I'm quite happy with the addition of more [arc] weapons into the game, but it seems a bit of a missed opportunity to keep them as unique, equip-one items.
I'd quite like a smaller [arc] bonus to be added to the table for possible mods, with the 360 array and 90 degree cannons staying as new, unique weapon types (especially since the arrays already have unique icons).
What do you guys think? Would you be happy with [arc] being a flat +10% firing arc bonus when used on regular weapons? So you could see Dual Phaser Beam Bank [arc] [dmg] [crtd] with a 99 degree firing arc, or Plasma Beam Array [arc]x2 [dmg] with a 324 degree firing arc.
[Arc] as a mod in the general pool is what we really need.
Unique items with full damage are a nice boost, but don't amount to all that much actually since the rest of the weapons don't follow the arc. What we really need is for [Arc] to be able to appear on any of the weapons (except turrets) and increase arc at expense of dps.
I don't think 10% is a good number. First the whole reason for using an [Arc] beam is to have an aft beam that fires forward for benefit of DBB builds, but beyond that it might not necessarily be the best thing to treat all the weapons the same. We have seen [Arc] on torpedoes doubling the arc while on beams it increases it maybe 20%, and now there's these unique DHCs with arc, if it were the same percentage as beam arrays get, then that would only be a couple degrees.
[Arc] as a mod in the general pool is what we really need.
Unique items with full damage are a nice boost, but don't amount to all that much actually since the rest of the weapons don't follow the arc. What we really need is for [Arc] to be able to appear on any of the weapons (except turrets) and increase arc at expense of dps.
That kind of seems like you just want a 360 degree beam turret, or 360 degree torpedo launchers?
I don't think 10% is a good number. First the whole reason for using an [Arc] beam is to have an aft beam that fires forward for benefit of DBB builds,
Well anything more than 10% and you get to the point where beam arrays become 360 degree anyway. I think most of us would agree that having multiple 360 beam arrays would be overpowered... but if you're giving up four [mod] slots to get that then it's a fair sacrifice.
Yes yes I DO want 360 beam arrays. That's the WHOLE POINT. We need something to put in the aft slots on DBB builds. Broadsiding is not hard, raising the arc to 300 or 340 or whatever does nothing for beam arrays. You have to go all the way or there's no point.
As for torpedoes I never asked for a 360 torpedo I am just saying it would be nice to have more flavors of the wide angle torpedoes.
I fail to see how 360 beam arrays would be any more overpowered than the 360 degree turrets e already have. As I have mentioned a hundred times before, make the mod lower damage to compensate.
I fail to see how 360 beam arrays would be any more overpowered than the 360 degree turrets e already have. As I have mentioned a hundred times before, make the mod lower damage to compensate.
But [mods] don't have maluses against them, they only have bonuses. I don't think there's an example of any [mod] in the game that takes away damage or power from the baseline.
You're not asking for a new [mod] you're asking for a new weapon type. And yes, I agree that it would be great to get beam turrets with damage curve in line with cannon turrets; just as I'd like to see Spinal Lances added as a weapon type of their own with full itemisation... but that's kind of a separate issue isn't it?
[Arc] as it appears to be used is perfectly fine. Currently it kicks it to the next category for firing arcs, and I fail to see why that's undesirable.
There needs to be no penalty on the [Arc] mod, they already inherently deal less damage than weapons without [Arc] due to the opportunity cost of a mod that actually increases damage.
[Arc] as it appears to be used is perfectly fine. Currently it kicks it to the next category for firing arcs, and I fail to see why that's undesirable.
There needs to be no penalty on the [Arc] mod, they already inherently deal less damage than weapons without [Arc] due to the opportunity cost of a mod that actually increases damage.
Except [arc] mod weapons are all unique, which means that Cryptic at least view them as being too powerful to allow players to run multiple copies... I'd like to see [arc] used outside of unique weapons, which I'd assume means it'd need to be reduced in effect in order for Cryptic to be comfortable.
I see the arc beams as simply beam turrets, nothing super special but it serves a nice function. A single beam that can be used with fire at will in all directions is not a massive onslaught, but it makes a decent defense against small craft and targetable projectiles. Making it a mod in the new crafting only means that same idea can be used with any normal damage type. I see nothing wrong with that, and no need to change it. Adding some arc bonus to other weapons is perfectly debatable.
There's a difference between a Beam Array with an [Arc] mod and a Turret though. What some folks would want is actually a new class of weapon. Much like there is the Cannon and the Turret, folks want the DBB and...something to slot aft. Going with Beam Arrays with [Arc] mods wouldn't be the solution to that, because Beam Arrays with [Arc] mods would be extremely powerful...however, a newly designed Beam weapon which has had it's damage modified to reflect its arc (akin to the Turret) would be a different story, right?
I don't know why a beam turret would have to be more powerful than a cannon turret. Cannons have 360 range but little damage, the beams with 360 range can be set to the same range of damage by the devs. There doesn't have to be a large disparity between the two, but even then the disparity between beams and cannons is already greatly favoring cannons so a beam turret that's a little stronger than a cannon turret doesn't seem like a big affront to the game. Just my opinion, but not a debate i feel any attachment to? I can live with the 2 arc beams in the game already.
Except [arc] mod weapons are all unique, which means that Cryptic at least view them as being too powerful to allow players to run multiple copies... I'd like to see [arc] used outside of unique weapons, which I'd assume means it'd need to be reduced in effect in order for Cryptic to be comfortable.
I don't actually play on Tribble, but I saw a screenshot of the new crafting system - and there was an [Arc] DHC. I thought it wasn't unique?
Many of us have already asked for a beam turret, that is, a 360-degree beam weapon with the damage of turrets. This weapon would have to work with beam abilities and consoles and not be limited to one per ship. In other words, people were asking for beam turrets as a standard weapon type. Beam turrets would mainly serve as rear weapons to complement DBBs in the front.
Here are some old threads with people asking for this feature:
On the other hand, I don't recall anyone asking for what we got instead: a one-per-ship 360-degree beam array with the damage of standard beam arrays and a one-per-ship 90-degree DHC with the damage of standard DHCs.
After the OD AP, some folks asked for it in other flavors...if I recall correctly, was folks in Sci boats wanting to use the innate subsystem targeting - probably Vesta folks wanting 360 Phaser Arrays. But there wasn't a big push for it that I remember...
After the OD AP, some folks asked for it in other flavors...if I recall correctly, was folks in Sci boats wanting to use the innate subsystem targeting - probably Vesta folks wanting 360 Phaser Arrays. But there wasn't a big push for it that I remember...
It turns 5 forward weapons into 6, why not use it? Sure the actual benefit might be small, but it does offer a degree if customization.
After the OD AP, some folks asked for it in other flavors...if I recall correctly, was folks in Sci boats wanting to use the innate subsystem targeting - probably Vesta folks wanting 360 Phaser Arrays. But there wasn't a big push for it that I remember...
It's a big thing for sci boats, yes, as it would let us do cannon builds (dual cannon builds on the vesta and dyson ships), but the big reason I see it asked for is so you can pull off a DBB build and have beams aft rather than having to rely on turrets that don't take your beam abilities. That can effect beamscorts just as much as science vessels.
An [arc] mod is worth any mod for beam array, on a DBB ship. A lot more, in fact, as it will drastically increase your DPS. I can understand why it's unique.
As for the others weapons, compared to a fleet [dmg]*2[acc]*2, UR [arc]weapons are simply superior. You'll have 3 mod over the arc one, and the loss of a [dmg] mod is negligible.
Honestly, I'm somewhat skeptical with [ARC] weapons.
For an example, Dual Cannons. On Enterprise, the Enterprise-Era BoP actually had dual cannons on the belly that turned well outside of 45 degrees (maybe had the capability of 360 degrees). But when it comes to STO, I get a bad feeling when I think about BoPs with [ARC] Dual Cannons, because even if that [ARC] is the third modifier, those other two modifiers still make it a powerful weapons. So I can see it causing massive trouble.
However, on some ships like the Battlecruisers or the Carriers, that [ARC] modifier would give it better reason to utilize the cannon ability. So I think [ARC] modifiers should take at least 2 modifiers than the one.
And when it comes to Torpedoes, it gives me an ill feeling as a Regent owner that Torpedo is going to become outdated. And hate to think about those who got the Chroniton from the Voth ship.
So think [ARC] modifiers need rethinking to some degree.
So these arc weapons are unique. Does that mean only one [arc] weapon on your ship? or could you have multiple [arc] weapons of different damage types? In other words, could you make one of each [arc] disruptor, phaser, tetryon, polaron, plasma and put them on your ship?
So these arc weapons are unique. Does that mean only one [arc] weapon on your ship? or could you have multiple [arc] weapons of different damage types? In other words, could you make one of each [arc] disruptor, phaser, tetryon, polaron, plasma and put them on your ship?
I'd love another Antiproton Array with [Arc], then I'd be able to use two beam "turrets" and the KCB aft, and mount up DBBs fore.
You can equip only one omni-directional beam array. You cannot equip two or more omni-directional beam arrays, regardless of what energy type they may be.
No, right now, you can only equip one of ANY of them. So you can use one - of whatever shade of rainbow you prefer - but you can't have a 360 degree beamboat. That'd be over the top.
Comments
Unique items with full damage are a nice boost, but don't amount to all that much actually since the rest of the weapons don't follow the arc. What we really need is for [Arc] to be able to appear on any of the weapons (except turrets) and increase arc at expense of dps.
I don't think 10% is a good number. First the whole reason for using an [Arc] beam is to have an aft beam that fires forward for benefit of DBB builds, but beyond that it might not necessarily be the best thing to treat all the weapons the same. We have seen [Arc] on torpedoes doubling the arc while on beams it increases it maybe 20%, and now there's these unique DHCs with arc, if it were the same percentage as beam arrays get, then that would only be a couple degrees.
Well anything more than 10% and you get to the point where beam arrays become 360 degree anyway. I think most of us would agree that having multiple 360 beam arrays would be overpowered... but if you're giving up four [mod] slots to get that then it's a fair sacrifice.
As for torpedoes I never asked for a 360 torpedo I am just saying it would be nice to have more flavors of the wide angle torpedoes.
I fail to see how 360 beam arrays would be any more overpowered than the 360 degree turrets e already have. As I have mentioned a hundred times before, make the mod lower damage to compensate.
But [mods] don't have maluses against them, they only have bonuses. I don't think there's an example of any [mod] in the game that takes away damage or power from the baseline.
You're not asking for a new [mod] you're asking for a new weapon type. And yes, I agree that it would be great to get beam turrets with damage curve in line with cannon turrets; just as I'd like to see Spinal Lances added as a weapon type of their own with full itemisation... but that's kind of a separate issue isn't it?
45 degrees -> 90 degrees
90 degrees -> 180 degrees
180 degrees -> 250 degrees
250 degrees -> 360 degrees
There needs to be no penalty on the [Arc] mod, they already inherently deal less damage than weapons without [Arc] due to the opportunity cost of a mod that actually increases damage.
Except [arc] mod weapons are all unique, which means that Cryptic at least view them as being too powerful to allow players to run multiple copies... I'd like to see [arc] used outside of unique weapons, which I'd assume means it'd need to be reduced in effect in order for Cryptic to be comfortable.
I don't actually play on Tribble, but I saw a screenshot of the new crafting system - and there was an [Arc] DHC. I thought it wasn't unique?
Yeah, the array and the DHCs are unique...
If you can make it in ultra rare, you can only use 1.
Here are some old threads with people asking for this feature:
http://sto-forum.perfectworld.com/showthread.php?t=889851
http://sto-forum.perfectworld.com/showthread.php?t=769071
http://sto-forum.perfectworld.com/showthread.php?t=429401
On the other hand, I don't recall anyone asking for what we got instead: a one-per-ship 360-degree beam array with the damage of standard beam arrays and a one-per-ship 90-degree DHC with the damage of standard DHCs.
If it does not cover 360, then stop trying to trick me, I will just keep my turrets.
It turns 5 forward weapons into 6, why not use it? Sure the actual benefit might be small, but it does offer a degree if customization.
It's a big thing for sci boats, yes, as it would let us do cannon builds (dual cannon builds on the vesta and dyson ships), but the big reason I see it asked for is so you can pull off a DBB build and have beams aft rather than having to rely on turrets that don't take your beam abilities. That can effect beamscorts just as much as science vessels.
[Arc] just means wider arc. Wide angle torpedoes have [Arc] on them and those are 180 degree weapons.
As for the others weapons, compared to a fleet [dmg]*2[acc]*2, UR [arc]weapons are simply superior. You'll have 3 mod over the arc one, and the loss of a [dmg] mod is negligible.
For an example, Dual Cannons. On Enterprise, the Enterprise-Era BoP actually had dual cannons on the belly that turned well outside of 45 degrees (maybe had the capability of 360 degrees). But when it comes to STO, I get a bad feeling when I think about BoPs with [ARC] Dual Cannons, because even if that [ARC] is the third modifier, those other two modifiers still make it a powerful weapons. So I can see it causing massive trouble.
However, on some ships like the Battlecruisers or the Carriers, that [ARC] modifier would give it better reason to utilize the cannon ability. So I think [ARC] modifiers should take at least 2 modifiers than the one.
And when it comes to Torpedoes, it gives me an ill feeling as a Regent owner that Torpedo is going to become outdated. And hate to think about those who got the Chroniton from the Voth ship.
So think [ARC] modifiers need rethinking to some degree.
crazy rainbow ships lol
Do they come in all energy flavors?
I'd love another Antiproton Array with [Arc], then I'd be able to use two beam "turrets" and the KCB aft, and mount up DBBs fore.
You can equip only one omni-directional beam array. You cannot equip two or more omni-directional beam arrays, regardless of what energy type they may be.
http://sto-forum.perfectworld.com/showpost.php?p=17649341&postcount=22
No, they're the same thing really.