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Idea to make rep better for everyone

craig76craig76 Member Posts: 775 Arc User
edited May 2014 in Reputation System
Yes, even better for noobs and newly created toons.

The only thing i like about the new rep, is we get to choose our powers.
So, here is my suggestion, although i am not sure if any notice will be taken of it as i have heard rumors that anyones idea was ignored and devs or devs bosses wanted to do it their way. Again, just rumors i have heard in zone chat or seen in posts in threads.

Here is my idea.

Keep the choices as is. So, we can change from say, one of the choices in T1 omega to the other choice in T1 omega, and so on and so on for all all tier levels in all reps.

Return the rep system to what it was before S9.

Allow noobs and newly created toons to start working on their reps soon as the toon is made. Being level 1. But leave the stores, the weapons, armors, all purchasable items,(E.g, Omega plasma torpedo, Maco Armor, etc,etc), locked until they reach level 50. Then those who cry about the difference wont cry anymore. Because come time, those who cry about the difference, will only cry again when they have maxed out and realised it was their crying that ruined our hard earned reps.

I gave this new rep a go. Its ok. But, i prefer the old rep. Because i actually feel like i have achieved something upon completion with the old rep. Now, stuck with a 4x4 that is bogged down.

Also, another reason why i dont like it, is because of the enemies in pve's have one hit kills, while us players are being nerfed. I dont think this justifies the nerfing.
Furthermore, i have noticed the drop in power i have. Its like i have gone from a V12 twin supercharged racing car to a poxy 2 cylinder rust bucket goggomobil. There just is no comparison.
In what i have tried to do with my reps, i feel it has been ruined.

Last bit in my say, from what i have read about in other threads and spoken to other players ingame, seems the majority are vets and are disheartened by this change because it seems like the vets dont get a say and the noobs do. That being said, shouldn't it be the other way around? I mean, a vet is someone who has been playing a long time. A noob, is well, just that, someone new and someone who cries alot. But also a very high chance that they will not become a vet.
So, bottom line, keep the choices, revert back to old rep system, give us our powers back, and let noobs and new toons start working on reps at level 1 but leave stores and purchasables locked until level 50.
Why this wasnt done, has me baffled because i think that this would work. But, seems everything is about bring new stuff out and then nerfing it.
I miss my old rep. I loved my old rep as i had something to look forward to. Now, im heart broken because my hard earned reps is now gone :(
If the devs read this and put everything back and change it to what i have suggested, i would be shocked beyond belief, But i highly doubt this will be read, let alone implemented ingame,(which would be awesome if it was)'.
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
planet-space-sun.jpg
Post edited by craig76 on

Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    Joe Random goes to work...and works hard. He saves up enough to buy a car. As life goes along, he continues to work hard. He decides that he wants a nicer car, but he wants to keep his older car to run errands on the weekend. So he continues to work hard and buys the second car.

    During the week, going to work - going out - etc, etc, etc - he drives the new car. On the weekends, going to grocery store or the home 'n garden shop - he drives the old car.

    Now obviously Joe Random cannot drive both cars at the same time...

    ...but seriously, you're suggesting that Joe Random has not worked hard and achieved something in owning two cars - where he uses each differently depending on what he is doing?

    Curious sense of achievement you must have going there...
  • craig76craig76 Member Posts: 775 Arc User
    edited May 2014
    Joe Random goes to work...and works hard. He saves up enough to buy a car. As life goes along, he continues to work hard. He decides that he wants a nicer car, but he wants to keep his older car to run errands on the weekend. So he continues to work hard and buys the second car.

    During the week, going to work - going out - etc, etc, etc - he drives the new car. On the weekends, going to grocery store or the home 'n garden shop - he drives the old car.

    Now obviously Joe Random cannot drive both cars at the same time...

    ...but seriously, you're suggesting that Joe Random has not worked hard and achieved something in owning two cars - where he uses each differently depending on what he is doing?

    Curious sense of achievement you must have going there...

    I knew i would get someone being a troll :P

    You totally missed what i said and just blurted out anything, now didn't you?
    What you said, makes no sense.
    To me, you are saying, we should be stuck with no choices? That right?

    What i am saying, is we can still keep the choices. But, we can also keep our old reps. As that is what we were originally working on, right? Did you like the old rep better? or the new?
    From what ive heard, most liked the old better. I am just one.
    So, we keep old rep, the choices, but EVERYONE can start working on rep at level 1 but can not access the stores and items til level 50.

    So the only thing that would change from the old system, is the starting point of which you can work on rep, and the access to items and stores and the choices on each tier level.
    The only thing that would change from new system, is reverting back to old system, starting point, and access.

    The sense of achievement is far better in old system than it is new system. New system, stuck with 4x4.
    Old system, you got what you worked for.
    Your the one with a " Curious sense of achievement you must have going there " :P
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • edited May 2014
    This content has been removed.
  • craig76craig76 Member Posts: 775 Arc User
    edited May 2014
    Oh, god! Won't someone please think of the pre-S9 Rep?!

    BRING IT BACK!!

    * end rant * :mad:

    And now we return to All My Trolls. :rolleyes:

    lol. I know, right? I miss my old rep :(

    LOL @ returning to all my trolls :)
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    craig76 wrote: »
    I knew i would get someone being a troll :P

    Somebody disagreeing with you is not somebody being a troll.
    craig76 wrote: »
    You totally missed what i said and just blurted out anything, now didn't you?

    No, I responded directly to this part of what you said...
    craig76 wrote: »
    I gave this new rep a go. Its ok. But, i prefer the old rep. Because i actually feel like i have achieved something upon completion with the old rep. Now, stuck with a 4x4 that is bogged down.

    ...by questioning your sense of achievement.
    craig76 wrote: »
    What you said, makes no sense.
    To me, you are saying, we should be stuck with no choices? That right?

    To be blunt, I have no idea how you got that from what I said with that car analogy. Let's see, I gave an analogy where Joe Random has two cars - that he's worked hard for - and that he can choose which car to use depending on what he is doing.

    That um...doesn't read anything like saying somebody is stuck with no choices.

    Which pretty much ties into how the Rep System is now...compared to how the Rep System was.

    Previously, you were limited in the choices you could make - you had to choose one of two Rep Passives...and...you were stuck with it unless you dropped out 20k Dilithium for a Rep Respec.

    Now, you are no longer limited in the choices you have to make from each tier. You are limited in the number that you can use at a given time, but you are free to change those choices as you plan to undertake a given encounter with no cost involved to make that choice/change.

    And it is by no means a foreign concept in STO.

    You've got 6-8 weapons on a boat...you make a choice.
    You've got a single deflector, engine, shield, core on a boat...you make a choice.
    You've got 9-10 console slots on a boat, where each is further restricted...you make a choice.
    Even on ground, you've got limitations that ask you to make a choice.

    The games full of choices...and...this is no different.
    craig76 wrote: »
    What i am saying, is we can still keep the choices. But, we can also keep our old reps. As that is what we were originally working on, right?

    Perhaps that is where you need to clarify or perhaps I need you to clarify then...

    Cause you could be saying:

    You want to be able to have an infinite number of Reputation Passives/Actives.
    You want to be able to have the old Rep Passives available as Rep Traits.
    You want to be able to have both of the above.
    You may even want to have the new Rep Traits available for the old infinite system.
    craig76 wrote: »
    Did you like the old rep better? or the new?

    I prefer the new system on multiple levels.

    I prefer the better Rep Traits. I prefer the ease of grinding the Rep compared to before. I even dig the little boxes we get as we level up. I prefer not having the Mk X, Mk XI, and Mk XII versions of things. I prefer having access to the stores to buy things.
    craig76 wrote: »
    From what ive heard, most liked the old better. I am just one.

    From what I saw with all the discussions, it was the same small group complaining over and over again - stirring up a few folks here and there that agreed with them. But if you asked any of them if they had actually hit up Tribble and taken a look at how things worked...you didn't get much of a reply. It was almost as if it were the poster child experience for hysteria related to change.

    On the other hand, there were other folks that hit up Tribble and tested out the new Rep System - pointed out issues, made suggestions, and actually participated in what was going on rather than just having a hissyfit on the forums about it.
    craig76 wrote: »
    So, we keep old rep, the choices, but EVERYONE can start working on rep at level 1 but can not access the stores and items til level 50.

    Level 1 players hitting up ESTFs, eh?
    craig76 wrote: »
    So the only thing that would change from the old system, is the starting point of which you can work on rep, and the access to items and stores and the choices on each tier level.
    The only thing that would change from new system, is reverting back to old system, starting point, and access.

    So you would completely scrap the new system, revert to the old system, have players start it at Level 1...even if it made no sense to do so...then restrict the gear until they were level 50? And uh...you've read what you're saying aloud...so uh...you could hear what you're saying?
    craig76 wrote: »
    The sense of achievement is far better in old system than it is new system. New system, stuck with 4x4.

    You're not stuck with 4x4...you get to make 4 choices in each from a selection of what is now 20 Ground and 20 Space Rep Traits along with the having up to 4 Actives. That's not a case of being stuck. It's no different than slotting X gear on Y boat because you're going to run Z content...then changing that up based on you changing what you're doing.

    Where you were stuck...is where you had to drop out 20k Dil to make the changes and you could not run both Rep Passives from a Tier - you had to choose one or the other, thus limiting your actual potential choices.
    craig76 wrote: »
    Old system, you got what you worked for.

    Guess what? You still get what you worked for...and in most cases it is better than what you had before.
    craig76 wrote: »
    Your the one with a " Curious sense of achievement you must have going there " :P

    My characters are overall better prepared to deal with a plethora of situations with the new system than they were previously. The more Reps I Tier up, the more choices I will have to better prepare them for additional situations...the more choices I have overall in putting together a build.

    And the Rep Traits are not the sole reward from hitting T5 in a given Rep. It may be a case that no Traits are selected from a particular Rep, but that gear is used from that Rep.

    In the end, it's one of five things you can do in the game...

    PvP
    Foundry
    Grind DOFFs
    Grind a Fleet
    Grind Reps

    ...otherwise you're just logging into STO, a 3D chatroom.
  • craig76craig76 Member Posts: 775 Arc User
    edited May 2014
    So you want me to sit here and type absolutely everything out how or what or why's? You want me to be specific? Well, if the devs read this post, i am sure they would get the jist of what i am saying. And that is all that matters.

    Yes, you are being a troll. Look at your sarcasm, thats not being a troll? Is it too hard for to to say something but leaving the sarcasm trolling tone out of the thread? There are a different variety of trolls, sarcastic behavior is just one.

    My sense of achievement, is well justified. You might be ok working for 4 dollars a week. I want what i work for. I worked hard to get my reps. I want to keep my reps.

    There are a few good things with new rep, like the hourlys, the gifts we can pawn off at vendors, the stores access is all great. But, i like the old rep where we had the powers we worked for.
    The choices, ( i swear you are just out to be bust someone's bubble by questioning every little detail). As i said, WE CAN KEEP THE CHOICES. What part of that don't you understand?
    I will spell it out ok? Do you like me being sarcastic?
    Old rep, had no choices in power on each tier level upgrade unless we got a respec, which i see you did mention so you damn well knew what i was sayin anyway, didn't you?
    New reps, we are stuck with 4 x4, but have a choice by ticking the box which traits we want to use. Yes? Right, THAT IS WHAT I MEANT BY KEEPING THE CHOICES! COMPRENDE ?!

    Which brings me to this, this thread was about to make it better for everyone. Being it is noobs that are crying about the difference between a vet and noob is too great. So, we keep the choices being T1 omega have choice A or B, you select one, T2 omega A or B, select one, not just this 4 x4. Then we keep the old rep, as just mentioned. We keep stores, we keep hourlys, the gifts.

    The new toons. NO TO ELITES. NO TO STORES AND GEAR TILL LEVEL 50, why? Give them a sense of achievement when they hit 50. Gees, are you even thinking for yourself? No? Ok, i'll think for you :P
    Create pve's of ones already existing, that only level 1 thru to 45 or 50,whichever it is elites start at, can do. It would be a basic copy n paste of existing pve's but with a small change of the level starting.

    And uh, yeah, uh, i can, uh, read, uh what, uh, i, uh, am, sayin, uh, eh :P Be sarcastic and rude to me and u get it back.

    No, you get a new system of 4x4. Old system you got every tier of every rep. That is my sense of achievement. Now, no matter how many reps i do, i am stuck with a measly 4x4. All the resources, all that time, to be stuck with 4x4, doesnt do it for me. Old rep, had something to look forward to. In fact, i didn't mind shelling out for respecs.
    I would rather have a choice from 9 and be able to use all 5 from each tier from each rep. We don't have that now.

    I bet you are one of crying noobs. Cause you seem to be crying here about my suggestion to make it better for EVERYONE!

    Yeah, the more reps you tier up the more choices you have, but you still suck with only 4x4. Whereas old rep, but keeping the checkboxes from new rep, you would get to use 1 choice from each tier from each rep...... tell me that doesn't appeal to you? eh? This what i am on about, and you know it as you already stated it yourself, so stop trolling

    So, if the devs never changed it, would you be happy with old rep? I know i would be. It was after all the crying noobs that made the devs change it.



    If you are going to reply again, leave your sarcasm, your trolling at the door. Not unless you like it back in return :P
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • dragnridrdragnridr Member Posts: 671 Arc User
    edited May 2014
    Why not just say TRIBBLE it and remove all rep traits and only give us 1 space and 1 ground trait for each rep....There problem solved....You pissed off most your players and the new players can now say they are on par with the veteran players and you don't have to worry about power creep in pve anymore.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2014
    craig76 wrote: »
    lol. I know, right? I miss my old rep :(

    LOL @ returning to all my trolls :)

    Learn to adapt.

    Learn to wean yourself off the teats of the old power creep.
    XzRTofz.gif
  • craig76craig76 Member Posts: 775 Arc User
    edited May 2014
    Learn to adapt.

    Learn to wean yourself off the teats of the old power creep.

    let me guess, you're one of the noobs that cried about the gap between new toons and vets, right?

    \As with any game, vets are a;ways better then new toons. STO is the first to make it even, which, as i said is unjustified when you have one hit kills from enemies.
    Thanks for wrecking a good thing cry babies
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2014
    craig76 wrote: »
    I knew i would get someone being a troll :P


    Of course you get someone by being a toll!!!

    I don't think that's what you wanted to say ;)



    The new reputation is much better. The trait slots, is not.
  • craig76craig76 Member Posts: 775 Arc User
    edited May 2014
    Of course you get someone by being a toll!!!

    I don't think that's what you wanted to say ;)



    The new reputation is much better. The trait slots, is not.

    Well, i guess it depends on how you are reading it. But i see your point, and no, its not what i wanted to say lol.
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
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