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how to make star cruiser relevant?

hunteralpha84hunteralpha84 Member Posts: 524 Arc User
edited June 2014 in Federation Discussion
So I've been thinking about getting the fleet star cruiser. I used to love my old star cruiser back in the day but the current game has largely made it pointless.

I thought about making a full plasma build with plasma enhancing science consoles but it doesn't have the bridge officer layout to support it.

I've been thinking about what cryptic could do to make it more useful to buy. Other than bridge officer layout change the only thing that comes to mind is :

Sensor analysis.

It would be a modest boost but I think it could be a unique selling point.

Thoughts?
Post edited by hunteralpha84 on
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    baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    Making the Star Cruiser relevant would require 1 of 2 things.

    1. Overhaul it's BOff and Console layout, or.

    2. Make the Tank and Healer role actually needed, instead of just DPSing everything.
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    hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited May 2014
    I'm doubting #2 would ever happen.

    I can't see them doing #1 either because of the support cruiser.

    Shame though I liked the star cruiser model/skin.
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    nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited May 2014
    I'm doubting #2 would ever happen.

    I can't see them doing #1 either because of the support cruiser.

    Shame though I liked the star cruiser model/skin.

    I still think the fleet star cruiser is one of the best looking ships in the game and have come dangerously close to snagging it a few times.

    I'd like to see a revamp of it too.
    server_hamster6.png
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2014
    I don't think that touching the console layout or the BOFF stations are the solution, as that would acknowledge that the devs don't want to make every BOFF or console configuration useful, instead of actually fixing the game to where every current configuration is actually useful. (and before anyone points out the Tempest, the old Patrol Escort configuration, or at least very very close to it, is still in the game in the form of the free Patrol Escort and the Fleet Saber)

    No, I think that, though a Z-store 'refit' with a shiny new console wouldn't hurt, the current "Eng-heavy, Tac light Cruiser" configurations need to be made more useful somehow.
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    thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited May 2014
    I know I take my Mirror Universe Assault Cruiser out every once in a file. The nomad skin provides some excellent options for the ship.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited May 2014
    If you like the ship, then it IS relevant :) My main fed commands a Venture-Type Explorer (Explo-R) and my fed sci a Nebula, and I get as much fun out of the game as possible.

    While I do agree that Cryptic should somehow take a stance in regards of the Star Cruiser (since I can't really fit it into the line-up and honestly think that the Explorer and the Star Cruiser should be one and the same class) and maybe a 25th century refit will follow at some point, a fun challenge above "try to run after the flavour of the month" is to just take whatever ship you like and MAKE it work. It's your ship, love it, master it.

    I personally don't like the Star Cruiser as simply I think the design differs too much from the Starfleet look (it would make a sweet Deferi or maybe even Tellarite ship, though), but it's current setup makes for a sturdy tank with quite some healing capabilities.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    The main failing of the Starcruiser is that it is outclassed completely by the Oddy, which shares the same boff layout (if for some insane reason you'd want that) AND the same console layout, and is essentially the same ship, only better, since it has SA as well. Furthermore, the boff layout just doesn't work well: It is outclassed in both a secondary damage AND support role by the Ambassador layout. Frankly, there just isn't anything it does better than something else, and a significant part of it is that the Federation ship lineup is overcrowded, with very little in the way of options for a ship to distinguish itself while not stepping on another ship's toes.
    [SIGPIC][/SIGPIC]
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    captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    The main failing of the Starcruiser is that it is outclassed completely by the Oddy, which shares the same boff layout (if for some insane reason you'd want that) AND the same console layout, and is essentially the same ship, only better, since it has SA as well. Furthermore, the boff layout just doesn't work well: It is outclassed in both a secondary damage AND support role by the Ambassador layout. Frankly, there just isn't anything it does better than something else, and a significant part of it is that the Federation ship lineup is overcrowded, with very little in the way of options for a ship to distinguish itself while not stepping on another ship's toes.

    Exactly. They might as well just get rid of it completely, or make it a heck of a lot cheaper to buy.

    Or maybe allow the star cruiser to use any uni console in the game :P
    I need a beer.

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    paxdawnpaxdawn Member Posts: 767 Arc User
    edited May 2014
    So I've been thinking about getting the fleet star cruiser. I used to love my old star cruiser back in the day but the current game has largely made it pointless.

    I thought about making a full plasma build with plasma enhancing science consoles but it doesn't have the bridge officer layout to support it.

    I've been thinking about what cryptic could do to make it more useful to buy. Other than bridge officer layout change the only thing that comes to mind is :

    Sensor analysis.

    It would be a modest boost but I think it could be a unique selling point.

    Thoughts?

    Star cruiser functions like Galaxy R with one boff and one console difference.

    It is still a fine ship on the right build on the right player. Adding sensor analysis disregards the fact that everyone has their own playstyle. Some can play currently effectively Star Cruiser while others just cannot.

    Making the Star Cruiser relevant would require 1 of 2 things.

    1. Overhaul it's BOff and Console layout, or.

    2. Make the Tank and Healer role actually needed, instead of just DPSing everything.


    You must be living in you and your comrades dps bubble. Tanking and healing are viable roles. DPS, tanking and healing is a matter of playstyle.

    A scimitar with 60k dps will have the same result as Voth Bulwark with 10k dps but 60% all res, 70k hull hp, 40-50% shield res, 10k Shield hp. On the right player piloting each ship, They will both finish Undine Assault but would differ in time finished.

    They will also both finish KSE with the Voth Bulwark able to tank those one shot of Donatra and live to tell the tale. However, the Scimitar dps will just finish the mission faster.

    A Fleet Star cruiser just dont kill as fast as dps ships. People obssessing with their playstyle to dps are just to impatient that they found out that forcing pw to change the ship is much easier than changing their playstyle or how they play each ship. Players just got used to 2 min STF elites finished, 5 tac consoles, uni boff slots and 60 turn ships to even notice how decent a ship a star cruiser is.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    powercreep ate the ship

    Fear that nobody would buy new ships resulted in nobody buying the old ships.
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    admiralq1732admiralq1732 Member Posts: 1,560 Arc User
    edited May 2014
    the ship is viable. Ages ago me and a friend duke it out. both engs. me star Cruiser, him a Mvam Prommie and we were at a draw. like Galaxy R you can make a decent build. will it be you top ship, NOPE but still viable.
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    ussboleynussboleyn Member Posts: 598 Arc User
    edited May 2014
    Star Cruiser refit:

    Cmdr Eng
    Lt Cmdr Eng
    Lt Cmdr Sci
    Lt Tac

    /\
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    ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    To answer your question, the end game cruisers with only 2 tactical abilities should have better shield modifiers and hull so they can trully be the tanks they were intended to be.
    Even with 2 or 3 threat consoles and points in threat, it is getting very hard to use ships like the star cruiser to hold aggro while your buddies with 3x or more DPS are unloading on this or that.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited May 2014
    Star Cruiser was the first level 40 ship I got way back when I started playing the game. I bought a Fleet Star Cruiser the moment my fleet could get them. So I know how you feel.

    I did propose a few months ago a Star Cruiser refit for the C-store.

    It was based around being a support ship, not a DPS monster. Lots of sci and eng console and BOFF slots, very little tac. It's unique console and unique SA went along with that.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited May 2014
    The Star Cruiser is relevant to those of us who couldn't care less about the latest FOTM. In my experience it's probably the best heal boat next to the Odyssey. People say "healers aren't needed in this game". I say "I enjoy playing a healer and I'll play the game how I like to play it".
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    ussboleyn wrote: »
    Star Cruiser refit:

    Cmdr Eng
    Lt Cmdr Eng
    Lt Cmdr Sci
    Lt Tac

    my first thought. but it doubt they would do that to the ody. frankly the star cruiser shouldn't even exist in a game as fleshed out as it is now. at launch to be filler it was 1 thing, but it makes no sense that this thing exists, between the introduction of the galaxy class and ody.
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    baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    1. DPS is not the FOTM. It's been a game about DPSing all the things for the longest time. Remember when people called this game "Escorts Online"?

    2. Aux2Batt is not the FOTM either. People running Aux2Batt FAW boats have been around longer then you think. The fact that 5 Tac console Scimitars came around and got the Aux2Batt treatment really catapulted the extreme DPS into everyone's conscious.

    3.
    paxdawn wrote: »
    You must be living in you and your comrades dps bubble. Tanking and healing are viable roles. DPS, tanking and healing is a matter of playstyle.

    Yes please, tell me more about how you know me and my "comrades" playstyle (Nice touch adding that word, since it's extremely associated with Soviet-era Communism.) Even though my Sci/Sci is a Control/Debuff Ship and my Engi/Cruiser is a flat-out aggro pulling Tank.

    The fact is, most people opt for the DPS route, and when you have Tac leaning Cruisers melting Borg Cubes in a matter of seconds, what's the point in trying to Tank them? They melt them so fast that there's no need to heal the attacker, or debuff the Cube.

    As I said, make Tanking and Healing and Controlling and Debuffing and every other playstyle EXCEPT DPS viable, and by viable I mean that, yes, you would need a Tank to actually Tank the big scary geometric shapes of doom, and you need a healer to actually keep that Tank alive, as the self-healing wouldn't be enough.

    As it currently stands, you don't need anything other then 5 ships loaded up for DPS, and you can blow through content easily.
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    admiralq1732admiralq1732 Member Posts: 1,560 Arc User
    edited May 2014
    let me tell you this. A fleet mate of mine and i did a deul. My Omega Tet Armitage vs his Gal X. While and can get him low on health with a well place tactic Reverse sheild ploarity saved his butt. with the right skills and equipment even a star cruiser could tank similar to that. Star Cruiser is ment to out last not out hit an enemy.
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    The Star Cruiser is relevant to those of us who couldn't care less about the latest FOTM. In my experience it's probably the best heal boat next to the Odyssey. People say "healers aren't needed in this game". I say "I enjoy playing a healer and I'll play the game how I like to play it".
    Nawp. Even ignoring Lockbox TRIBBLE, it's outclassed by offerings like the Ambassador, and, of course, DIRECTLY outclassed by the Odyssey, which includes EVERYTHING the Starcruiser does: Same boff layout is possible but not mandatory, so the ship can be reconfigured to be an even more healboaty ship or rerigged again to dispense some pewpew; same console layout, AND, of course, SENSOR ANALYSIS, which improves the ship in ALL roles.

    Nobody bashes on the Oddy: It might not be a DPS monster, but it has a clear and well-defined role that it excels in. The same cannot be said of the Starcruiser, which is expensive and outclassed: At 2000Z in modules for a single-character unlock, it is simply not justifiable against better offerings. Reducing it in price simply acknowledges its status as an inferior good. It needs something that distinguishes it from its competitors, without simply being clones or simply outclassing them.

    The solution is clear: It needs a hangar bay! :P
    [SIGPIC][/SIGPIC]
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    paxdawnpaxdawn Member Posts: 767 Arc User
    edited May 2014
    The fact is, most people opt for the DPS route, and when you have Tac leaning Cruisers melting Borg Cubes in a matter of seconds, what's the point in trying to Tank them? They melt them so fast that there's no need to heal the attacker, or debuff the Cube.

    This itself is a proof of that bubble. You, me, people we interact ingame and in forums, min/max players, Yes they are concern of the DPS route or think that there are more players concern with their DPS. But we are a small minority playing this game.

    Go outside those people we interact with. Go to PUGS do not group with people you know. Do it every hour and for one month. There will be more people who will parse less than 5k dps than more than 5k dps+, more 1-2k dps than 10k dps above. And these people with 5k dps or 1k dps would care less to improve their dps.

    People forget that there are a lot of casual and/or RPers playing this game who have little concern with dps. It just so happens that people concerned with DPS or those who think there are more players want to go the DPS route like us are very noisy minorities.

    Going back to Fleet star cruiser, it aint the best ship. But it is still a decent ship. As long as they do not change anything that would affect those who bought that ship for at is, there is no reason not to support it. However, if people in this forum(who are minorities) want to change its boff slots, consoles, a lot of people who bought the ship for as it is would lose their money and/or time spent to build the ship for what it is.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited May 2014
    I think adding sensor analysis to make it something of a sci vessel/cruiser hybrid might really be the best solution here.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
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    eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited May 2014
    Do love the Star Cruiser. If it weren't so irrelevant I'd be flying it straight away. Sexiest cruiser in game imo. Was my fed toons main stay all the way up until fleets happened and I defected to the red side permanently.

    Giving it sensor analysis would be nice, not sure it's warranted with it only having 3 low tier sci boff skills. But I have always thought of the Star Cruiser as a cruiser with sci leaning.
    IMO give it a layout like the KDF Fleet Corsair Retrofit and drop in analysis and you'll have a fun toy.

    KDF's Neg'var has this same problem, basically completely outclassed by other ships into irrelevance.

    Braodsiding update when it comes could be another option, morph it into a broadsider, but that implies DPS bent which this ships isn't supposed to be.
    Fleet Corsair retrofit boff layout + sensor analysis (offsets Corsairs Hanger) to boost it's new found sci skill set would be how I'd revamp it.

    As it is now, it's still a solid tank (and @ OP yes go the full plasma weapons/set route with sci consoles to help it's dps along) but things like the Support Cruiser Retrofit will still eclipse it in just about every way.
    AFMJGUR.jpg
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    Galaxy-R would totally replace it if the engi ensi were a uni
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    Galaxy-R would totally replace it if the engi ensi were a uni

    not with 5 eng consoles it wont :(
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    joshglassjoshglass Member Posts: 159 Arc User
    edited May 2014
    They should do the the Star Cruiser in Science what the Assault Cruiser is in Tactical. Period. Come out with a retrofit for the C-Store, and alter the fleet version the same way so that it can do the Lt. Commander Sci.

    The lvl 40 versions are set up that way, why not do it for the lvl 50?
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    joshglassjoshglass Member Posts: 159 Arc User
    edited May 2014
    If I get the Fleet Star Cruiser, can I use that skin on the Mirror Assault Cruiser?
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited May 2014
    my first thought. but it doubt they would do that to the ody. frankly the star cruiser shouldn't even exist in a game as fleshed out as it is now. at launch to be filler it was 1 thing, but it makes no sense that this thing exists, between the introduction of the galaxy class and ody.

    This. The Star Cruiser is one of those strange mock-ups that frankly should be forgotten in favour of canon designs.

    I don't really hate it, as I said multiple times and I don't want to take anything away from people, but it just makes no sense in the current line-up. At least it's more plausible than the Typhoon :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    not with 5 eng consoles it wont :(
    Nah, 5 Engi consoles isn't enough to cripple the ship if it has a passable boff layout. The Fleet Neghvar has this same issue, but it's not a hopeless ship like the Fleet Galaxy is. You were just going to stuff those slots in Uni consoles anyway...
    [SIGPIC][/SIGPIC]
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    hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited May 2014
    Interesting comments from everybody. I had no idea so many people liked the look of the star cruiser I thought I was the only one! :D
    paxdawn wrote: »
    Star cruiser functions like Galaxy R with one boff and one console difference.

    It is still a fine ship on the right build on the right player. Adding sensor analysis disregards the fact that everyone has their own playstyle. Some can play currently effectively Star Cruiser while others just cannot.

    Hmm, I'm pretty sure anyone can make a decent build out of it, that's not really my issue. My problem is that it's more or less supposed to be a cruiser/science hybrid and it's outclassed by both the Ambassador class and the science version of the Odyssey.

    My thoughts on adding sensor analysis was A) to boost damage and make up for the lack of a third tactical console and B) Boost the star cruisers extremely limited healing abilities.

    Plus it would give it something unique from other cruisers. (bar one)
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    nccmarknccmark Member Posts: 1,083 Arc User
    edited May 2014
    If there was a way to add a "Command and Control" benefit to this game, then the Star Cruiser lineup could be made to benefit.
    Without changing any BOff or console layout, it would benefit from receiving telemetry from nearby ally ships to learn/use weaknesses in enemy ships and exploit them during weapons fire, sci skill deployment, etc. It would share that information with nearby ally ships.
    Oh, and since my post has now turned into some sort of wicked wish list, you get a DPS calc boost of 10% of all ally ships DPS calcs, for sharing this information with allies.

    I know...never gonna happen. Which is why the Star Cruiser is pretty much a dead ship to all but new players at this point. It's ugly and doesn't compete very well in the modern game.
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