test content
What is the Arc Client?
Install Arc

Aux2Bat of the Future (Undine)

asovanraasovanra Member Posts: 139 Arc User
edited May 2014 in Federation Discussion
Now that I have the Undine Nicor Bio-Warship, I wanted to share my build. However, I noticed a real treat when I first tested the new Counter-Command tactical console on my Fleet Galaxy-X. With this console and at least one other undine rep item you can score an additional 7.5% dmg using phasers or disruptors.

Thus, when you have 5 tactical slots, why not use both? I recall watching Captain Smirk playing his Jem'Hadar Dreadnought when he was giving us all a preview to the new season. He was running a rainbow build, at least three different weapon types, and the new set really encourages a new play style. I've seen too many people use the Nicor Bio-Warship with cannons, meh, everyone already uses cannons, but to see people running AntiProton builds on every new ship; well this design could bring that to an end.

With the limitations in place on stacking tactical consoles you're better off running two energy weapon types at full power benefiting from two different procs and some extra damage to go along with it.

http://www.stoacademy.com/tools/skillplanner/?build=undinenicoraux2bat_6129

Note: The descrition and note sections are filled in with additional details so be sure to check those out as well.

I'd also like to see this run on a JHAS if someone is willing to try it and give me some feed back, eventhough the boff layout for that ship is different.
Post edited by asovanra on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    I don't know dude...it looks like you don't understand that tactical consoles do stack with no diminishing returns. Each consoles gives as much boost as the one before it.

    You should really read that amazing tactical console perspective thread that was under discussion a week or so ago...it explains it perfectly

    Also...one aux2bat with one technician? Even with another using the additional...that's a poor choice main...terrible utilization method.

    Only one bfaw? Why are you neutering yourself?

    I wonder if your aware of how set bonus to weapons work? In this case the modifier is final...but it's usually just base damage and thus terrible. just something to think about I suppose

    No assimilated console? It seems like your rep would be there. Why skip on the 2p epic bonus?

    No nukara console?

    Why 2 eptw and one epts? With only one damage control doff?

    I'd honestly make this beast of a ship the ultimate aux2bat torp boat. You can do ts3, beta3, csv1, tt1, gw1 and a few other abilities for fun...could easily make it a cannon boat as well...

    I'd say, potential waste. But it's your ship. And as long as you enjoy it...that's what matters.

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited May 2014
    Not bad! But some I fear some Cry babies will be here to troll this thread. :(
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • edited May 2014
    This content has been removed.
  • asovanraasovanra Member Posts: 139 Arc User
    edited May 2014
    f2pdrakron wrote: »
    I think its bad were there are some mistakes, as said there is no diminishing returns on Tactical consoles so you pretty much halfing your bonus by trying to run 2.

    Plus I dont think he understands A2B confiding no copy and that Siphon, A2B kills Aux power so anything that is run out of Aux gets down to the bare minimum, Siphon uses Aux for duration and ... no flow capacitors? 9 in Driver Coil? What the ...

    WHY? I could understand TSS even if A2B kills a lot at least you HAVE skills for it but ... Driver Coil?

    The key to siphon energy is to use when EPS Power Transfer III is on cooldown; drain some extra power from an enemy then hit A2B, works like a charm. I posted all my skills up there just for the heck of it, my engineer is a universal character, he plays most ship types well except for science vessels.

    The main ships I run are the Fleet Tactical Escort Retrofit, Fleet Avenger, Fleet Galaxy-X, and the Elachi S'Golth; now the Undine Bio-Warship. This vessel is really my first play with A2B; and yes I've seen plenty of A2B builds using 3 technicans; or Drake's build which is a bit different if I recall. As I said in the build description, my focus on all my ships is power, more and more power. With the 20% power to all subsystems (from my Doffs) when using EPtX coupled with EPS Power Transfer III, all my subsystems run beyond 100 power and my power transfer rate climbes above 450%.

    Remember too, I'm trying to encourage people to see that the traditional A2B build method has its limits and this breaks it. Running 5 vulnerability consoles is useless, running 4 is still useless, compared to running 3 of them with the counter-command console. If I wanted to copy a traditional AntiProton A2B build I would have done that, my focus is creating a build capable of sporting two completely different energy typs at a chance of running two procs. But when I finally unlock the Bio-Molecular beams I'll have the thrid proc, radiation damage.

    The dyson reputation was a first approach at this and lets face it, the proton damage from the dyson weapons including the experimental weapon was laughable at best and the universal console from the dyson rep focused on proton damage, whereas the counter-command focuses on phaser and disruptor damage will boosting radiation damage.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    aux2batt can work with that ship...but not with this abomination of a build...horribel console setup, horrible boff setup.

    and the skillstree...lets just say that i hope cryptic will revapm the skilltree better sooner than later for your sake, because clearly you have problems in that regard.


    my advice: go for a traditional aux2batt layout or don't but never ever start to mix stuff around. You end up making the ship weaker than it needs to be.

    also: why vulnerability exploiter consoles?? Allways the locators! And why even bother mixing in phasers? Go full disruptors.
    Remember too, I'm trying to encourage people to see that the traditional A2B build method has its limits and this breaks it. Running 5 vulnerability consoles is useless, running 4 is still useless, compared to running 3 of them with the counter-command console.

    NO, no, and just no...math has disproven that.
    Go pro or go home
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    What is this? I don't even...
    [SIGPIC][/SIGPIC]
  • ddemlongddemlong Member Posts: 294
    edited May 2014
    http://www.stoacademy.com/tools/skillplanner/?build=nicora2b_6084

    This is the A2B build I run on my Nicor with very good success. I have also substituted the Zero point with a MkXII fleet armor. Yes it drops power slightly but you get a nice defensive buff on this ship. Ive also changed PH to Sci Team and RSP to DEM2 as I find it more useful.


    Not sure with all the current upgrades if the Nukara console is worth it. Has the ACC overflow been adjusted?
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited May 2014
    my focus is creating a build capable of sporting two completely different energy typs at a chance of running two procs

    Imho you're overestimating the impact of those energy weapon procs. The value of the Phaser proc in PvE is almost non-existent, due to enemies being either immune or not being alive long enough for it to have any effect and the proc from those 3 disruptor beams is not enough to let the debuff have any noticable uptime.

    If you desperately want 2 weapon procs, go with one of the hybrids.
  • nobletnoblet Member Posts: 0 Arc User
    edited May 2014
    I think you ppl got trolled.:cool:
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited May 2014
    baudl wrote: »
    my advice: go for a traditional aux2batt layout or don't but never ever start to mix stuff around. You end up making the ship weaker than it needs to be.

    What does that look like?
  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited May 2014
    I... attack patterns with no skill... mixed energy weapons and tac consoles half missing?

    Please bring this to pvp I like blowing up the undine
  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    What does that look like?

    EptS1 and EptW1
    2x a2b (with atleast 2 or more (very) rare technician doffs)
    DEM2 (preferably a marion doff for that)

    PH1 or TSS or ST1
    HE2
    ST3 (or whatever goofy sci power you like, just not one that is 100% depending on aux power, something like TBR3 + doff would fit very well)

    TT1
    CSV1 (if you go cannon) or BFAW1
    CRF2 (if you go cannon) or APbeta2
    APomega 3
    Go pro or go home
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited May 2014
    If you desperately want 2 weapon procs, go with one of the hybrids.

    Agreed. Disruptors have so many procs, why would you halve your bonus from Tactical Consoles for an additional proc?

    There are Nanite Disruptors, Elachi Disruptors, Spiral Wave Disruptors, Polarized Disruptors, and even Plasma-Disruptors. You could have six different procs while using Disruptors.
  • robby0321robby0321 Member Posts: 74 Arc User
    edited May 2014
    I don't know what that build is but it is not aux 2 batt. And as far as the tac consoles go why the f are you cutting your own damage in half? I would love to see what kind of sh*tty dps you are getting with that jacked up build I could use a good laugh from a fail pve hero lol
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    darkjeff wrote: »
    Agreed. Disruptors have so many procs, why would you halve your bonus from Tactical Consoles for an additional proc?

    There are Nanite Disruptors, Elachi Disruptors, Spiral Wave Disruptors, Polarized Disruptors, and even Plasma-Disruptors. You could have six different procs while using Disruptors.


    Dont forget elite disruptor turrets and crf..................lmao
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited May 2014
    asovanra wrote: »
    Now that I have the Undine Nicor Bio-Warship, I wanted to share my build. However, I noticed a real treat when I first tested the new Counter-Command tactical console on my Fleet Galaxy-X. With this console and at least one other undine rep item you can score an additional 7.5% dmg using phasers or disruptors.

    Thus, when you have 5 tactical slots, why not use both? I recall watching Captain Smirk playing his Jem'Hadar Dreadnought when he was giving us all a preview to the new season. He was running a rainbow build, at least three different weapon types, and the new set really encourages a new play style. I've seen too many people use the Nicor Bio-Warship with cannons, meh, everyone already uses cannons, but to see people running AntiProton builds on every new ship; well this design could bring that to an end.

    With the limitations in place on stacking tactical consoles you're better off running two energy weapon types at full power benefiting from two different procs and some extra damage to go along with it.

    http://www.stoacademy.com/tools/skillplanner/?build=undinenicoraux2bat_6129

    Note: The descrition and note sections are filled in with additional details so be sure to check those out as well.

    I'd also like to see this run on a JHAS if someone is willing to try it and give me some feed back, eventhough the boff layout for that ship is different.

    Please use a combatlog parser like combatlogreader, and post a link to your results, preferrably in a mission most are familiar with like Infected: The Conduit Elite. If possible, a run with the previous setup and links to that could be rather helpful too. Be prepared for the build to get torn apart and the resulting log files too.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    I think the OP has been shamed enough. Let the thread die
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited May 2014
    This content has been removed.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    OP, what in the actual smeg is that abomination? Just because a dev does it doesn't mean that it's a good idea.
    dahminus wrote: »
    I think the OP has been shamed enough. Let the thread die

    Agreed.
    I need a beer.

  • asovanraasovanra Member Posts: 139 Arc User
    edited May 2014
    edalgo wrote: »
    A single turret?

    Seriously?

    It's a place holder until I unlock the Undine Reputation Turret. I find it hilarous how agitated some people are getting in this forum. The goal was to encourage a coversation about diversiving A2B builds, guess most posters didn't understand that concept. As I said before, I'm not intersted in what you want me to run, cuz I'm running my own thing. If I wanted a pure copy/paste of someone elses build well then that would defeat the entire purpose of creating this thread now wouldn't it? :P
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited May 2014
    asovanra wrote: »
    It's a place holder until I unlock the Undine Reputation Turret. I find it hilarous how agitated some people are getting in this forum. The goal was to encourage a coversation about diversiving A2B builds, guess most posters didn't understand that concept. As I said before, I'm not intersted in what you want me to run, cuz I'm running my own thing. If I wanted a pure copy/paste of someone elses build well then that would defeat the entire purpose of creating this thread now wouldn't it? :P

    So why post it in the first place?

    I doubt anyone would think that your build has any merit at all. You got 2 pages of people agreeing (which is a rare thing by itself) that your build is rather pointless.

    Even if you want a ship that's going to "benefit" from multiple procs or a colourful beam setup, your build is still going to be worse compared to a ship using hybrid beams of the same base type or even a full rainbow-cruiser with all +energy damage tac consoles.

    So if you want to run your strange setup (which still smells like an attempt to troll), by all means do so, but don't expect any support for it when you put it up for discussion.
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited May 2014
    dahminus wrote: »
    I think the OP has been shamed enough.

    This ^

    Hi OP! You posted your build here, so obviously you did want some kind of discussion/feedback as to the effectiveness of said build. Among the shame, there really are some great points and ideas that you should consider, to help enhance this build. Let's see if we can put something together for you :)
    asovanra wrote: »
    As I said in the build description, my focus on all my ships is power, more and more power.

    "Note: Since I am an engineer I focus all my efforts on creating power, with the help of my doffs I can regularly max out my power in all systems."

    Rotating your abilities (EPtX, EPS Transfer, Siphon, etc.) is good, since you want to have a full up-time on your power levels. However, many people have stated that flow caps will do you good. They are correct. Take away the Driver Coil, and spec at least 6 into Flow Caps. Your siphon will give you more power. Also, since you obviously focus on power in all of your ships, get a plasmonic leech console. With your Flow Caps spec'd, leech will give you 15-20 extra power per system. That's 80 total extra power to play with. You're an engy who likes power, so get as much as you can.


    For damage, use one energy type, and use tac consoles that match it. Please listen to everyone on this. We've tested it. Many times. It works.
    darkjeff wrote: »
    Agreed. Disruptors have so many procs, why would you halve your bonus from Tactical Consoles for an additional proc?

    There are Nanite Disruptors, Elachi Disruptors, Spiral Wave Disruptors, Polarized Disruptors, and even Plasma-Disruptors. You could have six different procs while using Disruptors.

    This is a great idea. You should consider this. You can have tons of procs, and still do your max-potential damage-wise.
    I... attack patterns with no skill...

    emporordeslok is correct here. As someone who wants to be a Jack-of-all-Trades, you have to spec accordingly. If you're using Attack Patterns, at least put 6 points into that skill.


    I feel like this would help you a lot when you go to re-spec your skills:

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    The above link will help you use your skill points way more efficiently. For most, 6 levels are great. Only spec a full 9 into skills that you really need the most out of/use all the time. This will vary depending on your playstyle, but a quick example:

    For a sci drain build, you'd spec 9 into flow caps to max the drain potential. For a fast heavy-damage escort, you'd spec 9 into Weapons Training, Energy Weapons, and Impulse Thrusters. For a sci disable build, you'd probably spec 9 into Gravitons (holds) and 9 into Subspace Decompiler.

    Also you can spec 9 into systems that help your ship if you lack shields, hull, resists, etc.

    Be smart about how you spec your captain. 6 in most, 9 in essentials.


    And remember that as a Jack-of-all-trades, you may have to give up being a Master of something.



    Oh...and...
    asovanra wrote: »
    I'd also like to see this run on a JHAS if someone is willing to try it and give me some feed back, eventhough the boff layout for that ship is different.

    I don't want to kill your hope here, but...good luck finding someone. Honestly, any Bugship captain I know would not even try it like it is. They'd probably tweek it a lot first. I'd say, re-spec a bit, follow the good advice given in the thread, test it yourself, and then ask a Buggy to see how it fairs on the JHAS. :D
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited May 2014
    My Tac currently flies a Nicor Aux2Batt setup. Primary weapons consist of Fluidic AP Beam Arrays Mk XII paired with the Enhanced Bio-Molecular and Gravimetric photon torpedo launchers. I first tried it with Fluidic AP DHC's and turrets, but beams deliver higher sustained multi-target DPS, especially in graphics-intensive fights like SB24 and the Undine space battle zones.
  • rigelvegarigelvega Member Posts: 0 Arc User
    edited May 2014
    My sci currently runs an Aux2Batt build on the Nicor with Spiral Wave Disruptors. I added the Enhanced Bio-Molecular Photon Torpedo Launcher and the Hydrodynamics Compensator for the Disruptor bonus. You can also go with the Bio-Molecular Disruptor weapons to get the 2 piece bonus Incubation debuffs.

    It's good that you are trying something new and different on your ship, but your build requires a re-work, as mentioned quite extensively in the previous posts.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2014
    dahminus wrote: »
    I'd honestly make this beast of a ship the ultimate aux2bat torp boat. You can do ts3, beta3, csv1, tt1, gw1 and a few other abilities for fun...could easily make it a cannon boat as well...

    I'd say, potential waste. But it's your ship. And as long as you enjoy it...that's what matters.

    Cheers

    Probably a bit of a thread derail. but now that I've gotten my Nicor, I've been kind of stuck trying to decide how to build it.

    I already run two separate A2B builds on other characters. Not really looking to run another with this.

    I run a Kumari cannon build on a third character. So I don't know if I really want a full fledged cannon build either.

    I'm leaning toward disruptors so that I can as I get along in the rep make it a bio molecular disruptor boat. But what kind of build still eludes me.
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.