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Of consoles and stacking

rifter1969rifter1969 Member Posts: 654 Arc User
edited June 2014 in The Academy
Hi all.

OK, I got a couple of questions...

1. The Vulnerability Locator consoles from the Fleet Spire... does their crit chance stack on multiples?

2. Is there a formula for stacking consoles?
Example: You have 2 MkX Phaser relay consoles, that give 13.8% bonus to phaser dmg.

How do the two or more of them work together? Do you get the full bonus from one and then a fraction of the next, and so on?



Thanks in advance!
Post edited by Unknown User on

Comments

  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2014
    rifter1969 wrote: »
    1. The Vulnerability Locator consoles from the Fleet Spire... does their crit chance stack on multiples?

    Yes it does.
    rifter1969 wrote: »
    2. Is there a formula for stacking consoles?
    Example: You have 2 MkX Phaser relay consoles, that give 13.8% bonus to phaser dmg.

    How do the two or more of them work together? Do you get the full bonus from one and then a fraction of the next, and so on?

    Each console adds to base damage. So the first you'd equip at 13.8% would actually add that damage. The next console would add the same amount of damage. However, because your total damage has increased from the first console, you have added a smaller percentage than the console says.

    100 damage weapon and three +13.8% consoles:

    100 base dmg x 13.8% = + 13.8 damage
    100 + 13.8= 113.8 (13.8%), 113.8 + 13.8= 127.6 (11.9%), 127.6 + 13.8= 141.4 (9.8%)

    This is just a crude explanation. Someone like Virusdancer can come along and give you all the maths.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited June 2014
    Thanks for the answers....

    That is exactly what I was looking for and helps explain what is going on! :D
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