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Request: Make Traits Savable in Loadouts

stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
Pretty simple, really. Some builds require different traits to be effective, but the loadout save feature doesn't save traits.

Cryptic, please add this in your next patch.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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Post edited by stardestroyer001 on

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited June 2014
    Would be a nice feature but before integration into the game it needs a loooong testing phase on tribble or something like that.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    Would be a nice feature but before integration into the game it needs a loooong testing phase on tribble or something like that.

    Exactly. And i agree it will be a really great feature and its something the trait system needs desperately.

    BUT.

    I really dont want a trait loadout system until cryptic knows for sure it will work AS INTENDED. I dont want any more surprises. And they didnt even fixed the actual loadout system for the ships (and we are talking about months now) .. please, dont ask for something else.. lol. Or it will be another huge dissapointment.
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    Would be a nice feature but before integration into the game it needs a loooong testing phase on tribble or something like that.

    Testing in tribble?? you know the tribble test server is useless, right? (they never test anything and it doesnt matter, since bugged things spoted on tribble will go live anyways, happens all the time..).
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited June 2014
    Exactly. And i agree it will be a really great feature and its something the trait system needs desperately.

    BUT.

    I really dont want a trait loadout system until cryptic knows for sure it will work AS INTENDED. I dont want any more surprises. And they didnt even fixed the actual loadout system for the ships (and we are talking about months now) .. please, dont ask for something else.. lol. Or it will be another huge dissapointment.

    We currently have issues with the trait system right now (problems remembering saved loadouts if not in a social zone, problems with new/deleted roster ships, etc). I'd suggest incorporating traits into loadouts at the same time the loadout bugs are ironed out.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • embrosilembrosil Member Posts: 163 Arc User
    edited June 2014
    Well considering the fact, that the whole loadout system is a one big mess that alway resets your skills every time you change from ground to space map, I would really advice against any more "improvements" in this area.
  • vsilverwings1vsilverwings1 Member Posts: 572 Arc User
    edited June 2014
    +1 for this being added.
  • tousseautousseau Member Posts: 1,484 Arc User
    edited June 2014
    How about we get the current loadout system fixed first, before we go adding anything new?

    (I do support the idea though... ;) )
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