Okay, I think this is the best section to put this in.
In short, the new torpedo type you can get from the Undine rep has a pretty interesting proc:
On a blue one,
-23.1 runspeed for 8 seconds
On expiration, radiation damage.
Now, this kinda sorta sounds like the Chroniton torp proc, which has:
33% chance to reduce Flight Speed and Turn Rate for 10 seconds.
Now, both of these sure seem like slows. However, the Biomolecular would seem to be superior, given the
-higher fire rate,
-definite proc chance, and
-higher damage.
The only thing I'm not too clear about is the magnitude of the proc. What the heck is "runspeed" supposed to translate to in space? Impulse speed?
Have to further note that a single one of these photons can provide 100% uptime on bio-molecular incubation - 7s reload vs 8s duration.
So, does anyone have a clue about how these new things compare with the old ones? Because if the Biomolecular has a comparable debuff magnitude, it would seem that chronitons are completely outmoded.....
well, the BMTs are cleared by HE and ET(I believe). Chronotons were clearable by ET but I think they are not now. The enhanced BMT is awesome with THY. One untargetable torpedo that does AoE damage. I can see me doing my BO, THY combo again with it. I know I can almost take out all the spheres in ISE with my shotgun blast and a HY EBMT.
As for the run speed? I think it's just a flat number rather than a %. Which sucks because it's about only half of the +40 on epte so it's only going to hurt slow ships.
Run speed I am pretty sure effect overall impulse speeds, and from what I can tell being hit and using these devices the debuff stacks, as in reducing huge amounts of speed unless cleared.
Run speed I am pretty sure effect overall impulse speeds, and from what I can tell being hit and using these devices the debuff stacks, as in reducing huge amounts of speed unless cleared.
Hmm, probably as I thought. What I was wondering, though, is whether the "runspeed" is a 1-to-1 conversion to impulse speed.
Oh my, the debuff stacks? Things could get really interesting on a torp boat kitted with these....
well, the BMTs are cleared by HE and ET(I believe). Chronotons were clearable by ET but I think they are not now. The enhanced BMT is awesome with THY. One untargetable torpedo that does AoE damage. I can see me doing my BO, THY combo again with it. I know I can almost take out all the spheres in ISE with my shotgun blast and a HY EBMT.
As for the run speed? I think it's just a flat number rather than a %. Which sucks because it's about only half of the +40 on epte so it's only going to hurt slow ships.
Did you just say "THY", "untargetable" and "AoE" in the same sentence? Awesome!
Yeah, true, it's a flat number, but given that it stacks (to 4, I think, from other sources), and if it really does knock off 21+ impulse speed......a Science torp boat might actually be able to CC with these.
Well, with these replies, I think these new torps, given the synergy with the Dyson weapons set, are probably outright superior to chronitons bar clearability. I think I know what I'll be putting on next.
I've had issues with the HY E-Bio...er...just doing a 0 Physical Damage hit. Usually when it's flying through FAW. As if it were destroyed...but still had to register that it hit in some fashion. It's kind of annoying. It can do some pretty heinous damage if it connects against hull.
Would be curious to see somebody stacking TS3 Grav/HY3 E-Bio from a Fleet HoH'SuS against bare hull while Flanking...or maybe throw in an EWO'd Penetrating BO.
But meh, yeah - the -Runspeed thing vs. the Chron tooltip - some consistency would be nifty.
I have seen them slow NPC ships pretty good with a few hits, yeah the REP enchanced bio torp on HY is not targetable and AOE and even without a crit on only HY1 I have hit for 12/13k dmg on a shielded target.
The normal bio torp on HY acts like a normal photon torp and fires a small spread at a single target.
By the way this is also only with the new Undine gear buffs, not both Undine and Dyson buffs or tac consoles boosting photon dmg.
Would be curious to see somebody stacking TS3 Grav/HY3 E-Bio from a Fleet HoH'SuS against bare hull while Flanking...or maybe throw in an EWO'd Penetrating BO.
I tried it on my Charal and I get an issue with timing. I need TS to go off first but HY gets priority. The idea being having the TS hit and get stacks for sheering then have the HY hit for a better dot. I was able to use the HY EBMT and the shotgun blast with my galaxy-x and nearly 1 shot killed all the spheres in ISE. I'm sure with better gear and some nice crits it would be possible. I will be putting the EBMT on my b'rel with BO because it's easer to time 1 torpedo with a BO rather than 4.
I tried it on my Charal and I get an issue with timing. I need TS to go off first but HY gets priority. The idea being having the TS hit and get stacks for sheering then have the HY hit for a better dot. I was able to use the HY EBMT and the shotgun blast with my galaxy-x and nearly 1 shot killed all the spheres in ISE. I'm sure with better gear and some nice crits it would be possible. I will be putting the EBMT on my b'rel with BO because it's easer to time 1 torpedo with a BO rather than 4.
TS and HY have a shared timer, so it would technically very difficult to time them back to back, if it is even possible.
just 15 seconds. How it get a TS then HY is power up TS wait 14 seconds, fire, load HY, then fire again.
There is, last I looked, a 5 second lockout between when you fire a Torpedo Power-buffed torpedo (or mine) and when you can activate the next Torpedo Power.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Trigger HY or TS. There's a 15s delay before you can trigger the TS or HY. Since the initial HY or TS has a 30s duration...you can still stack them for that initial attack where one will apply to the first torp and the other to the second torp. After that, if you continue to fire - you're looking at alternating them. X makes you wait 15s, Y makes you wait 15s, X is ready again...etc, etc, etc.
There's definitely an irritating issue with torps and autofire - where you believe you may have gotten the order for them going only to have it fall apart at some later point. You could play for hours with them firing ABC...then all of a sudden you're looking at BAC. Sometimes you can change toons, log out, come back and it's all good. The next day it's off again.
edit: And with the change to OKS not having a stack limit, you wouldn't have to worry about a TS lower damage and thus lower SDoT overwriting the SDoT from the HY E-Bio. Course, it also means that you could drop out the seven SDoTs from a TS3 E-Bio and break out a HY Salvo of another torp for more SDoTs.
"8472 Counter-Command:
Replaced references to "runspeed" in all Bio-Molecular Incubation space procs with the term "Flight Speed".
This is a text change only." I don't know how to quote ok.
"8472 Counter-Command:
Replaced references to "runspeed" in all Bio-Molecular Incubation space procs with the term "Flight Speed".
This is a text change only." I don't know how to quote ok.
Comments
As for the run speed? I think it's just a flat number rather than a %. Which sucks because it's about only half of the +40 on epte so it's only going to hurt slow ships.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Hmm, probably as I thought. What I was wondering, though, is whether the "runspeed" is a 1-to-1 conversion to impulse speed.
Oh my, the debuff stacks? Things could get really interesting on a torp boat kitted with these....
Did you just say "THY", "untargetable" and "AoE" in the same sentence? Awesome!
Yeah, true, it's a flat number, but given that it stacks (to 4, I think, from other sources), and if it really does knock off 21+ impulse speed......a Science torp boat might actually be able to CC with these.
Well, with these replies, I think these new torps, given the synergy with the Dyson weapons set, are probably outright superior to chronitons bar clearability. I think I know what I'll be putting on next.
Would be curious to see somebody stacking TS3 Grav/HY3 E-Bio from a Fleet HoH'SuS against bare hull while Flanking...or maybe throw in an EWO'd Penetrating BO.
But meh, yeah - the -Runspeed thing vs. the Chron tooltip - some consistency would be nifty.
The normal bio torp on HY acts like a normal photon torp and fires a small spread at a single target.
By the way this is also only with the new Undine gear buffs, not both Undine and Dyson buffs or tac consoles boosting photon dmg.
I tried it on my Charal and I get an issue with timing. I need TS to go off first but HY gets priority. The idea being having the TS hit and get stacks for sheering then have the HY hit for a better dot. I was able to use the HY EBMT and the shotgun blast with my galaxy-x and nearly 1 shot killed all the spheres in ISE. I'm sure with better gear and some nice crits it would be possible. I will be putting the EBMT on my b'rel with BO because it's easer to time 1 torpedo with a BO rather than 4.
TS and HY have a shared timer, so it would technically very difficult to time them back to back, if it is even possible.
Praetor of the -RTS- Romulan Tal Shiar fleet!
just 15 seconds. How it get a TS then HY is power up TS wait 14 seconds, fire, load HY, then fire again.
There is, last I looked, a 5 second lockout between when you fire a Torpedo Power-buffed torpedo (or mine) and when you can activate the next Torpedo Power.
There's definitely an irritating issue with torps and autofire - where you believe you may have gotten the order for them going only to have it fall apart at some later point. You could play for hours with them firing ABC...then all of a sudden you're looking at BAC. Sometimes you can change toons, log out, come back and it's all good. The next day it's off again.
edit: And with the change to OKS not having a stack limit, you wouldn't have to worry about a TS lower damage and thus lower SDoT overwriting the SDoT from the HY E-Bio. Course, it also means that you could drop out the seven SDoTs from a TS3 E-Bio and break out a HY Salvo of another torp for more SDoTs.
"8472 Counter-Command:
Replaced references to "runspeed" in all Bio-Molecular Incubation space procs with the term "Flight Speed".
This is a text change only." I don't know how to quote ok.
A bit of info that prove useful
Well, that's good. Thanks.