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+7,5% more Phaser Damage of what?

peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
Hooray comunity!

First of all big thx to Cryptric fort he new expansion. I think they did an awesome job.

Now to my question concerning the new weapons set from Undine rep which addresses the two set piece bonus +7,5% more phaser damage. I have two toons with similar space builds. Both use a cannon setup with DHCs in front & turrets in aft. Weapons energy levels are in both cases 125%

Toon A:

Ship: JHAS
Weapons: Polaron
Weapons consoles: 5 x Vulnerability Locaters + pol
Set Bonus from 2 piece Jem Hadar Space set: +13.1% Polaron Damage

Toon B:

Ship: Undine Nicor
Weapons: Phaser
Weapons consoles: 5 x Vulnerability Locaters + pha
Set bonus from 2 piece from Counter Command Ordnance: +7.5% Bonus Phaser and Disruptor Energy Damage

The skill trees of the toons are the same in the offensive area and I don’t recall any other means to enhance the weapons stats.

My problem is now that the stats of the DHCs on toon A (Jem’Hadar) is about 888 DMG while toon B gets well over 900 on its DHCs (with undine). :-/

How can that be? The Jem’Hadar set promises a higher percentage compared to the new counter command, doesn’t it? Or am I overlooking something?

On first look it would appear that the bonus from toon A applies to base damage while toon B gets the privilege of having its percentage applied on top of all. If that’s the case it would mean the new set is out of balance compared to the others available.

Could someone please clarify?

Greetings
-Connor
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felisean wrote: »
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Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    Base Damage
    * (1 + sum of Strength boosts)
    * (1 + Weapon Power boost (if projectile, 1 + 0))
    * (1 + sum of Bonus boosts)
    * (1 + Weapon Ability boost (sometimes the ability boost includes the 1 +))
    * (1 + Critical Severity)
    * Hull Damage Resistance/Shield Damage Reduction

    The +13.1% is a Strength boost.
    The +7.5% is a Bonus boost.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited May 2014

    The +13.1% is a Strength boost.
    The +7.5% is a Bonus boost.

    does this mean the undine bonus to Disruptor/phasers operates the way the AP 2 piece bonus works, how the 10% of the AP bonus is applied AFTER everything else?

    God thats awesome if so....
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    does this mean the undine bonus to Disruptor/phasers operates the way the AP 2 piece bonus works, how the 10% of the AP bonus is applied AFTER everything else?

    God thats awesome if so....

    Well, not exactly after everything else...but after all the strength boosts and weapon power. Yes, the +7.5% Phaser/Disruptor works like the +10% AP from the 2pc Obelisk. But yeah, it's a nifty 2pc boost compared to many of the 2pc boosts out there...like the Jem one which is just a strength boost and not much of a boost.

    They need to clear up all the tooltips so it's easier to differentiate between a +Damage and a +Bonus Damage boost.
  • arintalarintal Member Posts: 0 Arc User
    edited May 2014
    In forums i said new fe console set is bette rthan spire valnurability locator. Got bull**** saying that i dont know game or dont test with weapon power and other TRIBBLE.
    4->5 valnurability locator adds 6.9% damage to weapon. 2-setpiece adds 7.5%.


    Same goes with new space set

    it got +ap BONUS resistance rating
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2014
    Thank you very much for the answers so far.

    I guess if the new phaser/disruptor turret isn’t a total fail one really seems to be best off with the new weapons set for cannon builds as of season 9 and phaser/disruptor as main energy type (still AP on beams due to obelisk). In my case only downside would be the loss of one non tac (or now tac) crit console in favour of the new one from weapons set which doesn’t support crits. Will have to pull the math on that. In any case getting rid of the Jem’Hadar Space set would even give toon A the opportunity to use the parts of the new counter command space set which seems to ad even more energy training as well as acc.

    Well Neela.... go grind some 25k Fleet and 3K Undine Marks now and have some fun before season 10 hits with even newer and even better stuff… ít worked the past seasons that way.

    http://www.omegacombatdivision.dreamhosters.com/index.php?topic=296.0

    - Connor
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited May 2014
    Well, not exactly after everything else...but after all the strength boosts and weapon power. Yes, the +7.5% Phaser/Disruptor works like the +10% AP from the 2pc Obelisk. But yeah, it's a nifty 2pc boost compared to many of the 2pc boosts out there...like the Jem one which is just a strength boost and not much of a boost.

    They need to clear up all the tooltips so it's easier to differentiate between a +Damage and a +Bonus Damage boost.

    OH YEAH! i cant wait for my KDF using Elite fleet disruptors to get a second piece to this!
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited May 2014
    Atm there are only 3 sets with Flat-damage increase, that being 2pc-Arkif, 2pc-Obelsik and 2pc-8472.
    Its very irritating for new players, who think they can increase their damage with a (inferior) space set like JH, only to loose survivability for a laughable bonus. They should rework the whole thing, to either all set-bonuses being base OR flat (seeing as three of the last sets are flat, I think the latter will apply).
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    woodwhity wrote: »
    Atm there are only 3 sets with Flat-damage increase, that being 2pc-Arkif, 2pc-Obelsik and 2pc-8472.
    Its very irritating for new players, who think they can increase their damage with a (inferior) space set like JH, only to loose survivability for a laughable bonus. They should rework the whole thing, to either all set-bonuses being base OR flat (seeing as three of the last sets are flat, I think the latter will apply).

    Your missing the t'varo torp boost
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited May 2014
    Would it be worth it on a beam boat to drop a beam array for the turret then? I'm running 7BA+KCB, with drake build...or would I better served slotting the torp and trying to fit torp spread?
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited May 2014
    Based on this, I'd rather loose a BA for the turret. If anything it'll be one more weapon toward my from 90 arc.
  • kalder77kalder77 Member Posts: 27 Arc User
    edited May 2014
    What i cannot understand with undine reputation is why i have acces to the 3 piece bonus with "heavy phaser turret" so one more skill in my skillbar...at tier 2...accessing heavy turret is tier 3....so i have a skill i cannot use..until i reach tier 3...this seem illogical to me...maybe a vulcan can help me ?
    [SIGPIC][/SIGPIC]
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  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited May 2014
    Base Damage
    * (1 + sum of Strength boosts)
    * (1 + Weapon Power boost (if projectile, 1 + 0))
    * (1 + sum of Bonus boosts)
    * (1 + Weapon Ability boost (sometimes the ability boost includes the 1 +))
    * (1 + Critical Severity)
    * Hull Damage Resistance/Shield Damage Reduction

    The +13.1% is a Strength boost.
    The +7.5% is a Bonus boost.
    So at what level does the increase from "Normal" or Spire Tac Consoles show up? Are they Strength or Bonus (or other) boosts?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    kalder77 wrote: »
    What i cannot understand with undine reputation is why i have acces to the 3 piece bonus with "heavy phaser turret" so one more skill in my skillbar...at tier 2...accessing heavy turret is tier 3....so i have a skill i cannot use..until i reach tier 3...this seem illogical to me...maybe a vulcan can help me ?

    Yeah I know right!!!

    Guess they didn't think about that.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited May 2014
    So at what level does the increase from "Normal" or Spire Tac Consoles show up? Are they Strength or Bonus (or other) boosts?

    Both normal and spire tac consoles fall under "Strength". Of course, the crit chance and crit severity from spire consoles are counted separately.
    Base Damage
    * (1 + sum of Strength boosts)
    * (1 + Weapon Power boost (if projectile, 1 + 0))
    * (1 + sum of Bonus boosts)
    * (1 + Weapon Ability boost (sometimes the ability boost includes the 1 +))
    * (1 + Critical Severity)
    * Hull Damage Resistance/Shield Damage Reduction

    This is a pretty clear and concise summary of how damage works in space. Noblet once asserted that the Nausicaan pirate trait belongs in its own category. Do you know if this is true? Or does it belong to one of the other categories like "Strength" or "Bonus"?

    http://sto-forum.perfectworld.com/showpost.php?p=15830481&postcount=5
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2014
    Thx for the discussion comunity.

    In order to exploit better set bonuses for toon A in the JHAS im considering 2 new builds to enhance damage potential for mainstream PvE and could use some advise which one to go for.


    Atm the toon uses:

    Front weapons: 3 MK XII Polaron DHC [CritD x3] &1 Gravimetric Photon torpedo launcher
    Aft: 2 MK XII Polaron Turrets [CritD x3] & KCB
    Core: Elite Fleet Plasma-Integrated Warp Core Mk XII (with amp)
    Deflecor: MK XII Jem’Hadar (set bonus polaron)
    Engine: MK XII Jem’Hadar (set bonus polaron)
    Shiled: MK XII MACO
    Tac Consoles: 5 x Vulnerability Locater MK XII +Pol
    Non Tac consoles: Assimilated Module; Proton Particle Stabilizer; Tachyokinetic Converter; Bioneural Infusion Circuits, Zero Point Energy Conduit (All aim on criticals)

    I checked yesterday in earth orbit. 904 DMG on the DHCs (Weird why it was 888 the day b4)
    Much stuff its used for crits which work fine so far and I wouldn’t want to give it up really. I should get some 27% H & 203% D out of it on the DHCs



    Now two options come to mind. One would indeed exploit the obelisk set bonus which I do on a aux2bat Monbosh on another toon already. Although here it would be guns so unsure if it is sound. I'd also loose my amp core but would gain 10% bonus damage without loosing crits.

    Front weapons: 3 MK XII Voth AP DHC [CritD x3] &1 Gravimetric Photon torpedo launcher
    Aft: 2 MK XII Voth AP Turrets [CritD x3] & Obelisk Array (for set)
    Core: Obelisk Warp Core (without amp but set)
    Deflecor: form Undine Reputation Sapce Set (Looks awesome on any escort I think)
    Engine: Either Undine Reputation Sapce Set (for bonus) or Adapted MK XII MACO (for Bonus)
    Shiled: Either MK XII MACO or Adapted MK XII (for Bonus)
    Tac Consoles: 5 x Vulnerability Locater MK XII +AP
    Non Tac consoles: Assimilated Module; Proton Particle Stabilizer; Tachyokinetic Converter; Bioneural Infusion Circuits, Zero Point Energy Conduit (All can stay so crits remain as previous)



    Now to the other option with heavy focus on the new gear, the amp core could stay but I would loose crits:

    Front weapons: 3 MK XII Disruptor DHC [CritD x3] &1 Gravimetric Photon torpedo launcher
    Aft: 1 MK XII Disruptor Turrets [CritD x3], 1 New Heavy Disruptor Turret from rep & KCB
    Core: Either Elite Fleet Plasma-Integrated Warp Core Mk XII (with amp) or New Core from Undine Rep (2 piece set bonus)
    Deflecor: form Undine Reputation Sapce Set (Looks awesome on any escort I think)
    Engine: Either Undine Reputation Sapce Set (for bonus) or Adapted MK XII MACO (for Bonus)
    Shiled: Either MK XII MACO or Adapted MK XII (for Bonus)
    Tac Consoles: 5 x Vulnerability Locater MK XII +Dis
    Non Tac consoles: Assimilated Module; Proton Particle Stabilizer; Tachyokinetic Converter; Bioneural Infusion Circuits, New Console from Undine rep for bonus (will loose 1,8% crit H)



    The way I see it in both cases it’s a trade off in some areas. And what about the previously mentioned story mission tac console to get th 2set piece instead of dropping the romulan one? Usually I’d simply try out both setups but grinding 0,5M fleetcredits for the locaters isn’t much fun while doing the reput grind of the season for 8 toons atm.


    Any Ideas which one to go for would be much appreciated as well as completely new ideas (for as long as toon a can remain on the jhas with cannon build)

    -Connor
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited May 2014
    Don't think it's worth it imo. It's only +13% phaser or dis dmg iirc, and +26% photon and rad.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    Don't think it's worth it imo. It's only +13% phaser or dis dmg iirc, and +26% photon and rad.

    Technically with the 2pc bonus, it becomes 20% to phaser, or disruptor damage.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • studleydoostudleydoo Member Posts: 105 Arc User
    edited May 2014
    Did anyone test to see if it better to stay with Spire vulnerability locator consoles or switch to this 2 piece Undine set when using phasers?
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    studleydoo wrote: »
    Did anyone test to see if it better to stay with Spire vulnerability locator consoles or switch to this 2 piece Undine set when using phasers?

    If all you want is phaser/disruptor damage increased than spire consoles would be best, but if you can live with a small loss to energy weapon damage, so as to increase photon torpedo damage than go with the undine rep set added.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • bohiapbohiap Member Posts: 535
    edited May 2014
    For a PvE escort build would it be worth it to switch from advanced fleet AP to advanced fleet phaser because of the 7.5% set bonus?
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited May 2014
    bohiap wrote: »
    For a PvE escort build would it be worth it to switch from advanced fleet AP to advanced fleet phaser because of the 7.5% set bonus?

    As far as I've seen, you lose minimal dpv (about 0.1% of 2000 buffed per DHC) on the energy for a pretty decent boost to torp damage (seemed about 8/900 dpv to me).

    Zero points on the tree in torps but 9 and 9 in energy though.

    And that's with [crtd]2 [dmg] elachi disruptors vs [dmg]3 [crth] fleet disruptors though. Your mileage may vary.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited May 2014
    bohiap wrote: »
    For a PvE escort build would it be worth it to switch from advanced fleet AP to advanced fleet phaser because of the 7.5% set bonus?

    2pc Obelisk-Set grants +10% real AP-Damage-Boost. So AP has the better Set and the better Proc. So no, for PvE definitely not worth it.
    Technically with the 2pc bonus, it becomes 20% to phaser, or disruptor damage.

    Not really, since the console itself is only Base, but the 2pc is flat, so you cant simply add them up, it should be 11-12% boost with console+2pc, which is why spire+2pc is better (at least for all-energy, but I think the crth is also worth more than 26% base-photon-dmg-boost).
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2014
    Thx for further participation in this thread. :)

    woodwhity wrote: »
    2pc Obelisk-Set grants +10% real AP-Damage-Boost. So AP has the better Set and the better Proc. So no, for PvE definitely not worth it.

    Perhaps, but still the new undine weapons set leaves the option to use an AMP core. Should not be a problem to keep 2 subsystems above 75% all the time. You would get 10% real AP damage on the one hand but.. 7,5% + 2 x 3,3% (even if only strength as mentioned by dev latetly) on the other. Also no need to run a beamarray on a cannon build escort then.

    Thats whats giving me such a hard time for my lead space toon on the bug ship. AP setup (with obelisk) or Diusruptor setup ( with Undine Set & AMP core)? :confused:

    Atm I tend towards the latter but still have a few weeks to decide till sponsorship tokens are handed over and 250k fleetcredits for 5 tac consoles are rdy...
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2014
    woodwhity wrote: »
    2pc Obelisk-Set grants +10% real AP-Damage-Boost. So AP has the better Set and the better Proc. So no, for PvE definitely not worth it.



    Not really, since the console itself is only Base, but the 2pc is flat, so you cant simply add them up, it should be 11-12% boost with console+2pc, which is why spire+2pc is better (at least for all-energy, but I think the crth is also worth more than 26% base-photon-dmg-boost).

    That makes almost no sense at all, 13.1% to bas with console alone by your definition, but w/2pc a flat bonus of 7.5% would still pan out to be greater than 11-12% boost to BDV.

    Not to mention a nice increase to photon torpedo damage, and if using the rep weapons a 2% increase to proc incubation with a radiation boost.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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