I've always thought of this game as a game of large ships. By large ships I mean "not single man fighters". Yet now there are so many ships that are moving with the speed and agility that a fighter would be envious of.
Am I the only one that thinks it's gone a little far? Yes, smaller ships should be able to move a little more nimbly, but shouldn't a little realism shows up now and then? Or has the game degenerated to the point where realism is an unknown concept?
Realism in a sci-fi fantasy game about spaceships? Seriously though, when they changed the eptx plus all the other fun speed buff things there are, it made everything zip around in ways they didn't before. It's not really necessary in pve where you can park and just spam cannons and torps at things. For a game that the devs have said isn't really a "pvp" game, they sure do add things and make changes that seem aimed at pvp.
Or has the game degenerated to the point where realism is an unknown concept
If you take the show as a base for judging how "realistic" the game is, then it's been quite unrealistic from the start.
For one, ships should be going much, much faster at full impulse. Full impulse on the Galaxy should be ~275.800 km/s, according to Okuda-trek-lore, which would mean your should be able to go back and forth between the Kang and one of the shipyards (~20 km) in CSE a few thousand times each second.
Same goes for the "unrealistic" range of weapons in this game. If they made it "realistic", the 1/1400 AMT model of the Enterprise-D, would be able to hit an opponent in Moscow, while sitting on a shelf in London with it's Photons. Torpedo-Range is about 350.000-times shorter than it should be....
Diminishing Returns should be applied to everything... Stack all you want but you get less and less results. Ships that are naturally fast would require less buffing. Would fix a lot of things in this game.
Am I the only one that thinks it's gone a little far?
Nah, the whole they're starships not starfighters complaint thing has been going on as long as I can remember...and usually the only thing faster than the ships is the folks that flood the forums in response saying don't touch my starfighter!
Nah, the whole they're starships not starfighters complaint thing has been going on as long as I can remember...and usually the only thing faster than the ships is the folks that flood the forums in response saying don't touch my starfighter!
I'm glad I'm not the only one. I mean, how BS is it when you fire torpedoes at a ship and the ship outruns the torpedo long enough that the torpedo fades out?
The problem from a player's perspective isn't the ships are too fast. The problem is everyone else's ship is too fast.
Still, whenever I see a Scimi turn on a dime in Ker'rat about 135+ degrees off its previous heading to zip off at full speed and I think about all the energy required for such a large thrust vector change on such a large mass, it throws me right out of immersion.
A six year old boy and his starship. Living the dream.
The problem from a player's perspective isn't the ships are too fast. The problem is everyone else's ship is too fast.
Still, whenever I see a Scimi turn on a dime in Ker'rat about 135+ degrees off its previous heading to zip off at full speed and I think about all the energy required for such a large thrust vector change on such a large mass, it throws me right out of immersion.
I tend to picture the crew as meat patties sliding down the walls...there are ships with hundreds if not thousands of crew pulling off maneuvers the fighters do with 1-2 crew strapped to their seats.
Funny thing is, I'm pretty sure the last two times this was brought up - the results were increases to speed/turn. Lolwut? Yeah, increases...lol. Sure, one was a bug fix while the other was the Emergency Power to Imaginary Engines change. Seriously, go into orbit - take your engines off - hit EPtE and go wheeeeeee!
It's funny too, cause one would think the majority of complaints would come from Escortjocks - but the Cruiser folks were right there with them... "Don't we move slow enough already????" /facepalm
yep, they are imo. all the super-zippy-a2b-heroes really take a lot of fun out of pvp for me. and still i kill some on my kumari.... nowadays takin a kumari in pug-pvp, someone get me my meds plz
i used to think that, and there is an issue in how the engine deals with accelleration forces that makes it look silly... but ehe biggest issue is in the way the older ships(especially in the games cruiser class) are totally outclassed specifically due to their stats being based on the rpg trinity.
I think it has nothing to do with the RPG trinity at all. It's purely based on what I call the "MOAR Principle". What's that, you say. Well, seeing as you asked so nicely, I'll explain.
The MOAR Principle by Darramouss
Players call for MOAR power. Cryptic provides this as it generates MOAR sales. This results in MOAR damage done to the game. Repeat this cycle infinitely MOAR times.
I think it has nothing to do with the RPG trinity at all. It's purely based on what I call the "MOAR Principle". What's that, you say. Well, seeing as you asked so nicely, I'll explain.
The MOAR Principle by Darramouss
Players call for MOAR power. Cryptic provides this as it generates MOAR sales. This results in MOAR damage done to the game. Repeat this cycle infinitely MOAR times.
Kind of makes me chuckle, in a sad way - thinking about it.
You could have 100 things (could be anything, content reward - weapon - console - shield - anything) that were designed to be balanced. It's determined later that 1 of the 100 is performing better in some fashion (any fashion) than the other 99.
To me, imho, the logical step is to bring that 1 down back in line with the other 99.
That's heresy on these forums, though. No, no - the way folks want it done around here is to buff the other 99 up to the point of that 1. While secretly hoping that one of those 99 gets buffed too much...so that will be the new 1 to have all the others buffed up to that. In a continuous circle of MOAR!
Kind of makes me chuckle, in a sad way - thinking about it.
You could have 100 things (could be anything, content reward - weapon - console - shield - anything) that were designed to be balanced. It's determined later that 1 of the 100 is performing better in some fashion (any fashion) than the other 99.
To me, imho, the logical step is to bring that 1 down back in line with the other 99.
That's heresy on these forums, though. No, no - the way folks want it done around here is to buff the other 99 up to the point of that 1. While secretly hoping that one of those 99 gets buffed too much...so that will be the new 1 to have all the others buffed up to that. In a continuous circle of MOAR!
Meh...
I agree. Bringing the 1 down is the logical step. I think Cryptic fails to see that nerfing one item will cause less issues than buffing 99.
I've always thought of this game as a game of large ships. By large ships I mean "not single man fighters". Yet now there are so many ships that are moving with the speed and agility that a fighter would be envious of.
Am I the only one that thinks it's gone a little far? Yes, smaller ships should be able to move a little more nimbly, but shouldn't a little realism shows up now and then? Or has the game degenerated to the point where realism is an unknown concept?
you are correct ship speed should be cut drastically
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Comments
Vanilla Ground PvP information
1000 impulse
You need to devote much to achieve this...but the fact you can... it's a little much
My PvE/PvP hybrid skill tree
If you take the show as a base for judging how "realistic" the game is, then it's been quite unrealistic from the start.
For one, ships should be going much, much faster at full impulse. Full impulse on the Galaxy should be ~275.800 km/s, according to Okuda-trek-lore, which would mean your should be able to go back and forth between the Kang and one of the shipyards (~20 km) in CSE a few thousand times each second.
Same goes for the "unrealistic" range of weapons in this game. If they made it "realistic", the 1/1400 AMT model of the Enterprise-D, would be able to hit an opponent in Moscow, while sitting on a shelf in London with it's Photons. Torpedo-Range is about 350.000-times shorter than it should be....
Some ships in the game do fly too fast
Diminishing Returns should be applied to everything... Stack all you want but you get less and less results. Ships that are naturally fast would require less buffing. Would fix a lot of things in this game.
Nah, the whole they're starships not starfighters complaint thing has been going on as long as I can remember...and usually the only thing faster than the ships is the folks that flood the forums in response saying don't touch my starfighter!
I'm glad I'm not the only one. I mean, how BS is it when you fire torpedoes at a ship and the ship outruns the torpedo long enough that the torpedo fades out?
Still, whenever I see a Scimi turn on a dime in Ker'rat about 135+ degrees off its previous heading to zip off at full speed and I think about all the energy required for such a large thrust vector change on such a large mass, it throws me right out of immersion.
I tend to picture the crew as meat patties sliding down the walls...there are ships with hundreds if not thousands of crew pulling off maneuvers the fighters do with 1-2 crew strapped to their seats.
Funny thing is, I'm pretty sure the last two times this was brought up - the results were increases to speed/turn. Lolwut? Yeah, increases...lol. Sure, one was a bug fix while the other was the Emergency Power to Imaginary Engines change. Seriously, go into orbit - take your engines off - hit EPtE and go wheeeeeee!
It's funny too, cause one would think the majority of complaints would come from Escortjocks - but the Cruiser folks were right there with them... "Don't we move slow enough already????" /facepalm
I think it has nothing to do with the RPG trinity at all. It's purely based on what I call the "MOAR Principle". What's that, you say. Well, seeing as you asked so nicely, I'll explain.
The MOAR Principle by Darramouss
Players call for MOAR power. Cryptic provides this as it generates MOAR sales. This results in MOAR damage done to the game. Repeat this cycle infinitely MOAR times.
Kind of makes me chuckle, in a sad way - thinking about it.
You could have 100 things (could be anything, content reward - weapon - console - shield - anything) that were designed to be balanced. It's determined later that 1 of the 100 is performing better in some fashion (any fashion) than the other 99.
To me, imho, the logical step is to bring that 1 down back in line with the other 99.
That's heresy on these forums, though. No, no - the way folks want it done around here is to buff the other 99 up to the point of that 1. While secretly hoping that one of those 99 gets buffed too much...so that will be the new 1 to have all the others buffed up to that. In a continuous circle of MOAR!
Meh...
I agree. Bringing the 1 down is the logical step. I think Cryptic fails to see that nerfing one item will cause less issues than buffing 99.
100 balanced items
Test one out, find it's OP
99 useless items in the game
99 useless items in the game
99 useless items
Whine to the devs, ask for a buff
100 balanced OP items in the game
...and so on.
you are correct ship speed should be cut drastically
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse