Affected mission: "Shadows of the Past" (ST-HHG6JJ82J)
What happens: When I try to edit dialogs in the mission (either in story-mode or placed on the map), the dialog on the first page of the tree is cut short to very few characters. I cannot place longer text to the first dialog at all, as characters keep getting removed whenever I leave the dialog editor. This forces me to make short sentences on the first page and use longer dialogs on a second page. At one point this worked fine, as there are many long dialogs in the mission already - but I cannot edit any of them without losing content.
Time frame: The mission was originally released in June 2012, so it's quite old. The bug has first occurred around a year ago.
[SIGPIC][/SIGPIC] "Sometimes you have to do things that you hate, so you can survive to fight another day."
If you can, give me more details of how to reproduce this. I downloaded a copy of your project and tried some edits on a few dialogs, but I'm not seeing any changes to the first dialog box.
What dialog(s) are you seeing this with?
What did you do to get this to happen?
Exactly what was edited?
How did you go about making the edits?
I've tried opening a dialog in the Dialogs tab, selecting one of the boxes other than the first one, selecting some text and changing it to something else.
In the tests I tried, I saw no changes other than the ones I intentionally made.
GThis is what I have found to be the case.
You create a dialog in the advanced dialog editor, lets say that its 215 of 1000 characters, and this dialog is the topmost of the ones you do in the advanced editor.
You later come back and edit it in the regular non advanced editor and it cuts it to a 100 character length.
for note Azurian, if you go into advanced, you get the 1000 char, you just have to remember to NEVER touch it outside of that (until they fix it of course)
for note Azurian, if you go into advanced, you get the 1000 char, you just have to remember to NEVER touch it outside of that (until they fix it of course)
Yeah, originally I had it 100+ characters but when testing the map the dialogue was truncated due to that bug, that's why I changed it to fit within the 100 characters.
OK, I finally figured out what was going on. If one edits a dialog in the Advanced Dialog Editor, or the Story Tree, then things are good to go. However, the issue is if one selects a dialog on a map, it truncates the text down to only 100 characters.
yay! I generally use more than 100 chars so Ive just always gone into the advanced editor, so I was just used to it. Hurrah for potential fixes...hopefully its just a decimal place
Yeah, this is one of those old issues that most of us have gotten so used to we never think about any more. But yes, the character limit for the map properties dialog field is incorrectly set a 100 instead of 1000.
OK, I finally figured out what was going on. If one edits a dialog in the Advanced Dialog Editor, or the Story Tree, then things are good to go. However, the issue is if one selects a dialog on a map, it truncates the text down to only 100 characters.
I'll get this written up.
Good to hear.
So guess for now we go directly to the dialogue editor than clicking on the map.
Comments
What dialog(s) are you seeing this with?
What did you do to get this to happen?
Exactly what was edited?
How did you go about making the edits?
I've tried opening a dialog in the Dialogs tab, selecting one of the boxes other than the first one, selecting some text and changing it to something else.
In the tests I tried, I saw no changes other than the ones I intentionally made.
You create a dialog in the advanced dialog editor, lets say that its 215 of 1000 characters, and this dialog is the topmost of the ones you do in the advanced editor.
You later come back and edit it in the regular non advanced editor and it cuts it to a 100 character length.
Yeah, originally I had it 100+ characters but when testing the map the dialogue was truncated due to that bug, that's why I changed it to fit within the 100 characters.
I'll get this written up.
Good to hear.
So guess for now we go directly to the dialogue editor than clicking on the map.