I had. Figure Ill swap out the Warp Core. Get a SRO Embassy Boff for the tac Boff slot.

Traits, Percision, Advanced Targetting, Aux Defense & Offense.

And I didn't bother filling out the Character skills tree, I'm still specced for Torps and such. All on the 2 Do list.

Keep getting between 14-17k which is soo much better then the ship used to do. A lot of fun dusting off old ships.
[SIGPIC][/SIGPIC]
Post edited by synthiasuicide on

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    dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    http://skillplanner.stoacademy.com/?build=a2batroxx_0
    3 techs, keel'el, space warfare doff and a quatermaster doff to fees your soon to be heavy aux battery addiction

    Hope I didn't waste my time build that, I know it's aux2bat on a sci carrier...but when you only have 2 tactical boff slots, you need to make the most of them and aux2bat is what makes that happen.

    Cheers. Let me know what you think
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited July 2014
    If I was going to up that build for DPS, I'd make the following changes:

    Drop the Graviton Generator/Emitter Amplifier. Swapping those for fleet +Partgens would be a relatively good increase in dps, and you don't need graviton generators to hold things in PvE. Also, the emitter amplifier is very poor - if you want to incease healing, emitter arrays would be much better.

    I would also run -Th consoles and drop the assimilated two-piece in favor of the counter-command two-piece.

    I would run EPTA1, ET2, EPTW3 for engineering abilities,

    Lastly, I would swap GW3 for TBR3, and add the duty officer that makes it a pull.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited July 2014
    dahminus wrote: »
    http://skillplanner.stoacademy.com/?build=a2batroxx_0
    3 techs, keel'el, space warfare doff and a quatermaster doff to fees your soon to be heavy aux battery addiction

    Hope I didn't waste my time build that, I know it's aux2bat on a sci carrier...but when you only have 2 tactical boff slots, you need to make the most of them and aux2bat is what makes that happen.

    Cheers. Let me know what you think

    that build is bad and you should feel bad.

    on a more serious note: you have a problem. you do not seem to be able to make a build that doesn't include aux2bat. that is ok when you talking about ****ty cruisers, but you are now throwing it on Escorts and Science ships/carriers, and actually recommending it?

    there is no justifications, this is bad.
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    dahminus wrote: »
    http://skillplanner.stoacademy.com/?build=a2batroxx_0
    3 techs, keel'el, space warfare doff and a quatermaster doff to fees your soon to be heavy aux battery addiction

    Hope I didn't waste my time build that, I know it's aux2bat on a sci carrier...but when you only have 2 tactical boff slots, you need to make the most of them and aux2bat is what makes that happen.

    Cheers. Let me know what you think

    Good god! A2b atrox...:eek:

    2 tac boff slots is craptastic even with a2b. Frankly, since it's only 2 and not 3, you can double it using specific skill cd doffs, it'll eat up all 6 space rosters, but you'll have aux.
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    dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    that build is bad and you should feel bad.

    on a more serious note: you have a problem. you do not seem to be able to make a build that doesn't include aux2bat. that is ok when you talking about ****ty cruisers, but you are now throwing it on Escorts and Science ships/carriers, and actually recommending it?

    there is no justifications, this is bad.

    What is your recommendation for bfaw and beta at global then?
    3 zemoks and 3 ewos?

    Sure...makes perfect sense...aux2sif for healing and double eptw...

    Show me the build...I'm quite curious.

    As for the aux2bat comment. I post builds to cater to what the op of any thread is wanting. If they want an aux2bat build, then I make or aux2bat. If they don't then I don't. And if the "****ty cruiser" pops up like this ****ty carrier...I'll make it a2b so that it works to maximise dps.

    And as for my pvp a2b. I'm pretty well off I'm game but I can't get myself a hunter or bug. I could farm for it but it would burn a hole in my pocket. So it is not going to happen. A2b fpe-r competes

    When it comes to pve dps, I prefer to avoid a2b...just like everyone else and I like cannons on my ship. I'd I don't get 2 tacticals, 2 cannon scatter volleys and 2 attack pattern betas...i make it aux2bat and make it work.

    I avoid a2b to avoid the bs desyncing I've touched on...i understand what's wrong with it and the timing annoys the hell out of me...

    So Sarcasm, just let it go. It's for the people that ask for a build...not for you, except for virtual toilet paper apparently.

    Cheers

    Edit:z10 autocorrect bs
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited July 2014
    Ok, doubt you wasted your time posting it A2B, someone might like that. lol. But I stay away from it if at all possible now.
    And yeah, Im wasting Space doffs to keep Tac Team and Faw at Global. 5 Slots actually. Only leaving one extra to play with.

    I like running High Aux, I should've stated that in the op. Both for sci skills, and Faster hangar bays. plus the 2 Nukara Rep traits with it.

    And sorry that wasn't an Emmitter amplifier, It was supposed to be Emiiter Array. And Like I said Im toying with +thr -Thr. With +Thr I figured I could get a GDF. Going -Thr makes it harder. Although I have yet to GDF in this thing. Prob the fault of the Borg 2 piece. SO that's a good call, was thinking about the Undine 2 Piece already.

    Would also like a Plas Leech and replace the Maco shield. But the Maco Shield looks soo badass on the Atrox.

    Gonna fleet it end of the week.

    Also, Im not specced into Particle Gen, And was wondering how worth it it is. When Tac Abilities boost it to ridiculous levels as is without it. lol
    [SIGPIC][/SIGPIC]
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    dahminus wrote: »
    As for the aux2bat comment. I post builds to cater to what the op of any thread is wanting. If they want an aux2bat build, then I make or aux2bat. If they don't then I don't. And if the "****ty cruiser" pops up like this ****ty carrier...I'll make it a2b so that it works to maximise dps.


    A2B is crippling for most ships dps-wise ;) compared to non-a2b. The attrox is one of them.

    That aside, I would go for a torpedoboat, the Attrox with many scislots is pretty much a prime example for a nice one (flowcapt+TR3).

    But for the OP most important, dont waste a tac on a attrox, Ive seen Scis doing 18k+ in hit (build look above, Torps), but in such a ship the Tac cant really play his cards to the normally though extent. If you sat him on a vesta, yes, there would be quite the difference between a tac and a sci, but on a attrox, its probable marginal.
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    woodwhity wrote: »
    A2B is crippling for most ships dps-wise ;) compared to non-a2b. The attrox is one of them.

    That aside, I would go for a torpedoboat, the Attrox with many scislots is pretty much a prime example for a nice one (flowcapt+TR3).

    But for the OP most important, dont waste a tac on a attrox, Ive seen Scis doing 18k+ in hit (build look above, Torps), but in such a ship the Tac cant really play his cards to the normally though extent. If you sat him on a vesta, yes, there would be quite the difference between a tac and a sci, but on a attrox, its probable marginal.

    "Crippling for most ships dps-wise?" Is this a joke? In fact, all these cruisers with 3 tac slots is crippled dps wise if not fitted for a2b. At most, it's dmg from one amp sub plus nukara trait that apply to just science ships, as tac ships will be running max weapons, rest to shield/eng for amps, and minimal to aux. :rolleyes:

    Also, tac in science ship is the norm these days. Tac captain buffs dmg of science skills. You get less dmg for flying science captain.
    Ok, doubt you wasted your time posting it A2B, someone might like that. lol. But I stay away from it if at all possible now.
    And yeah, Im wasting Space doffs to keep Tac Team and Faw at Global. 5 Slots actually. Only leaving one extra to play with.

    I like running High Aux, I should've stated that in the op. Both for sci skills, and Faster hangar bays. plus the 2 Nukara Rep traits with it.

    And sorry that wasn't an Emmitter amplifier, It was supposed to be Emiiter Array. And Like I said Im toying with +thr -Thr. With +Thr I figured I could get a GDF. Going -Thr makes it harder. Although I have yet to GDF in this thing. Prob the fault of the Borg 2 piece. SO that's a good call, was thinking about the Undine 2 Piece already.

    Would also like a Plas Leech and replace the Maco shield. But the Maco Shield looks soo badass on the Atrox.

    Gonna fleet it end of the week.

    Also, Im not specced into Particle Gen, And was wondering how worth it it is. When Tac Abilities boost it to ridiculous levels as is without it. lol

    It's not so much a matter of "like running high aux" as having no choice but to run high aux for this particular ship. The alternative is having more than half of the ship's boff slots go to waste.

    Fleet something else. There are better ships than Atrox.:P
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    noblet wrote: »
    "Crippling for most ships dps-wise?" Is this a joke? In fact, all these cruisers with 3 tac slots is crippled dps wise if not fitted for a2b. At most, it's dmg from one amp sub plus nukara trait that apply to just science ships, as tac ships will be running max weapons, rest to shield/eng for amps, and minimal to aux. :rolleyes:

    That only applies to the excelsior and assault, though those can be made non-a2b with doffs, though I wouldnt go that why (price, price).
    Avenger, monbosh, odyssey (all 20k ships non-a2b non-tac in pugs) can be maneuvered without. Especially the ody would be quite cribbled by a2b.

    As for others, no, you think pre-S9, it changed. Also, if you really need to have 125 Shieldpower to stay alive, you might have to train a bit more ;) My monbosh and my vesta both run weapons beyound cap, Aux 124/129 and shield around 100. No problems (and no marion, no zemok, just DCE+WCE).
    And here, you really get a bonus out of AMP+Nukara T4.
    Sure a2b is nice, you can go fast on high dps, but at the end, it only is the second in power.

    Of course, if you go full shields and say 75 aux is enough, its a different story, but here the player is important.

    Thats why most high-dps scimis are non-a2b, a2b just takes away a few percent of high-dps.
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    woodwhity wrote: »
    That only applies to the excelsior and assault, though those can be made non-a2b with doffs, though I wouldnt go that why (price, price).
    Avenger, monbosh, odyssey (all 20k ships non-a2b non-tac in pugs) can be maneuvered without. Especially the ody would be quite cribbled by a2b.

    As for others, no, you think pre-S9, it changed. Also, if you really need to have 125 Shieldpower to stay alive, you might have to train a bit more ;) My monbosh and my vesta both run weapons beyound cap, Aux 124/129 and shield around 100. No problems (and no marion, no zemok, just DCE+WCE).
    And here, you really get a bonus out of AMP+Nukara T4.
    Sure a2b is nice, you can go fast on high dps, but at the end, it only is the second in power.

    Of course, if you go full shields and say 75 aux is enough, its a different story, but here the player is important.

    Thats why most high-dps scimis are non-a2b, a2b just takes away a few percent of high-dps.

    You really think Excelsior and Assault Cruiser are the only engineering cruisers in the game? How about Galaxy? Dread? Heavy Cruiser? Support Cruiser? The list of cruisers with fewer than 6 tac skill slots go on and on. Most cruisers in existence are, in fact, traditional engineering cruisers, with tac cruisers like Avenger a recent development. They absolutely require a2b to pump out competitive dps.;)

    As for power distribution, if you give full power to aux, you'll be left with less than full in weapons, and minimal in shield and engine. Even if you cycle eptw to pump up weapons, you've just lost 2x amp, not to mention weapons may not stay 135+ all the times with the lower base, resulting in another source of lost dmg. This is why nona2b fit max out weapons instead, and distribute rest evenly to other 3 subs, resulting in 4x amp. Where a2b can guarantee 3x amp, along with the benefits of maxed out shield and engines.

    Ppl make out too much of the nukara rep. It's a drop in a bucket. If you sacrifice weapon power for aux, it's a dps loser.
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    You are correct for the lower class Cruisers, though I dont have them in my list, as they are gimped by design.

    I dont see you problem with powermanagement, I dont have any Problems with it, on non of my chars, but Aux is always between 100 and 125. Weapons are full. Engines on 75. Shieldpower as high as possible, and EptS of course. EptW is of course also in, and DCEs.
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    woodwhity wrote: »
    You are correct for the lower class Cruisers, though I dont have them in my list, as they are gimped by design.

    I dont see you problem with powermanagement, I dont have any Problems with it, on non of my chars, but Aux is always between 100 and 125. Weapons are full. Engines on 75. Shieldpower as high as possible, and EptS of course. EptW is of course also in, and DCEs.

    What "lower class cruisers?" These are amongst the most frequently used fleet ships in game, thanks to a2b. Most cruisers you see in stfs are one of these. Or do you think every cruiser is an Avenger? Btw, you just ran out of power to manage.:D But that's not the real issue: with 2-3 tac skill slots and no a2b, your faw/beta/tt uptime will be abysmal, if not outright missing.
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    Well, lower class is for me if less than lt.cmd. tac BO, and less than 3 tac consoles. They are fun or iconic to fly, but in the end, lower class compared to their alternatives.

    You are right on such ships like galaxy. For Avenger, mogh, odyssey to name some, you have full tactical seating avaiable due to universal slots. Another course of action would be doffing it, though its too expensive, so i dont recommend it.
    So yeah, I would fly an assault a2b, simply because its effective and any other method would be micromanaging for marginal more performance (like timing faw with beta, so only one zemok is needed and such things, I am not a fan of that either).
    But the monbosh, avenger and especially odyssey, I wouldnt fly a2b,its not needed. Its a very cheap, very easy concept, but not necessarily the best for those ships (especially not the Ody).


    And were did I run out of power to manage? I got basepower. I got skilltreepower. I got EptX-Power. I got Plasmonic-leech-power (some ships even enhanced with flowcaps-embassy-consoles). I got Warpcore-power. Hell, I can even equip Doffs to grant me more power for a timeperiod (of course "base"-power before triggering it would be over 75). If I go all out i could even use fleetbuffs for more power or traits for temporal improvement. The last sentence I dont even have calculated in my build (except engineers), it just happens.
    Thats powercreep. There is an accolade "Earl of Energy", hell, we are Kings of it imo.
    Think about Jenas Green Knight, how much power that thing has.

    Edit: So, I said Weapons high (~150 for calc), shields 100, engines 75, Aux 100-125.
    This means I need 425-450 energy.

    My recluse, as it stands over NR, already has 305 power. Now I buff it with EptS1+W3 (65energy) and normal plasmonic leech (4x16), b
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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited July 2014
    woodwhity wrote: »
    Well, lower class is for me if less than lt.cmd. tac BO, and less than 3 tac consoles. They are fun or iconic to fly, but in the end, lower class compared to their alternatives.

    You are right on such ships like galaxy. For Avenger, mogh, odyssey to name some, you have full tactical seating avaiable due to universal slots. Another course of action would be doffing it, though its too expensive, so i dont recommend it.
    So yeah, I would fly an assault a2b, simply because its effective and any other method would be micromanaging for marginal more performance (like timing faw with beta, so only one zemok is needed and such things, I am not a fan of that either).
    But the monbosh, avenger and especially odyssey, I wouldnt fly a2b,its not needed. Its a very cheap, very easy concept, but not necessarily the best for those ships (especially not the Ody).


    And were did I run out of power to manage? I got basepower. I got skilltreepower. I got EptX-Power. I got Plasmonic-leech-power (some ships even enhanced with flowcaps-embassy-consoles). I got Warpcore-power. Hell, I can even equip Doffs to grant me more power for a timeperiod (of course "base"-power before triggering it would be over 75). If I go all out i could even use fleetbuffs for more power or traits for temporal improvement. The last sentence I dont even have calculated in my build (except engineers), it just happens.
    Thats powercreep. There is an accolade "Earl of Energy", hell, we are Kings of it imo.
    Think about Jenas Green Knight, how much power that thing has.

    What would you consider the fleet ambassador to be? Though it only has the lt tac and ens tac, it does have that lt uni which can be filled with a tac, as well as the ltcmdr sci.
    I need a beer.

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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    What would you consider the fleet ambassador to be? Though it only has the lt tac and ens tac, it does have that lt uni which can be filled with a tac, as well as the ltcmdr sci.

    That one I would take in the same category as the Ody. One, which doesnt need A2B, but Connofficers for TT. 1xTT,2xFAW,2xAPB, perfect.

    Still wouldnt recommend it, since its pricy compared to the possibility of discount with Avenger, or instant-buy of Ody. And it doesnt feature lt.cmdr. tac, making it weaker than those, but still better than Galaxy&co.
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    synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited July 2014
    noblet wrote: »
    What "lower class cruisers?" These are amongst the most frequently used fleet ships in game, thanks to a2b. Most cruisers you see in stfs are one of these. Or do you think every cruiser is an Avenger? Btw, you just ran out of power to manage.:D But that's not the real issue: with 2-3 tac skill slots and no a2b, your faw/beta/tt uptime will be abysmal, if not outright missing.

    No doubt it sucks to lose beta. But yeah using Doffs, 5 of the 6 active. At least Tac Team is Global, FAW is almost always Global, But not too expensive. Not that hard to make up a few mil EC. Them doffs aren't 10+ mil like some lol.

    I do wish EVERY fleet ship is was givin 1 Uni slot. But, oh well.
    [SIGPIC][/SIGPIC]
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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited July 2014
    woodwhity wrote: »
    That one I would take in the same category as the Ody. One, which doesnt need A2B, but Connofficers for TT. 1xTT,2xFAW,2xAPB, perfect.

    Still wouldnt recommend it, since its pricy compared to the possibility of discount with Avenger, or instant-buy of Ody. And it doesnt feature lt.cmdr. tac, making it weaker than those, but still better than Galaxy&co.

    Though the ambo does have slightly higher inertia than the other cruisers in the fed line up, so it will make better use of stuff like a2d. Personally, I went with 2xtt1, 2xfaw and 1 apb as I recall.
    I need a beer.

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    kimmymkimmym Member Posts: 1,317 Arc User
    edited July 2014
    http://www.stoacademy.com/tools/skillplanner/index.php?build=thecatbox_5664

    It's been a while, so she has better gear and is a fleet version now, but that is how I was flying my Atrox. She should beat 16k easy enough when flown well. I was hitting over 20k before they fixed pets getting permabeta, but I am hitting 18k with her now.

    I put an Isometric Charge in the 10th console slot, and I use a Gravemetirc Scientist in my 6th space doff slot.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2014
    I'd ignore the seemingly unanswerable "Does aux2bat gimp DPS?" Question and instead argue that a) its a carrier, b) pet AI is well dodgy, so they kill themselves with core breaches all the time and therefore c) with aux to bat, you'll be flying a carrier that's either unable to launch pets, or the cool down on the launch will be huge.

    Not to mention its a bleeding science carrier with either 0 or 5 aux power. All those lovely sci boff stations with no electricity feeding them.

    For shame.
    giphy.gif
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited July 2014
    If you can't time your a2b to not gimp your science abilities, then you need to practice your timing.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    Um... No. A2Bat is to be run nonstop. If you have to wait 30 seconds to fire off a sci skill, it might as well not even be there. On top of that you get nothing from TSS, HE, PH is nerfed, and tons more. The majority of sci boff skills need high aux to be effective.

    OP: Ignore ANYBODY that says to run A2Bat on a sci ship like the Atrox. Just ignore them. They are missing the forrest for the trees.
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited July 2014
    Yup... I have no idea what I'm doing...:rolleyes:

    Have fun in your bad.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    You may know what you're doing on other ships. You may be quite competent (and from what I've read, you are). You're just wrong about loading out a ship with CMDR and a Lt CMDR sci boffs with chained skills that destroy your ability to use sci skills reliably.

    It would be like chaining A2Bat on a cruiser but not slotting any tac skills or ant EPTs. You're just shooting yourself in the foot and missing the entire point.
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    shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2014
    Yeah, have fun flying a dual-hangar carrier with pets that take about a minute to cool down.
    giphy.gif
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    nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    Yeah, have fun flying a dual-hangar carrier with pets that take about a minute to cool down.

    Pet cd isn't the issue, it's the large amount of science skills on traditional science carriers. A2b works fine on jemhadar carrier, as are its pets.
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    shandypandyshandypandy Member Posts: 632 Arc User
    edited July 2014
    noblet wrote: »
    Pet cd isn't the issue, it's the large amount of science skills on traditional science carriers. A2b works fine on jemhadar carrier, as are its pets.

    Not with those, because the fact they're carriers is a side thought to people aux2bat-ing them as they have commander tac stations. Running two commander level tac skills outweighs slow launching pets (at least in Pve).

    With an Atrox, where gimping both hangars (and, as you say, all the sci boff slots) to get 2 ensign and 2 lt commander tac powers is, in my opinion, an utter waste of ec or time doffing in b'tran.

    Anyway. My opinion. Could be tosh.
    giphy.gif
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    dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    I haven't flown a carrier yet so I can't speak with 100% confidence. But i am quite sure that aux2batting an atrox running 5 auxillary on aux2bat activation will not hurt it in any shape or form.

    Why can't people shift power settings and micomanage....nvm...it's an mmo community.

    There also the 20 seconds of 100 auxiliary every minute deal, but I'll have to put my own build to the parse to prove it.

    I really don't want to buy an atrox :P
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited July 2014
    Yeah, theres High DPS A2B and Non-A2B builds. yada yada.

    I'm sure Kymm's build works just as she says, A2B generally does fix Tac lacking ships. I did it too and burned out on it. I have more fun with a challenge build. Trying to get the most of a ship by using Doffs to fill the gaps then just A2B everything.

    No reason to argue, it's a thread about the Atrox, and She posted a higher DPS alternate way to do it. Thanks for the build. I do remember seeing your build before. Good stuff.

    I've already changed a few things from my original, now running 2 TT doffs, 2 DCE Doffs, 2 Beam Doffs. So far hardly misses Global, but it happens. Also almost done getting the Nukara 2 Piece + undine Deflector. And Respeced my toon a little more general instead of Min Maxxing to support my Ship Hopping Fetish. Tired of Paying to Respec everytime a whim or a new Shiny appears. lol
    [SIGPIC][/SIGPIC]
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    vetteguy904vetteguy904 Member Posts: 3,886 Arc User
    edited July 2014
    atrox is a ship that should never get closer than 8K. stand off and pump torpedos and grav wells, let the fighters do their thing.

    oh, and if you fly an atrox, there is only one name for it.. USS Overcompensating
    sig.jpg
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