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So...4p counter command ordinance

dahminusdahminus Member Posts: 0 Arc User
edited June 2014 in PvP Gameplay
http://sto.gamepedia.com/Counter_Command_Ordnance

The 3p is pretty weak, the bio molecular dot seems to be instantly cleansed. Not all too impressive

And the 4p seems to be instantly cleansed as well...not all too impressed.

Against newbie players it's pretty broken but against sci team/keel'el players they fizzle instantly

What's everyone else's experience?

T5 space activate power is OP
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Post edited by dahminus on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    40+ views and no opinions on anything?

    I'll let they affirm my thoughts
    ..
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2014
    lol ya anything past the deflector and engine is a waste.

    The 2 piece engine / deflector is great of course for dmg oriented builds, even science ships.

    The 3 part is weak sauce... and the core is terrible. Not worth trading an [amp] mod for no doubt.

    The 4 piece, is attached to a shield that only has AP resistance on it. So its usability in PvP is right around zero. With out bonus shield resistance that extra little bit of shield that pops up will melt to fast ot be of any use at all.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    lol ya anything past the deflector and engine is a waste.

    The 2 piece engine / deflector is great of course for dmg oriented builds, even science ships.

    The 3 part is weak sauce... and the core is terrible. Not worth trading an [amp] mod for no doubt.

    The 4 piece, is attached to a shield that only has AP resistance on it. So its usability in PvP is right around zero. With out bonus shield resistance that extra little bit of shield that pops up will melt to fast ot be of any use at all.


    Woah buddy, was talking about the turret/torp/console/console set
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    if you use phasers or disruptors, might as well use a turret. 2 shots per cycle >4, regardless of weapon mods. the console is pretty good on its own, so that's an easy 2 part. if you want to use the torp, your crazy not to fit the voth 3 part that does so much to boost photons
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    What's your opinion on the actual 3p/4p bonuses though?

    While I may have your attention...what about the assimilated module and kcb? Are they a staple in pvp or fluff?

    Thanks
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited June 2014
    if you use phasers or disruptors, might as well use a turret. 2 shots per cycle >4, regardless of weapon mods. the console is pretty good on its own, so that's an easy 2 part. if you want to use the torp, your crazy not to fit the voth 3 part that does so much to boost photons

    I keep checking and see nothing about boosting photon torpedoes. PROTON boost yes, photon boost no.

    What am I missing?
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    I keep checking and see nothing about boosting photon torpedoes. PROTON boost yes, photon boost no.

    What am I missing?

    The 3p bonus provides 10% crith to photons.

    That's the cannon beam thing, gravimetric torp and the console.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    I keep checking and see nothing about boosting photon torpedoes. PROTON boost yes, photon boost no.

    What am I missing?

    2pc provides +22.9% Photon damage strength
    3pc provides +10% CrtH w/ Photons

    That's the Photon angle.

    2pc provides +3% CrtH
    3pc provides +10% CrtD

    Is what the Protonic Arsenal also provides.

    3pc will give you +22.9% Photon damage strength, +13% CrtH, and +10% CrtD.

    Course, with all these sets...it's pretty easy to start running out of space.

    Hrmm, as for the thread...I'm looking at 3pc Counter on one guy and 4pc Counter on another...with 4pc Fluidic on the 3pc Counter guy. Not there yet...just what I'm looking at...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2014
    dahminus wrote: »
    Woah buddy, was talking about the turret/torp/console/console set

    lol Fair enough.

    Well what I said I guess applies to both. The turret 3 piece thing is terrible. Not to mention that it is overridden by any other cannon skill. So if your rapid firing activating it is a complete waste. The 4 piece sounds good, however ya it is cleared pretty easily. The only saving grace for the turret is if your running a turret build there is no reason not to run it. Its a wash vs a normal turret so why not I guess.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    lol Fair enough.

    Well what I said I guess applies to both. The turret 3 piece thing is terrible. Not to mention that it is overridden by any other cannon skill. So if your rapid firing activating it is a complete waste. The 4 piece sounds good, however ya it is cleared pretty easily. The only saving grace for the turret is if your running a turret build there is no reason not to run it. Its a wash vs a normal turret so why not I guess.

    It overrides crf......

    IT OVERIDES CRF?!?!?$

    Hobos, I wants a rematch....

    /grumble

    Going back to an elachi Dbb on my rear....LAME

    Thanks for the heads up
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited June 2014
    dahminus wrote: »
    It overrides crf......

    IT OVERIDES CRF?!?!?$

    No, CRF overrides it.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited June 2014
    dahminus wrote: »
    What's your opinion on the actual 3p/4p bonuses though?

    While I may have your attention...what about the assimilated module and kcb? Are they a staple in pvp or fluff?

    Thanks

    3p: pretty meh. you can't seems to activate a cannon enhancing ability and the cannon barrage at the same time, because one overrides the other. The proc itself isn't that good either, because nowadays nearly everybody is using epte. This speed decrease won't matter too much, and ships that don't use epte won't mind much either way. I'd rather "rely" on the turret itself applying the debuff to my target instead of an ability with a 3 min cd.

    4p: it's nice if it would actually proc with a chance higher then 1%. i'd wager it's being per volley rather than per shot (at least from observations; undine battlezone versus other instances) so you can't really increase it with different weapon types.

    All in all only the 2 piece is really worth it, especially considering the amount of console and weapon space you have to sacrifice to get all bonuses.


    Regarding the cutting beam+ assim. console 2 piece: Maybe on a beam cruiser that's in there for sustained damage, but i'd rather not use it on an escort, given that pressure damage is a low priority for these ship types (so the likelyhood of the proc occuring is rather low). I'd rather have the 2 piece protonic arsenal + undine heavy turret in the back. I'd take the cutting beam, if i would have enough room fo it though (the nicor would come to mind here).
  • rudiefix1rudiefix1 Member Posts: 420
    edited June 2014
    pssst. If you like the heavy turrets on its own cuz of its rate of fire..... you can equip both the phaser and disruptor one. Use the counter command console, and get a few cannon locators..... Add in the front some nice counter phaser AND disruptor DHC's and you have a nice anti fleet shield mix with a good combo of procs
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    rudiefix1 wrote: »
    pssst. If you like the heavy turrets on its own cuz of its rate of fire..... you can equip both the phaser and disruptor one. Use the counter command console, and get a few cannon locators..... Add in the front some nice counter phaser AND disruptor DHC's and you have a nice anti fleet shield mix with a good combo of procs

    huh... if you slot both, can you get the 2 part set bonus from it?
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    huh... if you slot both, can you get the 2 part set bonus from it?

    Slotting the other turret....drunk...your drunk

    But I'm curious if anyone is awesome enough to jump on Tribble and test. I'd wager no, but you never know with cryptic
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • rudiefix1rudiefix1 Member Posts: 420
    edited June 2014
    huh... if you slot both, can you get the 2 part set bonus from it?

    no, for the set bonus you need the 2 consoles, torp and either turret.

    You can only slot 1 disruptor and 1 phaser turret.
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
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