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Guramba and the Javelin - Little advise

policestate76policestate76 Member Posts: 1,424 Arc User
edited June 2014 in Klingon Discussion
Hi, well, i adquired the Guramba not so long ago, and im still trying to figure it out how the Javelin works. I mean, it says that you can hit several targets if they are in a 45º of the line of fire. Well, it doesnt matter how hard i try, i cant get the Javelin to hit more than 1 target.

My first question is, for this to happen, do i need to aim for the target that is further away to be able to hit the ones in front?

My second question is.. i was thinking in filling the science station with at least a GWI, to make a better use of the javelin. But im not sure if there are boffs with a GW in the lt. tier

So far, so good. Im loving it, even if i dont have too much time for playing. Im using 95 weapons power and that little beast is a killing machine. I only need 1 use of rapid cannon III to kill almost any npc lol...
Post edited by policestate76 on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    I think the 45 angle is just the angle you can fire it at.

    The javelin probably need all targets to be within a .5-1km to be hit.

    Hope that helps

    And there is no lt gw1.

    Tbr with the reverse tbr doff plus reversing may help you line up a shot.

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited June 2014
    To answer your second question, no you can't slot Gravity Well on a Guramba, as that requires a Lt. Comm Sci spot for rank I.

    Though random, you might try the Dyson rep's Gravimetric Torp instead, as that has a proc similar to Gravity Well. The first torp on each target from a Torp Spread of them has a chance of proc'ing, so if you've got a large group of enemies that you hit with Torp Spread, there's a very good chance of one or more of the mini-Gravity Wells forming.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited June 2014
    Yeah, it doesn't have a lot of tactical flexibility. The only way to reliable bunch up targets that I can see would be to get the Scourge console and combo Inverted(Voth doff) Tractor Repulsors with Vent Theta Radiation. You're still going to get hit with the long console cooldown on the latter, but I don't see a lot of other options for the ship.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2014
    The Guramba just doesn't have the capability to have CC and still ensure it has just enough to survive. Not tool keen on stuffing on the Vent Theta Radiation Console which has a lengthy cooldown and no other bonuses while inactive.

    Worry about making your Guramba a killing machine that has enough to get by on survival. Let other players worry about CC and all that with ships that have the better capability to do so.
    XzRTofz.gif
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited June 2014
    Just treat the lance as bonus.

    A Gumby does plenty of damage as it is. Just lance every time you can and let the universe decide when it will line up targets for you.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited June 2014
    As best as I remember it, the lance benefits from disruptor consoles.... so you want to stack disruptor weapons.

    I have never hit 2 with one shot. Its just not easy to do. You can "kinda sorta" use the V shape of the ship's starfish arms (if you look, the nauss ships are all fishy) to "aim" but to line up 2 ships, both moving, against your own location, is exceedingly difficult. Do a web search on a "quigley" to understand this concept...
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    You CAN hit multiple targets but they must be directly in a line from your ship. So like one ship right behind the other. To accomplish this you would need to shoot at the rear of the two ships if you wanted to stand a good chance but it is a very rare occurrence. You can Jav the Generators in STF's if you line it up well.

    Theta Vents is a good idea for slowing things down. I do not remember if it has the ability to use Warp Plasma or not but that also works.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    targets need to be in a straight line and you need to fire the javeline at the rearest (is this a word??) target. Otherwise the beam will hit only the one in front.

    o--o--o
    X

    otherwise:

    o o o
    X
    Go pro or go home
  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    baudl wrote: »
    targets need to be in a straight line and you need to fire the javeline at the rearest (is this a word??) target. Otherwise the beam will hit only the one in front.

    o--o--o
    X

    otherwise:

    o o o
    X

    Not a continuous lance eh? Lame...

    Btw, baudl, how ya doing?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited June 2014
    Cant wait to try the lance with the revamped Enhanced Induction Coils.

    From tribble:

    Enhanced Induction Coils:
    No longer shares a cooldown with Batteries.
    Now effects Auxiliary subsystems in the same manner as existing Weapons/Engines bonuses.
    Now grants Immunity to Weapons, Engines and Aux offline for full duration.
    Now grants +10 Maximum Weapon, Engines and Aux power for full duration.
    Increased base power bonus from 33 to 50, and gains additional benefit from the Starship Batteries skill.
    Base duration reduced from 20 seconds to 15 seconds, but now gains more benefit from Starship Batteries skill.
    Enhanced Induction Coils AND Enhanced Plasma Manifold:
    Boosts to max power do not stack with the passive bonuses supplied by Warp Cores.
    Only the higher will apply.

    http://sto-forum.perfectworld.com/showthread.php?t=1147591
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    well, 135 max weaponpower seems good...with the current lack of a 10 console guramba variant, i'd still ignore this console. maybe once the fleet version is out, i'll try that out.
    Btw, baudl, how ya doing?

    doin' great! hope you do too.
    Go pro or go home
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    baudl wrote: »
    targets need to be in a straight line and you need to fire the javeline at the rearest (is this a word??) target. Otherwise the beam will hit only the one in front.

    o--o--o
    X

    otherwise:

    o o o
    X

    This is what i was assuming, since the Javelin fire style seems the need to "catch" the further target first, to be able to hit the ones in front of him. In fact i tried it last night and it worked, but just once in about 10 attempts lol.

    Im not worried about the lack of survaviltiy of the Guramba, i count on it. I am a really good escort pilot (80% of my ships are escorts) and i can really manage to survive. I still dont have enough rep items or high end items to play on Elite (reached level 50 just a week ago and still didnt touch the reps or anything else lol, and i am not even at the jem hadar story episodes yet lol), but im playing on Advanced right now, and im loving the Guramba.

    Like someone said, im looking at the Javelin as a bonus attack, for now on, since even if it really hurts a lot, in some circunstances (specially when you do a critical attack) its really very difficult to find a spot to use it. I wish the devs would improve it a little. But the Guramba itself is awesome, i only hope they hurry up and they release the fleet version soon.
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