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Single Aux2Damp or Dual Aux2Damp?

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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    It's 99% sure thing, matter of fact. It's not chance based. Not strictly speaking. There's a %chance it will proc, but the overall end result is 99% effective. You will almost always hit your trigger. You trigger EPTS, it enacts cooldown proc on itself and EPTW. When EPTW has its global 15 sec cooldown after you triggered EPTS, then again it procs again on each EPTW and EPTS, and you only need it to happen once. You get 4 triggers per cycle and you only need the 2. The odds are in your favor. I use it quite a lot, as do many others. You can add a third doff for your own peace of mind but honestly speaking it isn't an issue. Two purples does rather well.


    EDIT: P.S. I think the results speak for themselves. DCEs and an EWO are a valid substitute for A2Bat. You save a couple of ENG boff slots and you keep your aux up for use in heals and eng skills (you can't use A2SIF or A2Damp when running A2Bat) at the expense of only cooling down SOME of your skills instead of MOST of your skills. It's a valid tradeoff and will yield similar results.
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    It's 99% sure thing, matter of fact. It's not chance based. Not strictly speaking. There's a %chance it will proc, but the overall end result is 99% effective. You will almost always hit your trigger. You trigger EPTS, it enacts cooldown proc on itself and EPTW. When EPTW has its global 15 sec cooldown after you triggered EPTS, then again it procs again on each EPTW and EPTS, and you only need it to happen once. You get 4 triggers per cycle and you only need the 2. The odds are in your favor. I use it quite a lot, as do many others. You can add a third doff for your own peace of mind but honestly speaking it isn't an issue. Two purples does rather well.


    EDIT: P.S. I think the results speak for themselves. DCEs and an EWO are a valid substitute for A2Bat. You save a couple of ENG boff slots and you keep your aux up for use in heals and eng skills (you can't use A2SIF or A2Damp when running A2Bat) at the expense of only cooling down SOME of your skills instead of MOST of your skills. It's a valid tradeoff and will yield similar results.

    Lol no. It's 50% to reduce recharge time of faw/csv by 10 sec. Sure, if you stack 3 of them, you can get faw/csv down to global most of the time. 1/3 of tac taken care of. Now, do the same for Beta and TT. How many active space doff slots do you have? 5? 6?:rolleyes:

    A2b doubles all skills, not just tac. But since your engineer cruiser has more than enough eng boff slots to double up on these anyway, and the real reason to use a2b is doubling the 3 tac slots into the necessary 6, I won't pester you about eng.

    Pull up some fingers and count - you got 5-6 doffs in space roster. Is it enough to replace the 3 techs that reduce cd on everything, using doffs that has a chance of reducing cd on one thing?:D
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2014
    I was talking about the EPTs cooldowns.

    You don't need to double all skills. In fact, though, A2Bat doesn't double all skills. It only doubles skills that don't use aux. Aux is offline most of the time and all aux eng powers are on constant cooldown. These are useful things to have. HE is affected by your aux level. If it's zero you get very little heal. TSS also affected by aux level. As is tractor beam. You lose a lot of practical tools, heals, and weapons by not having aux. On top of that, if you HAVE aux, you can use the nukara aux boost traits and get a little more offense or defense. That won't work if your aux is constantly disabled because you're running A2Bat.

    My point is this: A2Bat is overrated. It's nice, it works, yes. It's not some wonder weapon. You can get things done without it and you trade off a few specific cooldowns for other skills that can replace them. You also gain extra ENG skill slots. Add in a DEM, or even aceton beam, or whatever you like.

    There are balances to using and not using A2Bat. In the end not using it is different but just as effective IMO. I've used both extensively. I USE both extensively (present tense). On various ships with various configurations.
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    I was talking about the EPTs cooldowns.

    You don't need to double all skills. In fact, though, A2Bat doesn't double all skills. It only doubles skills that don't use aux. Aux is offline most of the time and all aux eng powers are on constant cooldown. These are useful things to have. HE is affected by your aux level. If it's zero you get very little heal. TSS also affected by aux level. As is tractor beam. You lose a lot of practical tools, heals, and weapons by not having aux. On top of that, if you HAVE aux, you can use the nukara aux boost traits and get a little more offense or defense. That won't work if your aux is constantly disabled because you're running A2Bat.

    My point is this: A2Bat is overrated. It's nice, it works, yes. It's not some wonder weapon. You can get things done without it and you trade off a few specific cooldowns for other skills that can replace them. You also gain extra ENG skill slots. Add in a DEM, or even aceton beam, or whatever you like.

    There are balances to using and not using A2Bat. In the end not using it is different but just as effective IMO. I've used both extensively. I USE both extensively (present tense). On various ships with various configurations.

    A2b is overrated on ships that don't actually require it. It's... required on ships that requires it. What are you going to do with a ship with 3 tac skill slots?:P

    Not sure why you're worried about the eptx cds. The cruiser has so many eng slots you can easily double up on them anyway. More importantly, you don't even have the room on space roster to double faw/csv, beta, and tt without a2b. You've ran out of room long before getting to any other skills, especially the eptx ones that need doubling the least.:rolleyes:
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    Calm down boys. Either way you're out of the topic of this thread.

    I'll say Aux2Batt is better on most cruisers, but not always, and not on all. And certainly not for me right now. I need time off Aux2Batt.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • nobletnoblet Member Posts: 0 Arc User
    edited July 2014
    toiva wrote: »
    Calm down boys. Either way you're out of the topic of this thread.

    I'll say Aux2Batt is better on most cruisers, but not always, and not on all. And certainly not for me right now. I need time off Aux2Batt.

    Actually, what you need is a nona2b cruiser - one with more than 3 tac slots.:P
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited July 2014
    Ok, so how about a setup for you? If you want to go with A2DAMP, might as well double up and commit to it. I can't make myself not run Tactical Team as often as possible, maybe I should be more open-minded about this, nope. Tac team up as often as possible and hope for the best with the other tac modifiers.
    Personally, the solanae set isn't all that bad, and only costs time to get. So run a Step Between Stars if you need deflector, engines and shield on the cheap. For AP weapons, you can get them on the cheap by running Fluid Dynamics a few times, no dual heavy cannons, though. The anti Borg transphasic torpedo isn't all bad either for a torpedo. As for the warp core and the AP omni directional beam, run Sphere of Influence a couple of times to get them. That should take of weapons and space gear on the cheap.

    Essential rep gear is the assimilated module and the kinetic cutting beam.


    TT1, CRF1/ CSV1
    THY1/ TS1
    EPTS1, A2DAMP1, EPTW3, A2SIF3
    ET1, A2DAMP1
    HE1, HE2, ST3

    2 Conn officers to reduce tac team cooldown
    1 M/AM DOFF to extend A2DAMP and add resistances
    2 DCEs for EPTx cooldowns (3 if you have the extra slot from the spire)

    Plenty of heals for yourself if you do take aggro in a randomly joined STF, and plenty for others if you don't. Of course, you might upset someone trying to get GDF to activate with all those heals you can send out.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    noblet wrote: »
    Actually, what you need is a nona2b cruiser - one with more than 3 tac slots.:P

    Yes, in planning. Haakona with 6 tac slots. Just waiting for when i got time actually doing it in game.

    I got about half a dozen builds in different stages of implementation. Right now, there shouldn't be any Aux2Batt among them (but the last 4 or 5 builds I implemented use it). When I get around to complete the planned ones, I'll sketch another batch, more than likely with Aux2Batt again (and higher DPS outputs, generally).

    EDIT: Ryakidrys, not sure if you're adressing me. If so, you should note I basically chose what you describe around here: http://sto-forum.perfectworld.com/showpost.php?p=17857211&postcount=24. I tested the Aux2SIF with it, didn't like.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • jaegernljaegernl Member Posts: 506 Arc User
    edited July 2014
    I'd switch the EptS and EptW around, too. EptS1 is fine for most - if not all - content. EptW3 provides even more pew pew.

    Of course, with Elite Fleet Resillients and the Undine T4 trait, you could forgo EptS altogether, and dump an EptA or EptE in there for better movement. I'm running my Jem Dread with EptE1/Aux2Damp/EptW3 and it works just fine. It's a FaW tac boat, so it draws a ton of agro, but it can still take it.
    Isaac the Adequate - Level 70 Oath of Devotion Paladin
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited July 2014
    toiva wrote: »
    Ryakidrys, not sure if you're adressing me. If so, you should note I basically chose what you describe around here: http://sto-forum.perfectworld.com/showpost.php?p=17857211&postcount=24. I tested the Aux2SIF with it, didn't like.

    I'd rather someone complain that a build is too tanky, than too squishy, so I went with enough heals to cope with most everything. Replace it with something more appropriate if you find you don't use it, or won't use it. DEM or warp plasma are the 2 that come to mind for that commander engineering ability.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2014
    ryakidrys wrote: »
    I'd rather someone complain that a build is too tanky, than too squishy, so I went with enough heals to cope with most everything. Replace it with something more appropriate if you find you don't use it, or won't use it. DEM or warp plasma are the 2 that come to mind for that commander engineering ability.

    Yup, ended up with Warp plasma. Got the manoeuvrability for it and the particle gens (also GW and gravimetric torp). DEM with cannons and with the long CD (without Aux2Batt) ain't really worth it. Similar CD trouble with RSP, though I'll take it if for some reason I'll find the occassional 'Oh s...!' button necessary.

    Jaegerni, I've switched EPtS and EPtW on a couple latest builds and the respective gains in DPS weren't really worth the noticeable decrease in shield resistances. I may yet toy with it on each new build, but in general, higher ranked EPtS seems better to me.
    And Fleet shields aren't an option for me as they cost dil, I'm kinda against fleet gear in principle.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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