test content
What is the Arc Client?
Install Arc

should i max out my skills

rondorarondora Member Posts: 23 Arc User
edited May 2014 in The Academy
i was looking for info on this but cant find a thread( or there is one and its buried so deep i dont see it).

my question is should i max out my skills as i see that the more points you put into the skill the less the bonus is for it(green +18, yellow +10 and red is +5 per level). to me it would seem best to keep everything in the green area.

thank you for the advise in advance.
Post edited by rondora on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    Max out the skills you "want" to 6/max yellow. Then look for skills that look useful....finally max out the skills that increase damage/speed....

    The final three barely does anything, but of you put skills in graviton but don't use tractor beam or gravity well....it doesn't do anything anyway
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited May 2014
    rondora wrote: »
    i was looking for info on this but cant find a thread( or there is one and its buried so deep i dont see it).

    my question is should i max out my skills as i see that the more points you put into the skill the less the bonus is for it(green +18, yellow +10 and red is +5 per level). to me it would seem best to keep everything in the green area.

    thank you for the advise in advance.

    what level are you? until you hit 50 and have a better idea of how many points you have in total and how your point spending impacts the points available to you in the higher tiers, maybe you shouldnt be spending any points at all just yet.

    and in regards to 'everything in the green area', there are some skills where even that would be a waste.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    What i do is, to first fill ONLY the essential skills i need, for example shield capacitors, weapon proficiency, hull plating and all those skills that are always important, but to rank 6, not mxed. Meaning, skills that are always useful no matter the build or ship you have. Once i am near level 50 (just 1 level) then i chose specifically what skills i want for my build and my ship. And i fill em, but I DONT MAX em just yet. When i finish, the rest of the bars i have left, i distribute em between the most important skills that will be useful for my build.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited May 2014
    I max out only very very few skills. Like energy weapons ect.
    And if I lack skill points anywhere else even those are the first ones that become yellow again^^

    The benefit of the last 3 points is extremely little so you should only skill those if they are required for one particular build you never wanna change and which you want to have absolutely perfected.

    I like to generalize as much as possible.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited May 2014
    The performance gains from an increase of 15 skill points, the difference between 6 and 9 investments, is typically between 0.5% and 2%. This does very from skill to skill. A few will net you slightly more or less.

    I have no problem outperforming specialists with a generalist character. Typically other factors like player skill and ping far outweigh differences in character skill. People who attribute their poor performance to a need to respec typically have little understanding of the games mechanics.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    The performance gains from an increase of 15 skill points, the difference between 6 and 9 investments, is typically between 0.5% and 2%. This does very from skill to skill. A few will net you slightly more or less.

    I have no problem outperforming specialists with a generalist character. Typically other factors like player skill and ping far outweigh differences in character skill. People who attribute their poor performance to a need to respec typically have little understanding of the games mechanics.

    Not always. I still have a bunch of toons that needs a respect. Because i changed from some weapons to others. Because in my breen warship, for example, i converted it to a torpedo boat and i dont need the energy weapons specialization skill, for example, so i need to do a respect to place those points somewhere else. And other similar cases. Skill respects are always useful and needed, because most of the times its probably that you even will need to adapt the same skill tree for various ships / loadouts as well.

    It is not so easy.. xD.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited May 2014
    What I tend to do is simply max out skills that I think are important will get 6 points. Skills that I think are useful will just 3 points. Skills that either do not apply to my class (engineer) or abilities I do not plan on using gets nothing. What I have done with both my Fed and KDF toon is once I reach level 35 I stop allocating any point until I reach level 50 unless I am absolutely positive that allocating more points is beneficial and if I need them to overcoming the increasing difficulty of the game as I am leveling up. Once it have hit level 50 and I know what skills I want to have I allocate the remaining points.

    Since my Fed toon is my 1st toon for STO, I have unfortunately not allocated points properly early / mid game. While I can still play the game without much difficulty, I will likely spend the 500 Zen to respec my Fed toon.

    My KDF toon is in better shape due to the experience I had with my Fed toon, but still not perfect. I am not sure if I would bother to respec since spending 500 Zen to make a few relatively minor adjustments is not worth the cost.
  • medtac124medtac124 Member Posts: 0 Arc User
    edited May 2014
    jaguarskx wrote: »
    What I tend to do is simply max out skills that I think are important will get 6 points. Skills that I think are useful will just 3 points. Skills that either do not apply to my class (engineer) or abilities I do not plan on using gets nothing. What I have done with both my Fed and KDF toon is once I reach level 35 I stop allocating any point until I reach level 50 unless I am absolutely positive that allocating more points is beneficial and if I need them to overcoming the increasing difficulty of the game as I am leveling up. Once it have hit level 50 and I know what skills I want to have I allocate the remaining points.

    Since my Fed toon is my 1st toon for STO, I have unfortunately not allocated points properly early / mid game. While I can still play the game without much difficulty, I will likely spend the 500 Zen to respec my Fed toon.

    My KDF toon is in better shape due to the experience I had with my Fed toon, but still not perfect. I am not sure if I would bother to respec since spending 500 Zen to make a few relatively minor adjustments is not worth the cost.

    Yeah, respec'ing my first toon was one of the best STO decisions I ever made.
    [SIGPIC]Click here to visit our website[/SIGPIC]
    lunasto wrote: »
    Banned because I don't like your pictures eyebrows! They look like pinball flippers!
  • ortsimortsim Member Posts: 89 Arc User
    edited May 2014
    I would suggest looking over this spreadsheet to determine what to put points into: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    It was last updated April 8th, so it is pretty current. Also keep in mind that the ship used was a science ship with even 50 power levels (power levels will affect damage/healing of abilities linked to them, and Cruisers/Escorts have different modifiers for some skills, such as hull repair).

    It outlines what effects come from the skills and how they affect abilities, as well as the magnitude per point. For some skills, even 6 points isn't really worth it, for others in specific builds you may want 9 points. If you're not familiar with power levels, you should check out these two threads sometime:

    http://sto-forum.perfectworld.com/showthread.php?t=180912

    http://sto-forum.perfectworld.com/showthread.php?t=532731
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited May 2014
    The performance gains from an increase of 15 skill points, the difference between 6 and 9 investments, is typically between 0.5% and 2%. This does very from skill to skill. A few will net you slightly more or less.

    I have no problem outperforming specialists with a generalist character. Typically other factors like player skill and ping far outweigh differences in character skill. People who attribute their poor performance to a need to respec typically have little understanding of the games mechanics.

    Pretty much this. Putting anything into the red will only net you a very small gain. I never put anything past 6.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Sign In or Register to comment.