test content
What is the Arc Client?
Install Arc

How can I avoid pre-mades in Queues?

2»

Comments

  • alejogalejog Member Posts: 135 Arc User
    edited May 2014
    That's a pretty good build, except I'm pretty sure you can't use a singularity core on that ship :P and "2 purple/3 blue damage control engineers so you can run both power to X skill always up" is just not true in my experience. Even with 3 purples you will not always have 100% uptime. I use DCE doffs in some builds, but I prefer to avoid having to use them.[/QUOTE]

    Woops, I guess I was trying to do this while eating and forgot to double check the core I was putting on.. True that the DCE don't give you 100% up time but it is pretty high and since the vesta is pretty sluggish other wise it give it a good boost to get around. 2 EPtS might be safer, you just have to learn to keep up with the team if the fight goes too fast (or get helmsman).
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited May 2014
    skurf wrote: »
    http://www.stoacademy.com/tools/skillplanner/?build=karatesedit_0

    That's a build for aux cannons/gravity well/heals. There's some things you could change up in it depending on personal preference. For instance, you could replace the extend shields with aux2sif or even another RSP w/ the RSP doff or aux2damp with aux2damp doff. Extend shields can be a life saver to someone on your team that's getting focus fired though.

    Doffs: 2 conn tac team doffs, 2 maint eng ET doffs, 1 grav well doff, 1 doff of your choice

    Things to note:
    -Vesta has very low hull, which is why I put +hull Nuetronium on there with the 2 piece borg set.
    -Subspace jump can get you out of sticky situations or quickly line you up for a nuke and/or CRF volley.
    -Use subsystem targeting on engines when you throw out a grav well.
    -Take that dude up on his offer and get some top end fleet gear if you have enough fleet credit/dilithium.

    If you want to use more universal consoles, you could drop the aux cannons and go for a projectile build (transphasic clusters, graviton photon torp, nukara mine, etc.) and then put the uni consoles in your tac slots. But you would need to change your skills into projectiles instead of energy damage. In the end, it might be better to go this route. I just don't know how effective those aux cannons are since I don't run a Vesta, but seems like they should do some decent supplemental damage if you can stay on target, which will be made easier since you should be able to trap people in grav wells with all of that graviton gen.

    And hey, if you want to hop on teamspeak I could invite you to team with one of our premades to get the full PvP experience. Feel free to add me to your friend's list, but send me a mail in-game so I'll know who you are and not to decline it.

    Thanks for the setup, just a few questions:
    - Why assimilated and not adapted MACO? MACO 2set part gives me +8.8 aux and crew loss reduction. The adapted maco also gives me exotic and graviton. The engines are efficient at low engine power (which I have).
    - This setup lacks a getaway, I use EPtE for that so I can get out fast.
    - won't the 3 aux cannons drain my aux very vast and thus lower my science abilities?
    - Why the extra engineer for the top slot? Aux gives me boosts on science skills and not on engineer skills. Wouldn't it be better to have hazard emitters III instead of engineering team III?

    Atm i run with 3x blue dmg control for aux, 1 gravi for additional gw and 1 doff to remove debuffs on emergency skills
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    inmydot wrote: »
    I just want to have some fun in PvP, my build isn't super and I get blown away in seconds by most escorts, beats me why they have 2x as much defense, 5x as much firepower vs science.

    So, to practice I want to do some PvP matches, but I always seem to end up vs pre-mades or epically geared players o.O

    What can I do to avoid this? I saw a solo-duo queue for the 15 kill one, is that the only option?

    there all on Teamspeak...............look at the Q see 5 spots open all q together...........its a premade thats going to stomp the other side

    you have to study the pvp forums.......... be destroyed hundreds of times and spend 500 million to a billion EC to compete............then you have to join a pvp fleet that uses premades to PvP...............to have fun

    otherwise you are just something for the premades to blow up

    Thats STO PvP
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2014
    jellico1 wrote: »

    you have to study the pvp forums.......... be destroyed hundreds of times and spend 500 million to a billion EC to compete............then you have to join a pvp fleet that uses premades to PvP...............to have fun

    otherwise you are just something for the premades to blow up

    Thats STO PvP

    Wrong on all accounts. Especially on the price and joining PvP fleet premade to have fun.
    Actually that is where fun ends.
    As soon as you see yourself circling EWP and theta and timing TIF with 2 or more similarly equipped ships any fun you had in PvP is irreversibly gone.

    Also most ppl that play the game never-ever visit the forums, or care about what is being said here.
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2014
    inmydot wrote: »
    Thanks for the setup, just a few questions:
    - Why assimilated and not adapted MACO? MACO 2set part gives me +8.8 aux and crew loss reduction. The adapted maco also gives me exotic and graviton. The engines are efficient at low engine power (which I have).
    The Vesta is pretty squishy, so you want to do all you can to survive. With Assimilated you will die less, and the deflector has nice stats also.
    - This setup lacks a getaway, I use EPtE for that so I can get out fast.
    You could put Impulse Capacitor or that new Undine console on. Generally speaking though, you're not going to be escaping tacs in a science ship if they really want to catch you.
    - won't the 3 aux cannons drain my aux very vast and thus lower my science abilities?
    Yeah, maybe, probably. Personally, I wouldn't use the aux cannons, but if you are going to use them, you might as well use 3. Two will tickle them. Three might pinch 'em a little bit.
    - Why the extra engineer for the top slot? Aux gives me boosts on science skills and not on engineer skills. Wouldn't it be better to have hazard emitters III instead of engineering team III?
    Mainly because that ship just doesn't have the most ideal bridge officer layout for a sci. You could change that top boff to sci and the second one to engineer and run TSSx2, HEx2 and a ST (probably doffed). The cooldowns work out a bit better with the commander engie though and I like to have spike hull heal available, which can save myself or a teammate if hit really hard in a short window. What works well is to stack a spike heal on top of a resistance heal, but sometimes you don't have time for that and just need to hit the spike heal asap so you don't splode. When it comes down to it, there is no definitive build that you must use. I change my builds a lot and have many different builds that I can switch back and forth from.
    1 doff to remove debuffs on emergency skills
    Yeah, that's a good doff, and if you want to run 3 DCE with EPtE and EPtS that makes that doff even more useful. It's just not my preference to use DCE doffs.
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited May 2014
    If not aux cannons, what would you use?
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited May 2014
    So would I be able to get away with the following?
    - Hargh'peng (radiation from console boost)
    - Molecular bio torp (rep, radiation from console boost)
    - Gravi torp (mini gw just to annoy)
  • ilhanskilhansk Member Posts: 620 Arc User
    edited May 2014
    To the thread-starter:

    Welcome to PvP.

    Since STO has no matchmaking system, beginners will be pitted against veterans at times.

    What you can do is to read the PvP subsection of this forum, join the OrganizedPvP channel in-game, maybe watch some PvP YouTube videos, ask for advice, listen to advice, and eventually make some friends and play with them together.

    To answer your inital question, you can avoid premades pretty simply by queuing into the solo/duo bracket.

    Expect to be pitted against premades if you queue into the premade team bracket.

    However, the initial build you posted doesn't have much staying power, a competent lone-pugging escort player would be able to bring you down, even without high-end gear, so the issue is not really premades. Some of the build suggestions you just got here are definitelly more effective, if you try them out your performance should increase.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Join PvP bootcamp.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • brandonflbrandonfl Member Posts: 892
    edited May 2014
    Roach, I'm not entirely sure PvP bootcamp is even a thing anymore.

    As I understand it, nobody can get a reply from Smirk. Who still hasn't awarded the respec and title to the last class' graduates. The number of coaches willing to participate has dwindled to nothing, and those running it are frustrated enough to throw in the towel at this point.
    LOLSTO
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    brandonfl wrote: »
    Roach, I'm not entirely sure PvP bootcamp is even a thing anymore.

    As I understand it, nobody can get a reply from Smirk. Who still hasn't awarded the respec and title to the last class' graduates. The number of coaches willing to participate has dwindled to nothing, and those running it are frustrated enough to throw in the towel at this point.

    Its a thing still as Mimey and others still believe in it, or so a conversation I had yesterday made me feel.

    If it dies it will not be at the hands of its fans but at the neglect of Smirk and Trendy who have stopped supporting it as Branflakes did very well in his time as community contact.

    That it may die is sad as it was one way to show the joy of PvP and the overcome the social lies that keep many from playing through honest instruction on how to play. PvP boot camp is the best way for a solo player to learn PvP outside of joining a PvP fleet or the school of hard knocks ( which many seem to lack the fortitude to endure).

    How Cryptic in attitude that it may be left to die from lack of attention. Whats worse is that PvP bootcamp is not the only fan creation dying from lack of attention from Cryptic, others have stated they too have experienced such a lack of support.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • robby0321robby0321 Member Posts: 74 Arc User
    edited May 2014
    skurf wrote: »
    The Vesta is pretty squishy, so you want to do all you can to survive. With Assimilated you will die less, and the deflector has nice stats also.

    You could put Impulse Capacitor or that new Undine console on. Generally speaking though, you're not going to be escaping tacs in a science ship if they really want to catch you.

    Yeah, maybe, probably. Personally, I wouldn't use the aux cannons, but if you are going to use them, you might as well use 3. Two will tickle them. Three might pinch 'em a little bit.


    Mainly because that ship just doesn't have the most ideal bridge officer layout for a sci. You could change that top boff to sci and the second one to engineer and run TSSx2, HEx2 and a ST (probably doffed). The cooldowns work out a bit better with the commander engie though and I like to have spike hull heal available, which can save myself or a teammate if hit really hard in a short window. What works well is to stack a spike heal on top of a resistance heal, but sometimes you don't have time for that and just need to hit the spike heal asap so you don't splode. When it comes down to it, there is no definitive build that you must use. I change my builds a lot and have many different builds that I can switch back and forth from.


    Yeah, that's a good doff, and if you want to run 3 DCE with EPtE and EPtS that makes that doff even more useful. It's just not my preference to use DCE doffs.

    Just wondering what pvp fleet are you in?
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited May 2014
    jellico1 wrote: »

    there all on Teamspeak...............look at the Q see 5 spots open all q together...........its a premade thats going to stomp the other side

    you have to study the pvp forums.......... be destroyed hundreds of times and spend 500 million to a billion EC to compete............then you have to join a pvp fleet that uses premades to PvP...............to have fun

    otherwise you are just something for the premades to blow up

    Thats STO PvP

    This has NOT been my experience since beta.
  • ilhanskilhansk Member Posts: 620 Arc User
    edited May 2014
    sharxtreme wrote: »
    Wrong on all accounts. Especially on the price and joining PvP fleet premade to have fun.
    Actually that is where fun ends.
    As soon as you see yourself circling EWP and theta and timing TIF with 2 or more similarly equipped ships any fun you had in PvP is irreversibly gone.

    Hm, you're barking up the wrong tree? You and the friends your teaming up on a regular basis have displayed on numerous occassions that it doesn't require a PvP fleet premade to cheese it up.

    Non sequitur.

    It is very hypocritical to complain about being exposed to unfun experiences when your own team is guilty of the same thing. Or do you think your (teams) poo stinks less than others?

    Less whining, less QQ in zone chat please.

    There is always the possibility to ask for a private PvP match, with any rules you'd desire to have fun. But people lack the balls to ask (or at least to ask us), instead they invoke any possible crazy excuse under the sun.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited May 2014
    ilhansk wrote: »
    There is always the possibility to ask for a private PvP match, with any rules you'd desire to have fun. But people lack the balls to ask (or at least to ask us), instead they invoke any possible crazy excuse under the sun.

    Don't talk crazy Hank! We're busy today! Joe has to catch a pegasus, Steve is lost in time, and I have to take my dog to the vet to treat her multiple-personality disorder.
    dEpN3nB.png?1
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited May 2014
    skurf wrote: »
    http://www.stoacademy.com/tools/skillplanner/?build=karatesedit_0

    That's a build for aux cannons/gravity well/heals. There's some things you could change up in it depending on personal preference. For instance, you could replace the extend shields with aux2sif or even another RSP w/ the RSP doff or aux2damp with aux2damp doff. Extend shields can be a life saver to someone on your team that's getting focus fired though.

    Doffs: 2 conn tac team doffs, 2 maint eng ET doffs, 1 grav well doff, 1 doff of your choice

    Things to note:
    -Vesta has very low hull, which is why I put +hull Nuetronium on there with the 2 piece borg set.
    -Subspace jump can get you out of sticky situations or quickly line you up for a nuke and/or CRF volley.
    -Use subsystem targeting on engines when you throw out a grav well.
    -Take that dude up on his offer and get some top end fleet gear if you have enough fleet credit/dilithium.

    If you want to use more universal consoles, you could drop the aux cannons and go for a projectile build (transphasic clusters, graviton photon torp, nukara mine, etc.) and then put the uni consoles in your tac slots. But you would need to change your skills into projectiles instead of energy damage. In the end, it might be better to go this route. I just don't know how effective those aux cannons are since I don't run a Vesta, but seems like they should do some decent supplemental damage if you can stay on target, which will be made easier since you should be able to trap people in grav wells with all of that graviton gen.

    And hey, if you want to hop on teamspeak I could invite you to team with one of our premades to get the full PvP experience. Feel free to add me to your friend's list, but send me a mail in-game so I'll know who you are and not to decline it.

    Oke, so I've got this setup now, it's really working nicely so far (skill, not gear wise), thanks a lot!. I just have 1 problem, I can't seem to get Engineering team III anywhere so I've used II and took Reverse Shield Polarity II instead.

    Running with 2 blue and 1 green TT doffs (16 seconds reduction total), 1 grav and the blue EP doff to remove debuffs.

    There's only 1 problem left for me, which I've asked in another topic as this is turning into a hating flame-war already.. http://sto-forum.perfectworld.com/showthread.php?p=17085751#post17085751
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2014
    inmydot wrote: »
    If not aux cannons, what would you use?
    Here's the other build I posted that maybe you missed. It's a projectile build and has a bit of a different skill-tree as well.
    http://www.stoacademy.com/tools/skillplanner/?build=karatesedit3_0

    inmydot wrote: »
    Oke, so I've got this setup now, it's really working nicely so far (skill, not gear wise), thanks a lot!. I just have 1 problem, I can't seem to get Engineering team III anywhere so I've used II and took Reverse Shield Polarity II instead.

    Running with 2 blue and 1 green TT doffs (16 seconds reduction total), 1 grav and the blue EP doff to remove debuffs.

    There's only 1 problem left for me, which I've asked in another topic as this is turning into a hating flame-war already.. http://sto-forum.perfectworld.com/showthread.php?p=17085751#post17085751
    Cool, glad it's working for you. I notice you are only using 5 doffs. You should stop by the Spire and pick up a sixth doff slot (it's expensive though...like 150k Fleet Credits if I remember). If it's not available in your fleet, you can ask that guy that offered to invite you to his base earlier, or you can join the in-game channel NoP Public Service and ask for an invite to a high tier Spire/Starbase/Embassy/Dil. Mine.

    For ET3, you will need to get another player that has an Engineer Captain to train it for you. I would do it for you, but I only have an Engineer on the KDF side. If you haven't yet, you should join the in-game channel OrganizedPvP. If you ask in there I'm sure someone would be willing to train it for you.
    robby0321 wrote: »
    Just wondering what pvp fleet are you in?
    House of Beautiful Orions and Inner Circle.
  • anyone#9933 anyone Member Posts: 24 Arc User
    edited May 2014
    skurf wrote: »
    Here's the other build I posted that maybe you missed. It's a projectile build and has a bit of a different skill-tree as well.
    http://www.stoacademy.com/tools/skillplanner/?build=karatesedit3_0
    Yeah I saw it, not my preference like that but looks fun with the cluster torps, trying out the 3 cannon one for now ^.^
    skurf wrote: »
    Cool, glad it's working for you. I notice you are only using 5 doffs. You should stop by the Spire and pick up a sixth doff slot (it's expensive though...like 150k Fleet Credits if I remember). If it's not available in your fleet, you can ask that guy that offered to invite you to his base earlier, or you can join the in-game channel NoP Public Service and ask for an invite to a high tier Spire/Starbase/Embassy/Dil. Mine.

    For ET3, you will need to get another player that has an Engineer Captain to train it for you. I would do it for you, but I only have an Engineer on the KDF side. If you haven't yet, you should join the in-game channel OrganizedPvP. If you ask in there I'm sure someone would be willing to train it for you.


    House of Beautiful Orions and Inner Circle.
    Yeah, my fleet isn't done with the projects yet, we're slowly moving to T3 spire, so it is happening soon-ish, same goed for T3~4 starbase, will still ask tho :3

    I have a total contrib of almost 800k to my current fleet and about 280k credits left, so that should be np, it's the dilithium I'm missing atm, so saving up some.
Sign In or Register to comment.