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Which buy: Guramba or Mogh

iktankatiktankat Member Posts: 18 Arc User
edited May 2014 in Klingon Discussion
As the tittle says which of both recommend for buying ?

Qapla'
Post edited by iktankat on

Comments

  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    Depends of your playstyle really. Both are awesome and epic ships, each one on it's own turf.

    The Mogh is arguably the best battlecruiser availible in a tight contest with the Tor'kaht. It also has a fleet version upgrade. I have one and I can say that for me it's a great ship, but then again - I'm a battlecrusier/cruiser fan. :)

    The Guramba is simply epic, looks epic, preforms very well in the area of escort-like ships - especially in PvE and it has the Siege Mode and the Javelin which are pure uncensored fun. :) It can hit some very epic crits with the Javelin. It doesn't currently have a fleet version, but rumors are that a Fleet Guramba is right around the corner.

    It boils down to your preferred playstyle. Both ships are top of the line in their respective categories. The question is, do you like to fly an escort or a battlecruiser?
    HQroeLu.jpg
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited May 2014
    There is no fleet version of a Guramba. That's a key factor.

    I myself fly a Mogh and very much enjoy it.
    [SIGPIC][/SIGPIC]

    Valdus | Charn | Costello | Typhus | Thyran
  • iktankatiktankat Member Posts: 18 Arc User
    edited May 2014
    Thank you to Shpoks and artfulmerkage for your quickly answer.

    I have 3 toons... 1 is a female orion engineer in NeghVar, 1 is a female klingon tactical in Raptor and my new toon is a joined trill female sci in a bop.

    The question about the ships is the ship for my eng or my tact. I know both builds are diferents but i dont have a lot of zen. Then, which of both ships (Mogh and Guramba)

    I am thinking... i maybe buying mogh. But here my other question... The Mogh can fly well a tactical captain?

    The Guramba looks great!! i not see a lot of Guramba in the space only a few... i believe the Guramba is usually for tactical captain... then... an engineer can fly that well?


    Note: i am not an experienced player here. i play here for fun. I fun a lot with my engineer same my tactical. i buying a ship this weekend and hope buy the other at december of this year :)

    I really appreciate your comments.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    iktankat wrote: »
    Thank you to Shpoks and artfulmerkage for your quickly answer.

    I have 3 toons... 1 is a female orion engineer in NeghVar, 1 is a female klingon tactical in Raptor and my new toon is a joined trill female sci in a bop.

    The question about the ships is the ship for my eng or my tact. I know both builds are diferents but i dont have a lot of zen. Then, which of both ships (Mogh and Guramba)

    I am thinking... i maybe buying mogh. But here my other question... The Mogh can fly well a tactical captain?

    The Guramba looks great!! i not see a lot of Guramba in the space only a few... i believe the Guramba is usually for tactical captain... then... an engineer can fly that well?


    Note: i am not an experienced player here. i play here for fun. I fun a lot with my engineer same my tactical. i buying a ship this weekend and hope buy the other at december of this year :)

    I really appreciate your comments.

    Well, the best advice I can give you is to think about what you prefer - do you prefer to have the comfort of more easily staying alive that the Mogh will provide or you prefer brute untamed force and piercing things with ludicrous crtis from the Guramba's Javelin.

    You say you want the ship to be usefull for your tac & engi chars. It's a bit difficult to diferenciate TBH, because I personally believe that both ships would do well with both character professions.
    I almost exclusively use tactical officers in cruisers and especially battlecruisers, in fact - I have only 1 engineering Captain that flies the Mogh. I find the synergy between the tactical buffs my tac.character provides and the survavibility of a cruiser/battlecruiser really beneficial.
    On the other hand, engineering chars. can really help the escorts/destroyers like the Guramba stay alive and stay in battle longer and more efficient. A tactical Captain in one is brute force of destruction, though.

    Now, I'll admit that I'm having a bit of a hard time recommending one of these two. I usually tell people to get a ship based on their design preference, since you'll end up looking at that ship a lot - you might as well look at sth. you like. :) However, since you're fairly inexperienced I don't want to guide you into a wrong direction.
    Mogh & Guramba; Guramba & Mogh.....I think that the Mogh is currently maybe slightly better because of the 5/3 weapons layout & 4 tac.consoles + it has a fleet version. It can dish out punishment, but you need to be comfortable with flying slower cruisers (although with base turn of 9 the Mogh ain't that slow) in order to effectively use DHCs on the Mogh.
    The Guramba is also right there, it has the classic escort 4/3 weapons layout, 4 tac.consoles, good manuverability + an epic built-in ability that doesn't take a console slot. No fleet variant yet, but if rumors are correct, it might be comming soon and would probably be rewarded with the infamous 5 tac.console slot (assuming Cryptic haven't lost their sanity) which would make the Fleet Guramba a brutal beast.

    TL;DR - You'll be safer in a Mogh, if you're still new and not very secure in elite STFs and other end game content. You'll feel more free in a Guramba, plus have a lot of fun with the Javelin, but you might be vulnerable unless you're already comfortable with escorts.
    HQroeLu.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    iktankat wrote: »
    Thank you to Shpoks and artfulmerkage for your quickly answer.

    I have 3 toons... 1 is a female orion engineer in NeghVar, 1 is a female klingon tactical in Raptor and my new toon is a joined trill female sci in a bop.

    The question about the ships is the ship for my eng or my tact. I know both builds are diferents but i dont have a lot of zen. Then, which of both ships (Mogh and Guramba)

    I am thinking... i maybe buying mogh. But here my other question... The Mogh can fly well a tactical captain?

    The Guramba looks great!! i not see a lot of Guramba in the space only a few... i believe the Guramba is usually for tactical captain... then... an engineer can fly that well?


    Note: i am not an experienced player here. i play here for fun. I fun a lot with my engineer same my tactical. i buying a ship this weekend and hope buy the other at december of this year :)

    I really appreciate your comments.

    To be honest, any captain class can work on any ship. Pay no heed to the unimaginative fools that say, "TAC must be in an Escort or TAC-Cruiser" or some **** like that. You must look at your Captain Skills, Traits, and what they bring to the table for your build.

    Obviously, TAC Captains bring alot of offensive power.

    ENG's bring alot of survivability. Obviously. But people like to forget that ENG's provide so much extra Subsystem Power to any ship they use, and it will perform much higher at all aspects because of this. For a Subsystem to be starved of power with an ENG Captain means you must be low on Aux Power because you're doing A2Batt. That should be the only reason. Also, Nadion Inversion is a poor man's "Marion DOFF" that greatly lessens Weapons Power Drain for a good duration, making your energy weapon attacks hit harder during.

    SCI Captains? They have an "aura" that greatly lessens energy weapons damage around them, a lifesaver to a team in certain conditions. SNB is a powerful debuffer that strips current target BUFFs and throws abilities into a long cooldown. This is more of a PVP thing, but in PVE, it is outstanding in stripping down targets that are running abilities that you don't want them to be running, or having a stack of buffs that need to be removed (Undine running Hazard Emitters, Crystalline Entity stacking damage buffs which will get ridiculous if there are no SCI Captains around). Also, Sensor Scan has huge potential... detecting cloaked ships (PVP thing) or landing a massive Resist Debuff (great for PVP, PVE). It also has a small AOE, so if targets are grouped up and you throw Sensor Scan, they'll all get affected.

    All these abilities have great uses on whatever ship you use:

    An Escort run by an ENG? With ridiculous power levels and great survivability? Moving and fighting at high weapons, engine, shield, and aux power? This is a powerful thing if you have a Core that has the [AMP] modifier that grants 3.something extra percent of damage for every Subsystem at 75 or higher. Remember that.

    An Escort run by a SCI Captain? Actually one of the most powerful combinations. A ship with great firepower and high numbers of TAC skills, backed up by SNB and Sensor Scan to cripple and debuff a ship? Why not?

    TAC Captain on a SCI Vessel? You laugh now. Tactical Initiative lessens BOFF ability cooldowns, and for SCI BOFF abilities, this is a godsend because alot of the best SCI abilities have very long cooldowns. Also, remember that the TAC Captain abilities like GDF, Attack Pattern Alpha boost All Damage. Not just torps, beams, cannons, but ALL DAMAGE your ship does. Attack Pattern Alpha on a SCI Vessel is very important if you have any intent of damage with it, whether by BOFF abilities or by weapons. It's important because SCI Vessels tend to have poor TAC BOFF slots. Very few have LtCdr level TAC stations.

    Remember, think of what your captains bring to the table and how they make the prospective ship better. You'll also open your options to enjoy the game and make effective builds regardless of what ship you put your captain on.
    XzRTofz.gif
  • edited May 2014
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    TAC Captain on a SCI Vessel? You laugh now. Tactical Initiative lessens BOFF ability cooldowns, and for SCI BOFF abilities, this is a godsend because alot of the best SCI abilities have very long cooldowns.
    Wrong on this point: Tactical Initiative reduces TAC boff cooldowns ONLY, not non-Tactical abilities. It is therefore completely useless in both situations where you have a lot of Tac abilities and can thus maintain uptime without it, and in situations in which you have no Tac abilities. As well as in situations where you have some Tac abilities and can thus use it, but the mission lasts longer than it does, so the rest of the mission you spend half of it doing nothing.

    It is not a very good ability.
    Also, remember that the TAC Captain abilities like GDF, Attack Pattern Alpha boost All Damage. Not just torps, beams, cannons, but ALL DAMAGE your ship does. Attack Pattern Alpha on a SCI Vessel is very important if you have any intent of damage with it, whether by BOFF abilities or by weapons. It's important because SCI Vessels tend to have poor TAC BOFF slots. Very few have LtCdr level TAC stations.
    This is the key to Tac Captains in Sci ships: The Partigen Hax. Some have advocated making Tac captains not able to do this, but this would make the combination completely worthless, thus rendering Science Ships unsaleable to the 80% of players who are Tacs. Not a good marketing plan.

    As such, Tac Captain in Sci Ship = Fire Mage.
    [SIGPIC][/SIGPIC]
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited May 2014
    One Vote for the Goomba here! Go forth and epically javelin-pierce things.

    I don't often play KDF, but when I do, its a female orion tac in a guramba :)

    Stay Bloodthirsty, My Friends.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited May 2014
    I bought the guramba when it came out and the Mogh just yesterday.
    I personally enjoy the mogh much more. Damage close enough to an escort, turn rate close enough to an escort and almost unkillable.

    The guramba.... well..... IMO its just your average escort with some cheese.. Not bad but... nothing special too.

    Also the already mentioned factor of the lack of a fleet guramba should be mentioned stressed again, too...
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited May 2014
    I bought the guramba when it came out and the Mogh just yesterday.
    I personally enjoy the mogh much more. Damage close enough to an escort, turn rate close enough to an escort and almost unkillable.

    The guramba.... well..... IMO its just your average escort with some cheese.. Not bad but... nothing special too.

    Also the already mentioned factor of the lack of a fleet guramba should be mentioned stressed again, too...

    All of the above is true....but style points baby! This is all tongue firmly in cheek on my part, both can be devastating if built and flown right. Oh the epic shots I took from @mancom in his guramba in the early days!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    You could go the route of buying the Mogh now and hopefully buy the fleet Garumba in the future.

    In Priority Ones episode 170 interview with Geko he mentions that the idea of a Neghvar update and a fleet Garumba are still in the works, though delayed still due to resource allocation.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • iktankatiktankat Member Posts: 18 Arc User
    edited May 2014
    :) Thanks all for your comments!!

    I will buy the Moght first, when Guramba & NeghVar have an fleet Version/update i try to buy too jeje:D

    Thank you very much to all

    Note: interesting that really not a rule that eng - cruiser, tact - raptor, sci - sci ship!! i try my toons in other ships :)
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    You can run a mogh with DHC's like an escort or beam arrays like a cruiser. It's capable of running either config with or without needing 2xAux to Battery as well. That's why I'd recommend the Mogh, it's versatility.
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