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PvP needs Monster Play

obelusdoomobelusdoom Member Posts: 8 Arc User
edited May 2014 in PvP Gameplay
So what the hell is monster play? Short answer: its a system of pvp in Lord of the Rings Online. The details aren't important.

Here's how it should work in STO:

Players can bring their characters to space pvp in a new area but nothing else (no BOFFS, DOFFS, ships etc).

Players who zone into this new pvp zone first find themselves at one of the two factional starbase HQs. These HQs contain vendors from which players may chose from a selection of stock ships with standard equipment and BOFFs. Once they selected their new ship and boffs/powers they can transport to it and start pvp.

Also at these HQs are vendors for improved ship equipment which can be purchased with pvp points gained through combat. The power curve for these items would be kept low so new players would still have a chance. Skill and teamwork should be the primary avenue to victory.

This new area is open and persistant like Kerrat except much larger. All ships or gear accrued in the pvp zone would stay in this new pvp zone. The exception would be aesthetic items - uniforms, ship decals etc.

The zone would have capture and control points. These points would be NPC starbases capable of defending themselves. Players could assault these starbases and after defeating their defenses convert it to their faction. Obviously players from the opposite faction can try to stop this.

Capturing and holding a majority of starbases would open access to special pvp gear back at the main spawn point (faction HQ). The idea here is that you can capture a starbase, but if you want to buy the special gear you have to run back to the main spawn point which leaves the starbase you just captured unattended.

Kerrat and the other pvp queues should not be changed. Player will still want to pvp with the ships they've built in pve.

Benefit to this new addtional pvp area and system is its fair and noob friendly. Everyone has access to the same stock ships and Boffs. No pay2win consoles or super rare doffs/boffs. Changing a loadout takes hours instead of weeks or months.

The reason I think this system is the way to go is because STO is so unbalanced at this point you basically have to start from scratch and create a special pvp ruleset.
Post edited by obelusdoom on

Comments

  • lexintonlexinton Member Posts: 42 Arc User
    edited May 2014
    getting rid of the gear part and keeping the ships basic and equal while adding npc ships generated by control points (shipyards, outposts?) would improve this idea imo. maybe have ability's that can be purchased to enhance your play style like (ability Picard maneuver: jumps with in 3km of the target and provides a 3 second weapons boost and 2 second cloak) and things like that.

    with the control points being key to gameplay I think the main objective outta be then to destroy the enemy starbase. this kinda follows a more moba style of play but Iv seen it used in many games over the years long before it became popular and its not exactly wrong to use it. one can even see a similarity's in the new undine fleet action. 3 lanes with 3 points each all converging at one main base (the planet killer).

    but in any case I feel pvp could use some love and im sure there are toooons of idea's that can be thrown out there. historical battles, fleet vs fleet, faction vs faction, really many games from many genre's have left behind treasure troves of different idea's that can used as well as unique ones involving the star trek lore. so I feel the potential pvp can have in sto is pretty vast.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    obelusdoom wrote: »
    Also at these HQs are vendors for improved ship equipment which can be purchased with pvp points gained through combat. The power curve for these items would be kept low so new players would still have a chance. Skill and teamwork should be the primary avenue to victory.
    Nah, dont need more items
  • obelusdoomobelusdoom Member Posts: 8 Arc User
    edited May 2014
    The items would only exist on the pvp zone. You wouldn't be able to bring items into pvp or out of it. Some progression of gear, provided the power increases were small, wouldn't be a bad thing.

    How about this...

    You could buy gear but if you were defeated it would either be destroyed or be lootable by enemy players.
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