test content
What is the Arc Client?
Install Arc

Potential Torpedo Boat Build (Advise Please)

mordan8504mordan8504 Member Posts: 40 Arc User
Just looking for a few quick suggestions on my build before I finalize it on my captain.

http://skillplanner.stoacademy.com/?build=11413014fleetnovatorpedoboat_0

I'm going to run a torpedo boat, really a kinetic boat as I'll use mines from time to time. I don't plan on using energy weapons, unless I'm doing it for their energy benefits or something. The whole idea is for me to keep my target at 10km so they're ineffective but I'm effective.

So, any suggestions to make this better before I finalize it on my captain?
Post edited by mordan8504 on

Comments

  • catliketypingcatliketyping Member Posts: 611
    edited May 2014
    2 TBRs? Even one is kind of too much when you are running GW1 & GW3. Scramble Sensors (i.e. something else besides torpedos to fire into a Grav Well), another Sci Team or Haz Emitters... anything besides 2x TBR, IMO.

    You may want to run Engineering Team 1 -OR- swap the EPtS2 with Aux to SIF (and run EPtS1) instead of EPtW1. You don't have a ton of hull heals, and HE takes a while to recharge.
    Nessia (KDF Sci)
    IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited May 2014
    transphasic is a good place to start or plasma. New bio torp is quite nice too. Transphasic is the cheapest option because you can get basically all necessary weapons and set free from Breen episodes. Cluster torp is quite nice specially when it crits and the Rapid Reload do the work well enough on a focused built. Photon is nice now with gravimetric torp and enhanced bio torp is quite good too.

    For set 2 pces Breen boost transphasic, 2 pces Reman or Romulan set boost plasma, KHG or Adapted Maco set boost torps in general (I think mines too but not sure). I personally prefer KHG/Adapted Maco. If you use tractor beam repulsors use doff that reverse the effect and equip mines, get web mines they're really mean with high auxiliary.

    There is a dedicated torpedo build thread somewhere here, search for it you'll find tons of info in it.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited May 2014
    2 TBRs? Even one is kind of too much when you are running GW1 & GW3. Scramble Sensors (i.e. something else besides torpedos to fire into a Grav Well), another Sci Team or Haz Emitters... anything besides 2x TBR, IMO.

    You may want to run Engineering Team 1 -OR- swap the EPtS2 with Aux to SIF (and run EPtS1) instead of EPtW1. You don't have a ton of hull heals, and HE takes a while to recharge.

    With doff tbr and GW can be quite mean when you do it close to your GW, dead center is prob the best, spew mines and cluster torps while you do that, lots of booms.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Sign In or Register to comment.