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Destructable Torp and Mine ideas...

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  • fovrelfovrel Member Posts: 1,448 Arc User
    edited May 2014
    The Bio Neural warhead once gave me a thought. All torpedoes should work that way. They should be self seeking and destructable.

    Fast ones are more difficult to to destruct since they have a kind of dodge factor. Slower ones do give greater damage, but can be outrun with evasive manoeuvres.

    Mines are fine. I would only like to see ensign and lt. skills abillities for them.
  • lianthelialianthelia Member Posts: 7,896 Arc User
    edited May 2014
    fovrel wrote: »
    The Bio Neural warhead once gave me a thought. All torpedoes should work that way. They should be self seeking and destructable.

    Fast ones are more difficult to to destruct since they have a kind of dodge factor. Slower ones do give greater damage, but can be outrun with evasive manoeuvres.

    Mines are fine. I would only like to see ensign and lt. skills abillities for them.

    Mines...they take so long to arm...anyone smart would be away long before they're ready...npc's will usually shoot them down or also be far away by the time they arm.
    Can't have a honest conversation because of a white knight with power
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