Before falling in love with the Guramba, my Gorn Engineer used to battle the various forces of darkness in a Fleet K'Tinga; however, the ship is behind the curve as battlecrusiers go. I am looking for constructive ways to help improve this classic ship without turning it into a flame thread.
Pros of the Ship:
Classic Look
Great Turn
Decent Console Layout
Cons:
Lower hull than every other KDF battlecrusier (Fleet Vorcha/Kamarag/Bortas'qu/Mogh)
Extremely limited in its offensive abilities ( LT/EN Tac)
Not really versatile
The way it sits now the K'Tinga is an ENG centric cruiser, while the Kamarag is SCI, and Tork'Kaht is TAC. There are several ways that the K'Tinga could gain relevance in the game.
Suggestion 1: Hanger
This is not my preferred suggestion but add a single hanger to it. Limit it to only KDF fighters if you want, but it would make it distinct from all the other KDF battlecruisers.
Suggestion 2: Universal LTC Slot
Make the Ensign slot an ENG slot and make the LTC slot universal. This would give the ship a great deal of versatility since it could be used as a TAC and gain an extra ability or a SCI to run GW1. The trade-off here is that nothing else would be touched and she would still have a low hull compared to other ships.
Suggestion 3: Two Universals
Make the TAC ensign and SCI Lt. slots universals. This would allow the user to run two cannon/beam abilites or run three sci abilities.
It works pretty well as an AtB battlecruiser, full power to weapons and shields and engines all the time, means you hit hard, move fast, and tank well too
Problem with all these engi-heavy ships is they only come alive with 2x AtX builds
I'd settle for 2 LT Tac, but LTC and Ens Tac would be my preference. Having added to TAC, just take the CDR Eng slot and make it a LTC.
Of all the ships in STO and the Star Trek genre, the K't'inga has been and will always be my favorite ship. Mostly because of the "look". Personally, I think it is the most beautiful ship from any sci-fi storyline. The STO K't'inga (IMO) does not do the ship justice
It is iconic for the KDF as the Constitution class is for the Federation (As is the B'rel). The D7 (eventually upgraded to the K't'inga) has been in service as long (if not longer) than the Constitution-class has been.
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...has been in service as long (if not longer) than the Constitution-class has been.
I remember seeing D7 type ships in Enterprise. That's the 2150's. It really predates the Constitution.
As for the ship in-game? I say, give it the MoghVenger or Tor'kaht layout. I could also see it getting about 2k more hull and an impulse mod of .18-.20.
...Of all the ships in STO and the Star Trek genre, the K't'inga has been and will always be my favorite ship. Mostly because of the "look". Personally, I think it is the most beautiful ship from any sci-fi storyline. The STO K't'inga (IMO) does not do the ship justice.
I agree. The skin they have for the D7 and K'tinga are badly done. The forward command section is too bulbous and the warp nacelles are a bit too wide. I bought the Koro'tinga skin in the C-Store because, in my opinion, it looks better than the D7/K'tinga skin.
The Fleet K'Tinga's main issue is that it's in between the Fleet Negh 'Var (which can have the same BO layout) and the Fleet Kamarag which has nearly the same turn rate of the K' Tinga and has a Lt universal BO station that allows flexibility.
In a way, the K'Tinga is like the star cruiser on the Fed side. It's too similar to a very tanky ship on one end (Galaxy/ exploration cruiser) and not as tactical oriented as the Fleet heavy cruiser retrofit. For most folks, it's between a few other ships that are better at what it can do. It's sad, but time moves on and older designs rarely stay around as long as it has.
I remember seeing D7 type ships in Enterprise. That's the 2150's. It really predates the Constitution.
As for the ship in-game? I say, give it the MoghVenger or Tor'kaht layout. I could also see it getting about 2k more hull and an impulse mod of .18-.20.
The use of the D7 style ship in ENT was a total mistake and laziness on the part of the people making that show.
This, in conjunction with the lazy design of the "Akiraprise" is enough to prove it.
It works pretty well as an AtB battlecruiser, full power to weapons and shields and engines all the time, means you hit hard, move fast, and tank well too
Problem with all these engi-heavy ships is they only come alive with 2x AtX builds
Well, it works well in the ATB mold. The catch is that the boff layout still does not effectively support the use of cannons, since you cannot fit both your cannons and your attack pattern no matter what doff hax you pull, so the ship will still be terrible in that role. At best, much like the Gal-X, it pulls the ATB-Beta-FAW pony, and the rear-centric layout, rather weird on a Klingon ship, doesn't really support a DBB build.
As the story was explained on John Eaves' blog, the episode "Unexpected" was meant to feature a more primitive version of the D-7 / K't'inga, but owing to concerns over the model it was dropped at the last moment and the DS9-era K't'inga used instead.
STO fans will recognise the unused design as the in-game Koro't'inga.
So what - it's not a "mistake" that there is a D-7 style ship in the 2150s, the mistake is that it doesn't have the more overtly primitive features that mark it as the 22nd century version.
I respectfully disagree with increasing the hull of the Fleet K'Tinga. By 2410, the K'Tinga is around a hundred years old and should not be able to endure the pounding that a Kamaraag, Vor'Cha, Negh'Var, Bortas, or Mogh class ship could. This is why I suggested the LTC Universal slot to allow the ship to gain a versatility not found in other battle cruisers at the cost of the survivability of the other ships.
I think a LTC Universal is worth the trade-off of 2k hull; however, the ship could be a bit more maneuverable due to its smaller size.
The design was originally that old, but it was kept in production up until DS9 days, which in this game is only some 30 years old. Why does the FAHCR have such awesome hull rating compared to its early tier predecessor? Same thing applies here.
Look at an ironclad. See how much bulk and mass they had to use to get even basic blunt-impact protection. Look at a ship 100 years later. You get a half inch plate of hardened steel that weighs a fraction of the weight and protects way better. That also frees up weight. Look at computers: Entire FLOORS of massive buildings were devoted to massive and fragile computers with vaccuum tubes to do the same thing a portable hand-held pocket calculator can do today, oh and it's shock proof and can be banged to heck without damage.
Just because an initial design was old doesn't mean its later use is obsolete. Even a few years makes a massive difference. Look at a Bf109B-1 and compare it to a Bf109K-4. You're talking only a decade in the same basic airframe design making such massive mind-blowing advances it's hard to compare them.
So, no. Your argument is invalid. The K'tinga wasn't hundreds of years old. It was the immediate predecessor of the Vor'Cha, and in this game it is THE most horribly spec'd fleet ship in the entire game. It needs a little love, big time.
Comments
Problem with all these engi-heavy ships is they only come alive with 2x AtX builds
Of all the ships in STO and the Star Trek genre, the K't'inga has been and will always be my favorite ship. Mostly because of the "look". Personally, I think it is the most beautiful ship from any sci-fi storyline. The STO K't'inga (IMO) does not do the ship justice
It is iconic for the KDF as the Constitution class is for the Federation (As is the B'rel). The D7 (eventually upgraded to the K't'inga) has been in service as long (if not longer) than the Constitution-class has been.
Join Date: Tuesday, February 2, 2010
I remember seeing D7 type ships in Enterprise. That's the 2150's. It really predates the Constitution.
As for the ship in-game? I say, give it the MoghVenger or Tor'kaht layout. I could also see it getting about 2k more hull and an impulse mod of .18-.20.
KDF Tac: Bortasqu' Tactical
Fed Tac: Fleet Gal-X
Keep those big guns a-thunderin'
I agree. The skin they have for the D7 and K'tinga are badly done. The forward command section is too bulbous and the warp nacelles are a bit too wide. I bought the Koro'tinga skin in the C-Store because, in my opinion, it looks better than the D7/K'tinga skin.
In a way, the K'Tinga is like the star cruiser on the Fed side. It's too similar to a very tanky ship on one end (Galaxy/ exploration cruiser) and not as tactical oriented as the Fleet heavy cruiser retrofit. For most folks, it's between a few other ships that are better at what it can do. It's sad, but time moves on and older designs rarely stay around as long as it has.
The use of the D7 style ship in ENT was a total mistake and laziness on the part of the people making that show.
This, in conjunction with the lazy design of the "Akiraprise" is enough to prove it.
FIFY 10char
Well, it works well in the ATB mold. The catch is that the boff layout still does not effectively support the use of cannons, since you cannot fit both your cannons and your attack pattern no matter what doff hax you pull, so the ship will still be terrible in that role. At best, much like the Gal-X, it pulls the ATB-Beta-FAW pony, and the rear-centric layout, rather weird on a Klingon ship, doesn't really support a DBB build.
To prove what?
Anyway;
http://johneaves.wordpress.com/2009/03/18/88/
As the story was explained on John Eaves' blog, the episode "Unexpected" was meant to feature a more primitive version of the D-7 / K't'inga, but owing to concerns over the model it was dropped at the last moment and the DS9-era K't'inga used instead.
STO fans will recognise the unused design as the in-game Koro't'inga.
So what - it's not a "mistake" that there is a D-7 style ship in the 2150s, the mistake is that it doesn't have the more overtly primitive features that mark it as the 22nd century version.
The inertia rate of K't'inga could need some love.
Gamepedia says 35 / the comparison sheet says 40
Compared to a Fleet Mogh (50 / Turn Rate 9) this seems a little bit too low
And I totally agree on a buff for its hull points - 10% could be too much; but 5% would be reasonable.
I think a LTC Universal is worth the trade-off of 2k hull; however, the ship could be a bit more maneuverable due to its smaller size.
Look at an ironclad. See how much bulk and mass they had to use to get even basic blunt-impact protection. Look at a ship 100 years later. You get a half inch plate of hardened steel that weighs a fraction of the weight and protects way better. That also frees up weight. Look at computers: Entire FLOORS of massive buildings were devoted to massive and fragile computers with vaccuum tubes to do the same thing a portable hand-held pocket calculator can do today, oh and it's shock proof and can be banged to heck without damage.
Just because an initial design was old doesn't mean its later use is obsolete. Even a few years makes a massive difference. Look at a Bf109B-1 and compare it to a Bf109K-4. You're talking only a decade in the same basic airframe design making such massive mind-blowing advances it's hard to compare them.
So, no. Your argument is invalid. The K'tinga wasn't hundreds of years old. It was the immediate predecessor of the Vor'Cha, and in this game it is THE most horribly spec'd fleet ship in the entire game. It needs a little love, big time.