I will admit that I am keen on acquiring as much Dilithium Crystals as possible, so that I may get my next big ship. The horror of it all is that so much time is taken up to get the daily eight thousand crystals. At the end, I am either fed up with playing or I have run out of time. They should make it easier to get the stuff.
Initially, a huge question mark. Never played a MMO before, my friends from another space sim raved about the STO experience & how much fun we could have together (teamwork).
Shortly thereafter, I was in OCD heaven, as my engineer mind branched out in every direction that STO gameplay offered. I would have been perfectly content for the next 2 years if absolutely nothing had been changed (except for the idoitic armored T-Rex's with lasers, which were never even a Rodenberry nightmare; I liked "Cadillacs & Dinosaurs" but it's not Trek).
"Season" 9, the first indication that Craptic has no real interest in engaging players' intellect, choosing instead to pander to the "tween" instant gratification mindset. The other space sims I have played are much harder, so I'm confused at the constant requests to nerf everything.
How about we require some real skill, where as a captain, you risk some real loss of marterials/rank/crew/equipment if your mission fails? How about if missions were timed, so failure to complete objectives on time required a restart of the episode chain? No worries, none of that will ever happen here, because the dev staff & servers are populated by people who would rather sue their teacher for a failing grade than admit that they just slacked on their schoolwork...
EDIT: BTW, other games do a much better job of inviting suggestions & actual collaboration with their players & fan base. Foundry missions are a good start, but the huge talent pool represented by the player base is really untapped, and amazing opportunites are being missed!
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
For me, STO is a casual based Trek themed PVE space shooter that I play when I need my Trek fix. I'm largely okay with that. Would like a deeper and more engaging Trek game, but eh, I hardly expect STO to ever become that. So I'm set for the most part.
This is Star Trek Online. Its currently four-year mission: to explore strange new worlds, to seek out new life and new civilizations, to kill them. KILL THEM ALL!!!!
A lot of Star Trek fans hoped for some kind of consistent online Trek "simulation" like 25th anniversary/A final unity, Bridge Commander and Elite Force combined. But that's neither what this game is nor what it's tryiong to be. It's a casual arcade MMO with Star Trek memorabilia and traits found in social network games.
Let's be clear...that is what is has become.
It was TRYING to be much more until the current ownership of Cryptic happened. And before that, when the near-bankrupt former owners bought it and pumped it dry of ALL THE MONEY before selling it again.
At launch (and even more so in beta before time-crunch really hit), it was indeed trying to be much more, and encompass many more of those features.
Comments
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Something epic ... with mindblowing potential .
As of now ?
A bad habit .
... regrets ... , I've had a few ...
Initially, a huge question mark. Never played a MMO before, my friends from another space sim raved about the STO experience & how much fun we could have together (teamwork).
Shortly thereafter, I was in OCD heaven, as my engineer mind branched out in every direction that STO gameplay offered. I would have been perfectly content for the next 2 years if absolutely nothing had been changed (except for the idoitic armored T-Rex's with lasers, which were never even a Rodenberry nightmare; I liked "Cadillacs & Dinosaurs" but it's not Trek).
"Season" 9, the first indication that Craptic has no real interest in engaging players' intellect, choosing instead to pander to the "tween" instant gratification mindset. The other space sims I have played are much harder, so I'm confused at the constant requests to nerf everything.
How about we require some real skill, where as a captain, you risk some real loss of marterials/rank/crew/equipment if your mission fails? How about if missions were timed, so failure to complete objectives on time required a restart of the episode chain? No worries, none of that will ever happen here, because the dev staff & servers are populated by people who would rather sue their teacher for a failing grade than admit that they just slacked on their schoolwork...
EDIT: BTW, other games do a much better job of inviting suggestions & actual collaboration with their players & fan base. Foundry missions are a good start, but the huge talent pool represented by the player base is really untapped, and amazing opportunites are being missed!
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Mine Trap Supporter
Let's be clear...that is what is has become.
It was TRYING to be much more until the current ownership of Cryptic happened. And before that, when the near-bankrupt former owners bought it and pumped it dry of ALL THE MONEY before selling it again.
At launch (and even more so in beta before time-crunch really hit), it was indeed trying to be much more, and encompass many more of those features.
this how i feel
system Lord Baal is dead