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Admiralty

divynaldivynal Member Posts: 2 Arc User
edited June 2014 in Federation Discussion
So, I’ve been playing the heck out of STO for the past month and a half and I find myself asking why this game is not bigger than it is. One of the answers is admirals. Butt tons of fricken admirals all over the place, flying here and there, to and fro on a quest for end game items.

Why is an admiral ingame commanding one starship instead of a fleet of them? Why is an admiral not responsible for the headquarters and forces of a planet, or a solar system, or a star base, or an entire sector block?

Isn’t the admiralty supposed to be something more? An even better question is, isn’t Star Trek about being in that captain’s chair? Any fan knows that James Kirk mourned “flying a GDed computer console” as an admiral, instead of commanding a starship, so much so that he advised Picard to never leave the bridge behind.

Don’t get me wrong: I like the game, but you guys at Cryptic have missed the whole point. Star Trek has never been about racing up the chain to become an admiral: it was about reaching captain, and gaining your own command, your own starship. If you want to let us make admiral, at least give us a way to get busted back down to captain lol.
Post edited by divynal on

Comments

  • joshglassjoshglass Member Posts: 159 Arc User
    edited May 2014
    I agree, I never understood the ranking system in this game. It just doesn't make sense to me. I personally think they should just make all levels called "Captain" and not worry about titles, instead give out a medal/accolade/prize/something for gaining levels, and keep the starship progression the same based on level not rank/title, then allow Fleet systems to become Admirals. Look, the guy in charge of (insert fleet name here) is an Admiral.

    My biggest gripe about the current rank/level system is being given commands by lower ranked people. It's ridiculous being the one to ask people to be seated at a gathering of dignitaries by a lower ranked Admiral, or a lowly Commander telling you to run errands on Bajor for her. Completely rips you out any sort of immersion into a character.
  • dareaudareau Member Posts: 2,390 Arc User
    edited May 2014
    Man, I should have mentioned this one in the dead horse thread from a couple of days back...

    The playerbase is quite split between the "no higher than Captain" rank and the "Admirals can command ships, so give me my stars" crowd, with a dash of "don't take my already given rank away"...

    Customizable titles, especially in dialog, would go a long way to fixing this, so that the Captains can wear their 4 pips & be referred to that at all times, while us Admirals can wear our stars and get the recognition we "deserve"... :P

    And while the "fleet leaders = admiral, rest = captain" thing "sounds" fair, you might have a lot more small fleets just to make Admirals than you'd think.
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • hyplhypl Member Posts: 3,719 Arc User
    edited May 2014
    *grabs horse beatin' stick*

    Oh yeah, I'm ready this time!

    *whack whack whack*

    The ranks never bothered me. They're just names placed in the leveling system to label every 10 increments. You get a promotion, you get a new tier of ship every 10 levels. You'll also notice that NPC's never speak and refer to you as admiral (although through text they will refer to your rank). Some voiceovers will call you captain occasionally. It's purposely left out in most voiceovers so the player can easily immerse themselves in whatever role they wish to play as.

    Cryptic should just remove the names completely and just have levels 1-50. Change the ranks into unlockable titles that you can choose to display, and then the game will refer to you by that rank.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited May 2014
    dareau wrote: »
    Man, I should have mentioned this one in the dead horse thread from a couple of days back...

    The playerbase is quite split between the "no higher than Captain" rank and the "Admirals can command ships, so give me my stars" crowd, with a dash of "don't take my already given rank away"...

    Customizable titles, especially in dialog, would go a long way to fixing this, so that the Captains can wear their 4 pips & be referred to that at all times, while us Admirals can wear our stars and get the recognition we "deserve"... :P

    And while the "fleet leaders = admiral, rest = captain" thing "sounds" fair, you might have a lot more small fleets just to make Admirals than you'd think.

    Customising Our Dialogue reference Titles Would be one of the Best solutions I think, As you point out its hard to take a given rank away since we've gotten used to them.
    ( Personally I'd edit mine to be Rear Admiral, Little bit more senior than NPC Captains, But low enough that I feel its reasonable for Mission givers to be giving my character orders)

    As far as fleets go, I like the concept but am cautious about potential Implimentation, I'd have to reserve judgement until I could see for myself How the Developers would go about it, and of course if it gets to that stage its happening if i like it or not anyway.


    Of course you can always go the way of some players and pretend the rest of the Player base isn't of the same rank if you like, But its hard to ignore the Bikini Clad Lt Generals running around Qo'noS, Or the Vice Admiral Wearing the not at all Conspicuous Terran Empire Uniforms making a mockery of the Senior Command structure of the respective "powers of the Alphas Quadrant" With Commanders like these Its little wonder neither side made any progress with the "war"
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • bostonianbostonian Member Posts: 62 Arc User
    edited May 2014
    Every player should simply be a Captain, and character level should be purely a game mechanic.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    I personally think they should have stopped just before any Admiralty rank was reached.

    Ensign: Tutorial
    Lt. Junior Grade: 0-9
    Lieutenant: 10-19
    Lt Commander: 20-29
    Commander: 30-39
    Captain: 40-49
    Fleet Captain: 50

    Or Commodore if you wanted a Flag Officer instead of a Line Officer at level 50.

    The inclusion of 2 ranks and not having there be a different between 40-44 and 45-50 keeps your character out of the Admiralty.
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  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited May 2014
    I'm an Archduke, what is this limiting ourselves to Admirals or heaven forbid mere captains. And the fact that Star Fleet must hire me to clean up all their messes would be rather amusing, if they didn't have the gall to address my by some lowly rank of their military system. Your Grace would be much more proper. Lord Admiral at the very least.


    Joking aside I'm in the you'll take my bars and pips from me camp and the give my Admiral some godforsaken admiral stuff to do camp. Mostly because I already have them and thus that ship has sailed. If the game never had them in the first place I'd be fine with that too. But I have those things, and they are real. I made it up to those ranks and they are real I tell you!
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited May 2014
    Well they screwed up when they allowed everybody to be admirals, Its a Vacancy Based Promotion, not a perk of long service time

    I suspect if they had the fleet system at launch this would have been avaoided by limiting Admirals to fleet leaders only, but hey whats done is done
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Should've just stopped at captain.

    It's an mmo, could've been...

    Different levels of ranks for higher tier ships

    Story/(fleet rep?) unlocks tiers

    Even time gated (terrible idea? Oh yeah)

    I understand that we are our own hero and everyone else is actually of lower class...but it's such a tough, naive pill to swallow
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited June 2014
    I have advocated the Admiral System numerous times. It would feature at least two different systems. One is where you send off ships on various missions that would be similar to the Duty Officer system and the other is where you can promote your bridge officers to pilot your currently unused ships to help fight with you in combat. It might be a Calvary power where you can summon them for a minute and it has a cooldown of 10 minutes or actual content that is designed around having fleets of ships. Battles in Star Trek actually dealt with lots of ships not just 5 ships on one side.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited June 2014
    starkaos wrote: »
    I have advocated the Admiral System numerous times. It would feature at least two different systems. One is where you send off ships on various missions that would be similar to the Duty Officer system and the other is where you can promote your bridge officers to pilot your currently unused ships to help fight with you in combat. It might be a Calvary power where you can summon them for a minute and it has a cooldown of 10 minutes or actual content that is designed around having fleets of ships. Battles in Star Trek actually dealt with lots of ships not just 5 ships on one side.

    One problem I can see with that is that it would be restricted to new content, Since older content was designed for single ships

    Then again, If we can team up then I guess actually thats not so much a problem I guess it would have to scale to what is effectively 2 players worth of enemy ships.

    Other than that Can we really trust the AI to control our spare ships? Will the AI get a revamp to be a bit less suicidal . And would it be like the carrier system with commands, If so , sign me up


    ( As a side note , I already have my first Officer in the Captains Uniform with the white shoulders, My Admiral character spends his time with his feet up in the ready room while they make everything go smoothly )
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited June 2014
    Considering that the ground Away Team A.I. still hasn't been fixed to get everyone to go through doors without problems at times, I wouldn't have high hopes for a space 'Task Force' A.I. at the moment... They'd probably end up getting stuck in an asteroid field or sitting there at 0.5 klicks when an enemy warp core pops instead of moving...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited June 2014
    I personally think they should have stopped just before any Admiralty rank was reached.

    Ensign: Tutorial
    Lt. Junior Grade: 0-9
    Lieutenant: 10-19
    Lt Commander: 20-29
    Commander: 30-39
    Captain: 40-49
    Fleet Captain: 50

    Or Commodore if you wanted a Flag Officer instead of a Line Officer at level 50.

    The inclusion of 2 ranks and not having there be a different between 40-44 and 45-50 keeps your character out of the Admiralty.

    This scheme would be pretty much perfect.

    To me, outside the context of fleets, Admiral ranks should be saved for endgame. Then they could be earned via the reputation system.

    Rear Admiral (none of this Lower Half/Upper Half s#|t :) ): Complete any one reputation through Level 5
    Vice Admiral: Complete a second reputation

    Anything higher than that should be reserved for NPC mission-givers (Quinn, Tuvok, et al). Players do have to get their orders from someone above them in rank, after all.
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