test content
What is the Arc Client?
Install Arc

Any point in PvP queue?

syngersynger Member Posts: 0 Arc User
edited June 2014 in PvP Gameplay
I've been playing STO off and on now for about two years and recently I've got the itch again.

I've two currently two characters - FED/Klingon - though the game again. Great to see all the changes since launch.

Now I really enjoy PvP but I'm not getting anywhere with the queues. Literally can be waiting HOURS and nothing fires. Is there something that I'm missing cause it seems crazy that there's no one else interested in PvP outside of those at max level.

I know people will say Ker'rat, and while it's fun enough I prefer more balanced matches.
Post edited by synger on

Comments

  • ilhanskilhansk Member Posts: 620 Arc User
    edited June 2014
    Since the reduction of the PvP rewards the number of people queuing up dropped severly.

    Plus the summer event, plus really good weather in central europe.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • edited June 2014
    This content has been removed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    my rep is done, so i don't even have to log in every day. good thing too, because torps are back to being useless unless you pair them with BO, otherwise we are back to all energy reigning supreme again. so board with that.

    and that dil nerf, since then the ques have been so dead as a result of that patch, ive never even gotten it to pop enough to even get a 20 hour cooldown. hope that's just people wasting time making sand castles, instead of pvp successfully being killed.

    im on break mode till the stupid summer event and that joke of a cruiser is all over with. or at least till i can take the constellation for a spin
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    Solo-Duo arena hits pretty often

    Low-level PVP probably dead
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited June 2014
    because torps are back to being useless unless you pair them with BO, otherwise we are back to all energy reigning supreme again. so board with that.

    wrong.
    my latest vid is from games after the patch, so all scenes are from last week.
    from around 100 kills in video, atleast 25 are direct HY and few more are spread kills.
    and i don't pair my torps with BO and i don't attack only when decloaking.
    So, not useless at all.

    https://www.youtube.com/watch?v=_oRpk2MVikw
  • edited June 2014
    This content has been removed.
  • krenzikkrenzik Member Posts: 49 Arc User
    edited June 2014
    With the reward nerf and devolution of game mechanics into procwars, there is every indication that cryptic wants to discourage any pvp whatsoever. I've seen similiar practices in other games with reward nerfs and "balance tweaks" that make the playerbase not care. It's usually by design.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2014
    Right now its sitting at 33 Arena / 7 Solo-Duo Arena
  • dius1981dius1981 Member Posts: 500
    edited June 2014
    Ker'rat always has Feds to offer as a sacrifice to the PvP gods.

    I have all but given up on Arena PvP ques myself...

    D,
    OMEGA ARMADA & House of Beautiful Orions
    [SIGPIC][/SIGPIC]
    Please keep the QQ to a minimum.
    >>>PUNISH THE FEDs<<<
    >>>Positive Feedback from a PvE HERO<<<
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Looking at...

    6 CnH w/ 7:00 Avg Wait
    14 Arena w/ 3:13 Avg Wait
    22 Arena (Solo/Duo) w/ 4:17 Avg Wait

    Arena actually popped for folks while I was typing that.
  • notrealednanotrealedna Member Posts: 1,028
    edited June 2014
    ilhansk wrote: »
    Since the reduction of the PvP rewards the number of people queuing up dropped severly.

    Plus the summer event, plus really good weather in central europe.

    summer event for roleplayers and geko like people nor weather cause people to stop playing pvp.The people paid to make pvp cause people to stop playing for pvp.The game is now a insult to the star trek ip and to every pvp player who spent money in game .
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    sharxtreme wrote: »
    wrong.
    my latest vid is from games after the patch, so all scenes are from last week.
    from around 100 kills in video, atleast 25 are direct HY and few more are spread kills.
    and i don't pair my torps with BO and i don't attack only when decloaking.
    So, not useless at all.

    https://www.youtube.com/watch?v=_oRpk2MVikw

    you sure did finish off a lot of noobs without any healer support with torps there, in all those pug stomps you recorded. i can do that too! throw in a good healer or two, or end up in a fairly even match up, and you still might not even see hull if you open up first with a perfectly timed BO+HY. just like always. most good BO crits end up higher then those HY crits you got, and they don't have to deal with insane shield knetic resistance. torps are a novelty again.
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited June 2014
    you sure did finish off a lot of noobs without any healer support with torps there, in all those pug stomps you recorded. i can do that too! throw in a good healer or two, or end up in a fairly even match up, and you still might not even see hull if you open up first with a perfectly timed BO+HY. just like always. most good BO crits end up higher then those HY crits you got, and they don't have to deal with insane shield knetic resistance. torps are a novelty again.

    Did taking out a couple torps from the TS make all torps a novelty again? I don't know and don't claim to be an expert and have not been around as long as some of you guys. if so, it's dissapointing. Still feels though like Omega Kinetic Shearing made them a little better and the newer rep set options help too.
    I like the tac console from the FE that boosts torp and disruptor dmg together. Maybe with the expansion, the devs responsible for OKS will figure out a way to make torps even better.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2014
    my rep is done, so i don't even have to log in every day. good thing too, because torps are back to being useless unless you pair them with BO, otherwise we are back to all energy reigning supreme again. so board with that.

    and that dil nerf, since then the ques have been so dead as a result of that patch, ive never even gotten it to pop enough to even get a 20 hour cooldown. hope that's just people wasting time making sand castles, instead of pvp successfully being killed.

    im on break mode till the stupid summer event and that joke of a cruiser is all over with. or at least till i can take the constellation for a spin

    That simply isn't true. My torp boats are 10x more effective then they have ever been. Sheering is still here... did they delete that when I wasn't looking.

    Don't be so upset that a broken item got corrected. It is now on par with the gravition torp.

    If they gave us nothing but sheering in this last update.... would you say torpedos got no buffs ?

    Its not just torp boats either. I used to love flying my vorcha with 2 quantums and cannons in front. Well try the same thing now with bio and grav... works very well.

    PS... you would like the cruiser... it is what the fleet vorcha should have been minus the cloak... and well the galaxy as well. Close the blast doors (and then it looks like a Andorian/Vulcan love child) name it after a famous pirate Ship like "Adventure Galley... or Black Joke... or Cour Valant... or Bachelor's Delight... haha you get the idea. It butt slides like the old vorcha did and the lay out is nice for going iether a2b or not. The uni Lt is a real option on the ship... as it has Cmd Engi + ensign already and a LT sci and a Lt CMD tac... means that you really can put anything you want in there it isn't a false choice.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    Did taking out a couple torps from the TS make all torps a novelty again? I don't know and don't claim to be an expert and have not been around as long as some of you guys. if so, it's dissapointing. Still feels though like Omega Kinetic Shearing made them a little better and the newer rep set options help too.
    I like the tac console from the FE that boosts torp and disruptor dmg together. Maybe with the expansion, the devs responsible for OKS will figure out a way to make torps even better.

    whats the normal spread 3 payload? like 8 torps per target? the bio torp was up to 14 before the patch. i think its 8, i know spread 1 is 4, spread 2 is presumably 6, and thus spread 3 is 8. sheering without hull hits gives single digit damage, and less torp impacts mean less bio procs that can cause up to 10k damage by itself if your real lucky. with 14 there was enough torps to even deal with slivers of shield too, it was pretty rare on a well executed attack that the hull would see no direct damage.

    if you got enough crits, and opened a good enough shield hole, you could pretty much 1 shot a guy, a reward for pulling off some difficult timing. with just 8 impacts, even to hull most targets can just tank it, and if you tie up to many of your forward weapons with spike that's not getting you any results, then your stuck with a ship lacking pressure damage that outpaces regeneration, and spike that cant kill anyone.

    again, your better off with 3 cannons and BO, pressuring someone down and hoping for BO penn procs and crits for kills, back to all energy online. the alternative is running HY bio, but compare that directly with BO. BO is instant damage, wile you don't even need EPtE to outrun a HY. BO3 will also hit harder with crits, and shields will only have at most about 60% res to its damage, as apposed to high 80% shield res. plus to make these photons strong, you need to fill 2 aft weapons slots and a console slot to get these photons criting hard enough to even compare to BO.

    That simply isn't true. My torp boats are 10x more effective then they have ever been. Sheering is still here... did they delete that when I wasn't looking.

    Don't be so upset that a broken item got corrected. It is now on par with the gravition torp.

    If they gave us nothing but sheering in this last update.... would you say torpedos got no buffs ?

    a heavy torp that's not target able and does not blow back on the user is not bugged though, right. how would you feel if that 'bug' got fixed? this torp was never buged, it was an experiment, with both TS and HY. because they are a poor judge of these things, they canceled the spread experiment but deemed the HY worthy of preservation, and even a buff at the top end.

    if torps hit shields, you get single digit sheering. did nothing to fixed with the flawed relationship there is between torps and shields, just gave a tiny buff to successful hits.

    like i mentined,

    Its not just torp boats either. I used to love flying my vorcha with 2 quantums and cannons in front. Well try the same thing now with bio and grav... works very well.

    PS... you would like the cruiser... it is what the fleet vorcha should have been minus the cloak... and well the galaxy as well. Close the blast doors (and then it looks like a Andorian/Vulcan love child) name it after a famous pirate Ship like "Adventure Galley... or Black Joke... or Cour Valant... or Bachelor's Delight... haha you get the idea. It butt slides like the old vorcha did and the lay out is nice for going iether a2b or not. The uni Lt is a real option on the ship... as it has Cmd Engi + ensign already and a LT sci and a Lt CMD tac... means that you really can put anything you want in there it isn't a false choice.

    the cruiser is a dumb looking excelsior with a galor turn rate and its 10th console in the worst place. its not a battle cruiser like the vorcha is ether, it cant run cannons, 8, 9, 10, doesn't make much difference for a beam boat. sure, its universal isn't a false choice, which is nice, but anything other then eng is choosing not to AtB. that might appeal to AtB haters, but your not beter off skiping running it on a beam boat.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    whats the normal spread 3 payload?

    Normal Torp Spread Payloads:

    TS1 - 2x
    TS2 - 3x
    TS3 - 4x

    The E-Bio Torp Spread Payload was:

    TS1 - 3x
    TS2 - 5x
    TS3 - 7x

    Visually, there may appear to be 8 torps being fired with many torps and TS3 - but there are only 4 torps with a TS3. There will be 8 hits registered against a shielded target (4 shield/4 hull). No shields, no hull hits.

    With TS3 hitting up to five targets, the standard TS3 would drop out up to 20 torps. The E-Bio TS3 was dropping out up to 35 torps.

    It wasn't a case that each of the torps with the E-Bio TS3 were doing less damage than comparable torps, they were doing the same damage per torp. So when you added in +3 torps per spread, you would end up with up to 175% the damage of other torps with TS3.

    Basically, each E-Bio TS3 was like firing a stacked TS3/TS2 of another torp (where even the TS2 part could hit up to 5x targets).

    It was so above and beyond any other torp with that...and it stood out like a sore thumb.
    a heavy torp that's not target able and does not blow back on the user is not bugged though, right.

    The HY differences were brought up at the same time as the TS differences.

    No self-splash.
    Non-targetable.
    Faster than other Heavy torps.

    Folks argued that those were a tradeoff for it doing less damage than other Heavy torps. Some argued that with it being non-targetable, it was far more likely to do its lesser damage though...and...things weren't really balanced there.

    Folks raised the point that it's not the only no self-splash torp - the Elachi Heavy doesn't self-splash - so it wasn't "special" that the HY E-Bio didn't.

    Even with the boost to the HY3 damage, it's still less damage than a HY3 of many other torps. Again, though - it's got a better chance of inflicting that damage - cause it's non-targetable.

    A lot of the boost to the HY3 E-Bio comes when comparing it to HY3 Heavies of non-Photons...because of all the Photon boosts out there compared to other torps.

    The Breen +30.5% boost doesn't compare to the +47.9% combined boost from 2pc Protonic and 2pc KHG. It's also not going to get the +10% CrtH from the 3pc Protonic. One could say the 2pc Temporal boost with Chrons would be better with its 52.4% when combined with 2pc KHG; but it's not going to have the +10% CrtH. You're also looking at a base damage of 1352 for Photons and 1158 for Chrons. That's 647.608 vs. 606.792...then add in that +10% CrtH again. Even with Quants, you start eyeballing that +10% CrtH and what that could mean...

    Have to figure that just like they did with energy, they're going to drop out more set bonuses for projectiles. That being said, I'm still dismayed that the Rom/Rem sets don't provide an Ambiplasma boost...meh.

    ______________________________

    All that being said, mind you...

    Cryptic, please...will you please fix the nothing happens with the TS E-Bio bug? It's getting really old...really freakin' old.

    Torps launch, torps fly across the screen, torps impact, torps explode...and nothing is written to the log - no damage is done. They're just a visual...meh. I still can't reliably recreate it - but it happens enough to be a PITA. It's been reported in multiple threads (er, at least by me) for what seems like forever now (yeah, I know - it's only been a month or so - but still, it's freakin' annoying)...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    Visually, there may appear to be 8 torps being fired with many torps and TS3 - but there are only 4 torps with a TS3. There will be 8 hits registered against a shielded target (4 shield/4 hull). No shields, no hull hits.

    this isnt just a visual thing, or a mix of shield and hull bleed entries, there is really a much larger number of torps then 4. i have at least 1 screen shot of 14 hull hit entries with the old bio torp.

    http://cloud-2.steampowered.com/ugc/594785045705675621/4DF3F3B809510E30F5BAEA9FA63159E58EE1D0E0/

    as far as the other targets go, they are mostly irreverent. its the 1 target you trying to kill that will even have a vulnerable facing anyway.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    this isnt just a visual thing, or a mix of shield and hull bleed entries, there is really a much larger number of torps then 4. i have at least 1 screen shot of 14 hull hit entries with the old bio torp.

    http://cloud-2.steampowered.com/ugc/594785045705675621/4DF3F3B809510E30F5BAEA9FA63159E58EE1D0E0/

    as far as the other targets go, they are mostly irreverent. its the 1 target you trying to kill that will even have a vulnerable facing anyway.

    There were two hull breaches. That was x7 torps vs. x2 ships.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    There were two hull breaches. That was x7 torps vs. x2 ships.

    nope, that was a single ship, that spawned after i completed a kdf cap zone solo.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    nope, that was a single ship, that spawned after i completed a kdf cap zone solo.

    At the bottom of the log in that image...

    Vile Heavy Bioship's Warp Core Breach gives 4666 (15060) to your Shields.
    Vile Heavy Bioship deals 793 (23264) Kinetic Damage to you with Warp Core Breach.
    Vile Heavy Bioship's Warp Core Breach gives 3177 (10106) to your Shields.
    Vile Heavy Bioship deals 23213 (48897) Kinetic Damage to you with Warp Core Breach.


    Vile Heavy Bioships have 80634 hull. You did 94386 with the torps alone, not counting any of the damage from the Arrays; then with the two breaches listed in the log, seriously suggests you blew up two ships and not one.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited June 2014
    you sure did finish off a lot of noobs without any healer support with torps there, in all those pug stomps you recorded. i can do that too! throw in a good healer or two, or end up in a fairly even match up, and you still might not even see hull if you open up first with a perfectly timed BO+HY.

    LOL you didn't even watch, those were never PUG stomps. Infact i have only 2 PUG games on my channel and they are vs great teams.
    Most of if not alll scenes are vs ppl in team arena. it's enough to see their nicknames. that's why crits are not over 60k but they do killing damage anyway.

    Torps are fine.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    At the bottom of the log in that image...

    Vile Heavy Bioship's Warp Core Breach gives 4666 (15060) to your Shields.
    Vile Heavy Bioship deals 793 (23264) Kinetic Damage to you with Warp Core Breach.
    Vile Heavy Bioship's Warp Core Breach gives 3177 (10106) to your Shields.
    Vile Heavy Bioship deals 23213 (48897) Kinetic Damage to you with Warp Core Breach.


    Vile Heavy Bioships have 80634 hull. You did 94386 with the torps alone, not counting any of the damage from the Arrays; then with the two breaches listed in the log, seriously suggests you blew up two ships and not one.

    that confused me as well, but i was alone. that might have been to my drone or something. i remember it quite clearly, and had made sure it was a sterile zone that had no one else. it takes like 3 players for an additional Vile Heavy Bioship to spawn.


    i sized the chat window to show only what took place between my decloaking, and the viles destruction. all of about 2 seconds at most, the 4DBB faw didn't even get to complete a single cycle. all 14 torp entries in the log is probably due to a never missing spread applying its damage all at the very same instant. spread appears to be a procedure, not necessarily a cause to a visual effect like everything else. even if it overkill's, spread always seems to put in the log every entry it potentially can. ive noticed that many times
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Yeah, it's weird...just another thing to chalk up to increasing frustration and decreasing faith in the game.

    It's a trip (a bad trip), thinking back to some of the things.

    Aux doesn't drop - here's the video proof - change BOFFs - Aux drops...
    Weapon Power doesn't drop below 125 - here's the video proof - trait respec - Weapon Power drops and fills...

    So many other things...it gets harder and harder to log in.

    edit: I think I'm going to roll a Ferengi named Merrill and just fly around in a Risian Luxury Cruiser...
  • ilhanskilhansk Member Posts: 620 Arc User
    edited June 2014
    VD,

    can you elaborate on aux/wep power not dropping?
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited June 2014
    ilhansk wrote: »
    VD,

    can you elaborate on aux/wep power not dropping?

    Dangit, every time people refer to to virus as VD, my eyebrow twitches.

    Why, you ask?

    Just Google it and see what the majority of results are.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited June 2014
    my rep is done, so i don't even have to log in every day. good thing too, because torps are back to being useless unless you pair them with BO, otherwise we are back to all energy reigning supreme again. so board with that.

    and that dil nerf, since then the ques have been so dead as a result of that patch, ive never even gotten it to pop enough to even get a 20 hour cooldown. hope that's just people wasting time making sand castles, instead of pvp successfully being killed.

    im on break mode till the stupid summer event and that joke of a cruiser is all over with. or at least till i can take the constellation for a spin

    Not really. I use torpedoes regularly and HY3 from bio molecular torpedo is nasty. From 30k-50k often with Protonic Arsenal set and C-C console as well.
  • zeratkzeratk Member Posts: 409
    edited June 2014
    synger wrote: »
    I've been playing STO off and on now for about two years and recently I've got the itch again.

    I've two currently two characters - FED/Klingon - though the game again. Great to see all the changes since launch.

    Now I really enjoy PvP but I'm not getting anywhere with the queues. Literally can be waiting HOURS and nothing fires. Is there something that I'm missing cause it seems crazy that there's no one else interested in PvP outside of those at max level.

    I know people will say Ker'rat, and while it's fun enough I prefer more balanced matches.


    PvP Queues always been pretty awkward. Got worse the day they took offline the visible FvK Queue, which showed how many people were in the waitinglist from each faction. Afterwards you could spend hours waiting for a match. Thus they took off the faction-bound queues lately. Now it bpops a bit more often, at least Space Arena, but the three faction as such lost their designation. Pretty lame, but they have shown often enough that they aren't able to handle PvP correctly.
    This is Crypticverse... :mad:
  • schnirselschnirsel Member Posts: 98 Arc User
    edited June 2014
    zeratk wrote: »
    Now it bpops a bit more often,

    Actually activity in the FvF Arenas was much bigger before crossfaction Q's were introduced. European evenings often had 40 to 60 people queing. The sharp drop happened with the introduction of the crossfaction Q's. Solo Q's were frequented quite alot, but that dropped when certain ppl (especially those from the DPS channels) started exploiting the Q to bring their premade into a solo Q. Cryptic apparently fixed that, but the effects can still be felt.
    And the normal Arena? When certain fleets bring nothing but their cheesemades (shouting praise cheesus after the stompfest), no wonder ppl are getting tired of this and stop heading into the Arenas. Yes I know, there are counters. Yes I know, there are ways to beat cheesemades. But having fun is something entirely different for me.
    Many of these cheeseplayers have left the game for other playgrounds recently and I'm happy they are gone -> good riddance. But what they did to the Q's can still be felt.

    Capture and Hold at the very least still has some activity.

    On a sidenote: It speaks volumes about people, if they aren't able to wait a few minutes for the Q to pop. Just sit back and relax or accept the fact that in your timezone PVP activity is quite dead or moved to private matches, where the cheesefest doesn't happen.
    6pvmjHk.gif
Sign In or Register to comment.