As the supposed flagship of the federation, the Odyssey cruisers deserve a buff. If you take and aux2bat the Fleet Dreadnought cruiser, it outperforms the Odyssey in almost every way. The Fleet Dreadnought also has 44,000 base hull, which is more hull then the Odyssey. This is illogical since the Odyssey is supposedly the largest cruiser that the Federation has ever built, I fail to see why an old TNG-era adaptation of the Galaxy cruiser has more hull then the ultra-current official flagship of the federation.
In my opinion, the Odyssey's base hull should be 44,000 to match the Fleet Dreadnought.
They could do this by making an official Fleet Odyssey, and wipe the inferior (to the Advanced Odysseys) Odyssey Star Cruiser, which isn't listed as a Fleet ship but requires fleet marks to acquire (I did not see the star cruiser included when I filtered only fleet ships). This Fleet Oddy would have slight upgrades to the hull strength or shield modifier for instance.
a) the Gal-X is a ship from an alternate timeline, one where 'combat' is a daily thing. This explains its impressive arsenal.
b) the oddessy was design as a multi-role ship
c)just in case, dont confuse the fact that that the normal galaxy (enterprise-D) was the flag ship because it was the newest ship, and of course, was a "fortress". I wouldn't say that the odyssey necessarily fills the same combat profile.
These two ships (odyssey and the Gal-X) preform different roles. Thus they do not have identical stats.
In terms of the gameplay, I hear you! The thing is (to me at least) this game requires a mechanics rework, and until that happens, some ships just won't measure up.
It's sad, I think you should be flying what you want to fly for the most part and be able to play the game.
a) the Gal-X is a ship from an alternate timeline, one where 'combat' is a daily thing. This explains its impressive arsenal.
b) the oddessy was design as a multi-role ship
c)just in case, dont confuse the fact that that the normal galaxy (enterprise-D) was the flag ship because it was the newest ship, and of course, was a "fortress". I wouldn't say that the odyssey necessarily fills the same combat profile.
These two ships (odyssey and the Gal-X) preform different roles. Thus they do not have identical stats.
In terms of the gameplay, I hear you! The thing is (to me at least) this game requires a mechanics rework, and until that happens, some ships just won't measure up.
It's sad, I think you should be flying what you want to fly for the most part and be able to play the game.
Well the federation is currently at war with basically everyone right now, while the federation in the mirror TNG universe was only at war with the Klingon Empire.
Admittedly the Gal-X is made for war, and the Oddy is not, but you would think with the almost 100 year difference in time between TNG and current STO that the Oddy would be a bit superior. But I digress, I think the real problem is the fact that the excelsior is one of the best aux2bat cruisers haha!
Anyway, the time period doesn't matter nearly as much as the class of the starship in my opinion. The Dreadnought and the Oddy are both the only dreadnought cruisers and the fleet dreadnought has more hull strength, I just want a small hull increase on the oddy to match the dreadnought.
I do fly the oddy because I find it fun, but I am a bit annoyed at the fleet dread, which I also fly haha.
Well the Odyssey being flagship would fufill more of a diplomatic and explorative function in my view
BUT it was designed and Built either in the prelude to War, or during Wartime, and so it would make a lot of sense for the Flagship vessel to be very well defended
Though I would not make it too offensively powerful since that doesn't really fith the Multi Role, The Aquarius is designed to pull the slack in the offensive department
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Well the Odyssey being flagship would fufill more of a diplomatic and explorative function in my view
BUT it was designed and Built either in the prelude to War, or during Wartime, and so it would make a lot of sense for the Flagship vessel to be very well defended
Though I would not make it too offensively powerful since that doesn't really fith the Multi Role, The Aquarius is designed to pull the slack in the offensive department
Exactly. All I propose is that it is upgraded to have 44,000 base hull to match the fleet dreadnought.
LOL at the idea that Starfleet vessels are not designed for war.
The Federation throughout its history has been mired in war, whether it likes it or not. The foundation of the Federation was due to the threat of war. To say Starfleet does not design its ships to fulfill the duties expected of any wartime vessel is absurd. Starfleet is called upon too many times to fight on behalf of the Federation.
LOL at the idea that Starfleet vessels are not designed for war.
The Federation throughout its history has been mired in war, whether it likes it or not. The foundation of the Federation was due to the threat of war. To say Starfleet does not design its ships to fulfill the duties expected of any wartime vessel is absurd. Starfleet is called upon too many times to fight on behalf of the Federation.
Though that would be the logical understanding when considering the episodes of star trek, in reality the creators of star trek and the idea that the federation in star trek was created after was that starfleet vessels are not normally optimized for war.
In many episodes including the episode that the dreadnought cruiser, rikers pet ship, was unveiled in, the federation is shown in an alternate timeline or universe to be at war with another force. In these episodes we can see the federations ships in a new light, fully mobilized and prepared for war. This is not the same way that they are portrayed in currently in STO, or in the normal star trek series.
Though that would be the logical understanding when considering the episodes of star trek, in reality the creators of star trek and the idea that the federation in star trek was created after was that starfleet vessels are not normally optimized for war.
In many episodes including the episode that the dreadnought cruiser, rikers pet ship, was unveiled in, the federation is shown in an alternate timeline or universe to be at war with another force. In these episodes we can see the federations ships in a new light, fully mobilized and prepared for war. This is not the same way that they are portrayed in currently in STO, or in the normal star trek series.
not true
the Borg threat and the Dominion war made Starfleet realise that despite peaceful intentions there are hostile forces that thier current ships (24th cen) were not up to scratch that is why we have escorts in this game the akira Defiant and many others were made for war.
now look at the Ent E, it is clearly more powerful than the Galaxy and as a ship on the front line of exploration cruisers like the Ent were bound to face foes that could be deadly so they made the sovereign not only a ship of exploration but one with firepower.
now in the 25th century we had the war with the Klingons the romulan empire's vengeance the True way and the borg, starfleet wouldn't make their so called top of line ship unable to defend the federation.
i think the OP's suggestion is a sound one, the odd really should be able to tank and while i can hold borg ship at bay for a while in elite STF it isnt for very long and more hull would allow me to use attract fire more effectively.
"It appears we have lost our sex appeal, captain."- Tuvok
I don't think the Aquarius should even be mentioned, it's pretty well useless as anything more than an annoyance tool to draw some attention away from you, provided your fighting npcs. I use a tactical odyssey with all three consoles equipped and I use the chevron separation more than the Aquarius.
If anything, and I have mentioned this a lot in the past, I think the Odyssey, as well as any other ships that have 3 consoles like that, rather than being classed as universal consoles and stuck taking up tactical, science, and engineering slot space, which by the way, is already somewhat limited, they should be reclassed as special consoles and a new row of 3 console slots added to all the ships on the game just for special consoles. This would make cash shop ships which, a lot of those come in 3 variations now with bonuses for having all three consoles on one ship, more appealing.
As far as any sort of balance being ruined, lets face it, the game never had balance to begin with, can't lose what was never there. Besides, if every ship has the three special console slots, than players using in game ships won't be left out, lot of consoles out there for them, from lock box consoles to rep set consoles.
Sairy, mate! Give 'er mour armor an shel be na able to keep orbit aroun any planet. Ye be takin a shuttle fir a light-year tae get ther!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Trying to argue things from a "canon" view point and STO view point makes things very inconsistent.
Take the Odyssey and put what it would be in Star Trek Universe and argue but don't compare stats in STO and put them in Star Trek.
I think it is unavoidable when basing a game off a massively beloved and long-established IP like Star Trek. The history established in the movies and shows form the backbone for your understanding of the game.
Especially Star Trek, which, as we all know, has some of the world's most rabid, passionate, devoted, and METICULOUS fans who are absolute sticklers for detail.
Nothing breaks the tension better than a tankard of warnog - except maybe a good brawl...
As the supposed flagship of the federation, the Odyssey cruisers deserve a buff. If you take and aux2bat the Fleet Dreadnought cruiser, it outperforms the Odyssey in almost every way. The Fleet Dreadnought also has 44,000 base hull, which is more hull then the Odyssey. This is illogical since the Odyssey is supposedly the largest cruiser that the Federation has ever built, I fail to see why an old TNG-era adaptation of the Galaxy cruiser has more hull then the ultra-current official flagship of the federation.
In my opinion, the Odyssey's base hull should be 44,000 to match the Fleet Dreadnought.
They could do this by making an official Fleet Odyssey, and wipe the inferior (to the Advanced Odysseys) Odyssey Star Cruiser, which isn't listed as a Fleet ship but requires fleet marks to acquire (I did not see the star cruiser included when I filtered only fleet ships). This Fleet Oddy would have slight upgrades to the hull strength or shield modifier for instance.
Any thoughts?
My thoughts, now that I'm using one and have it equipped as a warship (Tactical Variant), is that it's a fantastic ship. It has: incredible amounts of hull, great shields for a cruiser, and wonderful amounts of damage. Personally I prefer a well rounded ship, and this one handles many roles simultaneously almost as well as many other ships handle only a single role. It might not be the highest DPS, it might not be the highest hull, or the greatest science vessel, but it does enough of all three to be good in almost any situation.
agility by ship volume.
imagine how these ships would be if they could actually turn better than the gorram death-star.
Turn rate is improved easily: either with a separation console or better yet, Fleet RCS's that double as Neutronium (+20 energy, +20 kinetic, +40% turn rate).
I don't have an Ody but my Gal-X spins in circles with 2x Fleet RCS.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
that post was worth little due to the non-sec nature of the information and the self aggrandising.
fleet rcs does nothing about the inherently poor agility stats.
your use of fleet rcs on such a ship does nothing about the inherently poor agility stats.
simple fact of the matter is these ships would be much more effective if they had suitable agility stats to bring their weapons to bare on targets faster.
You assume that one would use just one of the buffs in order to boost the turn rate. Use them together, add in high engine power plus a2d and you'll have something that is actually rather fun to handle. Though the p*ss poor inertia rating renders the elevated turn rate moot. Want high turn rate in a cruiser? You probably want the fleet ambassador. Surprisingly, she has a high inertia rating than even the excelsior. She'll make far better use of any turn rate buffs you give her.
EDIT
Also, I feel that the oddy set is quite simply a waste of space, even with the buffs it has received of late.
the Borg threat and the Dominion war made Starfleet realise that despite peaceful intentions there are hostile forces that thier current ships (24th cen) were not up to scratch that is why we have escorts in this game the akira Defiant and many others were made for war.
now look at the Ent E, it is clearly more powerful than the Galaxy and as a ship on the front line of exploration cruisers like the Ent were bound to face foes that could be deadly so they made the sovereign not only a ship of exploration but one with firepower.
Slowly...
Starfleet ships have always been build with combat in mind.
The Federation was in a lot of wars before the encounter with the borg or the Dominion. But most of them just wheren't on screen, but mentioned all the time.
(just ask Dontdrunkimshoot about that, he can explain. I'm too tired right now, sorry)
Starfleet ships always where explorers, which includes being ready/optimized for combat, everything else would be nonsense
About the Sov. vs. Galaxy:
Both ships are from the same era, filling different roles (mission profiles) in starfleet.
One (galaxy) being a heavy and powerful and complex to maintain Battleship, outfittet with the heaviest phasers and defensive systems in Starfleet history. The other (sovereign) a lighter but still very strong Battlecruiser outfitted with rediculus amounts of torpedo launchers. Both ships where planned and build within the late 24th century. To say the Sovereign replaced the Galaxy is nonsense. It was just the next enterprise but the Galaxy Class was still the heaviest ship in Starfleet then. It would have been completely stupid to replace a 10 year old ship which was desighned to last at least 100 years. Both ships got refitted and overhauled constantly. The more time passes the smaller the technolgical advantage of the sovereign gets, since both ship types get state of the Art tech, so the bigger ship will always have a advantage of more place to store power generation (M/A Warp Core), fusion generators and all sorts of weapons and shield systems.
Maybe try to look at that point of view, the Sovereign replaced the excelsior and the Galaxy replaced the Ambassador. Both ship have their right of existence none is necessarily superior they're just different.
You're right about the defiant which was in fact being build for wartime. It was a easy to produce and maintain starship stripped of everythin not needed for combat. But that doesn't mea it was necessarily stronger than ships 10x the size. The defiant was strong within it's size class but no match for a Nebula for example. It was a match for a up to date (then) Excelsior which was already almost 100 years old (then). So it's no comparison to a modern (then) Starship at all.
A deep space explorer like the Galaxy or Nebula cannot wait for reinforcements when facing a unknown danger. They HAVE to be able to stand and fight their way out of dangers ALONE. This requires a lot of potential firepower and defensive system, of course.
One shouldn't get fooled by a peaceful premise.
Being peaceful doesn't necessarily mean being weak or stupid, like a wise man once said.
Sorry for the wall of text, but when i see old arguments like that i can't hold myself back.
And sorry for typos, but it's late.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
You're right about the defiant which was in fact being build for wartime. It was a easy to produce and maintain starship stripped of everythin not needed for combat. But that doesn't mea it was necessarily stronger than ships 10x the size. The defiant was strong within it's size class but no match for a Nebula for example. It was a match for a up to date (then) Excelsior which was already almost 100 years old (then). So it's no comparison to a modern (then) Starship at all.
Well, no. The frame was old, but the U.S.S. Lakota was a complete overhaul of the Exelsior class. It had type X phasers from Galaxy, quantum torpedoes, stonger shields and who know what else. It was a test to see if it is even viable to refit Excelsiors with the latest tech. So yes, it is a comparison to a modern starship. Its failure to defeat Defiant together with the costs of refitting the class stopped the project further. It was better to build a new ship with the same costs than to refit Excelsiors.
In a ship like the odyssey I don't see any reason to increase the turn rate if using a full beam build. If you are fighting enemies in PvE there is no reason to increase turn rate as they are largely slow or stationary, and if you really need to spin around just use the convenient evasive maneuvers. If you are in PvP and there is an enemy such as an escort that you would like to turn your side to to fire all your beams at, it is very likely that even if you do buff the turn rate that the escort will be able to easily outmaneuver you.
What I'm saying is, there isn't much you can do to spice up an oversized mother goose of a ship, and if you really try then you sacrifice the ability to put in consoles that would give you better bonuses, and there is little reason to do anything if you are using a full beam build in my opinion. A lot of people wish to increase turn rate because they are used to things like escorts and are annoyed when they have to suffer a turn rate of 9 degrees.
Yes, I acknowledge that fleet RCS's have lots of extra bonuses like resists to kinetic damage, but I am pretty sure they don't compare to dedicated fleet neutronium or other things like that.
Out-of-universe it might be because of plot armour/plot-demand or what ever you want to called it. BUT in-universe, UFP stood from mid 22th Century to late TNG/VOY/Nemesis era prove that those so called "multi-role" ships such as Miranda, Excelsior(at least when they are hew), Intrepid and ships like Akira, Steamrunner, Saber, Nebulas etc etc are no less effective than other factions warships. In fact starfleet ony have a few dedicated Explorers, like Orberth and Novas.
PS. Dont laugh at the poor Miranda, that little fellows armament is on par with the the Refitted Constitution Heavy cruisers. It might be cannonfodder in Dominion war, but at late 23th Century, it a potent ship
Hast thou not gone against sincerity
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
What the Odyssey bundle needs is just a little 'tweaking' to separate the 3 version a bit more.
Bump up the Tac/Sci/Eng Bridge officer slots by one or two ranks, and switch the Console configuration around to add one or two to the applicable version, and you'd have a viable ship ...
So the Tac Oddy, would have a Com. Tac officer, 1 Ens Tac. and only 1 Lt Uni slot. Plus give it 4 or even 5 Tac consoles, and drop either one of the Sci consoles or a Sci and and Engi console.
Same could be done with the Science or Operations versions ... At the moment the configurations just don't have enough variation to make them stand out in ANY build. Without the proper BoFF seating to match, it's pointless having variations in the console slots, or the power distribution.
Otherwise, just get a Sovy Refit, and be done with it ...
I agree, Oddy in the current state simply is not worth the money. I mean only 3 tac consoles? Even for the tactical Oddy? Come on. Look at Bortasq and Scimitair. Both have 5 tac consoles variants. Give the tac Oddy at least 4 tac consoles so it can be useful. I really see no reason to use mine when I can get fleet assault cruiser refit...
I think that from all the 3 Flagship classes (Odyssey, Scimitar, Bortasqu) the Odyssey is the weakest.
It needs more hulll.
It needs a hangar because the Aquarius is not really good and the Bortasqu has it´s own "Aquarius" while the Scimitar has an advantage because of the Hangar Bay and the Drones.
It needs something like the Phaser lance from the Gal-X. The Bortasqu has the Super Disruptor cannon and the Scimitars can fire when cloaked and even have shields when cloaked.
No matter at which point you look, DPS, Consoles, Abilities, stats, everything could need some improvement. Especially since normal Ships like the Gal-X and even the lockbox ships have more Hull and some interesting abilities.
actually, it should have all of the abilities build in and console slots dropped to 9. just enable the abilities by which ships youhave in your inventory, so not buying the bundle and dismissing the two hulls you don't want. have to keep em. (nad buy the extra ship slots)
Well, no. The frame was old, but the U.S.S. Lakota was a complete overhaul of the Exelsior class. It had type X phasers from Galaxy, quantum torpedoes, stonger shields and who know what else. It was a test to see if it is even viable to refit Excelsiors with the latest tech. So yes, it is a comparison to a modern starship. Its failure to defeat Defiant together with the costs of refitting the class stopped the project further. It was better to build a new ship with the same costs than to refit Excelsiors.
First off it didn't fail, it was a draw because each ship refused to use those quantum torpedoes to destroy the other. The Lakota was standing toe to toe with the Defiant and who knows who would of won if either were willing to use lethal force...
Secondly it would of taken time to upgrade the other Excelsiors out there, each one being upgraded means one less on the lines fighting the Dominion...
Can't have a honest conversation because of a white knight with power
First off it didn't fail, it was a draw because each ship refused to use those quantum torpedoes to destroy the other. The Lakota was standing toe to toe with the Defiant and who knows who would of won if either were willing to use lethal force...
Secondly it would of taken time to upgrade the other Excelsiors out there, each one being upgraded means one less on the lines fighting the Dominion...
If i remember right, we saw many Excelsiors and Mirandas with yellow/orange phasers and not thore red Phasers we have seen in theMovies (on Constitution and Miranda Classes, we never actually saw the Excelsior fire Phasers )towards the end of the Dominion war so i assume that they got at least some kind of upgrade/refit. But that might have happened prior to the dominion war. maybe already when the Ambassador class was built so the Excelsior would not be outclassed.
Well, no. The frame was old, but the U.S.S. Lakota was a complete overhaul of the Exelsior class. It had type X phasers from Galaxy, quantum torpedoes, stonger shields and who know what else. It was a test to see if it is even viable to refit Excelsiors with the latest tech. So yes, it is a comparison to a modern starship. Its failure to defeat Defiant together with the costs of refitting the class stopped the project further. It was better to build a new ship with the same costs than to refit Excelsiors.
O'Brien only said that the Lakotas weapons have somehow been upgraded, nothing else AFAIK.
Even if the Lakota was newly build (which would make no sense to build a new ship, only to upgrade its weapons afterwards), the whole design and overall structure was still 23rd century standard.
(if not they could have build a new design anyways.)
So the situation is still the same as i said before. A small (but strong ship for its size) against a old cruiser with upgraded weapons and maybe upgraded shields too.
Still you can't seriously compare the Lakota with a Nebula or Galaxy Class ship of the late 24th century. And though, the defiant did almost loose the fight.
It's only saved because Sisko convices Benteen that there are no Changelings aboard. Please feel free to watch that episode again if you don't belive me.
The point is, the Defiant is not the
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
As the supposed flagship of the federation, the Odyssey cruisers deserve a buff. If you take and aux2bat the Fleet Dreadnought cruiser, it outperforms the Odyssey in almost every way. The Fleet Dreadnought also has 44,000 base hull, which is more hull then the Odyssey. This is illogical since the Odyssey is supposedly the largest cruiser that the Federation has ever built, I fail to see why an old TNG-era adaptation of the Galaxy cruiser has more hull then the ultra-current official flagship of the federation.
In my opinion, the Odyssey's base hull should be 44,000 to match the Fleet Dreadnought.
They could do this by making an official Fleet Odyssey, and wipe the inferior (to the Advanced Odysseys) Odyssey Star Cruiser, which isn't listed as a Fleet ship but requires fleet marks to acquire (I did not see the star cruiser included when I filtered only fleet ships). This Fleet Oddy would have slight upgrades to the hull strength or shield modifier for instance.
Any thoughts?
The Odyssey class already has some advantages over the Galaxy/Venture-X, and vice-versa.
In my opinion, things are nicely balanced between the two already. It just depends on what you want when making a choice.
The 3 Pack ships should be renamed to the Milky Way Class or the Sol Class or something (The Clusterf*** Class? the Monkey f****** a Football Class?)
Leave the original Grind version, and the newer Fleet (though not-fleet actually) Versions as is, or perhaps with the upgraded Hull.
The 3 pack ships could then have three distinct versions. Currently they are all virtually identical with only the unique consoles, and 1 or 2 device slots separating them.
Give the Tactical variant a more "Ablative Armor" look, with slightly 'squarer' edges, and less 'curved' nacelles. Plus swap the Comm Engi for a Comm Tac. And maybe a slightly better Inertia and Turn Ratings.
Give the Sci variant a slightly more 'round' saucer section, and a slightly larger Deflector Dish. Plus swap the Comm Eng for a Comm Sci. And maybe a slightly better Shield Modifier, and, maybe Subsystem Targeting as well as the Sensor Scan it currently has, and maybe drop Weapon Efficiency Cruiser Command to offset that).
The Engi version could pretty much stay as is, though perhaps give it the 44000 Hull and maybe give it 2 Lt Universal BoFF slots instead of the Ltcmdr/Ens.
Comments
a) the Gal-X is a ship from an alternate timeline, one where 'combat' is a daily thing. This explains its impressive arsenal.
b) the oddessy was design as a multi-role ship
c)just in case, dont confuse the fact that that the normal galaxy (enterprise-D) was the flag ship because it was the newest ship, and of course, was a "fortress". I wouldn't say that the odyssey necessarily fills the same combat profile.
These two ships (odyssey and the Gal-X) preform different roles. Thus they do not have identical stats.
In terms of the gameplay, I hear you! The thing is (to me at least) this game requires a mechanics rework, and until that happens, some ships just won't measure up.
It's sad, I think you should be flying what you want to fly for the most part and be able to play the game.
Well the federation is currently at war with basically everyone right now, while the federation in the mirror TNG universe was only at war with the Klingon Empire.
Admittedly the Gal-X is made for war, and the Oddy is not, but you would think with the almost 100 year difference in time between TNG and current STO that the Oddy would be a bit superior. But I digress, I think the real problem is the fact that the excelsior is one of the best aux2bat cruisers haha!
Anyway, the time period doesn't matter nearly as much as the class of the starship in my opinion. The Dreadnought and the Oddy are both the only dreadnought cruisers and the fleet dreadnought has more hull strength, I just want a small hull increase on the oddy to match the dreadnought.
I do fly the oddy because I find it fun, but I am a bit annoyed at the fleet dread, which I also fly haha.
Thank you for your input.
BUT it was designed and Built either in the prelude to War, or during Wartime, and so it would make a lot of sense for the Flagship vessel to be very well defended
Though I would not make it too offensively powerful since that doesn't really fith the Multi Role, The Aquarius is designed to pull the slack in the offensive department
Exactly. All I propose is that it is upgraded to have 44,000 base hull to match the fleet dreadnought.
The Federation throughout its history has been mired in war, whether it likes it or not. The foundation of the Federation was due to the threat of war. To say Starfleet does not design its ships to fulfill the duties expected of any wartime vessel is absurd. Starfleet is called upon too many times to fight on behalf of the Federation.
Though that would be the logical understanding when considering the episodes of star trek, in reality the creators of star trek and the idea that the federation in star trek was created after was that starfleet vessels are not normally optimized for war.
In many episodes including the episode that the dreadnought cruiser, rikers pet ship, was unveiled in, the federation is shown in an alternate timeline or universe to be at war with another force. In these episodes we can see the federations ships in a new light, fully mobilized and prepared for war. This is not the same way that they are portrayed in currently in STO, or in the normal star trek series.
not true
the Borg threat and the Dominion war made Starfleet realise that despite peaceful intentions there are hostile forces that thier current ships (24th cen) were not up to scratch that is why we have escorts in this game the akira Defiant and many others were made for war.
now look at the Ent E, it is clearly more powerful than the Galaxy and as a ship on the front line of exploration cruisers like the Ent were bound to face foes that could be deadly so they made the sovereign not only a ship of exploration but one with firepower.
now in the 25th century we had the war with the Klingons the romulan empire's vengeance the True way and the borg, starfleet wouldn't make their so called top of line ship unable to defend the federation.
i think the OP's suggestion is a sound one, the odd really should be able to tank and while i can hold borg ship at bay for a while in elite STF it isnt for very long and more hull would allow me to use attract fire more effectively.
"It appears we have lost our sex appeal, captain."- Tuvok
If anything, and I have mentioned this a lot in the past, I think the Odyssey, as well as any other ships that have 3 consoles like that, rather than being classed as universal consoles and stuck taking up tactical, science, and engineering slot space, which by the way, is already somewhat limited, they should be reclassed as special consoles and a new row of 3 console slots added to all the ships on the game just for special consoles. This would make cash shop ships which, a lot of those come in 3 variations now with bonuses for having all three consoles on one ship, more appealing.
As far as any sort of balance being ruined, lets face it, the game never had balance to begin with, can't lose what was never there. Besides, if every ship has the three special console slots, than players using in game ships won't be left out, lot of consoles out there for them, from lock box consoles to rep set consoles.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I think it is unavoidable when basing a game off a massively beloved and long-established IP like Star Trek. The history established in the movies and shows form the backbone for your understanding of the game.
Especially Star Trek, which, as we all know, has some of the world's most rabid, passionate, devoted, and METICULOUS fans who are absolute sticklers for detail.
My thoughts, now that I'm using one and have it equipped as a warship (Tactical Variant), is that it's a fantastic ship. It has: incredible amounts of hull, great shields for a cruiser, and wonderful amounts of damage. Personally I prefer a well rounded ship, and this one handles many roles simultaneously almost as well as many other ships handle only a single role. It might not be the highest DPS, it might not be the highest hull, or the greatest science vessel, but it does enough of all three to be good in almost any situation.
Turn rate is improved easily: either with a separation console or better yet, Fleet RCS's that double as Neutronium (+20 energy, +20 kinetic, +40% turn rate).
I don't have an Ody but my Gal-X spins in circles with 2x Fleet RCS.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
You assume that one would use just one of the buffs in order to boost the turn rate. Use them together, add in high engine power plus a2d and you'll have something that is actually rather fun to handle. Though the p*ss poor inertia rating renders the elevated turn rate moot. Want high turn rate in a cruiser? You probably want the fleet ambassador. Surprisingly, she has a high inertia rating than even the excelsior. She'll make far better use of any turn rate buffs you give her.
EDIT
Also, I feel that the oddy set is quite simply a waste of space, even with the buffs it has received of late.
Starfleet ships have always been build with combat in mind.
The Federation was in a lot of wars before the encounter with the borg or the Dominion. But most of them just wheren't on screen, but mentioned all the time.
(just ask Dontdrunkimshoot about that, he can explain. I'm too tired right now, sorry)
Starfleet ships always where explorers, which includes being ready/optimized for combat, everything else would be nonsense
About the Sov. vs. Galaxy:
Both ships are from the same era, filling different roles (mission profiles) in starfleet.
One (galaxy) being a heavy and powerful and complex to maintain Battleship, outfittet with the heaviest phasers and defensive systems in Starfleet history. The other (sovereign) a lighter but still very strong Battlecruiser outfitted with rediculus amounts of torpedo launchers. Both ships where planned and build within the late 24th century. To say the Sovereign replaced the Galaxy is nonsense. It was just the next enterprise but the Galaxy Class was still the heaviest ship in Starfleet then. It would have been completely stupid to replace a 10 year old ship which was desighned to last at least 100 years. Both ships got refitted and overhauled constantly. The more time passes the smaller the technolgical advantage of the sovereign gets, since both ship types get state of the Art tech, so the bigger ship will always have a advantage of more place to store power generation (M/A Warp Core), fusion generators and all sorts of weapons and shield systems.
Maybe try to look at that point of view, the Sovereign replaced the excelsior and the Galaxy replaced the Ambassador. Both ship have their right of existence none is necessarily superior they're just different.
You're right about the defiant which was in fact being build for wartime. It was a easy to produce and maintain starship stripped of everythin not needed for combat. But that doesn't mea it was necessarily stronger than ships 10x the size. The defiant was strong within it's size class but no match for a Nebula for example. It was a match for a up to date (then) Excelsior which was already almost 100 years old (then). So it's no comparison to a modern (then) Starship at all.
A deep space explorer like the Galaxy or Nebula cannot wait for reinforcements when facing a unknown danger. They HAVE to be able to stand and fight their way out of dangers ALONE. This requires a lot of potential firepower and defensive system, of course.
One shouldn't get fooled by a peaceful premise.
Being peaceful doesn't necessarily mean being weak or stupid, like a wise man once said.
Sorry for the wall of text, but when i see old arguments like that i can't hold myself back.
And sorry for typos, but it's late.
If they deemed a connie can destroy a sovie, well you bet your but it would happen.
Praetor of the -RTS- Romulan Tal Shiar fleet!
What I'm saying is, there isn't much you can do to spice up an oversized mother goose of a ship, and if you really try then you sacrifice the ability to put in consoles that would give you better bonuses, and there is little reason to do anything if you are using a full beam build in my opinion. A lot of people wish to increase turn rate because they are used to things like escorts and are annoyed when they have to suffer a turn rate of 9 degrees.
Yes, I acknowledge that fleet RCS's have lots of extra bonuses like resists to kinetic damage, but I am pretty sure they don't compare to dedicated fleet neutronium or other things like that.
PS. Dont laugh at the poor Miranda, that little fellows armament is on par with the the Refitted Constitution Heavy cruisers. It might be cannonfodder in Dominion war, but at late 23th Century, it a potent ship
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
Bump up the Tac/Sci/Eng Bridge officer slots by one or two ranks, and switch the Console configuration around to add one or two to the applicable version, and you'd have a viable ship ...
So the Tac Oddy, would have a Com. Tac officer, 1 Ens Tac. and only 1 Lt Uni slot. Plus give it 4 or even 5 Tac consoles, and drop either one of the Sci consoles or a Sci and and Engi console.
Same could be done with the Science or Operations versions ... At the moment the configurations just don't have enough variation to make them stand out in ANY build. Without the proper BoFF seating to match, it's pointless having variations in the console slots, or the power distribution.
Otherwise, just get a Sovy Refit, and be done with it ...
It needs more hulll.
It needs a hangar because the Aquarius is not really good and the Bortasqu has it´s own "Aquarius" while the Scimitar has an advantage because of the Hangar Bay and the Drones.
It needs something like the Phaser lance from the Gal-X. The Bortasqu has the Super Disruptor cannon and the Scimitars can fire when cloaked and even have shields when cloaked.
No matter at which point you look, DPS, Consoles, Abilities, stats, everything could need some improvement. Especially since normal Ships like the Gal-X and even the lockbox ships have more Hull and some interesting abilities.
First off it didn't fail, it was a draw because each ship refused to use those quantum torpedoes to destroy the other. The Lakota was standing toe to toe with the Defiant and who knows who would of won if either were willing to use lethal force...
Secondly it would of taken time to upgrade the other Excelsiors out there, each one being upgraded means one less on the lines fighting the Dominion...
If i remember right, we saw many Excelsiors and Mirandas with yellow/orange phasers and not thore red Phasers we have seen in theMovies (on Constitution and Miranda Classes, we never actually saw the Excelsior fire Phasers )towards the end of the Dominion war so i assume that they got at least some kind of upgrade/refit. But that might have happened prior to the dominion war. maybe already when the Ambassador class was built so the Excelsior would not be outclassed.
Even if the Lakota was newly build (which would make no sense to build a new ship, only to upgrade its weapons afterwards), the whole design and overall structure was still 23rd century standard.
(if not they could have build a new design anyways.)
So the situation is still the same as i said before. A small (but strong ship for its size) against a old cruiser with upgraded weapons and maybe upgraded shields too.
Still you can't seriously compare the Lakota with a Nebula or Galaxy Class ship of the late 24th century. And though, the defiant did almost loose the fight.
It's only saved because Sisko convices Benteen that there are no Changelings aboard. Please feel free to watch that episode again if you don't belive me.
The point is, the Defiant is not the
The Odyssey class already has some advantages over the Galaxy/Venture-X, and vice-versa.
In my opinion, things are nicely balanced between the two already. It just depends on what you want when making a choice.
Leave the original Grind version, and the newer Fleet (though not-fleet actually) Versions as is, or perhaps with the upgraded Hull.
The 3 pack ships could then have three distinct versions. Currently they are all virtually identical with only the unique consoles, and 1 or 2 device slots separating them.
Give the Tactical variant a more "Ablative Armor" look, with slightly 'squarer' edges, and less 'curved' nacelles. Plus swap the Comm Engi for a Comm Tac. And maybe a slightly better Inertia and Turn Ratings.
Give the Sci variant a slightly more 'round' saucer section, and a slightly larger Deflector Dish. Plus swap the Comm Eng for a Comm Sci. And maybe a slightly better Shield Modifier, and, maybe Subsystem Targeting as well as the Sensor Scan it currently has, and maybe drop Weapon Efficiency Cruiser Command to offset that).
The Engi version could pretty much stay as is, though perhaps give it the 44000 Hull and maybe give it 2 Lt Universal BoFF slots instead of the Ltcmdr/Ens.