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Lordarathron's Foundry Missions

This is the official thread of Lordarathron's Foundry Missions.
Currently I have two series: The New Peace Federation Saga, and the Legacy of Attumar Series. There is also a stand-alone mission "Attumar: First Contact", that leads into the events of Legacy of Attumar.

NPF SAGA

"A New Beginning"
"Resolution on Risa"
"War on Earth"
"The Devil and All His Angels"

Legacy of Attumar

"Legacy of Attumar Part One"
"Legacy of Attumar Part Two"

STANDALONE MISSIONS
Attumar: First Contact
Bounty on the Bounty
[ICO] A Secret Weapon
Sorcery of Old -A KDF mission
Calinax: First Contact
Post edited by baddmoonrizin on
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Comments

  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited June 2014
    And your series is now recommended in Perfection, part 1 :D.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited June 2014
    ashkrik23 wrote: »
    And your series is now recommended in Perfection, part 1 :D.
    Hehe... excellent :)
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited July 2014
    I've updated War on Earth per Ashkrik23's review.
    Work on "TDaAHA" is... nearing... completion.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited July 2014
    "The Devil and All His Angels" is now released! The conclusion of the New Peace Federation series is here. Now requesting reviews.
  • helixfungushelixfungus Member Posts: 172 Arc User
    edited July 2014
    A New Beginning by @lordarathron

    The concept of a Gorn splinter faction trying to establish itself is interesting. Let's see what is delivered here

    -The first space map, "travel to the homeworld" is nice space scenery, but it's kinda short, just annihilate a couple of enemy ships then beam down.

    -Find the npf hq: some turkey shooting with no dialog to forward the story... I am starting to annoy myself running in that thick mist.

    -Escort Gorn Ambassador ground mission. Again some turkey shooting, with no dialogs to help in pushing the story. Good job on costum creator for the new Gorns, albeit these NPCs seems to have the same behaviour, standing there looking around.

    -(Space map) - This brings some fine combat, although the antagonist, the Klingon brass,Obzdedox, is a bit too bidimensional, and has the less Klingon name I ever heard.

    -Beam down to Embassy (Orbiting Vulcan) Good plot point on letting Obzdedox follow the ship by means of a misterious villain, maybe a time traveler...
    is rather odd that after the Klingon baddie taunts me, telling me he will attack me... then I have to search for him using the minimap... maybe you should activate the Klingon NPC group/s with a state condition, or using a reach marker as trigger. A rather short map, I must add.

    -Preside over peace talks - Nice map, but I found some dialogs unnatural, maybe you should check and smooth them.


    Final report:
    A good effort, but you still have to learn how to steer a story through the dialogs. Premise was interesting though, hoping that will get better with the other chapters...


    3/5 stars for this one
  • helixfungushelixfungus Member Posts: 172 Arc User
    edited July 2014
    Resolution on Risa by @lordarathron

    A review

    -Check in on Risa - Speaking at Andorian ambassador, there is a line that sounds like "Sorry
    pal but I am here for the seaside" -Don't think a Starfleet Officer would ever dare saying
    that...and the mission is rather on the serious side of things. I mean, yes, you can do
    it... to put more than an answer to choose helps immersion immensely and on the other hand
    you sort that dialog so that if the player does not give the other answer doesn't go forward
    in the story... maybe was better to put some more to that branch dialog, showing not
    disrespect to the ambassador, but maybe distrust to the "secrecy factor".
    The son of Q was a nice surprise...
    Tons of NPCs standing still doing nothing in particular though...
    There are some ways to avoid the whole building shine as actual objective, like putting a
    building block in the archway of the door and make it the anchor of the story tab...

    I was right about to get into the mood of the second map that I had to pass to the next...
    way too short map...

    -Get to the meeting -
    The starting point is right outside the building, and the first objective is to lock the
    room of the previous map... to enhance the moment, you should suggest via dialog to the
    player to turn towards the door before hitting the "Lock" tab...
    A lot of wandering to the next objective... some mild fighting then a change.... a bit
    boring. At least the fighting should be enhanced.

    -Defend the delegates_ way too short map. You should change the line when the turboelevator
    is reached (like "Activating Turbolift") instead of "Open Doors"... the doors opens
    automatically...

    -Repulse...assailants map - Finally some decent combat here...
    You should rotate the gas emitter in foundry editor 180 degrees, the way it is shoots the gas unconvincingly.

    -Clear resort ground troops map- Some decent ground combat here. However the story trough dialog disappeared... now that I think of it, there is no background on characters yet...
    There is a LOT of ground to cover, maybe you should think of some discovery to be found
    between combat goals (the hills) - like, what about the vacationers ? There is no mention
    that Risa had been evacuated for the event...
    Also there is not explanation on how the player character get to close the time
    portal seems that he is doing it with bare hands......on a general advice, you should add some animation to reached objectives, like
    typing in midair or something.

    -Liberate Risa space map- Average looking background... brief battle. Come on, you can do
    far better.

    -Liberate the Taleka. The Shadowkind is a "nice" group of villains... remains to see if you
    are going to cardboard them or not... Add some re-spawn point please... eems you have put at good use some Tholian NPC group. Fine with me, but they tend to spawn Tholian drones ruining immersion... Not all Shadowkind are Thols though... the Davidian re-costumed ones NPC groups work more appropiately then the Thols.

    Final thoughts:
    Slightly better than part 1, but there is not enough meat on the story yet. Also, I wondered
    where the RIsa vacationers went...and still no clue who this Rissix is, albeit the
    Shadowkind are interesting villains, as long as you don't cardboard them

    3 on 5 stars are yours.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited July 2014
    Thanks for the reviews to the first 2 missions... revision time!
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited August 2014
    "A New Beginning" now qualifies for standard Foundry rewards!
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited September 2014
    New mission! Attmar: First Contact.
    A new world has reached warp capability. It is a world of peace-lovers, but they are surrounded by forces of darkness they cannot control. Threats from within and without could spell doom for the people of Attumar.
  • khregkhreg Member Posts: 379 Arc User
    edited September 2014
    Is your NPF saga complete or are there forthcoming chapters?
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited September 2014
    The NPF saga is complete with all four chapters released.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    I ask nothing but that you remember me.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited September 2014
    voporak wrote: »
    Yesssss… ;)
  • khregkhreg Member Posts: 379 Arc User
    edited September 2014
    The NPF saga is complete with all four chapters released.

    Excellent. Just added it to the to-play list. :D
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited September 2014
    Attumar: First Contact is now out of the Review Section!
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    What is that effect in the end of your new mission that you played with Vop 0.0.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    ashkrik23 wrote: »
    What is that effect in the end of your new mission that you played with Vop 0.0.

    I think I'll just leave you hanging on that one to figure out yourself. :P
    I ask nothing but that you remember me.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited October 2014
    ashkrik23 wrote: »
    What is that effect in the end of your new mission that you played with Vop 0.0.
    Well, the platform is in the void outside a ship interior, hence the emptiness. Also used the fog and aurora weather fx.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited October 2014
    Work on a new Legacy of Attumar Series has now begun. No ETA yet.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited October 2014
    Attumar: First Contact now qualifies for standard Foundry rewards! Thanks to all the reviewers!
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited October 2014
    My good friend/not-friend/frenemy/fellow foundry author Voporak made a review vid for Attumar: First Contact. https://www.youtube.com/watch?v=rvR0_pJ1EHw&list=UUtxkyjnD9LAvtqEvQv4YMlA. Caution: Spoilers...
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited November 2014
    Legacy of Attumar part 1 is now up for testing!
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited December 2014
    Legacy of Attumar Part Two is now up for testing!
  • evil70thevil70th Member Posts: 1,017 Arc User
    edited December 2014
    I have a mission I would like you to review whenever possible:
    Title: Attumar: First Contact
    Author: Lordarathron
    Allegiance: Federation
    Any Level (Technically, but it is located at the Mutara Nebula, so you must be able to travel to the Gamma Orionis Sector Block)

    Federation Mission - Attumar: First Contact
    Author: Lordarathron
    Allegiance: Federation
    Project ID: ST-HJHJJM4KX


    Report Start


    Summary: This is a good mission with fun battles and well written story dialogue. I noted no spelling issues at all in this mission. There are some items listed on the maps below that need work but overall no real serious issues. I would definitely recommend this mission to other players who like the combination of a good story and maps with fun battles. You would like this mission.

    Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

    Mission Description: This is a very intriguing and well written description. I noted no spelling or grammatical errors with this description.

    Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue.

    Mission Task: This is a good initial task. I noted no spelling errors with this task.

    Mission Entry Prompt: his is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.

    MAPS:
    Holodeck: This is a nice map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
    -The Attumarian research console button is labeled "Interact" which is the default label for the button when no entry is made. Consider changing the button to read "Access research console".

    Attumar System: This is a good map design with well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
    -The North to South Weather Star Streak 01 effect does not function well at most speeds, except for full impulse. Consider changing the orientation of the map to a west to east configuration and then use the West to East Weather Star Streak 01 effect, which works at any speed.

    Attumar Prime: The map design was very detailed but some of the tasks and items need to be reworked. The story dialogue was detailed and well written. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
    -The scanning of 6 artifacts under the platform became repetitive and boring. Consider reducing it to no more than 2 artifacts followed by the post scan dialogue.
    -The scanning of 5 plants became repetitive and boring. Consider reducing it to no more than 2 plants followed by the post scan dialogue.
    -The trees that we scan were off the ground and looked odd. There is one that most likely would be used in a swamp as it has lily pads. The lily pads are sitting about 1 meter off the ground around the tree. Based on what I am seeing here I suspect you designed this map without using high detail terrain feature when you played it. Consider changing the resolution to high detail and then lowering both trees but particularly the one with the lily pads around it.

    Military HQ: The map design is okay and the dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
    -The map feels like it is larger than it needs to be. Several of the NPCs on the ground level are not doing anything except standing around. The ramp leading up to the Princess is a bit excessive and fully visible from the ground as hanging in the air. I can see you are trying to create a grand space for the story but consider using an existing map layout. Also give the NPCs tasks and use existing platforms for the Princess to stand on rather than building your own. It would look better.

    Attumar Forest: The map design is okay but needs a little rework. The battles were fun and the dialogue was well written. I noted no spelling or grammatical errors with this dialogue. I noted a couple of items to consider changing:
    -The tower and fortification being used for the Check in with Ranger Lamesh task is right up against a hill and needs to be moved to the southeast about 5 meters so it sits on flat ground.
    -The second task to Check in with Ranger Nevlix seems unnecessary to the story. Consider removing this task and move the Check in with Ranger Rizza to that location. This would alleviate the issue with the building and tower used in the task with the building buried half way into the hillside.
    -The third task Check in with Ranger Rizza needs to be moved to the location of the second task and remove the second task. Where this task currently sits is on a hillside, which causes the building to be buried halfway into the hillside and the tower does not sit flat.

    Research Station Gamma: This is a good map design with tough but fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
    -The darkness of the map makes it difficult to see much. Consider lightening up the map a little more to give the player a better sense of their surroundings.

    Unknown Location: This is a good map design with a very ethereal look to it. The dialogue was well written but felt a little rushed as if you were trying to end the story too quickly. I noted no spelling or grammatical errors with this dialogue or any issues with the map.


    End Report


    Thanks again for authoring and for giving me the chance to review your work. You did a great job developing this mission and I look forward to playing/reviewing more of your work in the future.
    Brian

    This critique report also filed 12/24/2014 on forum posting for: In depth mission reports upon request. The specific report in that posting can also be viewed here: Mission Critique Report - Attumar: First Contact
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited December 2014
    Thank you very much for the review! I really appreciate your attention to detail, and I hope to implement most if not all of your suggestions as soon as possible. Keep up the awesome support of the community!
  • evil70thevil70th Member Posts: 1,017 Arc User
    edited December 2014
    Thank you very much for the review! I really appreciate your attention to detail, and I hope to implement most if not all of your suggestions as soon as possible. Keep up the awesome support of the community!

    Happy to help anyway I can. Keep up the good work.

    Brian
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited February 2015
    Legacy of Attumar: Part II is still in review. I could use some plays if anyone gets the chance!
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited February 2015
    Attumar: First Contact is now visible by the Top 3 of the Mutara Nebula! Be sure to stop by and check it out!
  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    edited February 2015
    I sure will. :)


    Hang on, I might have played it already. Regardless...


    Edit: Yup, did play it before, I already wrote an in-game review. it was better than I remembered.
  • lordarathronlordarathron Member Posts: 249 Arc User
    edited February 2015
    New Mission Published! "Bounty on the Bounty", a more whimsical, silly mission than what I typically author. Available for FED officers and starting at Starfleet Academy. Enjoy!
This discussion has been closed.