I long absent fleetmate returned to the game recently. He was struggling with one of his ships builds and it was suggested he explore using A2B. Last night, he told us that something was wrong with A2B. I went to check it out. The one skill I depend upon more than anything else is tactical team. So, I hopped on a toon with a ship using an A2B setup. The tactical team seemed to be running fine, but only when tactical initiative was running. When it stopped running, tac team recharge was being reduced by about a total of 10 seconds, about 5 seconds per A2B activation. Usually, tac team is active for about 10 seonds. Global cooldown, the minimum you can achieve is 15 seconds after activation before it can be activated again. That leaves 5 seconds with tac team not running out of 15, but still cooling down, if A2B is working properly. Previously, this did function that way with A2B. I had been wanting to try switching away from A2B on both of the ship builds, and this helped spurr me to do that for one toon, but I have yet to collect the needed DOFFs for the other toon to properly switch. I slotted a conn officer for now to make up the difference.
I did not take the time to see if anything else was affected similarly.
I checked this on a tac kilingon and a Fed engineer, and was able to replicate the symptoms on both toons.
Has anyone else seen that tac team cooldown is reduced by only 5 seconds per A2B activation giving it about a 20 second cooldown using A2B? Is it just Tac Team that is affected?
Its been that way for a while now. If you do not have a Conn Ofc equipped TT will cool staggered. Approximately 5 seconds apart from one another once you have the A2B cycling.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Its been that way for a while now. If you do not have a Conn Ofc equipped TT will cool staggered. Approximately 5 seconds apart from one another once you have the A2B cycling.
Is anything else affected similarly, not reaching global cooldown after 2 activations of A2Bx?
Double aux2bat will always trigger global cooldowns on abilities with cool downs 45 seconds or greater.
When you try to "double aux2bat" 30 second cooldowns you will make the global up to the third rotation then it begins to desync and all 30 second cooldowns will be delayed to their global cool down by about 5 seconds.
This is how it's always been...most people don't realize there is this desyncing and assume aux2bat=global for everything all the time.
I guess I had never fully noticed that tac team would only get about 10 seconds reduced from it's cooldown with A2B setups. That significantly affects my thinking with concern to setting up ship builds, especially for tanking builds.
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Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Is anything else affected similarly, not reaching global cooldown after 2 activations of A2Bx?
Yeap, I believe its been this way before even the Risa event.
When you try to "double aux2bat" 30 second cooldowns you will make the global up to the third rotation then it begins to desync and all 30 second cooldowns will be delayed to their global cool down by about 5 seconds.
This is how it's always been...most people don't realize there is this desyncing and assume aux2bat=global for everything all the time.
Anyways, cheers
My PvE/PvP hybrid skill tree
Thanks for the replies everyone!