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Weapon setup for the Kar'fi

shpoksshpoks Member Posts: 6,967 Arc User
edited May 2014 in Klingon Discussion
So, I used this weekend sale to support the KDF a bit again and I got myslef a Kar'fi. Not going to lie, I don't generally like carriers, but I had my eyes on this one ever since the "Gates of Sto'vo'kor" KDF promotional blog was published on the STO web-page back in the day. :)

Anyway, my question here is - what weapon layout should I go with? What would you recommend?

It terms of type of energy, I'm going with fleet AP because I think red fits the ship nicely. Yeah, I'm weird that way. lol :D

But, I was wondering if I should go with beams or DHC/Turret setup. The turn rate of 8 is not that bad and seems....debatable to me. I'm not sure it will be 100% good to go with DHC/Turrets, but than again - I'm not sure how 2 hangars of Fer'jai will behave and if I'll really need more turn rate than that.
I have flied my friend's Kar'fi a few times before, he uses beams on his, and worked well.

So what do you or would you use on this ship? Beams of cannons?
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Post edited by Unknown User on

Comments

  • jestersagejestersage Member Posts: 8 Arc User
    edited May 2014
    AP fits the theme, since Kar'fi is suppose to use AP when used by the Ferkhi (in fact some even suspect Ferkhi is one of the Iconian servitors, but that's another story)

    Since I am low level, I only have an Mk XI RCS console and the Undine Turn Console (resulting in a turn degree of 18), and DHC is not feasible at all. At best, just use DBB at front, and then of course the 360 AP Beam array at the back. The most optimal setup I have is to have 1 or 2 DBB at front and then beam array for the rest.

    But since you have access to fleet gear, DHC MAY be feasible in PvE.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    In general, Beam Arrays is the safest, all around bet.

    Though the Kar'Fi is the best turning Carrier in the game, for PVP, I would never put on DC/DHC weapons. DBB would even be a stretch. It was a problem lining targets up in PVP before LOR, and in today's era of EPTE, A2D, etc, I can't even imagine trying that. For pure PVE, DHC/DC/DBB is more doable. But you then come across the problem about keeping up movement and defense vs forward weapons time on target. For PVE you need to be smart about that, naturally.

    Beam Arrays is where it's safest and she performs quite good with them, PVE or PVP. Maybe throw in a Torp or whatever. You get to maintain movement and bonus defense, you don't need to worry about keeping forward arc on target. Just keep moving and pounding away. Also, beams in general are "cheaper" TAC-wise compared to cannon skills in what ranks you can start getting them in.

    When I flew the Kar'Fi all the time, for PVE I split between DHCs and BAs. After a while, esp. with PVP, it all became BA's. With everyone trying to gun for you in PVP because they know the Kar'Fi only has a Lt ENG station, you cannot afford to slow down and everyone was swarming around me.

    Beams. Beams. Beams.

    As a KDF player, I'd like to remind you that the Kar'Fi, like any SCI-heavy Carrier available to the KDF, is a very capable Drain Boat.
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  • tucana66tucana66 Member Posts: 710 Arc User
    edited May 2014
    In general, Beam Arrays is the safest, all around bet. (...) As a KDF player, I'd like to remind you that the Kar'Fi, like any SCI-heavy Carrier available to the KDF, is a very capable Drain Boat.
    Thank you for answering the OP's question. I finally purchased the Kar'fi this past weekend. Now I have a better idea how I'm going to outfit her. :)
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited May 2014
    Dual AP banks up front, omni and cutting beam and turret in the back. Turret could be a mine instead for all the good it does back there. You could use a 3/1 up front to get a torp. Start with the AP warp core and move to fleet when you can.

    Its a very good ship but its pure offense. It lacks engineering seats and consoles and is just a little bit soft for its size and speed.

    I highly recommend the new console with turn rate from undine.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2014
    You're so vocally Klingon and only getting the Kar'fi now? For shame! ;)

    Been running mine with 6 beam arrays and the KCB, then let my pets handle torpedo duties (except for NWS, where things are stationary enough that cannons are okay). I know some people can make cannons work with it, but I figure with the limited engineering spaces (for turning consoles) and only 8 base turn, better to not spend my time fighting with the ship, particularly as every new season seems to bring faster and more numerous enemies not worth the time spent maneuvering. For energy I went with disruptor, since that proc boosts my sci damage and pet damage as well as my own fire (debating upgrading to Elite Fleet but not sure if that proc is worth it for soft-shielded PVE targets).
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited May 2014
    I would beamboat the Kar'fi. With fleet AP arrays, probably.
  • jestersagejestersage Member Posts: 8 Arc User
    edited May 2014
    Kar'fi is probably the best bargain ship... You just need Spire level 3 to get the fleet Kar'fi, and it survive better than my Scimitar.
  • varthelmvarthelm Member Posts: 265 Arc User
    edited May 2014
    My personal preference is to either run AP Dual beams or beams with APBeta or Disruptors/Rom Plasma beam arrays for broadside FAW. Pets give AP damage so reducing hull resistance is a good thing one way or the other.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    As has been mentioned...it's going to depend on what you're looking to do. If you're running park 'n shoot PvE content and you're going to build to be able to park, then you can run the DHCs/Turrets. The more your targets start zipping all over the place...the more you're likely to find yourself looking at Beams instead. You might try to bounce the middle by running Single Cannons...but imho, odds are you're going to find yourself gravitating to Beams.

    That 8 base turn - you just end up sacrificing too much, imho, to try to get it to stay on target - as mentioned, you're looking at just a Lt Eng and 2x Eng Consoles. A Vo'Quv or Bortasqu' has more room for play in trying to add some zip than the Kar'Fi does in that regard. I really hated that they didn't Uni En for the Fleet Kar'Fi...meh.
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited May 2014
    It requires more active piloting, but I run DHCs on my Kar'fi with Aux2Damp (Doffed for extended up time and energy resist), and it keeps up even with the newer PvE. I've got Fleet RCS and Neutronium [Turn] along with the Hydrodynamics console, which brings me to acceptable, if just a hair slow, turnrate for DHCs on the newer PvE stuff when Aux2Damp is down. Though, if you use the new Undine Rep torp with high-yeild, most stuff slows down nicely to where you can line up DHCs without needing much buffs at all.

    I've got a fair bit of other things lightly enhancing my turnrate as well, but shouldn't be required with Aux2Damp: Hyper-Overcharged warp core for a little more energy to engines, KHG (multi-way tie for 1st in turnrate) engines, Tac captain with APA, APO in Lt. Com Tac, Conn Officers with +attack patterns on Tac Team improving APA and APO turnrate boosts, and the Elachi Lobi Heavy Crescent single cannon for when I'm not yet on target with DHCs.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    Thanks for the replies everyone. :)
    jestersage wrote: »
    At best, just use DBB at front, and then of course the 360 AP Beam array at the back.

    Thanks for reminding me, I completely forgot about the existence of the 360 AP Beam Array.
    As a KDF player, I'd like to remind you that the Kar'Fi, like any SCI-heavy Carrier available to the KDF, is a very capable Drain Boat.

    Hmmmm.....drain boat...might try that. I was considering going with GW and such, but I just may put the leach, the acteons and set it up to suck the life out of anything. :D
    You're so vocally Klingon and only getting the Kar'fi now? For shame! ;)

    Well, in my defense - I have been vocal against carriers as well. :P
    As has been mentioned...it's going to depend on what you're looking to do. If you're running park 'n shoot PvE content and you're going to build to be able to park, then you can run the DHCs/Turrets. The more your targets start zipping all over the place...the more you're likely to find yourself looking at Beams instead. You might try to bounce the middle by running Single Cannons...but imho, odds are you're going to find yourself gravitating to Beams.

    That 8 base turn - you just end up sacrificing too much, imho, to try to get it to stay on target - as mentioned, you're looking at just a Lt Eng and 2x Eng Consoles. A Vo'Quv or Bortasqu' has more room for play in trying to add some zip than the Kar'Fi does in that regard. I really hated that they didn't Uni En for the Fleet Kar'Fi...meh.

    Well, predominantly PvE. May jump to PvP every now and then for change of pace, but it's not really my thing in the place it is at the moment.

    I'm still considering, since I'm still putting finishing touches on my PER and then I'll start gearing up the Kar'fi, however it migh be a good idea for me to go with the beams. I'm very used to playing beam cruisers, so using beams comes natural to me - moreso than the DHCs.
    Might try the beams and see how I feel, if I feel I got the speed and opening to do DHCs might get some afterwards.
    HQroeLu.jpg
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited May 2014
    I ran a Kinetic Cutting Beam and all AP beam arrays on mine. I did experiment with AP single cannons and turrets but wasn't happy with the dmg they did. I don't suggest running DHCs on the Kar'fi.
    The Fer'jai frigates are some of the best in the game and do massive dmg. The advanced ones in the Dil store are great, the Elite ones in the fleet holding are BEAST.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    shpoks wrote: »
    Hmmmm.....drain boat...might try that. I was considering going with GW and such, but I just may put the leach, the acteons and set it up to suck the life out of anything. :D

    Max the living hell out of Flow Capacitors (anything you can find with Flow Cap, even some Universals).

    Jem'Hadar Space Set (or at least 2 pieces; deflector has very high Flow Caps and Grav.Gens).

    Polaron Beam Arrays (of note is the Dominion Beam Array Mk XI that you can get for free... Polaron Proc + Shield Drain effect).

    Tractor Beam w/ Shield Drain DOFF, ES, TR3.

    Aceton Assimilator

    Energy Siphon Drones (I got the Elites)

    You can go up to the biggest, nastiest things like TAC Cubes, Gates, etc., and outright shut them down or make them very weak. The Energy Siphon Drones and Aceton Assimilators are what distinguishes KDF Drain Builds from Fed ones by a large margin.

    The Tractor Beam is useful for faster moving targets. Pin them in place if need be, send the Energy Siphon Drones in (12 total for a full carrier), land the AA in close proximity, Energy Siphon, then land Tykien's Rift 3 on them, all while continuously pounding away with Polarons in close range. If someone lays down a Grav Well with a bunch of NPCs in the area, TR3 does wonders.

    I'm sure there's better builds out there, but I got this working this past weekend.
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