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New Faction, though probably not a new idea.

elglass#2975 elglass Member Posts: 159 Arc User
As the title said, it's probably not a new Idea, but I didn't see anything in the forums for it in a casual search.

Faction: Independents

Information: The Alpha and Beta Quadrants barely resemble the visions of Empires and a Peaceful Federation of the past. In this day and age, where allegiances are broken and reforged constantly, and battles constantly waged so much that a lowly Lieutenant fresh from Starfleet Academy would be considered to Captain a starship, the lowest of the low can rise up to become heroes or villains, saviors or conquerors, without pledging their services to any regime but their own self interests and whims. Outlaws, Scavengers, Pirates, Free Traders, Mercenaries, all ply their trades easily and often without regard to laws, but often allied with some government or another.

All out for themselves.

Details: Independent Faction isn't so much an organized group as a free for all. Stripping away the perks and bonuses of working for a group with serious resources like the Federation or Klingon Empires, but allowing complete freedom of autonomy to use any crew, uniform, ship, or equipment, and able to cross faction boundaries for missions and STFs. This cross factionality comes with the price of costs, lack of facilities, and of course, reduction in functionality of equipment in the form of a minor debuff that can cause failure or damage to items, gear, and ships at seemingly the worst possible times. Want to play a Dishonored Klingon Renegade flying a broken down/scavenged Excelsior cruiser? Go for it! Of course the Warp drive might have some issues and only be capable of Warp 5 for a few days until you can find someone capable of repairing it, or take a contract for safeguarding a Federation Convoy and they allow you use of a berth for repairs.
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