test content
What is the Arc Client?
Install Arc
Options

Sensor Analysis : Pvp style.

originalspockoriginalspock Member Posts: 809 Arc User
I just had the idea since standard nonlock box, non z-store (non-partial escort aka dps ships) science ships suffer in pvp from lack of dps, Cryptic can equip a passive proc that slowly prevents hull heals over time, till reaching 100% prevention of hull heals, and the proc last through a cloaking device after being targeted. So if escorts want to fly all over the place in and out of defense, they will have to pay for the ability to ambush their targets, with increasingly weaker heals, and the only way to eliminate the passive is through death, or killing the science ship, other then that, the moment they are targeted with sensor analysis, their super speed, and super dps become finite.
Post edited by Unknown User on

Comments

  • Options
    scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    Wrong section of the forums, and completely disagree.

    Anything that completely prevents heals on a target is massively unbalanced, given that survival depends completely on heals. Given science vessels can be specced to be extremely tough to kill, and contrary to popular belief, can actually do a certain degree of DPS, such a thing would be even worse. Should try outfitting a Luna/Nova sometime.

    Furthermore, at full stack, the new Sensor Analysis already cuts all healing on the target by 50%.
  • Options
    originalspockoriginalspock Member Posts: 809 Arc User
    edited April 2014
    scurry5 wrote: »
    Wrong section of the forums, and completely disagree.

    Anything that completely prevents heals on a target is massively unbalanced, given that survival depends completely on heals. Given science vessels can be specced to be extremely tough to kill, and contrary to popular belief, can actually do a certain degree of DPS, such a thing would be even worse. Should try outfitting a Luna/Nova sometime.

    Furthermore, at full stack, the new Sensor Analysis already cuts all healing on the target by 50%.

    Targets would still have shield heals/defenses, and even hull damage mitigation, which is 50% of the defense. Also just saying it would be massively unbalanced doesn't explain how it would be unbalanced, given that escorts usually just fly away out of the battlefield with no penalty during a fight with constant ambushes and almost 100% uptime in heals. Secondly science vessels should be tough to kill, that is why they would be hunted by escorts as they are now, but this time, science would have something that would make tactical dps builds plan according to their targets, and less about going after the weakest targets outside of the field of fire of the armada. And I don't recall the last time I have ever seen a Luna or Nova in pvp & winning.
  • Options
    scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    Targets would still have shield heals/defenses, and even hull damage mitigation, which is 50% of the defense. Also just saying it would be massively unbalanced doesn't explain how it would be unbalanced, given that escorts usually just fly away out of the battlefield with no penalty during a fight with constant ambushes and almost 100% uptime in heals.

    Being overpowered comes from the 100% absence of hull heals. Firstly, having the shield heals helps, but with the amount of bleedthrough in existence today, it is not enough. Having no hull heals creates a one-way bet. Eventually, you go down, no matter what. The science vessel merely has to survive, and the escort will eventually die. Besides that, this ability would be given to the class most capable of dealing bleed damage - FBP, GW, TBR and other such abilities all deal damage straight to hull.

    Resistances and heals are two different parts of survival - but one cannot be without the other. Resistances keep you alive long enough to heal - heals restore what resistance does not withstand.
    Secondly science vessels should be tough to kill, that is why they would be hunted by escorts as they are now, but this time, science would have something that would make tactical dps builds plan according to their targets, and less about going after the weakest targets outside of the field of fire of the armada.
    I do not understand your point here. First you say that science vessels are now hunted by escorts. How would your suggestion change that? In fact, science vessels would be focused even harder due to the heal reduction.

    Furthermore, you are focusing so much on the science vessel vs escort dynamic, you are neglecting other possibilities. For example, sci vs sci would simply turn into a battle of whoever triggered the ability first.
    And I don't recall the last time I have ever seen a Luna or Nova in pvp & winning.
    Simply because you haven't seen one does not mean they do not exist. I play a Nova every now and then, and it works fine. Personal anecdote vs personal anecdote.

    There is a simple way to test your suggestion - take an escort. Fight a science vessel, and don't use any hull heals. You'll see what I'm talking about.
  • Options
    originalspockoriginalspock Member Posts: 809 Arc User
    edited April 2014
    scurry5 wrote: »
    Being overpowered comes from the 100% absence of hull heals. Firstly, having the shield heals helps, but with the amount of bleedthrough in existence today, it is not enough. Having no hull heals creates a one-way bet. Eventually, you go down, no matter what. The science vessel merely has to survive, and the escort will eventually die. Besides that, this ability would be given to the class most capable of dealing bleed damage - FBP, GW, TBR and other such abilities all deal damage straight to hull.

    Resistances and heals are two different parts of survival - but one cannot be without the other. Resistances keep you alive long enough to heal - heals restore what resistance does not withstand.


    I do not understand your point here. First you say that science vessels are now hunted by escorts. How would your suggestion change that? In fact, science vessels would be focused even harder due to the heal reduction.

    Furthermore, you are focusing so much on the science vessel vs escort dynamic, you are neglecting other possibilities. For example, sci vs sci would simply turn into a battle of whoever triggered the ability first.


    Simply because you haven't seen one does not mean they do not exist. I play a Nova every now and then, and it works fine. Personal anecdote vs personal anecdote.

    There is a simple way to test your suggestion - take an escort. Fight a science vessel, and don't use any hull heals. You'll see what I'm talking about.

    Its only a one way bet if the escort doesn't engage the science ship, if they destroy the ship then no more penalty, and as I said before its not instantaneous, it will stack over time, which means the escort will have to choose its targets wisely or suffer the consequences over time for just picking the low hanging fruit.

    As for what you said you don't understand, it makes them a target of necessity, rather then choice, more "tactical thinking" less "griefer thinking", and it is indeed true they would become bigger targets to attack, and bigger targets to defend. It furthers team work all around, because keeping alive your science ships means a sure way to neutralize your toughest opponents that are geared to the teeth, but lack actual tactical skill.

    Also you say "Personal anecdote vs personal anecdote." Just look at the pvp forums, you rarely if ever see a person asking for a build for a nova, or intrepid. PvE sure, Pvp nope. I assure you its not in the top 10 of pvp ships none of those are.

    Considering I fly both a scim & intrepid refit, I see both sides of the coin clearly, and getting a 30k crit from a tac ship that was able to repeat the same motion over and over of ambush fire then retreat.
  • Options
    chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    proc last through a cloaking device after being targeted.
    Sooooo romulan sci ships become super broke, and the rom dyson, the most broke........awesome.....
Sign In or Register to comment.