I'm out of touch on meta, but feel a comeback coming on.
Thoughts?
Have fun kill bad guys
Yes!
The meta hasn't really changed in the last couple months, I don't think. There are still plenty of cannon scorts, healboats, and sci haxes. FAW and aux2batt are still very popular, meaning spam is also even more popular, which counters the FAW, which in turn counters more spam...lol. Vapers still get their kills.
Hmm, torp builds are a little more popular due to the kinetic shearing. FBP builds are starting to be seen often on all kinds of ships. The Undine T4 shield adaption ability is nice for all shields, and it stacks with fleet shield adaptation (take that info however you wish). And the new Fleet Patrol Refit is somewhat ridiculous at times. But nothing really bad on anything like that.
The worst thing to recently happen is probably the nerf to the dil rewards from PvP now. Which is a dumb and unnecessary decision on the devs part, I think. They once again gave more incentive to kill mindless NPC's, while almost punishing the PvP player base on our decision to play more challenging material. But there are a few threads on this already, so enough about that.
Horizon, it will be good to see ya on and killing bad guys again.
And the new Fleet Patrol Refit is somewhat ridiculous at times.
Seeing aux2bat builds with escorts like this is the reason I'm sounding off on the nerf aux2bat threads. Spacebar heroes just sit there shooting at me and clearing the debuffs I thorw at them left and right.
Neither ET nor ST are affected by Aux. HE's loss to heal/resist from Aux...can oft be worth it for the cleanses. There's also popping the Aux batt/etc if the Aux boosted HE's needed.
Work in everything that's pretty much in the game, and AtB probably provides a better defensive boost than offensive.
Seeing aux2bat builds with escorts like this is the reason I'm sounding off on the nerf aux2bat threads. Spacebar heroes just sit there shooting at me and clearing the debuffs I thorw at them left and right.
I was cruising around in an Aux2bat Norgh with ET3 and ST3 on Global. It's a bit silly, I agree.
-
Anyway, come back to the party, Horizon.
Isaac the Adequate - Level 70 Oath of Devotion Paladin
Neither ET nor ST are affected by Aux. HE's loss to heal/resist from Aux...can oft be worth it for the cleanses. There's also popping the Aux batt/etc if the Aux boosted HE's needed.
Work in everything that's pretty much in the game, and AtB probably provides a better defensive boost than offensive.
Not to mention having all that on an escort means one can zip around too, which in itself, because of the game engine, can be a huge boost to defense. i.e. delaying a science debuff so ST or ET is ready to clear it. AtB on a cruiser is fine. It's when we get hybrid ships that it gets out of hand.
To Horizon: the game hasn't changed much. The only thing I really like is the T4 shield resistance counter command rep power. It's giving new life to older shields like the MACO shield. I would also like to add that season 9 didn't have any OP Doffs or OP universal consoles. I think that's a huge plus!! (probably why the meta hasn't changed) I think we'll all have to wait for the skill revamp that they've been talking about to see any major changes.
i myself have just come back :P
but I'm on a mac, how do u right click on a one button mouse :eek:
it looks okie though, TS tonight H?
it should be option click or ctrl click...one of those bottom left buttons. I just press buttons....I don't remember what they're called lol. I think you can buy a mouse that lets one right click on a mac.
it should be option click or ctrl click...one of those bottom left buttons. I just press buttons....I don't remember what they're called lol. I think you can buy a mouse that lets one right click on a mac.
You can use a standard USB mouse...or yeah, you can muck about with whatever that button's called.
Seeing aux2bat builds with escorts like this is the reason I'm sounding off on the nerf aux2bat threads. Spacebar heroes just sit there shooting at me and clearing the debuffs I thorw at them left and right.
I agree that something should be done. At least putting it back on cooldown with EPtX abilities to give it some sort of downside, besides the usual subnuc magnet. If people can't run two EPtX and A2B at the same time, suddenly their Eng slots are a lot less appealing and they might actually think twice about using it. Who knows, could mean some variety out there and every ship with 2 Lt Eng slots won't automatically get turned into A2B by most. Of course the technicians, the true problem, could be the recipient of some sort of swat by the nerf bat...
Nerfin a2b will make PvP in its current state terrible. A whole bunch of ships will be made redundant over night it especially hurts engineers and cruiser pilots. It will be bugs vs wells online. Escort hybrids and scimitars etc will need zemoks and the game becomes even more p2w with a larger disparity between the player base...its not an easy fix.
you missed the short period the bio photon spread was awesome, so good it could be a BO replacement. also made cannon, torp and BO builds extremely deadly. the HY is still ok, but all energy is back being more effective. so, its like nothings changed.
Nerfin a2b will make PvP in its current state terrible. A whole bunch of ships will be made redundant over night it especially hurts engineers and cruiser pilots. It will be bugs vs wells online. Escort hybrids and scimitars etc will need zemoks and the game becomes even more p2w with a larger disparity between the player base...its not an easy fix.
yea it would be horrible to not have all powers on global cd.
Neither ET nor ST are affected by Aux. HE's loss to heal/resist from Aux...can oft be worth it for the cleanses. There's also popping the Aux batt/etc if the Aux boosted HE's needed.
Work in everything that's pretty much in the game, and AtB probably provides a better defensive boost than offensive.
We I didn't want to go here...but yes haha.
It is for sure a huge boost to defense. Offense for me has been about the same, but defense is supper bosted. I currently do run with FPER on aux2batt for the globals. And it really is stupid what you can do with it sometimes. 1 nuke: nah, sci team and lol. Hit a2b for sci team cooldown. 2nd nuke: rsp, maybe ET3 if hull got eaten a bit. Probably have a2b again by now, so hit that. 3rd nuke: sci team is probably ready again, but if not, aux battery, T5 cloak, hazzardz if you need a heal, now sci team is ready, now a2b again to have all your heals back.
All this within 20 seconds or so. I admit, I love flying the darn thing. But I also admit that with a2b it can be stupidly powerful. I wouldn't say OP...but I might say supper bosted...
Does a2b doffed need adjustment? From what I see, yes. Either that, or just remove every other cooldown and just have the globals left, so every ship/build can benefit. But..that might lead to balance...and we don't want that, do we? :rolleyes:
most pvp in this game is "pugs" not "premades".As in pve and now in pvp 90% of ships are captain kirk's cruisers.
Maybe,
but the reason why premades use bugs/wells mostly is because these ships are still the superior choices. (Don't get me wrong, they are not the only choices, Recluses, Tvaros, Hirogen Hunter, Pallisades etc).
Aux2Bat may be a pain to deal with in 1v1s, or in pug arena where there is little to no team coordination.
But you won't see too much Aux2Bat when 2 premade teams play against each other. Besides Naz experimenting a bit with a D'Kora, I've hardly seen truly effective Aux2Bat build flown by premades, turned out that non-Aux2Bat ships were better performing most of the time. The new Fleet Patrol is interesting to fly with Aux2Bat, but it's hardly a massive game changer.
EDIT:
Perhaps I should elaborate,
Of course I do pug a lot, and FAW cruisers with doff'd RSP3 on a global CD can indeed be annoying to pop. Solution, team up with a sci. Case closed.
A nuke doesn't care if it has to remove a single RSP with 8 seconds uptime or a doff'd Aux2Bat-RSP3. What do I care if someone has global RSP3, he got nuked, he got bursted, he died. In theory I suppose his RSP is back available while killed person is watching the respawn timer. But he is still dead though, he still supplied me a kill.
Keep in mind that Aux2Bat also brings some disadvantages, you can't use certain abilities effectivly that rely on high aux power. And with Aux2Bat you'd need heavy manual micromanaging to reduce CDs down to global on abilities that have a relativly short cooldown to begin with (you can't just put Aux2Bat on a bind a call it day if you want assured global cd reduction for all of you abilities). Micromanaging that will cost you dearly when playing against a competent bunch of opponents, you probably want your attention spend elsewhere.
The way I see it is,
Aux2Bat upgrades a below-average player to average.
Aux2Bat upgrades an average player to above-average, perhaps.
But for true max performance you might wanna drop Aux2Bat.
but the reason why premades use bugs/wells mostly is because these ships are still the superior choices. (Don't get me wrong, they are not the only choices, Recluses, Tvaros, Hirogen Hunter, Pallisades etc).
Aux2Bat may be a pain to deal with in 1v1s, or in pug arena where there is little to no team coordination.
But you won't see too much Aux2Bat when 2 premade teams play against each other. Besides Naz experimenting a bit with a D'Kora, I've hardly seen truly effective Aux2Bat build flown by premades, turned out that non-Aux2Bat ships were better performing most of the time. The new Fleet Patrol is interesting to fly with Aux2Bat, but it's hardly a massive game changer.
EDIT:
Perhaps I should elaborate,
Of course I do pug a lot, and FAW cruisers with doff'd RSP3 on a global CD can indeed be annoying to pop. Solution, team up with a sci. Case closed.
A nuke doesn't care if it has to remove a single RSP with 8 seconds uptime or a doff'd Aux2Bat-RSP3. What do I care if someone has global RSP3, he got nuked, he got bursted, he died. In theory I suppose his RSP is back available while killed person is watching the respawn timer. But he is still dead though, he still supplied me a kill.
Keep in mind that Aux2Bat also brings some disadvantages, you can't use certain abilities effectivly that rely on high aux power. And with Aux2Bat you'd need heavy manual micromanaging to reduce CDs down to global on abilities that have a relativly short cooldown to begin with (you can't just put Aux2Bat on a bind a call it day if you want assured global cd reduction for all of you abilities). Micromanaging that will cost you dearly when playing against a competent bunch of opponents, you probably want your attention spend elsewhere.
The way I see it is,
Aux2Bat upgrades a below-average player to average.
Aux2Bat upgrades an average player to above-average, perhaps.
But for true max performance you might wanna drop Aux2Bat.
In my book, Aux2Damp is far more OP!
just because 2 people play once with shuttles doesnt mean the whole game is shuttles.Reality is Geko wanted kirks and faw and thats pvp now...full of kirks fawing.There are no pvp fleets left .A fleet that faws all day can't be a pvp fleet ...the same thing is used in pve by the dude who never plays pvp and he is not in a pvp fleet.Also waiting few hours to get in queue against 5 cruisers/scimitars with faw is getting old fast....add no rewards on top of that to get the full picture.
just because 2 people play once with shuttles doesnt mean the whole game is shuttles.Reality is Geko wanted kirks and faw and thats pvp now...full of kirks fawing.There are no pvp fleets left .A fleet that faws all day can't be a pvp fleet ...the same thing is used in pve by the dude who never plays pvp and he is not in a pvp fleet.Also waiting few hours to get in queue against 5 cruisers/scimitars with faw is getting old fast....add no rewards on top of that to get the full picture.
FAW is a pug thing. You may have a point by saying that you personally don't have much fun anymore when pugging, but thats about it, no single player speaks for the rest of PvP'ers, some are still enjoying it, some don't.
There ARE PvP fleets playing, and to my knowledge none of those fleets are using FAW. Why should they, there are stronger playstyle options available. The other day there has been a tournament, and none of the teams I played against based their strategy on FAW, heck I don't even recall seeing FAW at all in our matches.
You say "A fleet that faws all day can't be a pvp fleet", seriously what fleet would that be, whats their name? If there are indeed PvP fleets playing FAW spam, they must suck so hard that I didn't even have recognize them as a premade.
Now let's say, if you pug alone, and by chance you have been pitted against 5 FAW tac cruisers, well of course, without crosshealing it will get tough and most likely the tac cruisers will win. But if you're in a team with at least two competent pug healers, then it may turn out differently.
I wouldn't mind if they took out FAW completly out of the game, it would definitelly increase the skill requirements for players wanting to participate in PvP, but Cryptic has also think about the noobs, they want their fun too. As long as 1 or 2 healers can nullify any FAW spam by noobs, I have no problems.
FAW is a pug thing. You may have a point by saying that you personally don't have much fun anymore when pugging, but thats about it, you don't speak for the rest of PvP'ers who are still enjoying it.
There ARE PvP fleets playing, and to my knowledge none of those fleets are using FAW. Why should they, there are stronger playstyle options available. The other day there has been a tournament, and none of the teams I played against based their strategy on FAW, heck I don't even recall seeing FAW at all in our matches.
You say "A fleet that faws all day can't be a pvp fleet", seriously what fleet would that be, whats their name? If there are indeed PvP fleets playing FAW spam, they must suck so hard that I didn't even have recognize them as a premade.
Now let's say, if you pug alone, and by chance you have been pitted against 5 FAW tac cruisers, well of course, without crosshealing it will get tough and most likely the tac cruisers will win. But if you're in a team with at least two competent pug healers, then it may turn out differently.
I wouldn't mind if they took out FAW completly out of the game, it would definitelly increase the skill requirements for players wanting to participate in PvP, but Cryptic has also think about the noobs, they want their fun too. As long as 1 or 2 healers can nullify any FAW spam by noobs, I have no problems.
Yes there are fleets out there that base on FAW. near end of my last video in signature.
There they were using Galaxy-x +scimifaw, but they use full scimifaw mostly.
Comments
Yes!
The meta hasn't really changed in the last couple months, I don't think. There are still plenty of cannon scorts, healboats, and sci haxes. FAW and aux2batt are still very popular, meaning spam is also even more popular, which counters the FAW, which in turn counters more spam...lol. Vapers still get their kills.
Hmm, torp builds are a little more popular due to the kinetic shearing. FBP builds are starting to be seen often on all kinds of ships. The Undine T4 shield adaption ability is nice for all shields, and it stacks with fleet shield adaptation (take that info however you wish). And the new Fleet Patrol Refit is somewhat ridiculous at times. But nothing really bad on anything like that.
The worst thing to recently happen is probably the nerf to the dil rewards from PvP now. Which is a dumb and unnecessary decision on the devs part, I think. They once again gave more incentive to kill mindless NPC's, while almost punishing the PvP player base on our decision to play more challenging material. But there are a few threads on this already, so enough about that.
Horizon, it will be good to see ya on and killing bad guys again.
photon torps are much more dangerous
some people are easier to kill, harder to kill, gets kill faster, ..., due to trait changes
Run stuff with old friends or new old friends. You'll have a blast!
With the general masses...you might begin to question whether our species deserves to exist.
Seeing aux2bat builds with escorts like this is the reason I'm sounding off on the nerf aux2bat threads. Spacebar heroes just sit there shooting at me and clearing the debuffs I thorw at them left and right.
TT, ET, ST, HE...mo' faster.
Neither ET nor ST are affected by Aux. HE's loss to heal/resist from Aux...can oft be worth it for the cleanses. There's also popping the Aux batt/etc if the Aux boosted HE's needed.
Work in everything that's pretty much in the game, and AtB probably provides a better defensive boost than offensive.
but I'm on a mac, how do u right click on a one button mouse :eek:
it looks okie though, TS tonight H?
I was cruising around in an Aux2bat Norgh with ET3 and ST3 on Global. It's a bit silly, I agree.
-
Anyway, come back to the party, Horizon.
Not to mention having all that on an escort means one can zip around too, which in itself, because of the game engine, can be a huge boost to defense. i.e. delaying a science debuff so ST or ET is ready to clear it. AtB on a cruiser is fine. It's when we get hybrid ships that it gets out of hand.
To Horizon: the game hasn't changed much. The only thing I really like is the T4 shield resistance counter command rep power. It's giving new life to older shields like the MACO shield. I would also like to add that season 9 didn't have any OP Doffs or OP universal consoles. I think that's a huge plus!! (probably why the meta hasn't changed) I think we'll all have to wait for the skill revamp that they've been talking about to see any major changes.
it should be option click or ctrl click...one of those bottom left buttons. I just press buttons....I don't remember what they're called lol. I think you can buy a mouse that lets one right click on a mac.
You can use a standard USB mouse...or yeah, you can muck about with whatever that button's called.
I agree that something should be done. At least putting it back on cooldown with EPtX abilities to give it some sort of downside, besides the usual subnuc magnet. If people can't run two EPtX and A2B at the same time, suddenly their Eng slots are a lot less appealing and they might actually think twice about using it. Who knows, could mean some variety out there and every ship with 2 Lt Eng slots won't automatically get turned into A2B by most. Of course the technicians, the true problem, could be the recipient of some sort of swat by the nerf bat...
It already is.
in what game?
yea it would be horrible to not have all powers on global cd.
We I didn't want to go here...but yes haha.
It is for sure a huge boost to defense. Offense for me has been about the same, but defense is supper bosted. I currently do run with FPER on aux2batt for the globals. And it really is stupid what you can do with it sometimes. 1 nuke: nah, sci team and lol. Hit a2b for sci team cooldown. 2nd nuke: rsp, maybe ET3 if hull got eaten a bit. Probably have a2b again by now, so hit that. 3rd nuke: sci team is probably ready again, but if not, aux battery, T5 cloak, hazzardz if you need a heal, now sci team is ready, now a2b again to have all your heals back.
All this within 20 seconds or so. I admit, I love flying the darn thing. But I also admit that with a2b it can be stupidly powerful. I wouldn't say OP...but I might say supper bosted...
Does a2b doffed need adjustment? From what I see, yes. Either that, or just remove every other cooldown and just have the globals left, so every ship/build can benefit. But..that might lead to balance...and we don't want that, do we? :rolleyes:
Premades.
The most often used escort ship: JHAS
The most often used science ship: Wells
You'll see cruisers very rarely.
In pugland anything goes, even dps engineers.
Wheeeeeeeeeeeeeeeeeeeeeeeee!
Where is my flyswatter!!!
most pvp in this game is "pugs" not "premades".As in pve and now in pvp 90% of ships are captain kirk's cruisers.
Poor soul didnt have time to log out.
Maybe,
but the reason why premades use bugs/wells mostly is because these ships are still the superior choices. (Don't get me wrong, they are not the only choices, Recluses, Tvaros, Hirogen Hunter, Pallisades etc).
Aux2Bat may be a pain to deal with in 1v1s, or in pug arena where there is little to no team coordination.
But you won't see too much Aux2Bat when 2 premade teams play against each other. Besides Naz experimenting a bit with a D'Kora, I've hardly seen truly effective Aux2Bat build flown by premades, turned out that non-Aux2Bat ships were better performing most of the time. The new Fleet Patrol is interesting to fly with Aux2Bat, but it's hardly a massive game changer.
EDIT:
Perhaps I should elaborate,
Of course I do pug a lot, and FAW cruisers with doff'd RSP3 on a global CD can indeed be annoying to pop. Solution, team up with a sci. Case closed.
A nuke doesn't care if it has to remove a single RSP with 8 seconds uptime or a doff'd Aux2Bat-RSP3. What do I care if someone has global RSP3, he got nuked, he got bursted, he died. In theory I suppose his RSP is back available while killed person is watching the respawn timer. But he is still dead though, he still supplied me a kill.
Keep in mind that Aux2Bat also brings some disadvantages, you can't use certain abilities effectivly that rely on high aux power. And with Aux2Bat you'd need heavy manual micromanaging to reduce CDs down to global on abilities that have a relativly short cooldown to begin with (you can't just put Aux2Bat on a bind a call it day if you want assured global cd reduction for all of you abilities). Micromanaging that will cost you dearly when playing against a competent bunch of opponents, you probably want your attention spend elsewhere.
The way I see it is,
Aux2Bat upgrades a below-average player to average.
Aux2Bat upgrades an average player to above-average, perhaps.
But for true max performance you might wanna drop Aux2Bat.
In my book, Aux2Damp is far more OP!
Pics or it didn't happen! :P
just because 2 people play once with shuttles doesnt mean the whole game is shuttles.Reality is Geko wanted kirks and faw and thats pvp now...full of kirks fawing.There are no pvp fleets left .A fleet that faws all day can't be a pvp fleet ...the same thing is used in pve by the dude who never plays pvp and he is not in a pvp fleet.Also waiting few hours to get in queue against 5 cruisers/scimitars with faw is getting old fast....add no rewards on top of that to get the full picture.
FAW is a pug thing. You may have a point by saying that you personally don't have much fun anymore when pugging, but thats about it, no single player speaks for the rest of PvP'ers, some are still enjoying it, some don't.
There ARE PvP fleets playing, and to my knowledge none of those fleets are using FAW. Why should they, there are stronger playstyle options available. The other day there has been a tournament, and none of the teams I played against based their strategy on FAW, heck I don't even recall seeing FAW at all in our matches.
You say "A fleet that faws all day can't be a pvp fleet", seriously what fleet would that be, whats their name? If there are indeed PvP fleets playing FAW spam, they must suck so hard that I didn't even have recognize them as a premade.
Now let's say, if you pug alone, and by chance you have been pitted against 5 FAW tac cruisers, well of course, without crosshealing it will get tough and most likely the tac cruisers will win. But if you're in a team with at least two competent pug healers, then it may turn out differently.
I wouldn't mind if they took out FAW completly out of the game, it would definitelly increase the skill requirements for players wanting to participate in PvP, but Cryptic has also think about the noobs, they want their fun too. As long as 1 or 2 healers can nullify any FAW spam by noobs, I have no problems.
Yes there are fleets out there that base on FAW. near end of my last video in signature.
There they were using Galaxy-x +scimifaw, but they use full scimifaw mostly.
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