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Why no love for BOffs at endgame

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  • dareaudareau Member Posts: 2,390 Arc User
    edited June 2014
    http://en.memory-alpha.org/wiki/Starfleet_General_Orders_and_Regulations

    General Order 15: No flag officer shall beam into a hazardous area without armed escort. (Star Trek II: The Wrath of Khan)

    Cryptic stop violating Starfleet regulations...KDFs and Roms can do whatever they hell they want
    Note that Kirk states that 'there's no such regulation', and Saavik's response of understated amusement suggests either that her description of this general order is not accurate and intended only to help persuade Kirk to allow her on the landing party, or that the regulation exists and Kirk was knowingly trying to circumvent it.

    According to this, it's most likely General Order 15 is the Vulcan way of saying "Can I tag along?" and not a standing general order.

    Topping that off, however, is something I found a bit lower on that same page, section 12 paragraph 4 (of regulation 7 maybe). This regulation is named in Nemesis by Data as the source of the "no captains on the landing party unless certified 'safe' or absolutely necessary for diplomatic reasons" bit that dominated the TNG era... Why would there be a regulation stating what a General order supposedly states? So, GO 15 is a farce... :)

    On that note, what's to say that following the Kirk and later-era Picard example(s), Starfleet decided that the safety of Captains isn't as paramount - especially since the "hero" of the Campaign isn't a fully trained Command officer that spent years getting to the rank of Captain, it's a maverick that got their ship as a fresh out of the academy ensign that personally led every away action in their career? Even the one that got them their command?
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited June 2014
    ovinspace wrote: »
    In the voth battlezone I'd like single commands that sets the boffs for things like build defenses or cover my back, my engineer boffs use their abilities in ways that are not always very helpful.

    Turn off auto-cast on their bar, put it on your own power bar. I used to set up turrets that way before I got lazy.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited June 2014
    I'd like to see 5 player STFs where each player can take a BOFF with them.

    It would be nice to have more opportunities to showcase your BOFFs where other people can see them.
  • desertjetsdesertjets Member Posts: 207 Arc User
    edited June 2014
    There is a lot of potential for making more use of BOFFs in all endgame content. But please, please, PLEASE do something about their AI -- or at least give us some additional commands in the same vain of carrier pets to control them. A few things. First please make the AI prioritize firing their damn weapons first. I cannot count how many times in the Voth BZ fighting and watching my BOFFs pop abilities, play with consumables, but never fire their weapon. Keep the BOFFs from running off in random directions 15+ meters away from you. Worst is when I am fighting the V-rex and my genius engineer all 20+ meters away decides to pop a shield gen right underneath the dino. But the potential is totally there. A properly set up boff away team, plus some less stupid AI, would be awesome. As long as they stop eating energy cells like candy.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2014
    I seem to remember comments from the developers, or at least from dstahl (so long ago) that imply that they regret a bit the away team requirements. It doesn't work so well with multiplayer and probably also with certain types of stories. Mostly, I think, because BOFFs just are AI controlled pets and cannot be controlled well by either the player or the mission script.

    In a game with an engine build for such a thing, I would figure that there would be the option to send a bridge officer to perform a specific action (like, say, send the engineer to deal with an engineering problem).

    But this game can't do that so easily. It can probably recreate this feel by using scripted NPCs. Like the Temporaral Ambassador mission where you send different officers to different stations. That's all implemented by using scripted NPCs, not actual BOFFs.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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