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To Dream the Impossible Dream- Boratsqu' PVP

hornet6hornet6 Member Posts: 101 Arc User
edited June 2014 in PvP Gameplay
I'm sorry but I PUG/PVP. I apoligize too for liking the Bortasqu'. I have the 3 pack but find the tac version the most useful.

However, I think I might be experiencing a bug because everytime I uncloak in pvp, I see my shields drop almost immediately, followed by my percentage of hull drop to nothing, then an explosion and a radio button that says "Respawn" inside a box. I also am constantly being insulted and having my intelligence questioned for bringing my "stupid", "worthless" ship to a pvp match and I feel as if I may be risking a mass "team rage quit" everytime I show up.

According to everything I have read, had discussions regarding and with which I have experimented, my build should be relatively solid and works extremely well in elite STF's but I am looking for "start from scratch" build suggestions to make my "flammable" little "Bortasqu' bullseye" a bit more "pvp-able"

So, my question then is this: Is it possible to build a decent, survivable, Bortasqu' for pvp that does at least 10k+ damage (maybe even as a "healer" or "debuffer"; Oh, my joy would know no bounds!) or am I just dreaming the impossible dream? Any character class is acceptable and I will change traits if needed. I have only completed the omega, nukara and romulan reps ( I just can't get with the dinosaurs and find the Undine grotesque) but will complete the other 2 reps if it is absolutely necessary. I have access to a tier 2 fleet but am made violently ill by the drama and politics of larger fleets. I hate "Pay to win" but might stoop so low if there is a "must have" console that will end my pvp humiliation. I will maniacally grind to get the ec to buy doffs, if necessary and if such grinding can be done within my lifetime. I would prefer to grind them from doff missions. I can keybind. I can laugh, I can frolic, and my bills are all paid. I raise prize winning clams. I have spoken with Elvis and I know the exact location of every item in the supermarket.

All reasonable, or even unreasonable and insulting, suggestions will be welcomed and appreciated if it helps to ease my pain and humiliation for using my Bortasqu' in a pvp match.
ANOTHER NERF !?!
[SIGPIC][/SIGPIC]
Post edited by hornet6 on

Comments

  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited June 2014
    An all bortasqu' pvp premade..... attack of the behemoth's!!! Would love to see a match like that!
  • atlantraatlantra Member Posts: 0 Arc User
    edited June 2014
    Even if you mastered it and have a PhD in Bortasqu' 'Combat tactics and Strategies', you will still be below average in PVP. It's just a horrible ship design for PVP. The movement of the ship is the obvious problem. Takes too long to stop, takes too long to go, worse turn rate in the game IMO. I've see tac cubes turn faster.

    Until Cryptic decides to fix its broken cloak, lame consoles, and horrid turn rate/inertia-- it will always suck in pvp. On the bright side at least you have a cool bridge. I'm sure that took a lot time to do.....
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • ilhanskilhansk Member Posts: 620 Arc User
    edited June 2014
    Sensor Analysis dude.

    Sensor Analysis + 4 Tac Consoles.














    Death.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • mancommancom Member Posts: 784 Arc User
    edited June 2014
    It is possible. My KDF Tac is flying the sensor analysis Bortas and quite successful. ~15k in Infected (with a pure pug via the queue, using the PVP build with lots of skills that are useless for PVE).
    1042856
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2014
    hornet6 wrote: »
    I'm sorry but I PUG/PVP. I apoligize too for liking the Bortasqu'. I have the 3 pack but find the tac version the most useful.

    However, I think I might be experiencing a bug because everytime I uncloak in pvp, I see my shields drop almost immediately, followed by my percentage of hull drop to nothing, then an explosion and a radio button that says "Respawn" inside a box. I also am constantly being insulted and having my intelligence questioned for bringing my "stupid", "worthless" ship to a pvp match and I feel as if I may be risking a mass "team rage quit" everytime I show up.

    ... Snip ...

    KDF Decloaking ships have a time between decloaking and have shields and shield power brought up. Decloaking in the middle of a FaWball (or any other AoE high DPS Zone) will give the results you mention. Irrc, that ship has a normal cloak instead of BC which limits the amount of defensive pre-buffing you can do. Sounds like you need to adjust your tactics to be more defensive & observant of what you're decloaking into.

    Things you can do:

    1. Observe what enemy team is doing.
    2. Don't decloak in an area where multiple ship's FaW/CVS would hit you. For cannon ships don't decloak in front of their DHCs.
    3. Default w/high shieldpower preset/battery w/TT on Decloak.
    4. Decloak out of range w/a cloaked Pugmate nearby to bait a player into leaving their group.
    5. Use clicky consoles like AMS/Jump to limit incoming DPS on a Decloak.
    6. Use a decently high Aux Preset so you aren't auto hit by AoE abilities while cloaked.
    7. Decloak near Allied spam. The spam will absorb shots.
    8. Use your own spam to absorb hits.
    9. Fight w/a pugmate that is willing to toss repairs your way.
    10. Never Decloak before an ally, you're there to DPS not serve as cannon fodder for allies. Let Sci ships do that.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    Do you have a build or do you want someone to make one for you?

    Just checked the loadout...if your a decent pvper with decent gear, you will be decent in a pvp build with the bort.

    Your not using cannons are ya?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited June 2014
    i don't see to many team builds for that ship but i have made some really good 1vs1 builds which are not practical other than to lolz your unsuspecting random **** talker that he got killed by a Boratsqu!
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited June 2014
    1) The tact bortasqu' is the worst of the serie because it has a total of +15 power to systems. You really need an a2b build to do any damage with that ship and with such build you will have more than enough weapon power anyway. 1 more tact console changes nothing because there are a lot of very good fleet engi consoles and universal rep consoles.
    The command bortasqu' is MUCH better because of sensor analysis and more overall power.

    2) The ship is too big. In my experience it is generally better to have smaller ships because big ones are easy to track and their hitbox is larger.

    3) Horrible inertia. It takes so much time to accelerate and decelerate. Your ship will bleed defense like nothing else.

    4) Turn rate, it's so damn low you shouldnt expect to have a lot of uptime on your 7 beams at the same time.

    5) Crew. Bigger crew is a drawback because it takes ages to regenerates and only % alive crew has an effect on your hull regen.

    6) It's squishy. It is the only fleet level cruiser with a 1.00 shield mod. Combined with horrible inertia, large crew and laughable turn rate you should expect to die a lot.

    So yeha, horrible pvp ship. There are plenty of better kdf fleet battle cruisers (all of them but the tor'kaht which cant use top tier builds) and if you really want to use your bortasqu' then take the command one for sensor analysis. But a tal'shiar battlecruiser is infinitely better.
  • oridjerraaoridjerraa Member Posts: 313 Arc User
    edited June 2014
    Seeing as Klingons didn't have a chance at scoring matches in the queue prior to the recent change, I think any Klingon, in any ship, is far better off now than before.

    The Bor is a beast, a very unorthodox Klingon ship. It has no agility so you have to build around absorbing damage instead of evading it.

    Build it with defense and healing in mind. Start with an engineer captain. Run high Shield and Aux power, even at the expense of weapon power which can be pumped with batteries when alpha strikes are called. Run AuxToDamp with doff, Tractor beam, Polarized hull, tac teams, Everything that can make you a royal pain in the rear to deal with.

    ET3(doffed) and ATSIF3 for burst hull healing. ES and a TSS for shield healing.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    2) The ship is too big. In my experience it is generally better to have smaller ships because big ones are easy to track and their hitbox is larger.

    that's my number 1 problem with the game, big ships suck, they get no advantages from being big, its actually nothing but disadvantages. look at the really big and really small cruisers, the difference is the smaller ones turn dramatically better, and the bigger ones have a tiny amount of extra hull. these days turning and speed is even more important then ever to tanking and durability, to the point that using EPtW over EPtE on even a beam boat is no longer wise.


    big ships should have more like 10k more hull, a 9th weapon, another console and maybe an additional ENS station or duel LTCs or something. they are big, they should have more stuff, they should have more damage soak, they should be more sluggish. that's balanced. a bug ship should not have the same number of abilities, consoles, everything else, as a ship LITERALLY 100 times its size.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    sophlogimo wrote: »
    I agree with most of what you say, but why the sluggish part? That just depends on the size of the engines vs. the total mass of the ship.

    If STO did actually factor in size of a ship, then of course there would be fast, tactical ships of the same size as everybdy else. And I feel that is what a "Tier 5 ship" actually means: ships of the largest size category. All of them, even the T5 Defiant, are actually supposed to be in the same size category as the Bortas, the Scimitar, the Atrox, and the JHDC. The game's graphics don't show it that way, but in my mind, they all are about the same size. The T5 JHAS is no smaller than the JHDC. The frigate and carrier pet versions of the JHAS are smaller ships of the same basic configuration, not the exact same ships with just some extra gear.

    But if they implemented that visibly in the game, people would complain about the lack of canon references.



    Then they'd just make a bigger bugship. ;)

    if i recall there's some sort of math that says when volume doubles, force needed to move it the same amount triples, or something like that. its a fight you mathematically cant win, that engine to ship size thing.


    if i were making sto from scratch, there would be no small tier 5 ships. tier would have everything to do with volume displacement, only really big stuff like carriers and dreadnaughts would be tier 5. as you level, you gain access to ships of higher tier, and they have more 'stuff' potential, but less speed, mobility, and natural evasion. but speed mobility, and synergy with spike weapons will always be favored down low, raw DPS, tanking, and utility up high.

    there is already a perfect gateing system in place at low levels, that's unused. the number of boffs you can have, and how high you can promote them. the starter ship, which would be saber, would have what would now seem its full tier 5 setup, but you could only utilize its stations up to what you can promote, and even have on your roster. you could use the same ship and gradually unlock more of it as you level, or at each new rank move on to a larger ship, and unlock more lower tier ships.


    id reorder boff station types too

    ENS= 1 ENS power
    weight-1
    LT jg=1 LT power, but no ENS power
    weight-1.5
    LT= ENS and LT power
    weight-2
    LTC= LTC and LT power, but no ENS power
    weight- 2.5
    COM= an LTC, LT, and ENS power
    weight- 3
    CAP= COM, LTC, LT, and ENS power
    weight- 4

    you, the captain, would be slotable too like a boff, and replace the COM station we have now. so only really at admiral could you promote a boff to captain and fully fill a top seat on a ship that doesn't match your career type. a non issue at end game, and something you would only run into at captain rank. we are running out of unique possible station setups on new ships, we basically never would with this variety

    tier 1(up too 400,000m³): saber, defiant, brel, hunters, bugs, aquarius, nova, tvaro, K'Tanco, somraw, qorgh, qulDun, norgh, ktinga, Plesh, Vandal

    tier 2(up too 1,000,000m³): norway, steamrunner, patrol, cheyenne, intrepid, galor, research, prometheus, dhelan, Pach, ki'tang, hegh'ta, HoH'SuS, kamarag, all temperal, palisade, Scourge, Phalanx, Dacoit

    tier 3(up too 3,000,000m³): ambassador, sovereign, vorcha, mogai, qin, recon, deep space, akira, chel grett, dkora, jem heavy, avenger, vesta, vet ships, S'golth, Draguas, gurumba, Corsair, fed dyson

    tier 4(up too 7,000,000m³): star cruiser, galaxy, negvar, nebula, mogh, Ar'Kala, Bastion, monbosh, Ha'feh, adapted destroyer, Varanus, Marauder kdf dyson, rom dyson

    tier 5(beyond 7,000,000m³ ): scimitar, jem dread, d'deridex, Ha'apax, Ha'nom, Recluse, apex, odyssey, bortas, Bulwark, adapted cruiser, Vo'Quv, Kar'Fi, Atrox


    id think up all the exact differences between tiers, and were ships unlocks as you rank up, but whats the use going to all that trouble. :rolleyes:

    in general, total number of weapons, consoles and station powers, hitpoints and inertia would slightly increase. innate evasion, spike weapon synergy, defense against control and turn rate would all decrease the higher tier. tier 5 ships probably wouldn't have any ENS stations, but LTjg instead, 9 or 10 weapons on tier 5 cruisers, probably 6 at most on all tier 1. 4/4 or 5 /3 weapons the norm on most tier 3 and up cruisers. only like the nova and saber would be available for new characters, stuff like the defiant wouldn't unlock till commander or captain, same with lockbox only available at end game

    eh, post went a little longer then i intended lol.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2014
    if i recall there's some sort of math that says when volume doubles, force needed to move it the same amount triples, or something like that. its a fight you mathematically cant win, that engine to ship size thing.

    ... snip ...

    That sounds more like something for atmospheric or nautical based vehicles. In space there's much less concern w/things like friction on the hull. Mass and internal stresses would be the more important variables imo (which means little given I'm not an Engineer).

    That said iirc what you're getting at would be truish when talking about the distance between the mass being moved and the force generating the movement, eg choking up on a baseball bat makes it easier to swing or lifting/holding a heavy load away from your body puts more stress on your back. This gets into things like Angular momentum and Statics/Dynamics. But, we do have "sci-fi" things like dampners etc which seemingly would through a lot of that out the window.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • edited June 2014
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    Most trek ship in lore got large area beam arrays. The only ship that got the forward cannons was teh Defiant, which seemed very powerful for its size in the series.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • edited June 2014
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  • brandonflbrandonfl Member Posts: 892
    edited June 2014
    I started reading this thread, and about halfway through it, I had to double check to make sure I wasn't in "General Discussion"
    LOLSTO
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    Where did the op go?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited June 2014
    ...I have to say it - Did anyone else reading the thread title imagine the bort flying through sector space in a bright pnk ship sized mankini?
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