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Counter Command Ordance set issue?

kelshandokelshando Member Posts: 887 Arc User
Have to ask.. why on the Counter Command Ordnance do they have turret barrage as the set 3 bonus?

Right now you can get the 3 set with out ever using the turret...

But if you have the 3 set with out the turret, turret barrage doesn't work... you get the icon but nothing happens.

Wouldn't it be better to swap the turret barrage and make it tier 4 and have degenerative wave signature as tier 3

or make the turret barrage work with out the turret.. but that would be a tad odd.
Post edited by kelshando on

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    seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited May 2014
    So that means at the moment there isn't an actual 3-set bonus for this set. Interresting.... I guess they just forgot or overlooked the fact that you can get 3 pieces before the turret.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2014
    One the one hand I understand where you are coming from. On the other hand I already have one build planned with turret barrage but without the universal console and I'm really not a fan of 1% procs.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2014
    The set is fine. The only thing they should like have done if they had the tech for it would be to no activate the skill unless the turret was equipped. Sets that have this or that as options is sort of a niftty idea in its own way. Its just the implementation that is at issue.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited May 2014
    Clearly the set is not "fine" if the 3 pc bonus boosts a weapon that's not needed to get the 3 pc bonus. I agree the 3 and 4 piece bonuses should be swapped, it's not like degenerative wave signature will suddenly become awesome just because we no longer need to equip one of the set.
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    chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited May 2014
    The consoles and the Torp come before you even hit T4 on the Turret, so I always wondered by the Turret Barrage was set bonus #3 instead of #4, not that I'm complaining because I will not at anypoint get rid of my dyson black hole torp.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2014
    The set is better the way it is now. Sure, it's not optimal that you get a set bonus you can't use without one part of the set. But that's not entirely without precedent. I'm using 2 pieces of protonic arsenal and can use FAW with the experimental protonic weapon. Which is the set piece I don't use.
    A 4-part set with two consoles is new and a bit more difficult to integrate into ships with all the console sets, the necessary tactical consoles, armor etc. The way it is now it's easy to integrate parts of the set. My beam boat Aventine uses the torpedo and the tac console. My T'varo is going to use the torpedo, tac console and turret. My Dreadnought Cruiser is going to use the universal console and the torpedo to boost the phasers and lance, same with my Andorian escort. My dreadnought warbird is going to use all 4 parts of the set.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited May 2014
    True but the 2 pc protonic arrsenal set has BOTH a photon damage bonus AND faw with the experimental proton weapon, so if you use the console with either weapon either way you benfit from the 2 pc bonus. The 3 pc counter command ordnance is completely useless with 2 consoles and a torpedo - which is bad set design.
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    kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    The set is better the way it is now. Sure, it's not optimal that you get a set bonus you can't use without one part of the set. But that's not entirely without precedent. I'm using 2 pieces of protonic arsenal and can use FAW with the experimental protonic weapon. Which is the set piece I don't use.
    A 4-part set with two consoles is new and a bit more difficult to integrate into ships with all the console sets, the necessary tactical consoles, armor etc. The way it is now it's easy to integrate parts of the set. My beam boat Aventine uses the torpedo and the tac console. My T'varo is going to use the torpedo, tac console and turret. My Dreadnought Cruiser is going to use the universal console and the torpedo to boost the phasers and lance, same with my Andorian escort. My dreadnought warbird is going to use all 4 parts of the set.

    How is it better?

    If you could barrage with out the turret then no big deal.. but for those that do not use turrets its a totally waste.
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    assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2014
    kelshando wrote: »
    How is it better?

    If you could barrage with out the turret then no big deal.. but for those that do not use turrets its a totally waste.

    If you don't want to use the turret, do you really need the other three set pieces? As I described, I have 3 characters who won't use the turret and only go for the two-part bonus. And they are flexible in that. two are going to use the tac console and the torpedo, while my Galaxy-X turning-challenged Galaxy-X where I want to keep my tac consoles full of pure phaser boosts will use the torpedo and the universal console in a science slot. On my fleet T'varo I want to use the turret, but using 4 pieces would be too much with the T'varo console set, Protonic Arsenal and armor consoles. 3 pieces fits perfectly and enables full use of the turret.
    If you don't want to use the turret just consider if the third set piece that you add can stand on its own, or if you better put in something else. One my Aventine I'm using 2/4 Counter Command Ordnance and 2/3 Protonic Arsenal. If you consider using 3 parts Ordnance a waste you don't have to do it. But the set is more flexible and better for different builds the way it is now.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    Properly implemented game design is OP, plz nerf.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    2pc Adapted Borg provides a boost that's useless if you're not running Energy Weapons. You can get the 2pc without running Energy Weapons.

    2pc Singularity Harness provides a boost that's useless if you're not running Plasma Energy Weapons. You can get the 2pc without running Plasma Energy Weapons. It does provide a small boost to Starship Electro-Plasma Systems that hardly seems worth running the 2pc.

    2pc Protonic Arsenal provides two boosts that are useless depending on how you got there. The Photon boost is useless if you're not running Photons. You can get the 2pc without running Photons. The Experimental Weapon boost is useless if you're not running the Experimental Weapon. You can get the 2pc without running the Experimental. The boost to CrtH is good for almost anything you do.

    2pc Temporal Warfare provides a boost that's useless if you're not running Chroniton Projectiles. You can get the 2pc without running Chroniton Projectiles.

    2pc Nukara Appropriated provides a boost that's useless if you're not running Tetryon Energy Weapons. It provides a boost that's useless if you're not running anything reliant on Flow Caps. You can get the 2pc without Tetryon Energy Weapons or having a build that's reliant on Flow Caps.

    2pc Silent Enemy provides a boost that's useless if you're not running Tetryon Energy Weapons. You can get the 2pc without Tetryon Energy Weapons. It does provide a small boost to Starship Shield Systems that hardly seems worth running the 2pc.

    2pc Apex Predator provides a boost that's useless if you're not running Tetryon Energy Weapons. It provides a boost that's useless if you're not running anything reliant on Flow Caps. You can get the 2pc without Tetryon Energy Weapons or having a build that's reliant on Flow Caps.

    So the 3pc Counter Command Ordnance only providing a boost to the Heavy Turret that you can get without having the Heavy Turret and thus being useless...isn't exactly new. Rather, it's one of those things...that uh...you know...you would maybe think about before doing? Cryptic can't fix that...
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2014
    kelshando wrote: »
    Have to ask.. why on the Counter Command Ordnance do they have turret barrage as the set 3 bonus?

    Right now you can get the 3 set with out ever using the turret...

    But if you have the 3 set with out the turret, turret barrage doesn't work... you get the icon but nothing happens.

    Wouldn't it be better to swap the turret barrage and make it tier 4 and have degenerative wave signature as tier 3

    or make the turret barrage work with out the turret.. but that would be a tad odd.

    It's the 3 piece because they don't want to penalize people too severely who don't use torpedoes?
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    True but the 2 pc protonic arrsenal set has BOTH a photon damage bonus AND faw with the experimental proton weapon, so if you use the console with either weapon either way you benfit from the 2 pc bonus. The 3 pc counter command ordnance is completely useless with 2 consoles and a torpedo - which is bad set design.

    The 3 pc counter command isn't really useless, yes the active turret barrage is, but the overall 3 pc set working in harmony is fine.
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    no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited May 2014
    The 3 pc counter command isn't really useless, yes the active turret barrage is, but the overall 3 pc set working in harmony is fine.

    That makes no sense. The 3 pc bonus is completely useless if you don't use the turret... there is no overall 3 pc set or any harmony for that matter.
    2pc Adapted Borg provides a boost that's useless if you're not running Energy Weapons. You can get the 2pc without running Energy Weapons.
    The bonus applies to ANY energy weapon, not just the kinetic cutting beam. Hardly the same thing as a bonus that requires the particular set weapon.
    2pc Singularity Harness provides a boost that's useless if you're not running Plasma Energy Weapons. You can get the 2pc without running Plasma Energy Weapons. It does provide a small boost to Starship Electro-Plasma Systems that hardly seems worth running the 2pc.
    Wrong the plasma boost applies to both energy and projectiles. You get the extra damage regardless if you run the experimental beam or the hyperplasma torpedo.
    2pc Protonic Arsenal provides two boosts that are useless depending on how you got there. The Photon boost is useless if you're not running Photons. You can get the 2pc without running Photons. The Experimental Weapon boost is useless if you're not running the Experimental Weapon. You can get the 2pc without running the Experimental. The boost to CrtH is good for almost anything you do.
    2 pc gives a bonus to photon torpedoes if you use that as your 2nd pc, and a bonus to the proton weapon if you use that instead. Next.
    2pc Temporal Warfare provides a boost that's useless if you're not running Chroniton Projectiles. You can get the 2pc without running Chroniton Projectiles.
    This set's always been messed up, once the chroniton bonus didn't apply to anything in the set. I'd argue the chroniton beam array should benefit from chroniton bonuses, it only makes sense.
    2pc Nukara Appropriated provides a boost that's useless if you're not running Tetryon Energy Weapons. It provides a boost that's useless if you're not running anything reliant on Flow Caps. You can get the 2pc without Tetryon Energy Weapons or having a build that's reliant on Flow Caps.
    Another bad set design. The console + web mine combo would be pretty neat, but then it had to be tied to tetryons, the worst energy type in the game. No wonder nobody uses this set.
    2pc Silent Enemy provides a boost that's useless if you're not running Tetryon Energy Weapons. You can get the 2pc without Tetryon Energy Weapons. It does provide a small boost to Starship Shield Systems that hardly seems worth running the 2pc.
    1) the 2 pc bonus is to disruptor, not tetryon 2) the shield system passive is a small boost whereas counter command provides no boost whatsoever
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    That makes no sense. The 3 pc bonus is completely useless if you don't use the turret... there is no overall 3 pc set or any harmony for that matter.


    The bonus applies to ANY energy weapon, not just the kinetic cutting beam. Hardly the same thing as a bonus that requires the particular set weapon.


    Wrong the plasma boost applies to both energy and projectiles. You get the extra damage regardless if you run the experimental beam or the hyperplasma torpedo.


    2 pc gives a bonus to photon torpedoes if you use that as your 2nd pc, and a bonus to the proton weapon if you use that instead. Next.


    This set's always been messed up, once the chroniton bonus didn't apply to anything in the set. I'd argue the chroniton beam array should benefit from chroniton bonuses, it only makes sense.


    Another bad set design. The console + web mine combo would be pretty neat, but then it had to be tied to tetryons, the worst energy type in the game. No wonder nobody uses this set.


    1) the 2 pc bonus is to disruptor, not tetryon 2) the shield system passive is a small boost whereas counter command provides no boost whatsoever

    How does it make no sense?

    I guess you do not like the added benefit of turn rate, or the added 2% chance to trigger incubation effect + radiation damage boost, or the boost to photon torpedo damage, boost to auxpwr, boost to engpwr, boost to starship targeting hmmm?

    Too many people forgo the little things, and only look at the single benefit.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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