It seems to me that if theres any negative comments,cryptic/pw ignore them and only go for what they want to see or hear. I hope someone from there,a dev maybe,that will see this and at least think about it. Currently, cryptic/pw seem to live in denial all the time and live in a bubble.
1. Not enough bug fixes being done.
2.All cooldowns are far too long and unnecessary.
3.All projects are too lengthy and so expensive.
4.new content suggestions seem to be ignored.
5.All stuff in the dyson is getting very stale and boring. Something new elsewhere is needed.
6.Lock boxes seem to be a scam,with very little or no chance of winning a decent ship or ships.
I think all lockbox ships should be put in the z store so we know what we are buying.
7.Items in the z store,very expensive,and need to be at more affordable prices.
8.Refined Dilithium at 8000 a day is far too low. either raise it right up or scrap it altogether,so we can use dilithium ore instead.
9.Make more planets available for colonizing.we hear about this in the tau dewa sector block,but no new content here regarding this.
10.A number of races homeworlds and colonies are not on the map that we could visit, why not????
Yes i know there are the cryptic/pw die hard fans who live in denial about all this,but i hope you also will think on it at least. I'm sure there are a few that might agree with me here. well a guy can wish.
Do they "listen" as in read our threads and take in constructive criticism and gather info about bugs? Yes.
Do they "listen" as in do what all of us tells them to do? No.
What's best for the game might not be what we as individuals want.
Amen to that! If I had my way, I would have them correct the bug they introduced in S9 with the Engineer's EPS manifold efficiency trait, but that is really a minor nitpick and probably not worth their time to fix.
They have to do what keeps the game profitable so it can stay free to play. I'm fully willing to play by their rules if they just up and hand me a game to play for free.
I think we all want this, even the devs. Unfortunately not every bug is easily traceable, repeatable, or easily fixable. And the number of devs who can also work on bug fixes is only a fraction of the total dev team. I mean it's not like Tacofangs, an artist, can crack open a reference manual and start squashing game engine bugs. That's not his area of expertise (kickass map environments are).
2.All cooldowns are far too long and unnecessary.
Cool downs keep you from burning out by doing the same things over and over. They also keep you from achieving things too quickly thus running out of stuff to do. Try learning some patience and stop expecting instant gratification. Good things come to those who wait.
3.All projects are too lengthy and so expensive.
Are you referring to fleet or rep projects? I'll assume rep. The time gating on reputation projects exists to keep players from maxing out reputation too quickly.
As for cost, the reputation project costs have been significantly lowered across the board (except for Dyson, but that was to bring it in line with the others). Another board member crunched the numbers and the cost to level Omega, Romulan, Tholian, AND Dyson to Tier 5, without the sponsorship token, costs as much as leveling Omega did prior to the revamp.
4.new content suggestions seem to be ignored.
A year ago we were polled, on this forum by the devs, about which Star Trek series we the players would like to see more content added based off of. Voyager won and what have they been adding to the game? Delta Quadrant themed content.
Players have been yelling at the devs to advance the story line for the last 2+ years. What have the recent Featured Episodes done? Advanced the storyline.
Players said they wanted a playable Romulan faction. We got that (granted it wasn't implemented the way everyone wanted).
Players wanted more repeatable content. The devs added new reputations, queued missions, and Voth and Undine battle zones.
KDF players repeatedly asked for story content to level characters from level 1 - 50 (At launch the KDF was little more than a PVP only faction). We have a KDF storyline that will do that now.
Players wanted something to represent our crew and how we interact with them as the captain. We got the Duty Officer system.
Players wanted fleets to have more meaning. We got fleet starbases.
Etc. Etc. Etc. Etc.
5.All stuff in the dyson is getting very stale and boring. Something new elsewhere is needed.
Expect a lot of new stuff when Expansion #2 hits around August or September (no, I don't have a hard source for that date, I'm inferring based on past dev comments).
6.Lock boxes seem to be a scam,with very little or no chance of winning a decent ship or ships.
Congratulations on realizing this. How many keys did you buy before coming to said conclusion?
I think all lockbox ships should be put in the z store so we know what we are buying.
Not going to happen. CBS (who has the final say) wants those lockbox ships to be rare, they don't want every player in the game piloting them. It's not going to happen.
Try saving your EC and buy one off the exchange.
7.Items in the z store,very expensive,and need to be at more affordable prices.
Try looking at some cash shops in other F2P games. Hell, go look at the Neverwinter cash shop (another Cryptic game).
$20 - 25 for a ship that you can reclaim on all characters of the same faction sounds bad? Try $25 companions that are per character. Sure they've got $10, $15, and $20 ones, but those ones can't reach max level and can cost you up to around 1,000,000 Astral Diamonds (Neverwinter's Dil equivalent) to upgrade so you can get them to max level.
Want a new mount to get from point A to point B faster? $25 - $35 (and that's all they do, let you move faster).
Want to buy a new outfit? $8 - $20. Per. Character.
Want to change the color of your outfit? Starts at $1.50 and goes up.
Want to give your character a shave and a haircut? Two bits? No, try $2. (Hint, it's free in STO).
I think I'll stick with STO's cashshop prices. Pro tip: there's a reason why Neverwinter's resorted to weekly cash shop sales but STO hasn't.
8.Refined Dilithium at 8000 a day is far too low. either raise it right up
Again, go look at Neverwinter. They can refine 24,000 a day. Sounds good at first, but their prices for AD (the Dil equivalent) items are 2 - 10x as much as STOs.
or scrap it altogether,so we can use dilithium ore instead.
Yes. Let's just hyper inflate the Dil exchange. If you remove the refinement cap all together the value of Dil would crash. Prices on everything (including project inputs) would have to significantly increase to account for the new supply flood.
Oh, and the Dil exchange? Expect to hit the max 500 Dil to 1 Zen cap. Why? Because Dil would now have next to no value.
9.Make more planets available for colonizing.we hear about this in the tau dewa sector block,but no new content here regarding this.
10.A number of races homeworlds and colonies are not on the map that we could visit, why not????
Sure, they can create a dozen new zones, but without anything to do on them no one would go there. And if you want stuff to do it takes time for the devs to make.
Yes i know there are the cryptic/pw die hard fans who live in denial about all this,but i hope you also will think on it at least. I'm sure there are a few that might agree with me here. well a guy can wish.
Yes I wish Cryptic could squash every bug, hell sometimes I question if they even have a Q&A department. Yes I want more to do in game. Yes I wish I could get some things faster. Yes I wish I was a EC and Dil billionaire. But the Devs aren't Q, they can't snap their fingers and make something appear out of the ether. Have some patience and give them time to work.
They listen. But what some player ask is either unrealistic (I want another star trek game plz !) or sometime incomplete, and we don't know what is the real problem. Just like some of the stuff you ask for.
Which bug ? How do you expect them to fix bug if the only report is "fix it !" ?
2.All cooldowns are far too long and unnecessary.
Which one ? Abilities, console, rep project, fleet project,... ?
3.All projects are too lengthy and so expensive.
Again, fleet or rep ? And how they are too expensive ? Fleet mark, dil, both,... Small fleet, large fleet,...
A bit of context and explanation is needed.
4.new content suggestions seem to be ignored.
Most of the content suggestion is related to non CBS stuff. Like JJtrek, ST videogames, novels... and can't be done for various reason. The first being legal rights, the second being non approved by CBS for canon.
Then you don't say which content you want. Now ships, new areas, species, stories, gameplay ? What's this "new content" which is ignored ?
The problem with most content suggestion is players are not dev, and can't imagine the work it is to add what they ask for.
5.All stuff in the dyson is getting very stale and boring. Something new elsewhere is needed.
Explain perhaps ? What's stale and boring ? "All stuff" as in everything, including the battlezone ? And personal opinion maybe ?
I don't like the voth space adventure zone, and I already mentioned it, but at least I said exactly what and why.
Then, no matter how much you hate it, the Dyson sphere are done. Next time complain on tribble before, now it's too late for an entire revamp.
As for the "something new" it will come next season. As always.
6.Lock boxes seem to be a scam,with very little or no chance of winning a decent ship or ships. I think all lockbox ships should be put in the z store so we know what we are buying.
That's the whole point of them. Las Vegas casino make a lot more money than a common store. And I'm sure that's not Cryptic idea, but PWE.
As for knowing what you are buying, you have several blog about the ship, the console, and the various goodies you can find in the box. Check the official news.
7.Items in the z store,very expensive,and need to be at more affordable prices.
You want them cheaply. To be honest, I would like them to be free. But Cryptic is a business. Also, they still sell enough. Prices were calculated by people that like numbers much more than we do, and have made studies for this kind of thing.
8.Refined Dilithium at 8000 a day is far too low. either raise it right up or scrap it altogether,so we can use dilithium ore instead.
Yes because we all want some hardcore players crash the dil/zen exchange. We all want a 50/1 zen/dil exchange, and nobody to post zen anymore.
There are a lot of reasons the refinement cap exist.
9.Make more planets available for colonizing.we hear about this in the tau dewa sector block,but no new content here regarding this.
I didn't know we could colonize planet in this game. How do I do that ?
10.A number of races homeworlds and colonies are not on the map that we could visit, why not????
Because nobody goes to the already existing homeworld, like vulcan and andoria. It's a waste of resource to add a place you will visit once and forget.
You can argue they can add something to force players to move there, but forcing your idea of fun on someone else always end badly.
In the end, your suggestions are pretty much like every others we see that are not followed. You just ask to "fix it !" and don't say what. You ask for things that can't be added. And you don't listen to cryptic and what they said already, but ask them to listen to you.
Do they "listen" as in read our threads and take in constructive criticism and gather info about bugs? Yes.
Do they "listen" as in do what all of us tells them to do? No.
What's best for the game might not be what we as individuals want.
Whats best for the game doesn't matter any more, its what makes money. If cryptic could make money blowing up earth, they would do it. If cryptic could make money by deleteing all your shilps they would do it. If cryptic could make the player base happy by adding actual star trek missions and lore to the game, but not make money.. They will NOT do it. Sad really
They listen to everything. They listen better when it is intelligently laid out.
They have a hard time understanding often and they have this blueprint that they want to follow but never ever do(foundry will be fixed when neverwinter is released, t5 negvar, new bird of prey).
Whats best for the game doesn't matter any more, its what makes money. If cryptic could make money blowing up earth, they would do it. If cryptic could make money by deleteing all your shilps they would do it. If cryptic could make the player base happy by adding actual star trek missions and lore to the game, but not make money.. They will NOT do it. Sad really
I do not know what you do for a living but I can guarantee that whatever it is you and your boss both do it to make money. Of course Cryptic is not going to add things that do not make them money. It would be stupid to waste limited man-hours on something and not get anything in return. Do you work an extra 20 hours a week to make your customers happy without getting paid for it? Of course not; and your boss does not either.
Everyone is in it for themselves. Stop condemning Cryptic for being just like you and everyone else who makes money.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Whats best for the game doesn't matter any more, its what makes money. If cryptic could make money blowing up earth, they would do it. If cryptic could make money by deleteing all your shilps they would do it. If cryptic could make the player base happy by adding actual star trek missions and lore to the game, but not make money.. They will NOT do it. Sad really
I find that to be a highly unreasonable claim considering all that they're giving us. They're doing everything they can for us, and going out of their way to give us free stuff and awesome content, which is something they don't have to do at all considering that this is a F2P game. They're not a charity and they do need to make money. But somehow they get by with just lockbox and ship sales to bring us goodies like completely free inventory/ship slot increases, a featured episode every couple months, revamped missions... how the hell can you say that they just care about money?
We're getting far more than we're entitled to from a free game. If you want to see a money grab, go play Perfect World International.
I do not know what you do for a living but I can guarantee that whatever it is you and your boss both do it to make money. Of course Cryptic is not going to add things that do not make them money. It would be stupid to waste limited man-hours on something and not get anything in return. Do you work an extra 20 hours a week to make your customers happy without getting paid for it? Of course not; and your boss does not either.
Everyone is in it for themselves. Stop condemning Cryptic for being just like you and everyone else who makes money.
Not everyone is like that. Some people do work overtime for their customers.
I know I do, to a limited extent.
Not everyone is like that. Some people do work overtime for their customers.
I know I do, to a limited extend.
Usually happen when you like your job.
Yeah, to a limited extent.
And I will point out that the Devs do many things on their own. Android Boffs was a for-fun side project. The Captain's Table was a for-fun side project, etc. But that is not the same thing as telling a company to produce items that, even the consumer asking for it understands, will not make money; and will cost the company money to produce it.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
They listen. But what some player ask is either unrealistic (I want another star trek game plz !) or sometime incomplete, and we don't know what is the real problem. Just like some of the stuff you ask for.
Which bug ? How do you expect them to fix bug if the only report is "fix it !" ?
They SOMETIMES listen, if they happen to read a bug report or enough people whine loudly enough about it. Don't get me wrong, the Devs are great at listening to reasonable feedback when they pay attention, but things like bugged, unusable doffs have been around for up to a year without any acknowledgement or fix despite multiple bug reports and threads on the doff forums. Heck, I can even show them mine if they wanted to.
I think we all want this, even the devs. Unfortunately not every bug is easily traceable, repeatable, or easily fixable. And the number of devs who can also work on bug fixes is only a fraction of the total dev team. I mean it's not like Tacofangs, an artist, can crack open a reference manual and start squashing game engine bugs. That's not his area of expertise (kickass map environments are).
Imo the art department is the most competent part of this whole operation. If quality control was nearly as good the complaints would be cut in half. At least.
Do they "listen" as in read our threads and take in constructive criticism and gather info about bugs? Yes.
Do they "listen" as in do what all of us tells them to do? No.
What's best for the game might not be what we as individuals want.
This. They've got a plan, and the data to show it'll work (basically...maybe not "the ultimate success," but "will definitely work"), and they basically listen "around" what they know will work out, popular or not.
No Cryptic never listens, which is why Sector Space was never revamped, we don't have saucer separation or MVAM mode, KDF story content to fill Level 1-50 or a Romulan faction.. and so on.
I do not know what you do for a living but I can guarantee that whatever it is you and your boss both do it to make money. Of course Cryptic is not going to add things that do not make them money. It would be stupid to waste limited man-hours on something and not get anything in return. Do you work an extra 20 hours a week to make your customers happy without getting paid for it? Of course not; and your boss does not either.
Everyone is in it for themselves. Stop condemning Cryptic for being just like you and everyone else who makes money.
Ultimately, if it doesn't make them money, then it appears players don't seem to see it as something that would be worth money. Of course, that's simplified - Cryptic also seems to think there are some things that shouldn't cost money - probably because offering it for money (and only for money) would alienate players and lose them more than they could gain. Story content, for example. LOR was an expansion - if you wanted all the cool ships with their consoles and some decent customization options for your ships, you needed to spend money, if you just wanted a new Star Trek story arc, you got that for free.
One thing about bugs:
Some bugs in programs or games never get fixed because they are not worth fixing. Any effort spend on them is better spend on something else, helping more players or getting more money in. Sometimes it is because they are so trivial in effect, sometimes it is because they are so hard to reproduce, sometimes it is because they are hard to fix, but ultimately it results in it being not a sound investment of development time.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
And I will point out that the Devs do many things on their own. Android Boffs was a for-fun side project. The Captain's Table was a for-fun side project, etc. But that is not the same thing as telling a company to produce items that, even the consumer asking for it understands, will not make money; and will cost the company money to produce it.
if i recall correctly, the Doff system was started as a side project too.
Not everyone is like that. Some people do work overtime for their customers.
I know I do, to a limited extent.
Usually happen when you like your job.
I have the impression that in the gaming industry, people tend to work a lot already. Because it is basically a dream job for many people - it'S not some boring business application. It's a frigging game, with ray guns and space ships and what not. It's cool in its own right.
But even if everyone didn't already work overtime or have long business hours, even if they could add 50 % more dev time, it still doesn't mean that everything can get done that you want. There is just too much that you could feasibly do for a game.
Think about what people have mentioned...
- Bugfixes (everywhere, from joystick or gamepad interface over imagined or real memory leaks in the chat editor, fixes in the foundry, in the costume tailor, graphics issues and what not)
- Exploration Revamp
- Crafting Revamp
- New Mini-Games
- DOFFing via smartphone app or web interface
- More missions (for KDF, for Romulans, for Federation, For everyone)
- Foundry improvements
- New PvP Maps
- Territory Control or PvP Leaderboards
- Balance Improvements
- More Ships (for KDF, Romulans, Federation; obscure kitbashes, new designs, mercenary ships)
- New Factions (Mercenary, Cardassians, Dominion, Breen, Borg)
- Quality of Life improvements (better item management, GUI improvements, Better Exchange search and so much more)
- Fleet or Starbase improvements
There is so much you could do. Cryptic cannot do it all, they have to prioritize. And the results of the priorization is what you see.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
This seems to be the difference between the F2P model and Subscription model. Without any micro-transactions, then it doesn't matter where the devs spend their time as long as it makes players to want to continue subscribing since all that matters is the $15 per month. With the F2P model, then the devs have to focus their energies on creating items that they can sell.
What really surprises me is that STO is missing out on the Costumes, Emotes, and Pets market. We used to have an Emote Pack on the C-Store before F2P, but for whatever reason it was removed.
its not so much that they don't listen, its that they do not have the resources to really properly run the game, or address most of the problems listed.. by resources, I mean man power.
im not looking to start a fight or anything, a lot of people know my view on this and I don't need to state it again lol.. but. your typical gaming company, who runs a game such as sto with the mild success it has had, usually has a few hundred to a few thousand more emplyees. now cryptic might have a core team that is larger, but the sto team is laughably small.
take it as you will, weather you have sympathy for them, or you hate that they are not really putting the oomph into increasing their staff (exponantually) it is the cause of a lot of these problems, admittantly so in the past by devs, and even dstahl.
so until (if ever) the game gets a decent sized development team (as in customer service, quality assurance, and all the other positions) this is what we will live with. as we have for four years.
I will say, that given the small team, with some of the additions they are adding, it is making the game a little better, I just wish they would mass hire. if they tripled the size of the team, a lot of these problems would be on the road to being resolved.
And I will point out that the Devs do many things on their own. Android Boffs was a for-fun side project. The Captain's Table was a for-fun side project, etc. But that is not the same thing as telling a company to produce items that, even the consumer asking for it understands, will not make money; and will cost the company money to produce it.
the boff system was also a pet project, worked on in heratics and eventually jmans own time.
im not looking to start a fight or anything, a lot of people know my view on this and I don't need to state it again lol.. but. your typical gaming company, who runs a game such as sto with the mild success it has had, usually has a few hundred to a few thousand more emplyees. now cryptic might have a core team that is larger, but the sto team is laughably small.
How many employees a company might have has no bearing on how many are assigned to any particular division within the company. Between its 3 games, it's upcoming 4th game, its Foundry Team, its executive team, and so on Cryptic probably has close to 200 employees. They are not all assigned on STO any more then all of Bioware's employees are working on SWTOR.
The vast majority of MMOs do not even have 100-member teams. You cannot compare WoW to any other MMO. Even in its decline WoW has two to three times more Subscribers then its next largest Subscription game competition. When you look at comparable games in the industry - LotRO, SWTOR, ***, etc - none of them have hundreds of Devs on their team any more let alone thousands.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
the boff system was also a pet project, worked on in heratics and eventually jmans own time.
I believe you mean the Doff system. The Boffs have been here since Alpha.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I will say, that given the small team, with some of the additions they are adding, it is making the game a little better, I just wish they would mass hire. if they tripled the size of the team, a lot of these problems would be on the road to being resolved.
The problem with a mass hire is that training people takes time and players assume that hiring a ton of devs will fix everything at once instead of the more realistic view of it taking months before we see improvement. Every new dev has to learn the STO engine and some of the new hires don't work out.
Cryptic does listen. If people that have been around take a step back and look at the game now compared to year ago they'd see that cryptic has listened and responded to a lot of things people have asked for.
It just takes them a very long time to respond because they're a small developer. Not making excuses, just the reality of it.
On the other hand, they have (Geko) chosen to specifically ignore a couple key things almost giving a finger to the forum community. The Galaxy revamp being one of them. But part of the blame falls with the forum on that because from in my opinion, the "what's your beef with the galaxy" thread is the main reason why the Galaxy-R got zero changes. Cryptic seems to love what they consider constructive positive feedback and hate anything resembling demands or trolling (Geko).
some of your gripes I agree with and some I don't, I guess if there is a bit of a split on if players like a thing or not the devs have to go with the thing they choose even if there are some players who are unhappy about it however when the amount of people complaining reaches a certain level you would think they would have second thoughts about some of the choices they make.
the anniversary or should that be grindaversary event was a prime example of the very great amount of ill feeling a poorly thought out decision can generate, and how the powers that be failed to listen to arguments against it.
a little bit of thought and maybe listening to players would have saved a lot of upset in this instance, maybe give away the ship for the featured episode as usual but still have the grind for the extras that came with it so that players would be happy they got a free ship without a grind but would only do the grind if they wanted the extea gear to go with it.
personally it did not bother me to do the grind but I can see why some players were upset.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I think we all want this, even the devs. Unfortunately not every bug is easily traceable, repeatable, or easily fixable. And the number of devs who can also work on bug fixes is only a fraction of the total dev team. I mean it's not like Tacofangs, an artist, can crack open a reference manual and start squashing game engine bugs. That's not his area of expertise (kickass map environments are).
That is not the problem. The problem is, an obvious lack of skills for the devs part, and cryptic doing everything as possible to keep releasing bugged content ignoring the previous bugs. If they keep releasing bugged stuff, and they ignore the most important bugs already there, the only direction the game will take is to be even more bugged, and solving the code fails will be , in the end, almost impossible (it is already really hard for the devs, due to all the mess in it) . And since they seem to ignore some of the most important bugs we have already, i dont think we can talk about the way cryptic does things in the same way other company does. Not by a long shot.
i dont think we can talk about the way cryptic does things in the same way other company does. Not by a long shot.
You mean like how transport Taxis in SWTOR still disappear leaving your character sitting in air when you are flying to a destination? That bug has been there what? 2.5 years now?
If only the STO team was a good as the SWTOR team.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Listening to everyone and catering to the whims of everyone aren't the same thing.
But surely Cryptic knows who the important people to listen to are, right? They have to give me what I want. I'm an LTS holder who has been here since early Closed Beta. I'M IMPORTANT!
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
But surely Cryptic knows who the important people to listen to are, right? They have to give me what I want. I'm an LTS holder who has been here since early Closed Beta. I'M IMPORTANT!
I have been an lts since beta as well and not only does cryptic not listen to me, they won't even give me the luxury of answering a direct question let alone a direct request
Imo, they are much better at getting the point when said point is being explained by a characteristic subset of the player base.
That subset tends to express things in cool, temperate terms backed up with concrete arguments.
They also tend to be friendly with the community managers.
Because, while there are individual dev exceptions, most information from the forum passes through the CMs.
I seriously doubt that those of us with a more, let's say, prickly relationship with the CMs get our point through to the devs as often as those who are less prickly.
Comments
Do they "listen" as in do what all of us tells them to do? No.
What's best for the game might not be what we as individuals want.
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Amen to that! If I had my way, I would have them correct the bug they introduced in S9 with the Engineer's EPS manifold efficiency trait, but that is really a minor nitpick and probably not worth their time to fix.
They have to do what keeps the game profitable so it can stay free to play. I'm fully willing to play by their rules if they just up and hand me a game to play for free.
I think we all want this, even the devs. Unfortunately not every bug is easily traceable, repeatable, or easily fixable. And the number of devs who can also work on bug fixes is only a fraction of the total dev team. I mean it's not like Tacofangs, an artist, can crack open a reference manual and start squashing game engine bugs. That's not his area of expertise (kickass map environments are).
Cool downs keep you from burning out by doing the same things over and over. They also keep you from achieving things too quickly thus running out of stuff to do. Try learning some patience and stop expecting instant gratification. Good things come to those who wait.
Are you referring to fleet or rep projects? I'll assume rep. The time gating on reputation projects exists to keep players from maxing out reputation too quickly.
As for cost, the reputation project costs have been significantly lowered across the board (except for Dyson, but that was to bring it in line with the others). Another board member crunched the numbers and the cost to level Omega, Romulan, Tholian, AND Dyson to Tier 5, without the sponsorship token, costs as much as leveling Omega did prior to the revamp.
A year ago we were polled, on this forum by the devs, about which Star Trek series we the players would like to see more content added based off of. Voyager won and what have they been adding to the game? Delta Quadrant themed content.
Players have been yelling at the devs to advance the story line for the last 2+ years. What have the recent Featured Episodes done? Advanced the storyline.
Players said they wanted a playable Romulan faction. We got that (granted it wasn't implemented the way everyone wanted).
Players wanted more repeatable content. The devs added new reputations, queued missions, and Voth and Undine battle zones.
KDF players repeatedly asked for story content to level characters from level 1 - 50 (At launch the KDF was little more than a PVP only faction). We have a KDF storyline that will do that now.
Players wanted something to represent our crew and how we interact with them as the captain. We got the Duty Officer system.
Players wanted fleets to have more meaning. We got fleet starbases.
Etc. Etc. Etc. Etc.
Expect a lot of new stuff when Expansion #2 hits around August or September (no, I don't have a hard source for that date, I'm inferring based on past dev comments).
Congratulations on realizing this. How many keys did you buy before coming to said conclusion?
Not going to happen. CBS (who has the final say) wants those lockbox ships to be rare, they don't want every player in the game piloting them. It's not going to happen.
Try saving your EC and buy one off the exchange.
Try looking at some cash shops in other F2P games. Hell, go look at the Neverwinter cash shop (another Cryptic game).
$20 - 25 for a ship that you can reclaim on all characters of the same faction sounds bad? Try $25 companions that are per character. Sure they've got $10, $15, and $20 ones, but those ones can't reach max level and can cost you up to around 1,000,000 Astral Diamonds (Neverwinter's Dil equivalent) to upgrade so you can get them to max level.
Want a new mount to get from point A to point B faster? $25 - $35 (and that's all they do, let you move faster).
Want to buy a new outfit? $8 - $20. Per. Character.
Want to change the color of your outfit? Starts at $1.50 and goes up.
Want to give your character a shave and a haircut? Two bits? No, try $2. (Hint, it's free in STO).
I think I'll stick with STO's cashshop prices. Pro tip: there's a reason why Neverwinter's resorted to weekly cash shop sales but STO hasn't.
Again, go look at Neverwinter. They can refine 24,000 a day. Sounds good at first, but their prices for AD (the Dil equivalent) items are 2 - 10x as much as STOs.
Yes. Let's just hyper inflate the Dil exchange. If you remove the refinement cap all together the value of Dil would crash. Prices on everything (including project inputs) would have to significantly increase to account for the new supply flood.
Oh, and the Dil exchange? Expect to hit the max 500 Dil to 1 Zen cap. Why? Because Dil would now have next to no value.
Sure, they can create a dozen new zones, but without anything to do on them no one would go there. And if you want stuff to do it takes time for the devs to make.
Yes I wish Cryptic could squash every bug, hell sometimes I question if they even have a Q&A department. Yes I want more to do in game. Yes I wish I could get some things faster. Yes I wish I was a EC and Dil billionaire. But the Devs aren't Q, they can't snap their fingers and make something appear out of the ether. Have some patience and give them time to work.
I'll just conclude with this:
https://www.youtube.com/watch?v=-wtYGZt7aI4&t=0m5s
Which bug ? How do you expect them to fix bug if the only report is "fix it !" ?
Which one ? Abilities, console, rep project, fleet project,... ?
Again, fleet or rep ? And how they are too expensive ? Fleet mark, dil, both,... Small fleet, large fleet,...
A bit of context and explanation is needed.
Most of the content suggestion is related to non CBS stuff. Like JJtrek, ST videogames, novels... and can't be done for various reason. The first being legal rights, the second being non approved by CBS for canon.
Then you don't say which content you want. Now ships, new areas, species, stories, gameplay ? What's this "new content" which is ignored ?
The problem with most content suggestion is players are not dev, and can't imagine the work it is to add what they ask for.
Explain perhaps ? What's stale and boring ? "All stuff" as in everything, including the battlezone ? And personal opinion maybe ?
I don't like the voth space adventure zone, and I already mentioned it, but at least I said exactly what and why.
Then, no matter how much you hate it, the Dyson sphere are done. Next time complain on tribble before, now it's too late for an entire revamp.
As for the "something new" it will come next season. As always.
That's the whole point of them. Las Vegas casino make a lot more money than a common store. And I'm sure that's not Cryptic idea, but PWE.
As for knowing what you are buying, you have several blog about the ship, the console, and the various goodies you can find in the box. Check the official news.
You want them cheaply. To be honest, I would like them to be free. But Cryptic is a business. Also, they still sell enough. Prices were calculated by people that like numbers much more than we do, and have made studies for this kind of thing.
Yes because we all want some hardcore players crash the dil/zen exchange. We all want a 50/1 zen/dil exchange, and nobody to post zen anymore.
There are a lot of reasons the refinement cap exist.
I didn't know we could colonize planet in this game. How do I do that ?
Because nobody goes to the already existing homeworld, like vulcan and andoria. It's a waste of resource to add a place you will visit once and forget.
You can argue they can add something to force players to move there, but forcing your idea of fun on someone else always end badly.
In the end, your suggestions are pretty much like every others we see that are not followed. You just ask to "fix it !" and don't say what. You ask for things that can't be added. And you don't listen to cryptic and what they said already, but ask them to listen to you.
Whats best for the game doesn't matter any more, its what makes money. If cryptic could make money blowing up earth, they would do it. If cryptic could make money by deleteing all your shilps they would do it. If cryptic could make the player base happy by adding actual star trek missions and lore to the game, but not make money.. They will NOT do it. Sad really
They have a hard time understanding often and they have this blueprint that they want to follow but never ever do(foundry will be fixed when neverwinter is released, t5 negvar, new bird of prey).
But it doesn't mean that they do what people say.
Everyone is in it for themselves. Stop condemning Cryptic for being just like you and everyone else who makes money.
We're getting far more than we're entitled to from a free game. If you want to see a money grab, go play Perfect World International.
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I know I do, to a limited extent.
Usually happen when you like your job.
And I will point out that the Devs do many things on their own. Android Boffs was a for-fun side project. The Captain's Table was a for-fun side project, etc. But that is not the same thing as telling a company to produce items that, even the consumer asking for it understands, will not make money; and will cost the company money to produce it.
They SOMETIMES listen, if they happen to read a bug report or enough people whine loudly enough about it. Don't get me wrong, the Devs are great at listening to reasonable feedback when they pay attention, but things like bugged, unusable doffs have been around for up to a year without any acknowledgement or fix despite multiple bug reports and threads on the doff forums. Heck, I can even show them mine if they wanted to.
Imo the art department is the most competent part of this whole operation. If quality control was nearly as good the complaints would be cut in half. At least.
This. They've got a plan, and the data to show it'll work (basically...maybe not "the ultimate success," but "will definitely work"), and they basically listen "around" what they know will work out, popular or not.
Ultimately, if it doesn't make them money, then it appears players don't seem to see it as something that would be worth money. Of course, that's simplified - Cryptic also seems to think there are some things that shouldn't cost money - probably because offering it for money (and only for money) would alienate players and lose them more than they could gain. Story content, for example. LOR was an expansion - if you wanted all the cool ships with their consoles and some decent customization options for your ships, you needed to spend money, if you just wanted a new Star Trek story arc, you got that for free.
One thing about bugs:
Some bugs in programs or games never get fixed because they are not worth fixing. Any effort spend on them is better spend on something else, helping more players or getting more money in. Sometimes it is because they are so trivial in effect, sometimes it is because they are so hard to reproduce, sometimes it is because they are hard to fix, but ultimately it results in it being not a sound investment of development time.
if i recall correctly, the Doff system was started as a side project too.
I have the impression that in the gaming industry, people tend to work a lot already. Because it is basically a dream job for many people - it'S not some boring business application. It's a frigging game, with ray guns and space ships and what not. It's cool in its own right.
But even if everyone didn't already work overtime or have long business hours, even if they could add 50 % more dev time, it still doesn't mean that everything can get done that you want. There is just too much that you could feasibly do for a game.
Think about what people have mentioned...
- Bugfixes (everywhere, from joystick or gamepad interface over imagined or real memory leaks in the chat editor, fixes in the foundry, in the costume tailor, graphics issues and what not)
- Exploration Revamp
- Crafting Revamp
- New Mini-Games
- DOFFing via smartphone app or web interface
- More missions (for KDF, for Romulans, for Federation, For everyone)
- Foundry improvements
- New PvP Maps
- Territory Control or PvP Leaderboards
- Balance Improvements
- More Ships (for KDF, Romulans, Federation; obscure kitbashes, new designs, mercenary ships)
- New Factions (Mercenary, Cardassians, Dominion, Breen, Borg)
- Quality of Life improvements (better item management, GUI improvements, Better Exchange search and so much more)
- Fleet or Starbase improvements
There is so much you could do. Cryptic cannot do it all, they have to prioritize. And the results of the priorization is what you see.
What really surprises me is that STO is missing out on the Costumes, Emotes, and Pets market. We used to have an Emote Pack on the C-Store before F2P, but for whatever reason it was removed.
im not looking to start a fight or anything, a lot of people know my view on this and I don't need to state it again lol.. but. your typical gaming company, who runs a game such as sto with the mild success it has had, usually has a few hundred to a few thousand more emplyees. now cryptic might have a core team that is larger, but the sto team is laughably small.
take it as you will, weather you have sympathy for them, or you hate that they are not really putting the oomph into increasing their staff (exponantually) it is the cause of a lot of these problems, admittantly so in the past by devs, and even dstahl.
so until (if ever) the game gets a decent sized development team (as in customer service, quality assurance, and all the other positions) this is what we will live with. as we have for four years.
I will say, that given the small team, with some of the additions they are adding, it is making the game a little better, I just wish they would mass hire. if they tripled the size of the team, a lot of these problems would be on the road to being resolved.
the boff system was also a pet project, worked on in heratics and eventually jmans own time.
The vast majority of MMOs do not even have 100-member teams. You cannot compare WoW to any other MMO. Even in its decline WoW has two to three times more Subscribers then its next largest Subscription game competition. When you look at comparable games in the industry - LotRO, SWTOR, ***, etc - none of them have hundreds of Devs on their team any more let alone thousands.
The problem with a mass hire is that training people takes time and players assume that hiring a ton of devs will fix everything at once instead of the more realistic view of it taking months before we see improvement. Every new dev has to learn the STO engine and some of the new hires don't work out.
It just takes them a very long time to respond because they're a small developer. Not making excuses, just the reality of it.
On the other hand, they have (Geko) chosen to specifically ignore a couple key things almost giving a finger to the forum community. The Galaxy revamp being one of them. But part of the blame falls with the forum on that because from in my opinion, the "what's your beef with the galaxy" thread is the main reason why the Galaxy-R got zero changes. Cryptic seems to love what they consider constructive positive feedback and hate anything resembling demands or trolling (Geko).
the anniversary or should that be grindaversary event was a prime example of the very great amount of ill feeling a poorly thought out decision can generate, and how the powers that be failed to listen to arguments against it.
a little bit of thought and maybe listening to players would have saved a lot of upset in this instance, maybe give away the ship for the featured episode as usual but still have the grind for the extras that came with it so that players would be happy they got a free ship without a grind but would only do the grind if they wanted the extea gear to go with it.
personally it did not bother me to do the grind but I can see why some players were upset.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
That is not the problem. The problem is, an obvious lack of skills for the devs part, and cryptic doing everything as possible to keep releasing bugged content ignoring the previous bugs. If they keep releasing bugged stuff, and they ignore the most important bugs already there, the only direction the game will take is to be even more bugged, and solving the code fails will be , in the end, almost impossible (it is already really hard for the devs, due to all the mess in it) . And since they seem to ignore some of the most important bugs we have already, i dont think we can talk about the way cryptic does things in the same way other company does. Not by a long shot.
If only the STO team was a good as the SWTOR team.
I have been an lts since beta as well and not only does cryptic not listen to me, they won't even give me the luxury of answering a direct question let alone a direct request
Imo, they are much better at getting the point when said point is being explained by a characteristic subset of the player base.
That subset tends to express things in cool, temperate terms backed up with concrete arguments.
They also tend to be friendly with the community managers.
Because, while there are individual dev exceptions, most information from the forum passes through the CMs.
I seriously doubt that those of us with a more, let's say, prickly relationship with the CMs get our point through to the devs as often as those who are less prickly.