Lately i have noticed that many people enter Elite STF while having multiple injuries.
I would like to ask if a new feature can be added which stops people from entering Elite STF with injuries.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
More than that, i dont think there is a easy solution to that. People will not waste time going to buy regenerators or components if they dont have in their inventories. The good thing about stfs is that you can do em really fast between other things.
More than that, i dont think there is a easy solution to that. People will not waste time going to buy regenerators or components if they dont have in their inventories. The good thing about stfs is that you can do em really fast between other things.
I never use those components, I repair my ship and myself for free.
Agreed on your idea. People should not enter an STF capable of 37 dps, due to being uberdamaged. A simple visit at ESD can fix up anyones ship. What should come in place with it is that people get a contact telling them why they cannot queue and how to fix it.
I think they should add fire and smoke trails comming from the ship
Each damaged system should cut your final reward by 20%
Damage to cargo bay would stop you from claiming loot ! hahaa
Your view screen would have lightining cracking across it...Fire /Flames comming up from the bottom of the screen getting bigger as you get more dmage
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
The only way to get BNP's for Omega rep is elite content. The lower tier gear was removed.
This is going to invite all the Derps to try elites for the BNPs.
I think they should add fire and smoke trails comming from the ship
Each damaged system should cut your final reward by 20%
Damage to cargo bay would stop you from claiming loot ! hahaa
Your view screen would have lightining cracking across it...Fire /Flames comming up from the bottom of the screen getting bigger as you get more dmage
Might be even better.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The USS Tardigrade is currently stranded in the B'Tran, suffering from some serious battle damage after running into Donatra and her assimilated ship.
Also I'm RPing a captain with a broken leg that never actually healed.
The injuries are RP gold! Stop trying to take that away from us RPers!
No problem with Role play, but everything has its time and place.
Guess what, an Elite STF (for what it's worth nowadays) is not the place for role play.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
It doesn't matter really... People can do stfs with 2k dps.
Isn't that a strawman argument? Changing the subject so that the issue is perceived as more complicated than it really is and therefore more difficult resolve. You provide a poor counterargument to the solution the OP suggests as even a person with a measly 2k dps could potentially suffer a substantial loss in dps due to multiple injuries to the weapon systems and that's not even considering the ticking time bomb aspect of shield and hull damage. The point is that the potential loss of dps is easily preventable with a little bit of programming.
Why not add a npc medic at the beginning of the stf, because i've forgotten to heal before stf before.
or you are missing the particular medpack you need and don't want to run around the galaxy looking for the vendor....
One solution the problem is to make just ONE -ONE- class of heal/repair items. This would also cut down on Inv space needed. Like I have a bazillion "Critical" things and can heal any red level damage but never have to the lowest tier.
Or since you have a crew and a freaking sickbay on your ship, there is no reason you cant just heal your self all at one or over time.
Injuries were a silly mechanic added to appease a certain group of players who aren't even here anymore.
Its also NOT EQUAL. As a Tac I pull a lot of agro and mobs will seem me as the threat. Other ships/players are barely doing any DPS because they have some specific build about their shields or something and no one can be bothered to heal you or just assume because all the mobs are shooting at you, you are the tank
Injuries were a silly mechanic added to appease a certain group of players who aren't even here anymore.
I agree with this a little, although I wouldnt blame the players for it. The game was very rushed in the beginning and there are lots of little pieces of stuff lying around. Healing is an RPG mechanic, the only one in the game (no weight/agility or cargo weight or anything). Its like the crafting system, a monument to "hurry up and do something until we have time to think about it" and then they never think about it because "hurry up and do something" became institutionalized as the development methodology for everything.
Just make it so folks get reduced marks at end of stf... based on how damaged you are. and if you come in crippled you dont get the rep required component at all.
If folks want to fight at elite level they should be prepared... you can join in from anywhere so they should just park themselves at their local home system.
I've been afflicted on several occasions by a glitch that forced me to exit the game and restart before the game would allow me to heal injuries.... yeah, I can see that I have 6 injuries of various types, but the game would think I didn't....
Just make it so folks get reduced marks at end of stf... based on how damaged you are. and if you come in crippled you dont get the rep required component at all.
If folks want to fight at elite level they should be prepared... you can join in from anywhere so they should just park themselves at their local home system.
That isn't a viable solution; trolls don't care about the rewards. How does your solution account for that?
While I agree that it is bad form to go into any team event while riddled with injuries, I don't think there should be any mechanic explicitly stopping you from doing so.
What if you did it for the sake of creating a challenge with a team that had agreed to it?
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
While I agree that it is bad form to go into any team event while riddled with injuries, I don't think there should be any mechanic explicitly stopping you from doing so.
What if you did it for the sake of creating a challenge with a team that had agreed to it?
This is a case where the needs of the many outweigh the needs of the few.
While I agree that it is bad form to go into any team event while riddled with injuries, I don't think there should be any mechanic explicitly stopping you from doing so.
What if you did it for the sake of creating a challenge with a team that had agreed to it?
You can always throw in arguments "what if.."
Even if one or two want to enter with injuries for sake of Role Play or challenge this does not change the fact that in queued instances you put the rest of the team at an disadvantage.
So don't allow it for any queued STF. I could not care less if people create a team and enter filled with injuries, but keep that stuff (noobism bordering grieving) out of Elite STF
Use private matches if you want to RP or enter with Injuries.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Even if one or two want to enter with injuries for sake of Role Play or challenge this does not change the fact that in queued instances you put the rest of the team at an disadvantage.
So don't allow it for any queued STF. I could not care less if people create a team and enter filled with injuries, but keep that stuff (noobism bordering grieving) out of Elite STF
Use private matches if you want to RP or enter with Injuries.
Agreed. I would like to see Cryptic take a stronger stance on public que stf griefing and closing elite stf ques off to injured noobs/griefers would be a great start. Also, your use of the word noobism made me chuckle. Is somebody who practices noobism a noobist?
Agreed. I would like to see Cryptic take a stronger stance on public que stf griefing and closing elite stf ques off to injured noobs/griefers would be a great start. Also, your use of the word noobism made me chuckle. Is somebody who practices noobism a noobist?
There are newbies (new but willing to learn) and noobs (not necessarily new but unwilling to learn).
In the category "Noob" there are those who seem to strive for excellence in that particular category. One might just call them "noobists".
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
While I agree that it is bad form to go into any team event while riddled with injuries, I don't think there should be any mechanic explicitly stopping you from doing so.
What if you did it for the sake of creating a challenge with a team that had agreed to it?
I'm not sure a lot of people are deliberately making injuries, so they can make a challenge match later.
Maybe the 5 players (or maybe they are 10 ?) concerned will be sad, but they'll find another way to have a challenge. Like for example making a shuttle team, t1 team, using only white gear....
There should be a warning for injuries, and the game should tell the player how to get rid of them, in case they doesn't know. And they should be restricted from queued events as long as the injuries are not removed.
No problem with Role play, but everything has its time and place.
Guess what, an Elite STF (for what it's worth nowadays) is not the place for role play.
An Elite STF is the perfect time for one to showcase ELITE RP skills, you ask me. A player that can balance their ability to perform under amazing pressure and still stay within the confines of characterization and star trek theme, is to me, the hardest of the hardcore.
Which is why I submit any suggestions that limit one's ability to role play a battle damaged ship, or a captain eschewing physical injury to take the helm in one last gasp glorious ride to victory, is not a suggestion I can get behind.
Just make it so folks get reduced marks at end of stf... based on how damaged you are. and if you come in crippled you dont get the rep required component at all.
If folks want to fight at elite level they should be prepared... you can join in from anywhere so they should just park themselves at their local home system.
I don't understand this sentiment above, as it contradicts itself.
If you want to fight at an elite level, you shouldn't take the lazy way out and just join in from anywhere. Especially the easy peasy lemon squeezy way of joining in from your home system. Fighting at an elite level should require you to fly to the static point of where the mission originates.
So on one hand you suggest elite hardcore players should be prepared and ready to face the toughest of the tough.
And on the other hand you suggest elite hardcore players should just be lazy and queue up for these missions from whenever and wherever.
That's contradictory.
If you truly support the ideal of eliteness and being hardcore, your ideas should make all things STF related harder and more difficult. Including basic entry into the encounter.
If, however, you're A-OK with people just popping in from wherever, all lazy and easy, then you really shouldn't press for these encounters to reflect anything elite. Including teammates harboring a damaged sick bay or some EPS malfunctions.
While I agree that it is bad form to go into any team event while riddled with injuries, I don't think there should be any mechanic explicitly stopping you from doing so.
What if you did it for the sake of creating a challenge with a team that had agreed to it?
I can understand where you're coming from, but there's better challenges than that. I think that there should be something preventing you from Queueing if you have too many injuries.
I think the injury system needs a makeover as does the crew system, which devs have talked about ripping out. And if we're eyeing immersion, we also have too many ships blowing up.
Here's how I would handle it, through a mix of eliminating/modifying the penalty and modifying death:
1) When you hit zero hull, your ship is disabled, like what happens when you are knocked out in ground combat.
2) You have a repair timer, which is your time until you can make a free repair, in place. The timer gets longer with each death.
3) You can revive yourself, in place, ahead of the timer. But this will be based on a list of injuries/damages which determine the cost of an early revival. And rather than using commodities, you simply get an EC cost for early repairs.
So what you see here when you die is your ship, adrift, with a window that has "Time Until Repair" and a list of injuries below that. At the bottom of the window is "Cost to Repair Now" and if you have enough EC, you can press a button to revive instantly.
3) At the end of the timer, other players can revive you you in place, similar to a ground revival.
4) At the end of the timer, you also have the option to "Warp Out and Repair". Taking this option can only be done at the end of the timer. It will show your ship sputter out, damaged, and respawn at the last spawn point, intact.
So the window at the end of the Repair Timer no longer lists a cost and has two options:
Distress Signal (ala Call for Help on Ground)
AND
Repair and Regroup
At no point do you see player ships blow up unless there's a story reason (such as a mission that provides for destroying a ship as a means to trade in for a different one) -- and blown up ships if they ever happen are actually blown up.
This would enhance the team aspect considerably. It provides an EC sink. If the concern is about people going all Leeroy Jenkins, the system could also be coded so that each "disabled" state has more and more injuries and a longer timer, creating an EC sink. And tankier ships could get features which shorten the respawn or lower the EC cost of revival, making ships like the Galaxy and some of the clunkier carriers more viable. Self-rezzing is shorter and less costly for lower damage ships. This could be handled by a crew stat, by hull, and maybe even by weapon if, say, equipping dual heavy cannons causes more costly repairs than equipping torpedos. More damage? More can go wrong. Encouraging you to wait out the repair timer more or spend considerably more EC on higher damage potential ships.
Comments
More than that, i dont think there is a easy solution to that. People will not waste time going to buy regenerators or components if they dont have in their inventories. The good thing about stfs is that you can do em really fast between other things.
ObamaCare for STO...
If players want to enter STO with injures, then so be it.
I never use those components, I repair my ship and myself for free.
Join the Deltas today!
Each damaged system should cut your final reward by 20%
Damage to cargo bay would stop you from claiming loot ! hahaa
Your view screen would have lightining cracking across it...Fire /Flames comming up from the bottom of the screen getting bigger as you get more dmage
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
This is going to invite all the Derps to try elites for the BNPs.
Might be even better.
Stop infringing on my ability to roleplay!
The USS Tardigrade is currently stranded in the B'Tran, suffering from some serious battle damage after running into Donatra and her assimilated ship.
Also I'm RPing a captain with a broken leg that never actually healed.
The injuries are RP gold! Stop trying to take that away from us RPers!
No problem with Role play, but everything has its time and place.
Guess what, an Elite STF (for what it's worth nowadays) is not the place for role play.
Isn't that a strawman argument? Changing the subject so that the issue is perceived as more complicated than it really is and therefore more difficult resolve. You provide a poor counterargument to the solution the OP suggests as even a person with a measly 2k dps could potentially suffer a substantial loss in dps due to multiple injuries to the weapon systems and that's not even considering the ticking time bomb aspect of shield and hull damage. The point is that the potential loss of dps is easily preventable with a little bit of programming.
Facebook: https://www.facebook.com/starfleeteliteforces
or you are missing the particular medpack you need and don't want to run around the galaxy looking for the vendor....
One solution the problem is to make just ONE -ONE- class of heal/repair items. This would also cut down on Inv space needed. Like I have a bazillion "Critical" things and can heal any red level damage but never have to the lowest tier.
Or since you have a crew and a freaking sickbay on your ship, there is no reason you cant just heal your self all at one or over time.
Injuries were a silly mechanic added to appease a certain group of players who aren't even here anymore.
Its also NOT EQUAL. As a Tac I pull a lot of agro and mobs will seem me as the threat. Other ships/players are barely doing any DPS because they have some specific build about their shields or something and no one can be bothered to heal you or just assume because all the mobs are shooting at you, you are the tank
If folks want to fight at elite level they should be prepared... you can join in from anywhere so they should just park themselves at their local home system.
My character Tsin'xing
That isn't a viable solution; trolls don't care about the rewards. How does your solution account for that?
What if you did it for the sake of creating a challenge with a team that had agreed to it?
R.I.P. Leonard Nimoy
This is a case where the needs of the many outweigh the needs of the few.
You can always throw in arguments "what if.."
Even if one or two want to enter with injuries for sake of Role Play or challenge this does not change the fact that in queued instances you put the rest of the team at an disadvantage.
So don't allow it for any queued STF. I could not care less if people create a team and enter filled with injuries, but keep that stuff (noobism bordering grieving) out of Elite STF
Use private matches if you want to RP or enter with Injuries.
Agreed. I would like to see Cryptic take a stronger stance on public que stf griefing and closing elite stf ques off to injured noobs/griefers would be a great start. Also, your use of the word noobism made me chuckle. Is somebody who practices noobism a noobist?
There are newbies (new but willing to learn) and noobs (not necessarily new but unwilling to learn).
In the category "Noob" there are those who seem to strive for excellence in that particular category. One might just call them "noobists".
Maybe the 5 players (or maybe they are 10 ?) concerned will be sad, but they'll find another way to have a challenge. Like for example making a shuttle team, t1 team, using only white gear....
There should be a warning for injuries, and the game should tell the player how to get rid of them, in case they doesn't know. And they should be restricted from queued events as long as the injuries are not removed.
An Elite STF is the perfect time for one to showcase ELITE RP skills, you ask me. A player that can balance their ability to perform under amazing pressure and still stay within the confines of characterization and star trek theme, is to me, the hardest of the hardcore.
Which is why I submit any suggestions that limit one's ability to role play a battle damaged ship, or a captain eschewing physical injury to take the helm in one last gasp glorious ride to victory, is not a suggestion I can get behind.
I don't understand this sentiment above, as it contradicts itself.
If you want to fight at an elite level, you shouldn't take the lazy way out and just join in from anywhere. Especially the easy peasy lemon squeezy way of joining in from your home system. Fighting at an elite level should require you to fly to the static point of where the mission originates.
So on one hand you suggest elite hardcore players should be prepared and ready to face the toughest of the tough.
And on the other hand you suggest elite hardcore players should just be lazy and queue up for these missions from whenever and wherever.
That's contradictory.
If you truly support the ideal of eliteness and being hardcore, your ideas should make all things STF related harder and more difficult. Including basic entry into the encounter.
If, however, you're A-OK with people just popping in from wherever, all lazy and easy, then you really shouldn't press for these encounters to reflect anything elite. Including teammates harboring a damaged sick bay or some EPS malfunctions.
I can understand where you're coming from, but there's better challenges than that. I think that there should be something preventing you from Queueing if you have too many injuries.
Hell, sometimes even I forget.
Here's how I would handle it, through a mix of eliminating/modifying the penalty and modifying death:
1) When you hit zero hull, your ship is disabled, like what happens when you are knocked out in ground combat.
2) You have a repair timer, which is your time until you can make a free repair, in place. The timer gets longer with each death.
3) You can revive yourself, in place, ahead of the timer. But this will be based on a list of injuries/damages which determine the cost of an early revival. And rather than using commodities, you simply get an EC cost for early repairs.
So what you see here when you die is your ship, adrift, with a window that has "Time Until Repair" and a list of injuries below that. At the bottom of the window is "Cost to Repair Now" and if you have enough EC, you can press a button to revive instantly.
3) At the end of the timer, other players can revive you you in place, similar to a ground revival.
4) At the end of the timer, you also have the option to "Warp Out and Repair". Taking this option can only be done at the end of the timer. It will show your ship sputter out, damaged, and respawn at the last spawn point, intact.
So the window at the end of the Repair Timer no longer lists a cost and has two options:
Distress Signal (ala Call for Help on Ground)
AND
Repair and Regroup
At no point do you see player ships blow up unless there's a story reason (such as a mission that provides for destroying a ship as a means to trade in for a different one) -- and blown up ships if they ever happen are actually blown up.
This would enhance the team aspect considerably. It provides an EC sink. If the concern is about people going all Leeroy Jenkins, the system could also be coded so that each "disabled" state has more and more injuries and a longer timer, creating an EC sink. And tankier ships could get features which shorten the respawn or lower the EC cost of revival, making ships like the Galaxy and some of the clunkier carriers more viable. Self-rezzing is shorter and less costly for lower damage ships. This could be handled by a crew stat, by hull, and maybe even by weapon if, say, equipping dual heavy cannons causes more costly repairs than equipping torpedos. More damage? More can go wrong. Encouraging you to wait out the repair timer more or spend considerably more EC on higher damage potential ships.