General:
- Alienware keyboards and mice now have colored glow effects depending on what faction and state your captain is in.
- This applies to when the player is on ground or space maps.
- The keyboard and mouse will glow red for all captains when in a Red Alert state.
- The keyboard and mouse will glow blue for FED captains when in an idle state.
- The keyboard and mouse will glow orange for KDF captains when in an idle state.
- The keyboard and mouse will glow green for ROM captains when in an idle state.
- The keyboard and mouse will have no glow when map transitioning or when in menus.
- This applies to all Alienware keyboards and mice which have this interactive backlight function.
- Resolved an issue with Loadouts which would occasionally cause bridge officer powers, captain powers, and slotted duty officers to be removed when transitioning to another map.
- Kit pieces in the tailor are now accessible to bridge officers regardless of bridge officers rank.
- This only applies to bridge officers whose uniform can be edited.
- Resolved an issue which prevented combo buttons from closing when clicking on the button directly.
- Resolved an issue that could cause Bridge Officers to become trapped in the Overflow Bag.
- For those players experiencing this, the Bridge Officers will be able to be removed from the Overflow Bag upon logging in.
- Update to Dyson Shields, from the reputation system, to be partially transparent while stealthed, instead of completely opaque.
- Resolved an issue causing the neck line to be incorrect for Gorn wearing Dyson jackets.
- The trim now correctly tints for Romulan Republic Upper - Undershirt 1.
- Klingon Males can now correctly equip the Honor Guard Quv Helmets, provided they have the correct unlock.
- Federation affiliated Klingon females no longer has a missing torso when wearing the Mirror Universe midriff shirt.
- Starfleet Personnel on Memory Alpha are wearing the newly standard Starfleet Uniform.
- Starfleet Personnel on Deep Space Station K-7 are now wearing Odyssey-type Starfleet uniforms.
- Starfleet Personnel on Starbase 39 Sierra are now wearing updated Starfleet uniforms.
Systems:
- Reputations 8472 Counter-Command:
- Added a mission that is automatically granted upon completing Tier 5 of this reputation that will grant a large Dilithium, Experience, Energy Credit, and Undine Mark reward.
- If the player has already reached tier 5, they will automatically receive the mission upon logging in.
- Powers:
- Bio-Molecular Fluidic Space Counter Blast:
- Resolved a potential fault that was allowing Fluidic Puddles to ignore this ability being used in its proximity.
- This ability should more reliably destroy fluidic puddles when used.
- The Jem'Hadar Transporter Officer "Etak'Kas" no longer summons engineering generators at very low levels.
- They will now be the appropriate level for the character that has him on Active Duty.
- The damage dealt by Omega Graviton Amplifier is now correctly increased when inflicted on the Borg.
- Hyperonic Radiation now has a minimum cooldown of 15 seconds.
- It cannot be reduced below this threshold.
- Exothermic Induction Field now has a minimum cooldown of 15 seconds.
- It cannot be reduced below this threshold.
- Nanite Health Monitor will no longer consume charges attempting to remove Debuffs that it cannot cleanse.
- Weapons Malfunction now correctly grants 30 seconds of resistance on expiration, instead of only 5 seconds.
- Thalaron Pulse:
- While charging, this power will no longer instantly trigger if interrupted by offline subsystems.
- This applies to both Player and NPC versions.
- The version used by Donatra in Khitomer Accord is different, in that it cannot be interrupted under any circumstances.
- Shield Absorptive Frequency Generator:
- The effects of the Shield Absorptive Frequency Generator console will no longer become active until the user has at least one shield facing below 90% maximum capacity.
- Updated all descriptions and tooltips to reflect these changes.
- Replaced the [Acc] mod on Tricobalt Mines that were incorrectly using it, with the [Radius] mod that increases their explosion size.
- This will automatically update all existing versions of the item, and any new ones obtained going forward.
- Advanced Fleet Polaron Sniper Rifle Mk XII [Dmg]x3 [CritX] now properly have both Crit Chance and Crit Severity, instead of only Crit Severity mods.
- Bio-Molecular Mine Launchers:
- All [Acc] modifiers on these Mines have been replaced with [Radius] modifiers.
- For each [Radius] enhancement attached to the mine, its detonation explosion will be expanded by 0.5km, above its base range of 1.0km.
- Enhanced Bio-Molecular Photon Torpedo Launcher Mk XII:
- Resolved an issue that was causing Torpedo Spread 2 and 3 to yield more explosions than intended.
- Increased the damage dealt by High Yield 3.
- Updated long description on Ferengi Missile Launcher to clarify bridge officer ability interaction.
- Tachyon Detection Grid:
- Target cap on initial activation is now set to 10.
- This was previously unlimited.
- Target cap on chained effect is now set to 5.
- This was previously unlimited.
- Both activation and chained effect will no longer affect Torpedoes, Mines, and Hangar Pets.
- Enhanced Plasma Manifold (Oberth Console):
- No longer shares a cooldown with Batteries.
- Now affects Engine subsystems in the same manner as existing Aux/Shield bonuses.
- Now grants immunity to Shields, Engines, and Aux offline for full duration.
- Now grants +10 Maximum Shield, Engine, and Aux power for full duration.
- Increased base power bonus from 33 to 50, and gains additional benefit from the Starship Batteries skill.
- Base duration reduced from 20 seconds to 15 seconds, but now gains more benefit from the Starship Batteries skill.
- Fluidic Phase Decoupler can now be activated while under effects which typically prevent Cloaking.
- Examples: Sensor Analysis, Charged Particle Burst, Antiproton Sweep.
- Resolved an issue which was allowing the infection of Active Immunity Overload to spread to non-foe targets under certain circumstances.
- Fleet Mark Consultant Duty Officers now apply the correct bonus to Fleet Alert and No Win Scenario queue events.
[*]Reputation Traits:
- Omega Kinetic Shearing:
- Changed the damage from this power so that it will no longer cause a player with this trait equipped to re-appear when their torpedoes or mines detonate when using a ship with Enhanced Battle Cloak.
- Resolved an issue where the Enhanced Personal Shields Trait was causing shields to be zeroed out.
- Resolved an issue where slotting the Fleet Technician trait was incorrectly granting access to the Fleet Physicist enhancement.
- The knockback proc added by the Physical Strength trait can now be resisted, and is subject to immunity.
- Improved the tooltip text for all of the following Traits:
- Conduit
- Covert
- Creative
- Crippling Fire
- Disassembler
- EPS Manifold Efficiency
- Field Researcher
- Firearms Specialist
- Fleet Physicist
- Fleet Tactician
- Fleet Technician
- Inspirational Leader
- Intimidating Strikes
- Medical Vanguard
- Mental Discipline
- Photonic Capacitor
- Physical Strength
- Precise
- Singularity Specialist
- Strike Team Specialist
- Stubborn
- Sure Footed
- Tactical Vigilance
[*]A new Featured Project has been made available to Fleets that have already completed their Tier 5 Starbases.
- This project requires no other inputs than 2000 Fleet Marks.
- It is specifically designed to supply large fleets with a steady stream of Fleet Credits in return for surplus Fleet Marks.
- The Fleet Credits received from this project are *HALF* of what is received from all other projects.
- This project completes in 5 minutes after all inputs are filled.
[*]Undine Marks are now a valid choice from All Mark Choice Packages.
[*]Romulans that use Very Rare / Purple Armory Duty Officers that have a chance of spawning additional turrets will now see two turrets instead of one when the officer activates.
[*]Resolved a few issues involving the Hirogen version of Photonic Fleet:
- Photonic Hirogen vessels no longer have a chance to drop loot.
- Photonic Hirogen vessels no longer have access to special bridge officer abilities such as Boarding Party, Tractor Beam, and Subnucleonic Beam.
- Photonic Hirogen vessels no longer cause a Warp Core breach when they are killed.
- The odds of spawning a Photonic Hirogen Battleship were incorrectly set higher than intended.
- Frigates and Escorts should now be more commonly seen when this power is used by the Hirogen.
[*]Resolved an issue that was causing all Even-Mark Kit Frames (Mk II, Mk IV, etc) to have a higher rank requirement than intended.
[*]Resolved an issue that was causing all Kit Frames to be slightly lower level than intended.
- This will cause their passive bonuses to increase very slightly, but should have no impact on the potency of equipped modules.
[*]Owners of the Fleet Atrox or the Fleet Kar'Fi can now purchase their appropriate ship-restricted hangar pets, even if they do not own the C-Store versions of these ships.
[*]Uras'Kalan, the Unique Jem'Hadar Assault Squad Officer, will now cause your Boarding Parties to have point defense turrets with a frequency that more closely matches the odds listed on the description.
[*]Counter Command Ordnance: "Degenerative Wave Signature" will now populate a condensed version of the set bonus' tooltip on your Energy Weapons.
[*]Romulan Drone Ships now use the updated Undine Ship art, introduced with Season 9.
[*]Removed the word "Bonus" from the Honor Guard 2 piece Space Set bonus.
- The Kinetic damage increase is not classified as bonus damage.
- This is a text change only.
Content:
- Rai can now be obtained as a duty officer for Romulan Borg captains in the episode Mine Enemy.
- Resolved an issue which would occasionally block progression in the Klingon episode Alpha.
- The Jouret System Patrol can now be completed.
- All repeatable PVP missions for FED and KLG (arena and scenario) are now set to a 20 hour cooldown.
- Resolved an issue that was causing players to get stuck in the starbase during Starbase Fleet Defense.
- Updated Officer of The Watch mission rewards from 5 Fleet Marks to 20 Fleet Marks.
Foundry:
- Added all of the props from New ESD to the Foundry.
- Added a few sets of basic floor planes with FED, KLG, and ROM textures.
- Each set contains a 10 foot, 20 foot, 40 foot, 100 foot, and 500 foot square.
- Added a few sets of water planes with water volumes attached.
- Each set contains a 10 foot, 20 foot, 40 foot, 100 foot, and 500 foot square.
Known Issues:
- New kit modules do not have their own search category in the Exchange.
- Kits in your inventory cannot be equipped by double-clicking on them.
- You can drag and drop slot them.
- Cannot create private queues for Undine Assault.