Today I was in CSE in my scimitar happily going around faw spamming everything then all of a sudden KABLAM im dead... I turned to the combat tab and i saw this:
[Combat (Self)] Borg Raptor deals 34976 (101368) Kinetic Damage to you with Plasma Torpedo - Heavy II.
That's over a 100k hit!
Now call me crazy but most PvP are hard pressed to do that much let alone the borg... and with THY2 only not even 3. Now while i did feel the borg were a little under powered this seems a bit extreme. I died 3 or 4 more times that match from similar hits, some nearing the 200k range. Now there are definitely some players that could survive that... a recluse in a full tank build with RSP perhaps but for most nah that's a bit ridiculous. If this were to hit the Kang, which ive seen them do before, that's really just an immediate opt failed, a few more sorry game over. Please fix!
Today I was in CSE in my scimitar happily going around faw spamming everything then all of a sudden KABLAM im dead... I turned to the combat tab and i saw this:
[Combat (Self)] Borg Raptor deals 34976 (101368) Kinetic Damage to you with Plasma Torpedo - Heavy II.
That's over a 100k hit!
Now call me crazy but most PvP are hard pressed to do that much let alone the borg... and with THY2 only not even 3. Now while i did feel the borg were a little under powered this seems a bit extreme. I died 3 or 4 more times that match from similar hits, some nearing the 200k range. Now there are definitely some players that could survive that... a recluse in a full tank build with RSP perhaps but for most nah that's a bit ridiculous. If this were to hit the Kang, which ive seen them do before, that's really just an immediate opt failed, a few more sorry game over. Please fix!
I have always had the Borg on Cure do a butt load of spike, I have been killed several times by a single torp so I know what you are talking about.
The same can be said about the Undine on Vicious Cycle. They will spike 40-50K literally one after another, way to fast to recover. 'Ive had two or three 40-50K+ hits at the same time killing me dozens of times now. :mad:
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
mmh my Recluse doesnt get one-hitted. But I use AuxSif, greatly enhancing my resistencies and have very high shield resistencies. And if I am not sure, then of course Brace for impact is a good choice, or destroying the HY before it hits. Its been ages since the last one-hit on each of my ships. Only exception are TacCubes, but well, they should be able to do something like this, they are already laughable as it is. And as I said: HYs are destroyable.
Its pretty common to use HYs from Raptors and Cubes to destroy them, so it could also be that I am adapted to them^^
a player can do that much dmg on crit with the rommy red torp of death if its speced for nothing but plasma torp (fleet consoles critS) dmg with the KHG 2 set torp bonus. add embassy consoles + plasma dmg. i did more in one Kase mission on transformer but ive stoped using it now n fly ar,kif
You are not supposed to get hit by Heavy Plazzes, those things are slow-moving and targetable. It's the non-heavy unavoidable invisiplazzes that you should be worrying about.
Ah ... Welcome to the Clan ... The "Borg Super Torpedo of Death" and it's highly controversial and still un-acknowledged partner the "Borg Super Stealth Torpedo of DOOM".
The standard version does hit hard, but if you're careful, it's survivable ... however ...
The BSSTD (TM) is well known for insta killing your ship, even if you have full Hull and Shields and as the name suggests it's completely invisible, and what's more seems to have an almost unlimited range.
I'm also still convinced that Cryptic added a +Threat value of about +20000000000 to Scimi's, in order to assuage all the Scimi haters and players crying for the Scimi to be nerfed.
Because you pretty much can't take one into an ESTF without instantly drawing all aggro from every enemy ship, regardless of how much damage they or you are doing, and then being hit by one of the above.
Ah ... Welcome to the Clan ... The "Borg Super Torpedo of Death" and it's highly controversial and still un-acknowledged partner the "Borg Super Stealth Torpedo of DOOM".
The standard version does hit hard, but if you're careful, it's survivable ... however ...
The BSSTD (TM) is well known for insta killing your ship, even if you have full Hull and Shields and as the name suggests it's completely invisible, and what's more seems to have an almost unlimited range.
I'm also still convinced that Cryptic added a +Threat value of about +20000000000 to Scimi's, in order to assuage all the Scimi haters and players crying for the Scimi to be nerfed.
Because you pretty much can't take one into an ESTF without instantly drawing all aggro from every enemy ship, regardless of how much damage they or you are doing, and then being hit by one of the above.
1st think aggro broken more then once raptors cubes n neghs have made a bee line for me even when im on opsit side of the map.
2nd hate the invisable torps my fleet excel has 57k hull 47% in both risists n 77shield power bounus 45 def n it still kills me when im 12k away
Don't really see a problem here. I used to be killed easily too. Then I started using an exploration cruiser, and it stopped. The Borg and their weapons are fine the way they are. What you need is to have someone watching your back and taking out these torps before they hit you. Unfortunately, this game does run smoother with teamwork, and even someone like me who actively avoids teams whenever possible has to admit that if you want to do a lot of damage, you have to give up tankiness and rely on support from others. One thing I did learn is that if you keep your target at about 8 distance, you can spot and destroy the HY torps before they can harm you. I regularly use this tactic against the giant Borg unimatrices and their plasma energy balls.
I did two sector alerts this morning and on the second one the unimatrix was spamming invisitorps all over the place.
I lost track of how many times my poor old Vesta got vaped by them. I can handle the slow plasma torps, just shoot them down or get them to hit their own ships. But invisitorps are impossible to avoid.
I swear I was the only one being targeted by the borg in that map. Nobody else seemed to be taking half as much agro.
Which leads me to believe that argo is preety broken in this game. I mean obviously if you're doing all the damage then you'll get lots of agro but how can a Vesta be more of a threat than a load of escorts or FAW boats?!?
I'm thinking sci tricks are causing way more agro than they really should.
Which leads me to believe that argo is preety broken in this game. I mean obviously if you're doing all the damage then you'll get lots of agro but how can a Vesta be more of a threat than a load of escorts or FAW boats?!?
I'm thinking sci tricks are causing way more agro than they really should.
Because most escort pilots suck so hard, they are lucky the ship doesnt explode by itself out of embarrasment.
Also the sector alerts are for all levels, so yes, a lv50 vesta should easily outdps a lv30 escort.
mmh my Recluse doesnt get one-hitted. But I use AuxSif, greatly enhancing my resistencies and have very high shield resistencies. And if I am not sure, then of course Brace for impact is a good choice, or destroying the HY before it hits. Its been ages since the last one-hit on each of my ships. Only exception are TacCubes, but well, they should be able to do something like this, they are already laughable as it is. And as I said: HYs are destroyable.
Its pretty common to use HYs from Raptors and Cubes to destroy them, so it could also be that I am adapted to them^^
Right but this is one of the Borgs invisible torpedoes. And yah i hear you sometimes i take my sci and do the same thing but its still leaves a good scratch.
Don't really see a problem here. I used to be killed easily too. Then I started using an exploration cruiser, and it stopped. The Borg and their weapons are fine the way they are. What you need is to have someone watching your back and taking out these torps before they hit you. Unfortunately, this game does run smoother with teamwork, and even someone like me who actively avoids teams whenever possible has to admit that if you want to do a lot of damage, you have to give up tankiness and rely on support from others. One thing I did learn is that if you keep your target at about 8 distance, you can spot and destroy the HY torps before they can harm you. I regularly use this tactic against the giant Borg unimatrices and their plasma energy balls.
I may not have mentioned and If you were on my team youd have found it extensive, one, the Kang was going way down each time one hit even through its shields... so much for torpedos having little to no shield pen. Two, Not only was it only high yield 2 (ok come on you can do the same with HY3 and the op undine torpedo and yah the tvaro but thats a bit of a suicide) but the whole team was being slotered, in something that I rarely have troubble in. It seems that what ever glitches it used to have have been multiplied by a lot.
* Forgive me for replying twice but I have no idea how to do two quotes in one really.
Absolutely HY Torps can be targeted or one of your team mates can spam BFAW and take them out ... They aren't the problem ... It's the BSSTD's that are the biggest problem. You can't see them, so you can't target them, and BFAW doesn't hit them either.
The Problem with Aggro is quite nasty as well ... I did a KASE run in my Scimi and there was one Oddy, a Vesta and 2 Defiant's with me, and I know the players (Fleeties) and none of them are "noobs' ... I actually hung back until everyone one of them had engaged the first cube, and the instant I came withing range in my Scimi, even before I started firing, The cube started spamming me with HY Torps, Assimilation Beams and BA's, and I had also added an Embassy [-Threat] Console as well! Those guys were doing serious DPS and getting good numbers, yet it completely ignored them the moment I got near it ...
So yeah ... As I said ... The standard Borg Torps are survivable with a good build, and they are targetable, so they aren't a huge issue ...
The Invisi-Torps and the Insta-Aggro? ... Those you can't beat.
I may not have mentioned and If you were on my team youd have found it extensive, one, the Kang was going way down each time one hit even through its shields... so much for torpedos having little to no shield pen. Two, Not only was it only high yield 2 (ok come on you can do the same with HY3 and the op undine torpedo and yah the tvaro but thats a bit of a suicide) but the whole team was being slotered, in something that I rarely have troubble in. It seems that what ever glitches it used to have have been multiplied by a lot.
* Forgive me for replying twice but I have no idea how to do two quotes in one really.
I do STFs everyday many times a day and almost never get taken out by these torpdoes
maybe once every 2 weeks or month im not paying attention and get Boomed by one
I see my pug friends getting whapped by them all the time too in almost evey pug i do some many times per stf
starship armor reinforcements...............you need this badly it really works and i bet you dont have it
Brace for impact....same here hit this before the torps hit you..this really works too
The main thing is always have a shield up ...redistribute shields ...hit this every 2-3 or 4 seconds seconds it really works
Tactical team ..it really works
Epts really works
epts1/tss-1 10% resistance each
eps2/tss2 20% resistance each
eps3 /tss-3 30% resistance each
use these combos they work great
DPS isnt everything ....especially if your running pugs...You need to build the other 1/2 of your ship as well
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Just did an ise where tactical cube/gateway beams were taking off a shield facings, non torpedos seem to have 100% bleedthrough instantly gibbing the their target....the entire team was semi struggling up to that point already.
It was a pug, I can solo ise, but something about that last match was bizzare. I guess I should've parsed it...but it was fun to see so many deaths and using tactics to keep fire on a target outside the 10k range.
I want this game to be challenging, but I also don't want BS like the invisible torpedoes. Sure, give the Borg torps that can 1-shot me...as long as I can also react and have an opportunity to shoot them down. I'm cool with that, because it's fair. The raptors in Cure seem really prone to this invisible torpedo BS now, as noted in the OP. I'm sure we've all gotten well out of a Borg enemy's range only to "self destruct" a few seconds later.
Just did an ise where tactical cube/gateway beams were taking off a shield facings, non torpedos seem to have 100% bleedthrough instantly gibbing the their target....the entire team was semi struggling up to that point already.
It was a pug, I can solo ise, but something about that last match was bizzare. I guess I should've parsed it...but it was fun to see so many deaths and using tactics to keep fire on a target outside the 10k range.
I've experienced this as well, seems like sometimes ISE randomly decides to actually be a challenge. I don't mind it, but it catches me off guard every time it happens... Definitely bizarre, the difficulty shouldn't fluctuate like that naturally, where a ship that shrugs this stuff off one game is getting 1 and 2-shot by it next. Could be drawing more agro, but I really don't think so, it seems to affect everyone on the team when it happens.
i have done 8 ISEs so far today no problems tanking the boss cube running +260 threat
when i run -120 threat the team members pop like popcorn
looks like we need more real cruisers to run the STFs and not -threat cruisers
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires, both subtle and gross. But it's not for the timid."
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
i have done 8 ISEs so far today no problems tanking the boss cube running +260 threat
when i run -120 threat the team members pop like popcorn
looks like we need more real cruisers to run the STFs and not -threat cruisers
Back when I ran borg space elites constantly I only had about a handful of instances where they were doing lots of damage. Less than 1 in 10 runs.
By lots of damage I mean 'Wow, where did my shields and 50% of my hull go on these two spheres and cube!?'
This is with constant cycling of EptS, tac team and redistributing shields.
The Raptors in Cure Elite have always had hard hitting high yield torpedos but I did have an instance where they got the above treatment and had a similar experience with the OP's post. Brace for Impact will reduce the damage but you'll probably still die anyway (I was reduced to about 4% health from full health/shields.) Blowing them up still works.
Nothing works against the 'BSSSTD's' as bendalek puts it. Brace for Impact? 100k raw damage. EptS? 120k raw damage. Subspace Field Modulator? Boom. The Borg being dead for a good 5-8 seconds? Whoops, guess they assimilated you into exploding with them.
Fortunately in my experience only Tac Cubes and Gateways can shoot these things.
I hadn't noticed it in the 2-odd years of play, but someone else pointed it out on here somewhere. If you take a look at the targetted enemy reticule at the top, sometimes there's a little down arrow, sometimes a little up arrow.
If its there and you hover-over, a tip pops up saying "this enemy is unusually tough/weak"
Now, I'd argue being unusually tough doesn't mean it should be able to ping off invisitorps for 200k+, but might explain the disparity sometimes between runs.
I've not thought of checking during a run since its been pointed out to me though.
One pugging problem I usually have is the number of flyswatter cruisers that also seem to run -threat consoles. Pain in the TRIBBLE if you're gonna be generating a ton of threat anyway.
Aside from one Torp which seemed to have hit you while a facing was down (the 20k one), I dont seea problem there, none of it was near a one-hit, and most of the were fairly reduced due to resitencies.
Comments
I have always had the Borg on Cure do a butt load of spike, I have been killed several times by a single torp so I know what you are talking about.
The same can be said about the Undine on Vicious Cycle. They will spike 40-50K literally one after another, way to fast to recover. 'Ive had two or three 40-50K+ hits at the same time killing me dozens of times now. :mad:
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Its pretty common to use HYs from Raptors and Cubes to destroy them, so it could also be that I am adapted to them^^
The standard version does hit hard, but if you're careful, it's survivable ... however ...
The BSSTD (TM) is well known for insta killing your ship, even if you have full Hull and Shields and as the name suggests it's completely invisible, and what's more seems to have an almost unlimited range.
I'm also still convinced that Cryptic added a +Threat value of about +20000000000 to Scimi's, in order to assuage all the Scimi haters and players crying for the Scimi to be nerfed.
Because you pretty much can't take one into an ESTF without instantly drawing all aggro from every enemy ship, regardless of how much damage they or you are doing, and then being hit by one of the above.
1st think aggro broken more then once raptors cubes n neghs have made a bee line for me even when im on opsit side of the map.
2nd hate the invisable torps my fleet excel has 57k hull 47% in both risists n 77shield power bounus 45 def n it still kills me when im 12k away
I lost track of how many times my poor old Vesta got vaped by them. I can handle the slow plasma torps, just shoot them down or get them to hit their own ships. But invisitorps are impossible to avoid.
I swear I was the only one being targeted by the borg in that map. Nobody else seemed to be taking half as much agro.
Which leads me to believe that argo is preety broken in this game. I mean obviously if you're doing all the damage then you'll get lots of agro but how can a Vesta be more of a threat than a load of escorts or FAW boats?!?
I'm thinking sci tricks are causing way more agro than they really should.
Because most escort pilots suck so hard, they are lucky the ship doesnt explode by itself out of embarrasment.
Also the sector alerts are for all levels, so yes, a lv50 vesta should easily outdps a lv30 escort.
Right but this is one of the Borgs invisible torpedoes. And yah i hear you sometimes i take my sci and do the same thing but its still leaves a good scratch.
I may not have mentioned and If you were on my team youd have found it extensive, one, the Kang was going way down each time one hit even through its shields... so much for torpedos having little to no shield pen. Two, Not only was it only high yield 2 (ok come on you can do the same with HY3 and the op undine torpedo and yah the tvaro but thats a bit of a suicide) but the whole team was being slotered, in something that I rarely have troubble in. It seems that what ever glitches it used to have have been multiplied by a lot.
* Forgive me for replying twice but I have no idea how to do two quotes in one really.
The Problem with Aggro is quite nasty as well ... I did a KASE run in my Scimi and there was one Oddy, a Vesta and 2 Defiant's with me, and I know the players (Fleeties) and none of them are "noobs' ... I actually hung back until everyone one of them had engaged the first cube, and the instant I came withing range in my Scimi, even before I started firing, The cube started spamming me with HY Torps, Assimilation Beams and BA's, and I had also added an Embassy [-Threat] Console as well! Those guys were doing serious DPS and getting good numbers, yet it completely ignored them the moment I got near it ...
So yeah ... As I said ... The standard Borg Torps are survivable with a good build, and they are targetable, so they aren't a huge issue ...
The Invisi-Torps and the Insta-Aggro? ... Those you can't beat.
Quote twice, Edit your first comment and copy the second quote in it.
As for the team: maybe it was just a bad team, so its not really unheard of.
I do STFs everyday many times a day and almost never get taken out by these torpdoes
maybe once every 2 weeks or month im not paying attention and get Boomed by one
I see my pug friends getting whapped by them all the time too in almost evey pug i do some many times per stf
starship armor reinforcements...............you need this badly it really works and i bet you dont have it
Brace for impact....same here hit this before the torps hit you..this really works too
The main thing is always have a shield up ...redistribute shields ...hit this every 2-3 or 4 seconds seconds it really works
Tactical team ..it really works
Epts really works
epts1/tss-1 10% resistance each
eps2/tss2 20% resistance each
eps3 /tss-3 30% resistance each
use these combos they work great
DPS isnt everything ....especially if your running pugs...You need to build the other 1/2 of your ship as well
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
It was a pug, I can solo ise, but something about that last match was bizzare. I guess I should've parsed it...but it was fun to see so many deaths and using tactics to keep fire on a target outside the 10k range.
My PvE/PvP hybrid skill tree
I've experienced this as well, seems like sometimes ISE randomly decides to actually be a challenge. I don't mind it, but it catches me off guard every time it happens... Definitely bizarre, the difficulty shouldn't fluctuate like that naturally, where a ship that shrugs this stuff off one game is getting 1 and 2-shot by it next. Could be drawing more agro, but I really don't think so, it seems to affect everyone on the team when it happens.
when i run -120 threat the team members pop like popcorn
looks like we need more real cruisers to run the STFs and not -threat cruisers
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Back when I ran borg space elites constantly I only had about a handful of instances where they were doing lots of damage. Less than 1 in 10 runs.
By lots of damage I mean 'Wow, where did my shields and 50% of my hull go on these two spheres and cube!?'
This is with constant cycling of EptS, tac team and redistributing shields.
The Raptors in Cure Elite have always had hard hitting high yield torpedos but I did have an instance where they got the above treatment and had a similar experience with the OP's post. Brace for Impact will reduce the damage but you'll probably still die anyway (I was reduced to about 4% health from full health/shields.) Blowing them up still works.
Nothing works against the 'BSSSTD's' as bendalek puts it. Brace for Impact? 100k raw damage. EptS? 120k raw damage. Subspace Field Modulator? Boom. The Borg being dead for a good 5-8 seconds? Whoops, guess they assimilated you into exploding with them.
Fortunately in my experience only Tac Cubes and Gateways can shoot these things.
I hadn't noticed it in the 2-odd years of play, but someone else pointed it out on here somewhere. If you take a look at the targetted enemy reticule at the top, sometimes there's a little down arrow, sometimes a little up arrow.
If its there and you hover-over, a tip pops up saying "this enemy is unusually tough/weak"
Now, I'd argue being unusually tough doesn't mean it should be able to ping off invisitorps for 200k+, but might explain the disparity sometimes between runs.
I've not thought of checking during a run since its been pointed out to me though.
One pugging problem I usually have is the number of flyswatter cruisers that also seem to run -threat consoles. Pain in the TRIBBLE if you're gonna be generating a ton of threat anyway.
This is how many plasma torpedoes a single enemy spammed, pay close attention to the damage numbers.
[Combat (Self)] Gateway's Plasma Torpedo gives 4666 (24593) to your Shields.
[Combat (Self)] Gateway deals 1294 (31845) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 851 (1046) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 1458 (7683) to your Shields.
[Combat (Self)] Gateway deals 830 (1021) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 20190 (34289) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 851 (1046) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 4039 (15620) to your Shields.
[Combat (Self)] Gateway deals 822 (32277) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 513 (1006) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 4101 (19642) to your Shields.
[Combat (Self)] Gateway deals 636 (1009) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 1034 (32778) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 4234 (11862) to your Shields.
[Combat (Self)] Gateway deals 654 (1037) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 624 (33834) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 5361 (26176) to your Shields.
[Combat (Self)] Gateway deals 814 (1002) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 1378 (33895) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 5024 (24529) to your Shields.
[Combat (Self)] Gateway deals 1291 (31763) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 819 (1008) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 5804 (18487) to your Shields.
[Combat (Self)] Gateway deals 607 (1001) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 973 (32105) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 5257 (21988) to your Shields.
[Combat (Self)] Gateway deals 693 (955) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 1157 (31927) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 3754 (20131) to your Shields.
[Combat (Self)] Gateway deals 664 (1003) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 1060 (31997) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 3997 (19144) to your Shields.
[Combat (Self)] Gateway deals 1008 (31947) Kinetic Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 638 (1011) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway's Plasma Torpedo gives 5650 (26018) to your Shields.
[Combat (Self)] Gateway deals 794 (976) Plasma Damage to you with Plasma Torpedo.
[Combat (Self)] Gateway deals 1369 (33662) Kinetic Damage to you with Plasma Torpedo.
And this isn't even a spread!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!