Ok, I think its time to face it:
BEAMS vs CANNONS
Beams: better fire arc, BFAW, and now BETTER DAMAGE (DAMAGE and DPS).
Cannons: wierd fire arc, CRF, and now WORSE DAMAGE
So its time to ask: WHAT ARE YOU DOING DEVS ?
1 - The canon builds (beams + torpedoes / cannons + torpedoes) are TRIBBLE.
2 - Classic torpedo launchers (photon / quantum) are TRIBBLE (while torpedoes should be the strongest weapons available for starfleet, KDF and romulans -_-)
3 - Beams are now ULTRA OP:
- very good against hangar pets
- always locked on target
- best damage
4 - A2B Cruisers are too OP: they are quite unkillable.
So what ? What are you doing ? And WHY ?
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Askray
Italian Player - Forgive my bad English
[SIGPIC][/SIGPIC]
Comments
Star Trek Online Intro HD [3rd Fleet Anniversary]
Join Date: Jul 2009
Do you think some folks play this in the background when they post? http://www.youtube.com/watch?v=i3MXiTeH_Pg
A question series reply.
0 - Why do beams do better damage and dps?
1- Why are canon builds TRIBBLE? They share something in common..
2 - Why are classic torpedo launchers TRIBBLE?
3 - Repeat of 0 I thinks.
4 - Why are A2B cruisers considered unkillable? Any more so than any other ship sporting tons of heals/cleanses/hardens/defensive abilities anyway?
This is just like beams used to be though and have no fear Cryptic will power creep us out of it eventually.
New heavy turrets and highly powerful torpedoes are creating a reason to equip the torpedoes. Eventually they will release a DOFF that does something other than reduce cooldowns that is desireable and will compete with Techs for a slot on your doff roster.
And maybe someday, just maybe, they will do something about the firing mechanic for cannon weaponry that makes them act goofy in practice. Has anyone else noticed that they many times get tripped up on themselves when firing and have a longer delay then they should between cycles? I wonder why they do that. Ever since VD brought it up once I have been noticing it more and it is irritating.
Honestly, all torpedos should have a 180 degree arc and this would go a long way toward fixing things.
is it enough ?
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Askray
[SIGPIC][/SIGPIC]
-Why do aux to battery have to exist?
-Why can't A2B just be a Engineer captain skill?
-Do A2B exists because you guys had no idea on how to design cruisers, or how to make them powerful? (yes or no)
-Do you think fighting someone with 30% faster bridge powers is fair to someone with normal bridge officer powers?
-Lastly, shouldn't cannons be more power than beams because of their small firing arc?
- weapon power overcapping shenanigans
- weapon power drain resistance power creep (many different things do it now)
Fixing overcapping would be a good start.
It is fair(-ish) because both sides are able to get it. It's a matter of choice. Not to mention they're giving up at least two things for it: aux power, and one to three doff slots. If you don't want faster recharge, you can offset it with one to three doffs of your choice, and you will have high aux power if you need it.
STO Screenshot Archive
Arc difference is balanced, more arc, less dmg.
Boff skill arc is also balanced to some degree. Faw hits 2 targets, each weapon select their own target. Csv hits 3 targets, all weapons hit the same 3 until one dies, then select a replacement. The firepower is much more concentrated and is supposed to kill faster. The problem is... at long range, dhcs do the same dps as beam array. And at point blank range, targets easily get out of small arc.
My oldest characters have several set of weapons of all types and make just from keeping updated through the game changes.
Don't worry OP, all the nerfs you ask for and more will come to pass in time. So you and everyone else will be forced to change gear just to stay on top.
Keeping the top game a moving target is the bread and butter of a healthy MMO. Try the new S 8-9 torpedoes if you want to see where we are moving next...
beams: attrition, in a game with out of control heals, non spike damage, leaves you a huge amount of time to react to. technicly parces the highest DPS
cannons (DHC): in 1 fireing cycle can make a shield faceing disappear befor you can react, leaving you open to further spike that can kill you in less then 3 seconds. huge peeks and vallys in DPS, average DPS reads lower in parces.
1 - as of season 9, bio torp spread or HY with cannons (or DBB) is now the most dangerious build, kills the fastest in pvp and pve
2 - grav photon and especially the new bio photon are the best torps hands down
3 - beams are very good at killing spam and providing fire support, good at killing npcs but not faster then CSV and bio torp spread. great if you lazy and can only hit the space bar and turn left. technically the highest DPS but with no spike to make it really dangerious
4 - AtB cruisers are dangerous? HA, no cruisers need AtB not to be a joke. AtB only became a problem when so many great escorts and warbirds got released that can use it just as easily.
if you made it a personal challenge to be the most wrong ever in a single post, you succeeded.
1. Um... Well if you do not know what you are doing with them then sure and are we talking purely PvP or PvE or what? In PvE most things lose their shields so fast Torps are actually quite useful. In PvP you have to work a lot harder to get the same advantage out of them but it can be done. (Though they need a buff!)
2. Erm... Not sure what to say to that... There are powerful Photons and Fleet Quantums are not bad but it is a game so of course there will be better things that come along.
3. Yeah they clear Spam real good and get really high DPS but if you are talking real killing power then DHC's and Turrets in the enemy's face with CRF and buffs are still superior. The overcapping thing and the fact that you can get around the power drain from BO real easy (as in making it hardly even show) is a bit unfair though and should be looked at.
4. Pfffft! I can kill A2B Cruisers just fine. Adjust your play style to compensate for them. Yeah they have some hit power but whooptydoo. They are still Cruisers and they have a MASSIVE glaring weakness to exploit if you are paying attention. Not that they are the only ones who die fast to it but they really suffer fast.
People should look at the definition of BALANCE. I'm at the point where I don't like fighting cruiser players anymore. It's just a big waste of time. If you they can't kill you, they'll spam heals/RSP via A2B and waste your time.
People say attack the Aux, it doesn't work. My beam target aux III says -108 power to aux. I use it and it does nothing to A2B ships. The game mechanics are horrible right now in my opinion. I get you guys wanted cruisers to be good, but this was the absolutely worse way to do it. I even read that devs use A2B + tech doffs. So they clearly support this "unfair cheating" mechanic...
Well guess what, I'm never using A2B on my cruisers or any ship. I don't need some lame mechanic to be powerful. If I cant do damage, then I'll just heal my allies or change ships.
X is OP, plz nerf
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
[SIGPIC][/SIGPIC]
I'm curious what you are referring to. I don't recall any change to cannons for the last several seasons.
[SIGPIC][/SIGPIC]
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
I'm just trying to let you know what's the situation, but it looks like you don't care.
[SIGPIC][/SIGPIC]