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suggestion that probably wont happen

simonec1simonec1 Member Posts: 64 Arc User
PLS make ELITE stf more harder than are they now.
Make them that some teamwork is need.
Make tac ships and tac captains for dps.
Make engi ships and engi captains tanks.
Make sci and sci captins control and healers.
Bring terradome pls.
More stfs preeety pls.
AND FIX BUGS :mad::mad::mad:
Post edited by Unknown User on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    simonec1 wrote: »
    PLS make ELITE stf more harder than are they now.
    Make them that some teamwork is need.
    Make tac ships and tac captains for dps.
    Make engi ships and engi captains tanks.
    Make sci and sci captins control and healers.
    Bring terradome pls.
    More stfs preeety pls.
    AND FIX BUGS :mad::mad::mad:

    I concur,
    /flameshield
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2014
    Yes plz, force the engineer to tank and sci to heal. Make the ability to use any ship we want meaningless, and force us to play a role that was not planned at character creation.
    Time to introduce the trinity in a game that worked without for 4 years.

    Dumbest idea ever.

    eSTF are too easy because of the powercreep. If you introduce something really hard, you'll have to take powercreep into account, and pretty much give up in having a balanced game. In the end, all that will matter is stuff, not skill.
    Also, for Cryptic, difficulty mean frustration. Adding more shutdown powers, more CC and more instakill. Because difficulty is not a better AI or better builds. Obviously.
    [SIGPIC][/SIGPIC]
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited May 2014
    erei1 wrote: »
    Yes plz, force the engineer to tank and sci to heal. Make the ability to use any ship we want meaningless, and force us to play a role that was not planned at character creation.
    Time to introduce the trinity in a game that worked without for 4 years.

    Dumbest idea ever.

    eSTF are too easy because of the powercreep. If you introduce something really hard, you'll have to take powercreep into account, and pretty much give up in having a balanced game. In the end, all that will matter is stuff, not skill.
    Also, for Cryptic, difficulty mean frustration. Adding more shutdown powers, more CC and more instakill. Because difficulty is not a better AI or better builds. Obviously.

    Exactly. If you want to play a harder game, Eve is available. Seriously.

    They already have an instakill beam in one of the STFs, which is why it's avoided by most. If you want instakill mechanics (which is the only next step they can add to an otherwise less than diverse system of DPS) than you'll make it unfun for the rest of the playerbase who are just trying to get their marks which will lose players all because a niche number of players made demands.

    It's history repeating itself.
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited May 2014
    Didn't they just increase the difficulty? I think the game is fine the way it is.
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