This is really an issue that grinds my gears. Everytime i get a weapon from one of the rep. boxes that is really good, i get it on the wrong character!
It is extremely frustrating to have to buy an item for dilithium, when you have the exact same item already sitting idle on a different character on your account.
I completely agree. I had passed up on protonic poloran beam array mk XIIs when another character on my account could have used them. So instead of slapping them in the account bank, I ended up selling them for ec. Then the weapons that I do want never shows up in the box, I end up having to pay dil for it.
Just a simple patch would fix this after TRIBBLE us over with the "new" crafting system that will hit people in the junk HARD.
Reputation is your toon's personal reputation with the group, the items are rewards for your toon helping the group. There's no concept of a game account in-rp.
Reputation is your toon's personal reputation with the group, the items are rewards for your toon helping the group. There's no concept of a game account in-rp.
While it is true it is that it is a per character reputation, sometimes stuff is worth invoking gameplay/lore segregation on. Quite frankly, its a random drop item given for some marks, a small amount of expertise and some EC, it doesn't matter what character uses the final item.
And in RP, you could have, as an example, a Fed VA (a main/mains) overseeing other Fed captains (alts), who maintains links to outside allied factions (Rom-Feds) and off-the-record links (or above board links post S9) to others, (Klinks, Rom-Klinks) and perhaps links far further afield. (Jem'hadar or Vorta commanding a JHAS or JHDC for one example) Certainly not out of the question.
Reputation is your toon's personal reputation with the group, the items are rewards for your toon helping the group. There's no concept of a game account in-rp.
i'd say the sponosrship token doesn't hold up to your argument either, yet it is there.
The whole magically bound to a specific character thing might work fine in a magical setting...but as much as this is a copypasta endeavor of cliche fantasy MMOs; it's not something that really fits the setting in the least.
I hear you all... Free loot should be free loot for all your toons, not just the one that opened the box. Its outrageous.
Have you ever had one of those buy 5 get one free cards that you get punched at a store? Like for a sandwich or something? Do they stand there and make sure you're the one that eats the sandwich...or...maybe have you given that sandwich to a friend?
Have you ever had one of those buy 5 get one free cards that you get punched at a store? Like for a sandwich or something? Do they stand there and make sure you're the one that eats the sandwich...or...maybe have you given that sandwich to a friend?
Do you think the sandwich shop would prevent sharing if they could? Usually says "non-transferable" somewhere yeah?
Do you think the sandwich shop would prevent sharing if they could? Usually says "non-transferable" somewhere yeah?
QQing about free stuff, come on
QQing about people saying logical stuff, c'mon...
I mean, seriously, there shouldn't be anything that's bound to anything in the game...without a logical reason for it being bound...and I don't see one. In fantasy games, at least they have the "logical" reason of magic going for them...this game doesn't.
i only see a logical reason for something to be bound when it was equipped already...then you could claim "used".
it is not so much the fact taht it isn't tradeable that frustrates me, it is more the thing that i get it on a character that has no use for it at all, while i can't seem to get any on the one that needs it.
i only see a logical reason for something to be bound when it was equipped already...then you could claim "used".
it is not so much the fact taht it isn't tradeable that frustrates me, it is more the thing that i get it on a character that has no use for it at all, while i can't seem to get any on the one that needs it.
That's just...well...luck. Can see that happening while playing cards, Scrabble, or pretty much any game - or Hell - life...
But even if something were used, that wouldn't mean that it couldn't be traded...imho.
When we loot stuff, what we're looting is brand new copies of something they had in storage that survived their death or the explosion somehow?
It's a technology/science game...not a magical game...the bound aspect might work if we were given a hand weapon that would only fire for our DNA - but then, we couldn't give that to a BOFF like we can with bound weapons. It's just not a logical system.
honestly i'm not even fond of loot "dropping" in STO anyway.
An enemy dropping his gun in a shooter makes sense...a ship exploding and left over is a 100% functional impulse engine, shield emmiter, deflector dish...that i can use only seconds after...is immersion breaking, imo.
commodities however seem to make sense...even spare parts to repair your ship, make sense. But fully funktional weapons and ship systems?
it could just reward a pile of EC at the end of each mission...99% of the items i loot, i discard instantly, don't even bother to take them to a vendor.
Not sure if everybody does it this way (leveling excluded), but if most do it the same way, we could just cut out the "middleman"
I mean, seriously, there shouldn't be anything that's bound to anything in the game...without a logical reason for it being bound...and I don't see one.
Whats not logical about a toon getting a personal reward for contributing to a task force?
now look, if you gave me socks, and said:" this is a personal reward..." but the socks are 2 sizes too small for me...shouldn't i be able to give them to a child?
on the other hand, if you gave me a medal for an accomplishment...even if it hurt to wear, i'd probably keep it nomatter what.
stuff in STO are like socks! The thing is, some socks i can give to others, some i can't without a plausible reason.
it could just reward a pile of EC at the end of each mission...99% of the items i loot, i discard instantly, don't even bother to take them to a vendor.
And guess what I do with items from the rep boxes. Its an EC drop that comes in the form of an item that may possibly be useful. Giving the item doesnt mean all your toons are entitled to it. Its a personal reward for that toon. Turn into EC or keep it, whatever.
now look, if you gave me socks, and said:" this is a personal reward..." but the socks are 2 sizes too small for me...shouldn't i be able to give them to a child?
on the other hand, if you gave me a medal for an accomplishment...even if it hurt to wear, i'd probably keep it nomatter what.
it is arguable something "personal" if it is a box that nobody knows what the content might be.
but i guess we can agree to disagree
some things are account bound, some aren't bound at all, some are character bound without a universal logic behind it. atleast that's how i see it.
The only logical bound item would be one that you wore or equipped and used...integrated into your system, so it can't be removed without the ability to reintegrate it into a different system.
How about, as rep stores now unlock as you progress through tiers, putting a rep tier requirement on gear?
For example, if mk xii very rare protonic polaron beam arrays unlock at tier 3 Dyson (just a guess I can't actually remember what level they unlock at), make it so any alt you give them to has to be at least tier 3 in Dyson rep to equip them.
Comments
Just a simple patch would fix this after TRIBBLE us over with the "new" crafting system that will hit people in the junk HARD.
While it is true it is that it is a per character reputation, sometimes stuff is worth invoking gameplay/lore segregation on. Quite frankly, its a random drop item given for some marks, a small amount of expertise and some EC, it doesn't matter what character uses the final item.
And in RP, you could have, as an example, a Fed VA (a main/mains) overseeing other Fed captains (alts), who maintains links to outside allied factions (Rom-Feds) and off-the-record links (or above board links post S9) to others, (Klinks, Rom-Klinks) and perhaps links far further afield. (Jem'hadar or Vorta commanding a JHAS or JHDC for one example) Certainly not out of the question.
i'd say the sponosrship token doesn't hold up to your argument either, yet it is there.
Have you ever had one of those buy 5 get one free cards that you get punched at a store? Like for a sandwich or something? Do they stand there and make sure you're the one that eats the sandwich...or...maybe have you given that sandwich to a friend?
QQing about free stuff, come on
QQing about people saying logical stuff, c'mon...
I mean, seriously, there shouldn't be anything that's bound to anything in the game...without a logical reason for it being bound...and I don't see one. In fantasy games, at least they have the "logical" reason of magic going for them...this game doesn't.
it is not so much the fact taht it isn't tradeable that frustrates me, it is more the thing that i get it on a character that has no use for it at all, while i can't seem to get any on the one that needs it.
That's just...well...luck. Can see that happening while playing cards, Scrabble, or pretty much any game - or Hell - life...
But even if something were used, that wouldn't mean that it couldn't be traded...imho.
When we loot stuff, what we're looting is brand new copies of something they had in storage that survived their death or the explosion somehow?
It's a technology/science game...not a magical game...the bound aspect might work if we were given a hand weapon that would only fire for our DNA - but then, we couldn't give that to a BOFF like we can with bound weapons. It's just not a logical system.
An enemy dropping his gun in a shooter makes sense...a ship exploding and left over is a 100% functional impulse engine, shield emmiter, deflector dish...that i can use only seconds after...is immersion breaking, imo.
commodities however seem to make sense...even spare parts to repair your ship, make sense. But fully funktional weapons and ship systems?
it could just reward a pile of EC at the end of each mission...99% of the items i loot, i discard instantly, don't even bother to take them to a vendor.
Not sure if everybody does it this way (leveling excluded), but if most do it the same way, we could just cut out the "middleman"
depends on the stuff that is rewarded i'd say.
If it were actually a personal reward...that would be fine. But since it is not a personal reward...it doesn't make sense.
now look, if you gave me socks, and said:" this is a personal reward..." but the socks are 2 sizes too small for me...shouldn't i be able to give them to a child?
on the other hand, if you gave me a medal for an accomplishment...even if it hurt to wear, i'd probably keep it nomatter what.
stuff in STO are like socks! The thing is, some socks i can give to others, some i can't without a plausible reason.
They are Mk XII socks, a child cant use them
That the toon can:
1) give to a BOFF
2) sell to a vendor
etc, etc, etc...
If it were an item only the toon could use or if they didn't want to use it they had to delete it...
...but that's not what it is, is it?
but i guess we can agree to disagree
some things are account bound, some aren't bound at all, some are character bound without a universal logic behind it. atleast that's how i see it.
The only logical bound item would be one that you wore or equipped and used...integrated into your system, so it can't be removed without the ability to reintegrate it into a different system.
For example, if mk xii very rare protonic polaron beam arrays unlock at tier 3 Dyson (just a guess I can't actually remember what level they unlock at), make it so any alt you give them to has to be at least tier 3 in Dyson rep to equip them.