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Viewscreens and live outside ships views

chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
As i was driving to work this morning, i remember programing in milkshape movies where you get to tag a camera ball to an object. This then records in a certain direction.

What i suggest the devs do. Tag a camera object to the front part of our ships. Then let it stream into the "video" of the viewscreen. If any of you have ever modded sims2 and sims 3 there is an options where you can play external video on the internal tvs /flatscreens that they had in the
game.

Can make this a ingame perk . Or sell it for a few zen as an option. Then when you park in front of a planet and you go into the bridge you , livestream the outside into the ship. It will give a larger lifelike feel to the game .

Seriously . How come no one has ever thought of this?

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Whether you think you are right or wrong, either way you are RIGHT.
Post edited by chrishellmax2363 on

Comments

  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited May 2014
    Your ship vanishes when you go into your bridge.


    also you're not the first to think of this
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited May 2014
    neoakiraii wrote: »
    Your ship vanishes when you go into your bridge.


    also you're not the first to think of this

    This... Ever seen those people who "beam out" in ESD..?

    What happens is not that they actually move the character to the ship, but the character "person model" gets removed, and replaced by a ship model.

    This is in fact probably THE oldest idea in STO.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited May 2014
    With the games current engine its simply not happening to have Bridge Commander & Elite Force combined.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited May 2014
    happening to have Bridge Commander & Elite Force combined.

    Droollllllll
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited May 2014
    With the games current engine its simply not happening to have Bridge Commander & Elite Force combined.

    i so would play a game like that for the rest of my life
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    Yeah the engine of STO is too limited for that. But a "screen" view will be something really iconic to the game. But cryptic never thought on that, or it was too complicated to their plans.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited May 2014
    Not all bridges even have a viewscreen; my recluse does not even have a "bridge" so much as a round room with access points for (bank, data files, duty officers) shoved around the edges.

    I would love to fly from the bridge, if I had one. But before they can go here, they would have to fix the insides of dozens of ships.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited May 2014
    Yeah the engine of STO is too limited for that. But a "screen" view will be something really iconic to the game. But cryptic never thought on that, or it was too complicated to their plans.

    You really think they never thought of that? Nuts...

    You have to remember, that the engine fueling STO was made based on the idea that it would make superheroes with capes and lightning shooting out of their eyes.

    The fact that they made model swapping as fluid as they did is somewhat impressive, although it wasnt as painless in the beginning as it was originally.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    anazonda wrote: »
    You really think they never thought of that? Nuts...

    You have to remember, that the engine fueling STO was made based on the idea that it would make superheroes with capes and lightning shooting out of their eyes.

    The fact that they made model swapping as fluid as they did is somewhat impressive, although it wasnt as painless in the beginning as it was originally.

    Yeah, i played champions for about 3 years.. lol.

    But that has nothing to do with STO. It is a completely different game, you dont "pilot" a superheroe in champions online, you never had a first person view in champions, because it was stupid. How do yo make a first person view in a game like champions online? you just cant.

    Everything they did good on CO, they screwed up in STO. But, the same way you can have a real first person view when you play a racing game, for example, its the same piloting a space ship. The mechanics are different, bceause space ships are really different one from each other. Some of em are piloted by consoles, other dont even have a view screen, others have buttons and sticks (hirogen). I mean, its really hard to implement this, and of course, if this didnt happen 4 years ago, now its impossible.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited May 2014
    The Bridge Commander Idea, everyone wants it, and somehow Cryptic don't like the idea of doing it....
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited May 2014
    ~snip

    Well obvious is rather obvious... But codewise there is no difference between the character you play in champs, and the Starship you fly in STO. Basically, unlike your perception, it's EXACTLY the same.

    The ONLY difference is that you swap model between maps that have the additional variables space / ground.

    STO IS champs, in a different setting, with different skills, but the code behind is the same... Mechanics are just a matter of changeing math and variables but the computer that does the work is the same...

    It's a really simple concept to grasp.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    anazonda wrote: »
    Well obvious is rather obvious... But codewise there is no difference between the character you play in champs, and the Starship you fly in STO. Basically, unlike your perception, it's EXACTLY the same.

    The ONLY difference is that you swap model between maps that have the additional variables space / ground.

    STO IS champs, in a different setting, with different skills, but the code behind is the same... Mechanics are just a matter of changeing math and variables but the computer that does the work is the same...

    It's a really simple concept to grasp.

    Its exactly the same until you change to first person view. Because in CO there was NO first person view, dunno how to explain this to you. So, if you want to "ADD" a first person view to STO, that must be created. Its not something the engine can do by itself. The engine cant imagine your ship's bridge. The engine can't imagine your ship's consoles and buttons. Because you can have the same code and the same mechanics, but a lot of things can be excluded from an engine, and others included. That is how it works. STO didnt implement that view because it was too complicated, thats all. And seeing how the game has evolved now, i really im glad that they didnt include that view, cuz right now it will represent more problems than anything else.
  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited May 2014
    kirk2390 wrote: »
    The Bridge Commander Idea, everyone wants it, and somehow Cryptic don't like the idea of doing it....

    Its in the making but it takes time as thoose people arent paid for their work.

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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited May 2014
    Its exactly the same until you change to first person view. Because in CO there was NO first person view, dunno how to explain this to you. So, if you want to "ADD" a first person view to STO, that must be created. Its not something the engine can do by itself. The engine cant imagine your ship's bridge. The engine can't imagine your ship's consoles and buttons. Because you can have the same code and the same mechanics, but a lot of things can be excluded from an engine, and others included. That is how it works. STO didnt implement that view because it was too complicated, thats all. And seeing how the game has evolved now, i really im glad that they didnt include that view, cuz right now it will represent more problems than anything else.

    You can add a first person view to Champs yes... I did it using the first person view "mod" from STO... So...

    But it still does not change the general issue: When you are on your bridge, your ship does not exist, wich is kinda the point we've been trying to explain to you and the OP.

    Edit: Also, the "FPS" mode in STO is really just "moving the camera" and angle... Exactly what the mod did before the Shooter mode was added to STO.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • prolegapprolegap Member Posts: 65 Arc User
    edited May 2014
    anazonda wrote: »
    This... Ever seen those people who "beam out" in ESD..?

    What happens is not that they actually move the character to the ship, but the character "person model" gets removed, and replaced by a ship model.

    This is in fact probably THE oldest idea in STO.

    Many people who played in the beta probably remember this bugging out constantly at one point, so you'd be a giant human in space, or a miniature spaceship on a station. Until you moved, which would finally switch the model.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    anazonda wrote: »
    You can add a first person view to Champs yes... I did it using the first person view "mod" from STO... So...

    But it still does not change the general issue: When you are on your bridge, your ship does not exist, wich is kinda the point we've been trying to explain to you and the OP.

    Edit: Also, the "FPS" mode in STO is really just "moving the camera" and angle... Exactly what the mod did before the Shooter mode was added to STO.

    No u cant. The only thing the camera will do is to make an extended zoom, that is the "first person" view of champions online.

    Its not the same in STO. It is totally different. As you say, we need the ship there, and the controls, because of course, if i am going to have a first person view, i want the controls to react to my commands. I dont want a static screen of my bridge.. thats stupid.

    If cryptic cant even raise the zoom used in fight space, dont ask them to create a first person view lol, that is an insane work for cryptic.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    Seriously . How come no one has ever thought of this?

    They have, many many many times over. And many times have devs, including Tacofangs, explained the myriad problems that make it impractical at rosy-glasses optimistic best.

    And that was all before Season 9, which seems to have seriously gimped something in the game engine so that what used to be "the occasional slowdown or stutter" on my end is now a slow slideshow if I'm lucky. With that in mind, I cringe to imagine the cluster[censored] that would result from trying to make this engine render my bridge, and a view forward from outside at the same time.
  • altechachanaltechachan Member Posts: 0 Arc User
    edited May 2014
    Can we chalk this up as another "Neat idea that would be awesome but we'll have to wait until someone gives the executive decision to devote the entire STO team to do a season on this" feature?

    I'm sure the devs we talk to on the forums (our beloved environmental/ship artists and the community managers) would love to get this done (as with other revamps like DS9 and exploration), but we're essentially bugging the carpenters and masonry people to make structural building changes. Sure, they're the ones who will have to get their hand dirty but talking to them about it won't help. You have to talk to the building owner, the architect(s), and the contractor liaisons. Whom might have other considerations and priorities.

    So, as I pour another cup of tea, here's hoping for a future season devoted to Starship Interiors. Cheers.
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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    They have, many many many times over. And many times have devs, including Tacofangs, explained the myriad problems that make it impractical at rosy-glasses optimistic best.

    And that was all before Season 9, which seems to have seriously gimped something in the game engine so that what used to be "the occasional slowdown or stutter" on my end is now a slow slideshow if I'm lucky. With that in mind, I cringe to imagine the cluster[censored] that would result from trying to make this engine render my bridge, and a view forward from outside at the same time.

    Honestly, i dont trust what taco or any other member or exmember could say. Not after all the lies and all the TRIBBLE they tried to make us eat.

    This first person view could be implemented if they had work and skills on it. As simple as that. Its perfectly possible. But after all this time, now i am pretty sure, that the only excuse was that they were too lazy and they didnt have the skills to do it. Period.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    Honestly, i dont trust what taco or any other member or exmember could say.

    That's exactly how I feel about you, with your unerring tendency to post nothing but how badly they suck, period, all the time, no matter what, compared to your own self-perceived incomparable genius.

    TL;DR: Go tell someone who still thinks you've anything to say besides "Cryptic sucks lol."
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    That is because i am a reasonable person. You guys will never learn. If you keep trusting what any member of STO says, well yo have the proof every day. But you know what, nevermind. You are completely right sir ..
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    That is because i am a reasonable person.

    Pure. Comedy. Gold.™
  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited May 2014
    I wish this was possible, just as much as I wish that your ship stayed on the map for others to see and board when you go to your bridge map. If we had live outside views from windows and the viewscreen, using the bridge would actually become a lot more useful.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2014
    Piloting from the bridge should have been the first thing, no. 1 priority to get into game.

    Second would be alert system, red, green, yellow.

    And third, 3D.


    Piloting from the bridge at least is relatively easy to make and they have admitted they know how to do it.

    But yeah feels weird the tv shows were on bridge 24/7 and you never use it in the game.
  • stelakkhstelakkh Member Posts: 185 Arc User
    edited May 2014
    As i was driving to work this morning, i remember programing in milkshape movies where you get to tag a camera ball to an object. This then records in a certain direction.

    What i suggest the devs do. Tag a camera object to the front part of our ships. Then let it stream into the "video" of the viewscreen. If any of you have ever modded sims2 and sims 3 there is an options where you can play external video on the internal tvs /flatscreens that they had in the
    game.

    Can make this a ingame perk . Or sell it for a few zen as an option. Then when you park in front of a planet and you go into the bridge you , livestream the outside into the ship. It will give a larger lifelike feel to the game .

    Seriously . How come no one has ever thought of this?

    We've been asking for this since Beta over four years ago. It'll never happen.

    They know how to do it, they just don't care to.

    Because Cryptic.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited May 2014
    stelakkh wrote: »
    We've been asking for this since Beta over four years ago. It'll never happen.

    They know how to do it, they just don't care to.

    Because Cryptic.

    This is oversimplifying things by a pretty wide margin.

    "They know how to do it"

    Pretty much.

    "They just don't care to."

    . . . well. . . yes. . . because it would amount to essentially writing an entirely different game. The kind of overhaul that would be necessary to pretty much every system that touches space flight, would be tremendous. It would be a drastic change to the gameplay of our now 4 year old game, and would take multiple seasons worth of work to complete.

    So yes. We don't "care" to. But there are pretty important reasons why.
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  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited May 2014
    tacofangs wrote: »
    This is oversimplifying things by a pretty wide margin.

    "They know how to do it"

    Pretty much.

    "They just don't care to."

    . . . well. . . yes. . . because it would amount to essentially writing an entirely different game. The kind of overhaul that would be necessary to pretty much every system that touches space flight, would be tremendous. It would be a drastic change to the gameplay of our now 4 year old game, and would take multiple seasons worth of work to complete.

    So yes. We don't "care" to. But there are pretty important reasons why.

    It's too bad that we will probably never get this amount of use out of our ship's bridge (It's a bit useless at the moment besides cosmetic value and RP), but at least we know for sure one way or another.

    Thanks for responding to this. I wish I could get a response on half of the posts that I make, but I greatly appreciate the attention that's paid to these forums.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited May 2014
    Pure. Comedy. Gold.™

    Im glad you liked it. But one tip, i dont care if you are a cryptic employer, but at least you should be honest. A lot of things the devs and the moderators say never goes anywhere, in fact, almost all the times. But yeah, i am the one who is saying non senses, lol. Sometimes i think people like you are just a 8 years old kid. And as such, you will only say watever it needs to keep this game alive. I understand that. I want this game to be alive as well, but cryptic is doing everything as possible to destroy it. Is a fact, and if you cant see it, well, you should buy glasses :D
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    Is a fact, and if you cant see it, well, you should buy glasses :D

    I've had glasses for over 30 years. And they show your operating definition of "fact" to be "any delusion I care to cling desperately to."
  • ender357ender357 Member Posts: 26 Arc User
    edited May 2014
    all i would suggest doing is make a camera bound to about where the view port is on the starships and then allow people who are streaming to twitch to select that camera as the output, put a nice border on it so it looks like a bridge and then bam, your done.....but i dont think you could really play this game from inside the ship, it would be pretty hard
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