http://sto.gamepedia.com/Counter_Command_Ordnance
The 3p is pretty weak, the bio molecular dot seems to be instantly cleansed. Not all too impressive
And the 4p seems to be instantly cleansed as well...not all too impressed.
Against newbie players it's pretty broken but against sci team/keel'el players they fizzle instantly
What's everyone else's experience?
T5 space activate power is OP
Chive on and prosper, eh?
My PvE/PvP hybrid
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I'll let they affirm my thoughts
..
My PvE/PvP hybrid skill tree
The 2 piece engine / deflector is great of course for dmg oriented builds, even science ships.
The 3 part is weak sauce... and the core is terrible. Not worth trading an [amp] mod for no doubt.
The 4 piece, is attached to a shield that only has AP resistance on it. So its usability in PvP is right around zero. With out bonus shield resistance that extra little bit of shield that pops up will melt to fast ot be of any use at all.
Woah buddy, was talking about the turret/torp/console/console set
My PvE/PvP hybrid skill tree
While I may have your attention...what about the assimilated module and kcb? Are they a staple in pvp or fluff?
Thanks
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I keep checking and see nothing about boosting photon torpedoes. PROTON boost yes, photon boost no.
What am I missing?
The 3p bonus provides 10% crith to photons.
That's the cannon beam thing, gravimetric torp and the console.
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2pc provides +22.9% Photon damage strength
3pc provides +10% CrtH w/ Photons
That's the Photon angle.
2pc provides +3% CrtH
3pc provides +10% CrtD
Is what the Protonic Arsenal also provides.
3pc will give you +22.9% Photon damage strength, +13% CrtH, and +10% CrtD.
Course, with all these sets...it's pretty easy to start running out of space.
Hrmm, as for the thread...I'm looking at 3pc Counter on one guy and 4pc Counter on another...with 4pc Fluidic on the 3pc Counter guy. Not there yet...just what I'm looking at...
lol Fair enough.
Well what I said I guess applies to both. The turret 3 piece thing is terrible. Not to mention that it is overridden by any other cannon skill. So if your rapid firing activating it is a complete waste. The 4 piece sounds good, however ya it is cleared pretty easily. The only saving grace for the turret is if your running a turret build there is no reason not to run it. Its a wash vs a normal turret so why not I guess.
It overrides crf......
IT OVERIDES CRF?!?!?$
Hobos, I wants a rematch....
/grumble
Going back to an elachi Dbb on my rear....LAME
Thanks for the heads up
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No, CRF overrides it.
3p: pretty meh. you can't seems to activate a cannon enhancing ability and the cannon barrage at the same time, because one overrides the other. The proc itself isn't that good either, because nowadays nearly everybody is using epte. This speed decrease won't matter too much, and ships that don't use epte won't mind much either way. I'd rather "rely" on the turret itself applying the debuff to my target instead of an ability with a 3 min cd.
4p: it's nice if it would actually proc with a chance higher then 1%. i'd wager it's being per volley rather than per shot (at least from observations; undine battlezone versus other instances) so you can't really increase it with different weapon types.
All in all only the 2 piece is really worth it, especially considering the amount of console and weapon space you have to sacrifice to get all bonuses.
Regarding the cutting beam+ assim. console 2 piece: Maybe on a beam cruiser that's in there for sustained damage, but i'd rather not use it on an escort, given that pressure damage is a low priority for these ship types (so the likelyhood of the proc occuring is rather low). I'd rather have the 2 piece protonic arsenal + undine heavy turret in the back. I'd take the cutting beam, if i would have enough room fo it though (the nicor would come to mind here).
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
huh... if you slot both, can you get the 2 part set bonus from it?
Slotting the other turret....drunk...your drunk
But I'm curious if anyone is awesome enough to jump on Tribble and test. I'd wager no, but you never know with cryptic
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no, for the set bonus you need the 2 consoles, torp and either turret.
You can only slot 1 disruptor and 1 phaser turret.
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita