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request to repotision the camera upon warp out?

rustiswordzrustiswordz Member Posts: 824 Arc User
With new ships having animation added to their warp out sequences such as the Intrepid class and the Risan Cruiser class, you can't see the nacelle animation very well as the ship enters warp. Coming out of warp, not as bad but still could do with tweaking.

The camera needs to be much further back to encompass the whole ship and enable the player to see the ship animation. Some ships are also so big that the camera is right up the bum of the player ship even clipping into the camera on some occasions.

http://youtu.be/hFfwUv7yqIw

This vid of Ent-Refit going into warp shows the best position for the camera. It should be no closer than that for any ship. The ship is a nice size in the shot and you can see any animation if any.

Just a thought.
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Post edited by rustiswordz on

Comments

  • ayradyssayradyss Member Posts: 187 Arc User
    edited July 2014
    Agreed. It's not a huge issue, yet if they take the time to do the animations (which they have), it would make a great deal of sense to program camera angles that will at least display those animations. Show off that time/effort you put into these things, Cryptic!
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2014
    I would be happy if they put a certain distance on each ship. Regardless of their size. So at least it will show the same angle and amount of ship. Where now it cuts into ships, specially the larger ones.
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  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited July 2014
    This problem has annoyed me for years, a fix would be great.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited July 2014
    I may just be imagining this, but if I remember rightly, the camera position only became an issue after the nacelle animations started breaking. Of course that was a long time ago.

    I wouldn't be surprised if the camera was purposefully repositioned by some bright spark who thought it would make an acceptable quickfix to buggy warp out animations.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited July 2014
    I don't know... wouldn't that confuse new players?
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    angrytarg wrote: »
    I don't know... wouldn't that confuse new players?

    Yeah, and that will lead to the removal of the entire warp animation... :P
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