Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman (absent this week), Hippiejohn and Greendragoon with special guest Chivalrybean.
Watch on
YouTube
Listen on
Soundcloud
Direct Download available at
StarbaseUGC
Subscribe on
iTunes
-- FOUNDRY NEWS
*
Foundry editing returns
Trouble with ESD doors
A change to lie flat
We check in with what you've been up to
-- MISSION REVIEWS
*
Orders, Part 1 by RogueEnterprise
The Devil You Know by Vultris
Terra Nova Invasion by KnightTemplar99
-- DISCUSSION
*
How do changes/progression in STO's official story affect Foundry missions?
How does being a author/reviewer change your perspective on missions?
[Community Question] What do you think is the highest priority bugs?
Join us live Wednesdays at 7:30PM EST/4:30PM PST on
twitch.tv/thefoundryroundtableBe sure to join us this week (May 7) everyone, you won't want to miss this show!
If you have a topic you'd like to see us cover or would like to be a guest-host, e-mail us at
FoundryRoundtable@live.com or follow us on Twitter:
@FoundryRoundtab
Comments
Re: Mission titles
My Foundry missions | My STO Wiki page | My Twitter home page
"Bait and Switch": The mission leads you (or at least your character) to expect a boring, routine patrol mission. Things change. I also do a lot of subverting people's expectations WRT racial hats, ref: Ferengi spy, Cardassian Starfleet captain, etc.
"Emendatio Erratarum Veterum": Latin for "Righting Old Wrongs". Major premise of the mission is undoing some of the damage Janeway et al. did to the Federation's reputation in the Delta Quadrant.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
B'Vat's Legacy: It takes place after the (fed) story mission where B'Vat dies, and explores a contingency plan he had set in motion before he died.
The Beta Rana Incident: It takes place in a solar system named Beta Rana. This title doesn't really have anything to do with the plot.
Diplomacy in the Gamma Quadrant; well... it's a diplomacy focused mission, and it takes place in the Gamma quadrant
My character Tsin'xing
Instead of making the sky suddenly brighter, make the base map very bright and add a haze to dim it. Since haze is a weather effect you can turn it off on a trigger.
Stabbity death is FUN! Most of the time. Needing to kill an army as part of a kill objective is overkill IMO.
I've made several foundry missions that are hinged on a specific STO mission. Diplomacy in the Gamma Quadrant directly references the Dominion FE series. (You talk to Loriss, and she specifically states that she is THAT Loriss) B'Vat's Legacy is set after the end of the Klingon war storyline in STO. (it talks about how the main villain is one of B'Vat's lackeys)
I didn't make Quinn. I acquired him from Lincoln.
For me, learning programming and modding changed the way I looked at computer games forever. When I see glitches I instinctively attempt to diagnose the cause of the glitch. When I say something is a minor glitch it means I think the cause is superficial.
Like Drogyn, I started writing in Foundry almost before I started playing. Thus I only ever have that sort of wonder when I see the author do something I don't know how to do.... or something I know is a lot of work.
My character Tsin'xing
My character Tsin'xing
edit: another feature i would like to see is the return of the import. It already exists and "just" neesd to be fixed
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Lack of search functionality.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
- Lack of basic possibilities
- Waiting times
- Lack of new features/possibilities
I call it, the Stoutes paradox.
So the 0/0/0, this would be a bug. The lack of a "next" button, is not. It is a design decision that I think is wrong. The tag feature doesn't seem to be working properly (I exclude combat tags and it gives me loot grinders), this is a bug. That we can't have one-way patrols is not a bug, it is a missing feature.
We all have wish lists of features we want in, or want re-designed. But what we're looking for here is actual bugs. Things that are implemented, but not working correctly because of software issues or at all.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
My Foundry missions | My STO Wiki page | My Twitter home page
well this is not a number 1 bug; but i do find it annoying... costums that you have used the costume import before it was removed gives options for costumes that are not in the foundry, but times when you change one thing about the toon; alot of the character features resets to default
@Rellimtime82 - Foundry Author
My character Tsin'xing
Yes and the removal of costume import. Cryptic giveth and they taketh away.
Parallels: my second mission for Fed aligned Romulans.
Outside of timeline issues or storyline recons, changes / progression likely isn't a major issue.
Gives you insight of not only how to tell your story, but how to sell your story.
Highest Priority is Core Foundry bugs. Like problems with the Editor, the Editor UI, and Test character UI.