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Max DPS: DHCs+CSV2 or DBBs+FAW3?

maltheistmaltheist Member Posts: 1 Arc User
edited June 2014 in Federation Discussion
Set-up A:
3 DHCs/CSV2 + Torp/TS2 up front
2 Turrets/CSV2 + KCB in back

Set-up B:
3 DBB/FAW3 + Torp/TS2 up front
2 Turrets + KCB in back

The question is which Set-up gives better DPS, assuming all other things are equal?

Is FAW3 with the DBBs good enough to compensate for the loss of CSV2 on the turrets?

I have my reasons for the Torp being included on this escort, and using all beam arrays is intentionally not an option.
Post edited by maltheist on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited June 2014
    3 targets within the 45 degree cone of csv with infinite hp at 2km apart.

    Cannon scatter volley wins.

    But since you'll be flying and turning...dbbs end up coming out ahead with all beams crushing both
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • maltheistmaltheist Member Posts: 1 Arc User
    edited June 2014
    I should have mentioned that I only bother with PvE, mostly STFs/SB24/Minefield. Most of those enemies are dead with one or two volleys, so there is almost no risk of losing my firing arc or having to slow down or stop.
  • nobletnoblet Member Posts: 0 Arc User
    edited June 2014
    DHC wins. turrets is only one factor. CSV fires on 3 targets, all guns select same 3 until dead, faw fires on only 2 targets, different 2 for every gun. Concentration of fire also means the 3 targets die faster, enabling you to move on to next set of targets. CSV covers 90 degrees for 45 degree dhcs and 90 degrees for 180 degree single cannons. Faw cover 90 degrees for 90 degree dbbs, and 270 degrees for 270 degree beam arrays. Faw dps has to do with large arc of beam arrays, this is nullified with dbbs. Compared to dbb, you turn 22.5 degrees more to be in arc of dhc, without counting csv's 90 degree coverage. The time it takes to turn an additional 22.5 degrees is short.

    When ppl talk about the "beam faw escort" they meant beam arrays. Dbbs are dirt cheap for a reason.
  • ovinspaceovinspace Member Posts: 310
    edited June 2014
    Comes down to your flying and the situation, DHCs need to be close to work well and CSV is poor for doing big single targets. Also for your rear weapon FAW is only good for the 360 AP whereas all turrets benefit from cannon skills.
  • maltheistmaltheist Member Posts: 1 Arc User
    edited June 2014
    My gut feeling was that the DHC/CSV combo was the superior choice. It is good to hear that others seemed to agreed.

    Next question, which has higher DPS . . .
    CSV1 and TS3
    TS2 and CSV2

    This is using Disruptor DHCs and Gravimetric Torp. The Disruptors (+155% or +160% base damage from sets and consoles, and up to 3 targets with CSV 1 or 2). The Grav. Torp (+74% base damage from sets and consoles, with 3 or 4 torps for either 4 or 5 targets from TS 2 or 3).
  • maltheistmaltheist Member Posts: 1 Arc User
    edited June 2014
    This thread is for theory-crafting purposes when it comes to my Fleet Patrol Escort Refit, as a break from my FAW Avenger build. I have been considering an experimental build. I have all but a couple of pieces already.

    This is the build in theory so far:
    http://www.stoacademy.com/tools/skillplanner/?build=mustang2_7284

    This is what I have been flying lately:
    http://www.stoacademy.com/tools/skillplanner/?build=mustang_7284
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2014
    maltheist wrote: »
    Set-up A:
    3 DHCs/CSV2 + Torp/TS2 up front
    2 Turrets/CSV2 + KCB in back

    Set-up B:
    3 DBB/FAW3 + Torp/TS2 up front
    2 Turrets + KCB in back

    The question is which Set-up gives better DPS, assuming all other things are equal?

    Is FAW3 with the DBBs good enough to compensate for the loss of CSV2 on the turrets?

    I have my reasons for the Torp being included on this escort, and using all beam arrays is intentionally not an option.

    For an Escort that can get close easily, the CSV combo works best, hands down. In this format, I love the tighter cone of DHC/CSV compared to the much wider arcs of DBB/BFAW. The damage is much more focused with the former. If you're one of those guys that prefers to standoff more, then a DBB/BFAW combo I guess is suitable, since beam damage drops off far less compared to cannons.
    XzRTofz.gif
  • nobletnoblet Member Posts: 0 Arc User
    edited June 2014
    maltheist wrote: »
    This thread is for theory-crafting purposes when it comes to my Fleet Patrol Escort Refit, as a break from my FAW Avenger build. I have been considering an experimental build. I have all but a couple of pieces already.

    This is the build in theory so far:
    http://www.stoacademy.com/tools/skillplanner/?build=mustang2_7284

    This is what I have been flying lately:
    http://www.stoacademy.com/tools/skillplanner/?build=mustang_7284

    http://skillplanner.stoacademy.com/?build=mustang7284fixed_0
  • maltheistmaltheist Member Posts: 1 Arc User
    edited June 2014
    Thanks for the responses so far. And thanks for taking the time to offer a build fix, noblet.

    The alterations in that build fix you offered seem like a DPS reduction to me. I was avoiding using A2B because I wanted to keep Aux as high as possible to benefit the offensive Aux rep trait and other abilities. I was also trying to work in various set bonuses that get lost in your version. I know that it has become standard lately for people to use ST in place of TSS, but I like TSS for the extra shield resistance when I have aggro, and reducing EPtS from 2 to 1 also reduces shield resistance and power levels.

    Noblet, could you explain some of your design suggestions? Maybe I am missing something.
  • nobletnoblet Member Posts: 0 Arc User
    edited June 2014
    maltheist wrote: »
    Thanks for the responses so far. And thanks for taking the time to offer a build fix, noblet.

    The alterations in that build fix you offered seem like a DPS reduction to me. I was avoiding using A2B because I wanted to keep Aux as high as possible to benefit the offensive Aux rep trait and other abilities. I was also trying to work in various set bonuses that get lost in your version. I know that it has become standard lately for people to use ST in place of TSS, but I like TSS for the extra shield resistance when I have aggro, and reducing EPtS from 2 to 1 also reduces shield resistance and power levels.

    Noblet, could you explain some of your design suggestions? Maybe I am missing something.

    You only had one tac boff in that fit, with no betas, and one omega (which also does less dps and has much higher cd). It sacrifices much more dps than from one extra amp and nukara rep on a2b fit. The essentials including 2x faw/csv, 2x betas, and 2 tt. That makes 6 tac slots. A2b fit takes 3 tac slots for the same effect, leaving a 4th one for torp spread. Of course you don't have to fit a2b, that just means switching the universal boff to tac. This allows you to use an extra amp and nukara rep, at the expense of tank, eptw and dem + marion. Depending on your power management, it can translate to more or less dps (amp + nukara rep vs. eptw + dem marion).
  • maltheistmaltheist Member Posts: 1 Arc User
    edited June 2014
    I think you were confused, noblet. I posted 2 builds, the one I am using now which is the science heavy build, and then there was the experimental build I was using for this thread which had 2 Tacs.
  • nobletnoblet Member Posts: 0 Arc User
    edited June 2014
    maltheist wrote: »
    I think you were confused, noblet. I posted 2 builds, the one I am using now which is the science heavy build, and then there was the experimental build I was using for this thread which had 2 Tacs.

    Yes, I was talking about your current build, the one that has one tac boff. The 2 tac boff build is missing one beta, but otherwise is a working build in term of boffs. The equipment choices have more issues than your current build though.
  • maltheistmaltheist Member Posts: 1 Arc User
    edited June 2014
    It effectively has APB3 x 2 by using 3 x Zemok for -45% cool down on attack patterns. The 5 seconds when APB3 is not active is covered by it's 5 second duration.
  • nobletnoblet Member Posts: 0 Arc User
    edited June 2014
    maltheist wrote: »
    It effectively has APB3 x 2 by using 3 x Zemok for -45% cool down on attack patterns. The 5 seconds when APB3 is not active is covered by it's 5 second duration.

    Boff's all good then.

    For equipment, ditch proton beam for another dhc, ditch counter command tac console for universal console, use plasma integrated core.
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