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EC NERFs - Right or Wrong?

azurianstarazurianstar Member Posts: 6,985 Arc User
Remember when Deflectors, Engines, and Shields were 100k+ EC and then they were nerfed to their current, because it was too much? Funny how history is repeating itself again.


Cryptic Team, please rethink these changes. You are punishing the legitimate players and not the people that are ruining the economy - the farmers.

I'm going to be brutally honest with you - it's your fault for not controlling the farming areas like Ker'rat and the Foundry, instead you punish us who play this game legitimately, whom gets a few of these items every day. Items that we (whom are in small fleets) need to keep us from going bankrupt as we buy tons of commodities for Fleet Projects!


This isn't also good for the new crafting system as well, because they will get no return for their efforts. So this really needs rethought.
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Comments

  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited June 2014
    Does this mean the cost of primary ship sets will be going down to match this standard? =P

    Personally, I'm with you on this one, Azurian. I liked the system where core ship parts were 50k~ each. Scale the crafting system to that - both in craftable resource requirements, and crafting experience rewarded. I mean, they ARE major ship systems, it makes sense that there's more to them, both in creation cost and value.

    I mean, I understand video games are generally based on abstractions, but it is kind of silly that that an assault rifle and a starship propulsion system would be anywhere remotely close to having the same value.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    wrong!!!!!!
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited June 2014
    It's just going to TRIBBLE over those with little in the way of EC.
    I need a beer.

  • duncanidaho11duncanidaho11 Member Posts: 7,981 Arc User
    edited June 2014
    Remember when Deflectors, Engines, and Shields were 100k+ EC and then they were nerfed to their current, because it was too much? Funny how history is repeating itself again.
    .

    Check the change list. Some prices were lowered, others were raised. This falls under the heading of rebalancing. It's not a stab at farming.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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  • duncanidaho11duncanidaho11 Member Posts: 7,981 Arc User
    edited June 2014
    I mean, I understand video games are generally based on abstractions, but it is kind of silly that that an assault rifle and a starship propulsion system would be anywhere remotely close to having the same value.

    Think of their value to gameplay. Engines serve a critical function but so do ground weapons. You can't really get by without either of them. Sure, in a physical abstraction there's a bit of a difference, but in a virtual one these changes make a whole lot more sense and it is that virtual environment in which we are operating.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • atlantraatlantra Member Posts: 0 Arc User
    edited June 2014
    After the nerf I'm going from 3.2 million EC an hour to about 1.6 million EC per hour. (N'vak zone FTW)

    I dunno, I guess things may get cheaper on the exchange. Either that or a lot of items are going to rot/rust on the galactic exchange.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    Check the change list. Some prices were lowered, others were raised. This falls under the heading of rebalancing. It's not a stab at farming.

    Good luck in thinking it's all balanced now. I can safely say the majority of everyone here disagrees it's "Balanced", especially those in small fleets who depended on that income for buying commodities.

    It's not going to discourage farming in the least, it's just going to cause a wider gap between casual players and hardcore farmers.
  • duncanidaho11duncanidaho11 Member Posts: 7,981 Arc User
    edited June 2014
    Good luck in thinking it's all balanced now. I can safely say the majority of everyone here disagrees it's "Balanced", especially those in small fleets who depended on that income for buying commodities.

    It's not going to discourage farming in the least, it's just going to cause a wider gap between casual players and hardcore farmers.


    You might want to pay a little more attention to the release notes.
    Systems:

    Pricing for items has been normalized.
    This means that the disparity in value between weapons and non-weapon items has been removed.

    Space weapons are now priced HIGHER.
    Deflectors, shields, impulse engines, and warp cores are now priced LOWER.
    Ground weapons are now priced HIGHER.
    Ground armor is now priced LOWER.
    Kit frames are now priced LOWER.

    Now I haven't gone through a practical calculation of average EC income before these changes and after given a certain amount of grinding but I would imagine that the impact felt will be marginal. For what you're loosing on equipment you're gaining back (at least in part) on weapons (it all depends on the relative frequency of one kind of loot versus another.)

    Again, this isn't about farming (however much this may or may not impact that segment of the population.) By every appearance, an abitrary difference is just being removed simply for being just that.
    atlantra wrote: »

    I dunno, I guess things may get cheaper on the exchange. Either that or a lot of items are going to rot/rust on the galactic exchange.

    Maybe but only in so far as the lower limit set by the vendor trade-in EC price is adjusted. I doubt it's going to have any major effect on demand.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    You might want to pay a little more attention to the release notes.


    Now I haven't gone through a practical calculation of average EC income before these changes and after given a certain amount of grinding but I would imagine that the impact felt will be marginal. For what you're loosing on equipment you're gaining back (at least in part) on weapons (it all depends on the relative frequency of one kind of loot versus another.)

    Again, this isn't about farming (however much this may or may not impact that segment of the population.) By every appearance, an abitrary difference is just being removed simply for being just that.

    HEY THIS WON'T AFFECT PLAYERS! YOU JUST GOT TO GRIND MORE!!!!

    Thanks for the laugh. Troll status confirmed.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    I think it's a matter of Gameplay and Story Segregation, and I disagree with it.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2014
    Well, going by what little I've seen, it seems the normalization overall lowers the EC you can earn on average. That may or may not be intended, or it may just due to small sample sizes.

    If the EC reduction is really just to deal with farming, it seems meaningless to me - farmers still will make more EC then anyone else. Even if it should lead in the long term to lower EC prices on the Exchange (because people don't want to wait forever until someone buys a key or ship module), the end result would still be that farmers have the advantage, so nothing really changes. Maybe it helps for the EC cap that F2P players have, put prices into more reasonable ranges.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    I don't actually think this is an attempt to address "farming". I think the intent of the "price normalization" is to address the imbalances between what happens when you craft millions of tons of vendorjunk weapons and what happens when you craft milions of tons of vendorjunk deflectors, shields, and engines.

    Actual FARMING isn't going to be affected at all, since the relative worth of "farming" content and the relative worth of "non-farming" content is unchanged. ALL content is hit equally by approximately -40%, so the relative attractiveness of "farming" vs. "non-farming" doesn't change. All that happens is that the amount of EC entering the system is reduced. As pretty much all EC enters the system via vendortrashing, with only a statistically insignificant amount being awarded through rep and doffing payouts, this will mainly impact primary producers of EC.

    Interestingly, this isn't actually as bad for "newbies" as it sounds. Newbies are not, in fact, primary producers of EC. Only a relatively experienced player knows the best places to rake in vendortrash. Newbies don't know this, and generate their EC primarily through sales of random junk they found on the Exchange. A newbie doesn't farm inventory loads of vendortrash, he just sells that purple thing he got in the last STF, which so happens to have randomly been [Acc]x3 and thus goes for a veritable fortune. Inflation doesn't really impact the newbie much, and if anything, may make his life easier, as the inflated value of higher-end goods allows him to easily afford staples by selling even one of these outlandishly overpriced items he happened to luck upon. The unlucky newbie, of course, is just plain broke, but that's how it currently is, too.

    It is the middle-class of poor players which generates EC via vendortrash. These players have moved beyond simple reliance on luck and go for stable incomes via mass disposal of trash from mills like Loot-o-Matic. THESE players are the primary producers of EC, the ones who actually cause EC to enter the system (newbies don't, their money comes from other players), and these are the players who get hit by this.

    The upper classes of poor players, as well as the ludicrously rich, don't care: Players in these classes generate through income through Exchange PvP, buying and selling items that they didn't specifically produce. These players simply won't be impacted much at all, as their incomes do not come from vendortrash and most of their trading is done with each other.

    What will happen as a result? Well, the rate of inflation MAY slow slightly, but prices aren't going to suddenly go down. The amount of EC in circulation is still increasing, not decreasing, and it merely increases at a slower rate than before.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    It's just going to TRIBBLE over those with little in the way of EC.

    This guy gets it.

    The change will not matter to the big exchange using moneybag tycoons, but hit the poor players hard.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • l30p4rdl30p4rd Member Posts: 334 Arc User
    edited June 2014
    Something similar happened in another MMO I played. They made major changes to the economy and crafting system by devaluing items and 'normalizing' them. Then released more P2W items than was reasonable including special crafting items and made veteran players years of work worth nothing overnight. Then the economy inflated so fast even Wall St would have been impressed. This caused a massive increase in gold farmers and players buying from them. It then turned out the biggest gold farmer of them all was the CEO of the game company making an 'estimated' 500k in the 6 month's it was realised what he was up to. (they did not actually find out how long he had been doing it, estimated 3 years, nor how big his network was)
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited June 2014
    This isn't going to change anything in STO. Farmers will still farm. Exchange gurus will still do their thing as well. They'll be doing it at prices which may be ~40% less than they are right now, but both groups will still be, ahem, in business.

    The only benefit I can see to this change is for pwe/cryptic. People will now spend more time ingame to achieve the results and goals they did before. And the longer someone is ingame the more likely it is they will spend Real Coin. I do not object to this. After all, the electricity the servers run on isn't free. Nor are the Devs working on STO out of the goodness of their hearts. The game needs a sustainable income to continue.

    In the end, people will rage about this here in the forums but they'll still be playing STO the day after they climb down from their anger. Me? I'm just playing the game. Not trying to turn into a pixelated virtual Donald Trump or Karl Marx.
    A six year old boy and his starship. Living the dream.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    tpalelena wrote: »
    The change will not matter to the big exchange using moneybag tycoons, but hit the poor players hard.
    Not quite. I don't think it will hit the POOREST players hard, simply because the really penniless don't really have any idea how to even farm vendortrash in the first place. What it's going to hit are probably people like you, who know enough to farm vendortrash, but not enough to move to something more personally profitable.
    [SIGPIC][/SIGPIC]
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    I wonder why they don't just put a maximum price on items in the exchange. The ec inflation would end in a second.

    Perhaps because they want to sell more keys this way?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    tpalelena wrote: »
    I wonder why they don't just put a maximum price on items in the exchange. The ec inflation would end in a second.
    Because this would just completely destroy the Exchange. A 500M cap hasn't gone and made bugships suddenly affordable or limited to 500M. It has just caused them to completely vanish from the Exchange and be traded only between knowledgeable black market traders, with the result being that a normal player can NO LONGER GET ONE.

    If an item is capped below its true value, then it disappears from the Exchange as any that are foolishly posted there gets snapped up instantly by black market traders, and whoever posted it is loses money, while the black market traders profit from this. This is not an improvement. Just take Bugships. If you post a Bugship for a mere 500M right now, the max cap you can post anything for, it will VANISH. And some black market trader will resell it for profit. It will not end up in the hands of some peasant.
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  • wilbor2wilbor2 Member Posts: 1,687 Arc User
    edited June 2014
    the latest .5 is going to be remembered as the nerf bat season
    gs9kwcxytstg.jpg
  • carl103carl103 Member Posts: 1 Arc User
    edited June 2014
    Because this would just completely destroy the Exchange. A 500M cap hasn't gone and made bugships suddenly affordable or limited to 500M. It has just caused them to completely vanish from the Exchange and be traded only between knowledgeable black market traders, with the result being that a normal player can NO LONGER GET ONE.

    If an item is capped below its true value, then it disappears from the Exchange as any that are foolishly posted there gets snapped up instantly by black market traders, and whoever posted it is loses money, while the black market traders profit from this. This is not an improvement. Just take Bugships. If you post a Bugship for a mere 500M right now, the max cap you can post anything for, it will VANISH. And some black market trader will resell it for profit. It will not end up in the hands of some peasant.

    Or you make the cap Apply to all single transactions and set a limit of no more then the cap between any two accounts in any 3 day period. Multiple accounts can get around that, but it drastically cuts into the practicality.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    carl103 wrote: »
    Or you make the cap Apply to all single transactions and set a limit of no more then the cap between any two accounts in any 3 day period. Multiple accounts can get around that, but it drastically cuts into the practicality.
    Why do you hate the free market so? Are you a Communist? You do realize that if they actually acted upon your constant Commie urges to impede free trade, that you would not, in fact, find it easier to get anything at all, but rather, the entire Exchange would crumble in favor of black market trading and the regular, naive players with no connections to backchannel trading markets would end up finding no gear at all?
    [SIGPIC][/SIGPIC]
  • wilbor2wilbor2 Member Posts: 1,687 Arc User
    edited June 2014
    Are you a Communist?

    it looks that way to me
    gs9kwcxytstg.jpg
  • carl103carl103 Member Posts: 1 Arc User
    edited June 2014
    Why do you hate the free market so? Are you a Communist? You do realize that if they actually acted upon your constant Commie urges to impede free trade, that you would not, in fact, find it easier to get anything at all, but rather, the entire Exchange would crumble in favor of black market trading and the regular, naive players with no connections to backchannel trading markets would end up finding no gear at all?

    If you want to do a cap you have to do it right, that means making it very hard to do any form of trading, including your hypothetical black market, that exceeds the cap. Capping one form and not another won't do bugger all and is just dumb implementation.

    I mean if i was really gonna sit down and cap prices i'd just move EC to account wide and cap it at the desired value myself, far more effective than a sale price cap.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    In other words, you want to completely destroy EC as a currency and cause everyone to switch to using lockbox keys as currency. Because that's what would happen if you installed so many bizarre, arbitrary restrictions that EC became unusable as a form of currency because it was impossible to use it to buy or sell anything at its true worth.

    As it already stands, EC actually has no worth whatsoever. It's basically "paper money", with nothing in-game that it can be redeemed or used for. The only reason EC has any function at all is as an Exchange currency, and if you render it useless for this purpose, it will end up somewhere below where GPL is, now, as all the traders move to hard currency.
    [SIGPIC][/SIGPIC]
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited June 2014
    Make 1% of all player trades or Exchange purchases a 'tax' that destroys the currency. There, automatic sink that scales with the volume of EC in the game but isn't enough that players notice.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    Why do you hate the free market so? Are you a Communist?


    Comrades, I am found out! Hide the vodka, hide it noooow!

    While not literally a communist, I am against free trade.

    Communism requires a belief in equality, while my own belief is in an extremely regulated, gorvernment run system that is shown in Simpsons, when the cleverest of the town take control, before they are overthrown for putting in a 7 year long vulcan mating cycle.



    A good way to prevent exchange exploitation would be making all purchases made on it be "Bound to account" .
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • l30p4rdl30p4rd Member Posts: 334 Arc User
    edited June 2014
    The EC problem is caused by greedy players, plain and simple.
    Items have an EC list price on them and they should be capped at that price i.e if it says its worth 1000 ec all you can list it at is 1000 ec or less.

    And dont give me this, we need to make profit bull when most of the items you get are for free even if it costs zen as most farm dilith for zen anyway, dilith has restrictions and it works.

    All that ever happens is an item in the market is identified by the traders as profitable so they buy every item they can among them and then this restricts the market, demand rises then the GREEDY players start to sell back the items at inflated prices. This does not help the game it hurts it by pricing new players (the life blood of the game) out of anything worthwhile then they come to the forums demanding change and then things like this happen.

    If we need anyone to blame then its the trading players and their greed !
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